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Cuddly Knife
05-25-2007, 11:52 PM
Never played the first one, but I heard a fair amount of decent things about it. Also some bad. Anyways, here's some highlights from the preview of the game from IGN. Basically, I put pretty much the whole preview, minus a coupla useless sentences:

Grasshopper Manufacture's Suda 51 recently promised to make his upcoming Wii exclusive No More Heroes "… as violent or more violent than Manhunt 2." Suda, we've experienced Manhunt 2 in action on Wii and we can write without a second's hesitation that you really have your work cut out for you.

Consider for one moment that in Manhunt 2 you can, Wii remote and nunchuk in hands, use a pair of pliers to clamp onto an enemy's testicles and literally tear them from his body in a bloody display; and if that weren't enough, you'll take one of the poor victim's vertebrae along with his manhood. Or, if you'd prefer, you can use a saw blade and cut upward into a foe's groin and buttocks, motioning forward and backward with the Wii remote as you go. But believe it or not, there is much more to Manhunt 2 than mutilation and mayhem. This is a game that begins with the subject of psychosis.

Wii owners will enter the surreal and unpredictable world of Daniel Lamb, a doctor and scientist who goes to work for "The Project," or organization that develops weapons and conducts questionable experiments on human test subjects. The government eventually catches wind of the shady operation and ceases all funding. The story picks up six years after The Project's chief scientist, Dr. Pricket, convinces Lamb to become a guinea pig; he promises that the mysterious treatments will be a success and that they'll all walk away with more funding, if not Nobel Prizes. That, of course, is not at all what happens.

Lamb awakens inside The Project, which is a giant asylum that houses some of the world's most deranged and psychotic individuals. He opens his eyes and sees a dead scientist before him; he pulls a bloody syringe from his arm; he doesn't have any idea who he is or how he got there. Thankfully, he's not completely alone in the nightmare. He remembers Leo Kasper as someone he befriended in the asylum over the course of the last six years, and Leo is still alive. With his friend's help, Danny travels deeper into The Project and soon discovers that not only is he a capable murderer, but on some level he actually enjoys killing the hunters who frequent the underworld, their only mission to destroy him and his friend.

Rockstar has not given you control of the camera in any version of the game because it wanted to maintain the cinematic quality of the experience and build suspense. The auto-camera is smart and shoots the action from behind Danny's back, although you can twist the nunchuk left or right to lean the view in either direction. As you near a cell, you can lean up against the wall and look in or you can keep to the shadows and sneak past it. If you walk into a lighted zone, an on-screen meter lets you know enemy's can see you.

The inmates spot us and one of them leans forward and urinates through the bars. Another inmate throws his feces at us. As Danny walks farther on, a chair skids out of an open cell and when we get to it and look in, we notice that an inmate has just hung himself.

You will hide in the shadows and creep up behind enemies and the game rewards you for your stealthy ambitions with greater levels of violence. For example, it is entirely possible to run directly up to an enemy and throw punches his way, or even use one of your many weapons to dispose of him in some bloody fashion. However, these face-to-face kills will rarely be as dramatic or as entertaining - whether you gauge entertainment by the satisfaction of using stealth or by the level of blood and chunks that result - as a sneak attack. There's a whole mechanic built around it, in fact, and this is one of the areas that the Wii version of the title is much improved over the PS2 one.

As Danny creeps toward and draws ever closer to an enemy, the anti-hero will raise his hand to let you know that you can go into an attack. You trigger executions by holding down the A button as you sneak closer and closer to your foe. There are three levels to every execution, as determined by how long you hold the A button down before you begin an attack. An on-screen execution graphic will change colors from white, which is described as hasty; to yellow, which is violent; and finally to red, which results in gruesome kills. In the PS2 version of the game, you merely hit a button to trigger the whole animation, which is far less engaging. On Wii, you act out the execution with a series of gestures timed to on-screen cues. If you're cutting into a man's skull with a saw, which you sometimes do, you might have to make a forward/backward motion with the Wii remote, hit the B trigger to a visual cue, and then gesture quickly upward with both controllers to put the finishing touches on the attack. It's much more immersive both because motion-based controls are inherently so and also because you're stringing together these attacks in the Wii build, while they are canned animation sequences in the PS2 one.

Now multiply these disgusting special attacks by at least 30, as there are -- bare minimum -- that many more weapons to use in Manhunt 2, all with brand new and completely gross executions. There are knives, swords, saws, hammers, syringes, pens, sledgehammers, pickaxes, and more. You'll be stabbing people in the head, in their neck, slicing into their gut, up their chest, and so on. Jamming a pen into an unsuspecting hunter's neck and watching the brood spray is disturbing, but we'll admit it - this is a videogame and not reality, after all - kind of satisfying, too. Exclusive to the Wii version of Manhunt 2 are three new weapons, including the razor, mace and a broken bottle. There are all sorts of guns, from hand weapons to shotguns, which blow entire holes through the heads of enemies. On Wii, you simply hold the C button to go into aiming mode, where you'll have pixel-perfect accuracy with the Wii remote; then you tap B-trigger to fire. (You can cycle between different gun and melee weapons at any time by press down on the D-pad.) You can even cut off a person's head and wear it - yes, wear it - on your belt buckle; it dangles around as you run through the environments and you can hurl it at foes or toss it into hallways as a distraction device.

On top of everything else, there are environmental-based executions. These are shown on your stealth meter/radar as skulls. If you enter a room with a guard whose back is turned to you and there is a skull on your radar, you can trigger these environmental attacks in the same way you would a regular execution. We saw a couple of these in motion. In one, Danny bashes a hunter's face into an electrical box, where raw power surges through it and eventually blows his head apart. In another, Lamb wraps the cord from a phone around a guy's neck and then smashes his face in with the device itself. In one more still, the anti-hero pulls the level of an electric chair and fries some unlucky guard. There are also jump executions where Danny will hop down from a high ledge or from atop a diesel truck and kill an enemy below with whatever weapon he has handy.

The Wii version of Manhunt 2 looks noticeably better than the PS2 version. Rockstar Toronto has used the extra horsepower that Nintendo's console delivers to "up the gore." This is done in a few key ways. For starters, character models in the Wii version will display realistic blood splatters, bruising, gunshot wounds, gashes, and head wounds. In addition, blood will actually spray the screen during combat and executions in the Wii iteration, just as it will accumulate on Danny as he explores the asylum. Considering how important the gore factor is to Manhunt 2, these are all welcomed additions. The title meanwhile looks very sharp on Wii, moves at a steady 30 frames per second, and runs in both 480p and 16:9 widescreen modes.

They added that they don't consider the Wii build a port of any kind, but rather an affair catered specifically for the Wii audience. Call us sick, but we couldn't be more excited because Nintendo's console will be home to the definitive version.

http://wiimedia.ign.com/wii/image/article/792/792012/manhunt-2-20070525003834063.jpg

http://wiimedia.ign.com/wii/image/article/792/792012/manhunt-2-20070525003932218.jpg

http://wiimedia.ign.com/wii/image/article/784/784806/manhunt-2-20070501011423045.jpg

http://wiimedia.ign.com/wii/image/article/780/780736/manhunt-2-20070413062344869.jpg

Gadfly2317
05-26-2007, 07:33 AM
I have always planned on picking this up, but extra encouraging in what you just posted:

"The Wii version of Manhunt 2 looks noticeably better than the PS2 version. Rockstar Toronto has used the extra horsepower that Nintendo's console delivers to "up the gore." Noticeably. Not just better. This has been what I've been waiting to see. Clearly from the description of the gameplay, the Wii's controls deliver on next-gen gameplay immersion.

But the graphics, even though deep down we all wished we could get Wii gameplay with 360 graphics, it's nice to see we're getting real next-gen gameplay and a 1/2 gen bump in graphics.

I mean, for me, it really is about the gameplay, but I've been hoping there actually was a little extra horsepower in this thing and someone would take the time to tap it. But as far as gameplay, seeing how you just trigger action sequences with a button press on Ps2, but actually get to "saw" the guys head off with the Wii. Do you not see the upcoming controversy? Wii already has the non-gamer, nintendo fans, kids and hardcores. What it needs are the casuals. The guys who bought Ps2 for Grand Theft Auto because it let you act out violence like never before, and because of the controversy and hype.

I wonder if we'll see the hype about how Manhunt 2, on Wii, is not just letting you play violence, but actually act much of it out. I know that will only just move more systems.

Cuddly Knife
06-06-2007, 05:10 PM
Florida AG concerned about Wii Manhunt 2

Earlier this year, Take-Two Interactive filed suit in a Florida court to prevent activist attorney Jack Thompson from disrupting its planned releases of Grand Theft Auto IV and Manhunt 2. Thompson countersued and the pair settled, with one condition being that Thompson could not sue to stop the distribution of its games.

That might not be the end of Take-Two controversy stirred up in The Sunshine State this year, as GamePolitics is reporting that the Wii version of Manhunt 2 has Florida Attorney General Bill McCollum "concerned."

In a yet-to-be-aired interview with Fox News, McCollum reportedly balked at the way the game might utilize the motion-sensing Wii Remote to have players virtually stabbing, clubbing, or strangling opponents. While GamePolitics didn't mention any official action McCollum would take regarding the game, it did cite sources as saying the attorney general was "looking into" the Wii version of the game, but not focusing at all on its PlayStation 2 and PlayStation Portable counterparts.

A representative of McCollum's responded to the issue by saying that he "is concerned about any games which may instill violence in children, particularly games that encourage children to engage in violent behavior, even in simulation." The rep also said he stressed the importance of the parental role in keeping negative influences away from children.

If parents weren't such morons these days and allow themselves to be manipulated by their children into getting them these types of games, then these types of problems with lawyers wouldn't even exist. Blame the parents who blame everything else but themselves.

Cuddly Knife
06-19-2007, 08:33 AM
Manhunt 2 Banned in UK
BBFC refuses to classify Manhunt 2 and makes it illegal to supply the game in the UK.
by Rob Burman, IGN UK

UK, June 19, 2007 - Manhunt 2 on Wii and PlayStation 2 has been banned after the British Board of Film Classification refused to give the game a rating due to its "unremitting bleakness and callousness of tone... which constantly encourages visceral killing with exceptionally little alleviation or distancing".

Speaking about the ban, BBFC director David Cooke director said that to issue a certificate to Manhunt 2 "would involve a range of unjustifiable harm risks, to both adults and minors, within the terms of the Video Recordings Act, and accordingly that its availability, even if statutorily confined to adults, would be unacceptable to the public".

He went on to explain that it was a decision that hadn't been taken lightly and normally the board would "try to consider cuts or, in the case of games, modifications which remove the material that contravenes the BBFC's guidelines." However, because the violent themes run so deeply throughout the game the BBFC couldn't recommend cuts that would allow Manhunt 2 a UK release, although Rockstar does have the right to appeal against the decision.

Cooke said: "Manhunt 2 is distinguishable from recent high-end video games by its unremitting bleakness and callousness of tone in an overall game context which constantly encourages visceral killing with exceptionally little alleviation or distancing. There is sustained and cumulative casual sadism in the way in which these killings are committed, and encouraged, in the game."

The ban may come as a suprises to some, considering the original Manhunt game - which courted much controversy and also featured violent themes and brutal killings - was given an 18 certificate by the BBFC in 2003. However, David Cooke said that the sequel couldn't be viewed in the same context. "The game's unrelenting focus on stalking and brutal slaying and the sheer lack of alternative pleasures on offer to the gamer, together with the different overall narrative context, contribute towards differentiating this submission from the original Manhunt game," he explained.

Carmaggedon is the only other videogame to be refused classification by the BBFC. The ban was overturned in 1997 after publisher SCi and developer Stainless Games appealed against the decision and the humans - which you ran over in the game - were replaced with zombies to make the experience less visceral and offensive.

Rockstar has yet to comment on the ban despite several attempts to contact them. We'll keep you updated with further developments throughout the day. Bummer. I can't wait to shove needles and guns in peoples faces with my Wii. Doesn't mean I'll be eager to do it real life though.

Cuddly Knife
06-20-2007, 11:38 PM
Rockstar responds:
Rockstar Responds to Manhunt 2 Ban, AO Rating
Developer "disappointed" with BBFC's decision to reject Manhunt 2 in the UK and with the AO rating in America.
by Rob Burman and Matt Casamassina, IGN UK

UK, June 20, 2007 - Rockstar Games has responded to the BBFC's rejection of Manhunt 2 for certification in the UK, making sale of the game at retail illegal in this country. Rockstar states that it "emphatically disagrees" with the decision, arguing the Board failed to consider Manhunt 2's intended target adult audience.

"While we respect the authority of the classification board and will abide by the rules", a spokesperson for Rockstar Games stated, "we emphatically disagree with this particular decision. Manhunt 2 is an entertainment experience for fans of psychological thrillers and horror. The subject matter of this game is in line with other mainstream entertainment choices for adult consumers.

"We respect those who have different opinions about the horror genre and video games as a whole, but we hope they will also consider the opinions of the adult gamers for whom this product is intended. We believe all products should be rated to allow the public to make informed choices about the media and art they wish to consume. The stories in modern video games are as diverse as the stories in books, film and television. The adult consumers who would play this game fully understand that it is fictional interactive entertainment and nothing more."

Both PlayStation 2 and Wii versions of Manhunt 2 have been rejected by the British Board of Film Classification on the grounds of what it considered to be its "unremitting bleakness and callousness of tone... which constantly encourages visceral killing with exceptionally little alleviation or distancing". The BBFC reviews all videogames containing gross violence, sexual or criminal activity likely to earn the game a PEGI 18+ rating. In the UK, unlike the rest of Europe, games expected to receive the PEGI 18+ grade are automatically referred to the BBFC under the Video Recordings Act.

Rockstar also issued a statement in response to the ESRB's recent Adults Only rating of Manhunt 2 in America.

"The ESRB has issued an initial rating of AO (Adults Only) for Manhunt 2.
We believe the process of rating video games is to help people make
informed entertainment choices and not to limit them. Manhunt 2 was
created for mature audiences and we strongly believe it should
receive an M (Mature) rating, aligning it with similar content created
in other forms of media. We are exploring our options with regard to
the rating of Manhunt 2."

Videogames which receive AO ratings by the ESRB are not carried by a number of high-profile retailers, including Wal-Mart. Also, Nintendo and Sony have in the past not licensed AO-rated titles. However, neither have yet released a statement in support or against Manhunt 2.

Nintendo responds
Nintendo on AO-rated Software
Uh-oh. Looks like Rockstar really needs to hit that M rating for Manhunt 2.
by Matt Casamassina

June 20, 2007 - Nintendo of America issued an official statement in response to the recent news that Rockstar's Manhunt 2 has received an Adults Only (AO) rating by the ESRB.

"Games made for Nintendo systems enjoy a broad variety of styles, genres and ratings. These are some of the reasons our Wii and Nintendo DS systems appeal to such a broad range of people. But as with books, television and movies, different content is meant for different audiences. That's why the ESRB provides ratings to help consumers understand the content of a game before they purchase it," the company said in a press statement. "As stated on Nintendo.com, Nintendo does not allow any AO-rated content on its systems."

Sony also made a similar response about not supporting AO content, but I couldn't find the article again.

Cuddly Knife
06-21-2007, 04:42 PM
Take-Two shelves Manhunt 2
Plans to release game "temporarily suspended" while publisher continues exploring options.
By Brendan Sinclair, GameSpot
Posted Jun 21, 2007 3:16 pm PT

In the wake of international bans and an Adults Only rating in the US, Manhunt 2 won't make its July 10 release date, Take-Two Interactive has confirmed. The game had been expected to ship that day for the PlayStation 2, PlayStation Portable, and Nintendo Wii.

"Take-Two Interactive Software has temporarily suspended plans to distribute Manhunt 2 for the Wii or PlayStation platforms while it reviews its options with regard to the recent decisions made by the British Board of Film Classification and Entertainment Software Rating Board," a representative told GameSpot. "We continue to stand behind this extraordinary game. We believe in freedom of creative expression, as well as responsible marketing, both of which are essential to our business of making great entertainment."

While the ESRB's initial rating of an AO for Adults Only doesn't explicitly prohibit the game from being sold, most major US retailers refuse to carry AO games, and console manufacturers prohibit their third-party publishers from releasing AO titles on their systems.
Once again, bummer.

Glockstar
06-21-2007, 04:51 PM
Manhunt 2 joins the likes of Pokemon... Marc Ecko's Getting Up... Mercenaries... and GRAW2... ?!?... on the list of games that were banned. Say what?!

Interesting read:
http://www.gamesradar.com/us/ps3/game/news/article.jsp?sectionId=1006&articleId=20070619165925718061&releaseId=20060314115917309058

Gadfly2317
06-21-2007, 08:07 PM
This is such total nanny-state BS. May pestilence befall the genitals of the fascists on the ratings board. May some lone psycho eviscarate them and weave baskets from their entrails, baskets full of poseys, for the psycho to skip merrilly down the halls of government with, sprinkling posey petals on the pasty bald heads and coiffed baptist women's hair-do's, or whatever form of rancid hair manages to grow out of the putrid skulls of those censors who would DENY ME MY MANHUNT 2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



(Satire alert--for the same cretins who would deny others the right to free artistic expression are the same type who troll internet boards looking for things to forward to the feds--Gadfly is not a psycho, he only plays one at VGR.)

Cuddly Knife
06-21-2007, 09:33 PM
ROFL, Gad. ROFL.

trebor
06-22-2007, 10:51 PM
I was having some trouble deciding if I was going to get RWii4, thus having the definitive version of a beloved modern classic, or Manhunt 2, well, a murder simulator that IGN has been raving about. Guess my decision was pretty easy, since stupid Rockstar pushed it a wii bit to far, garnering it's AO rating.

Suffice to say, I went ahead and got RWii4 (RE4 Wii Edition). Which, incidentally, will be my first opportunity to play through a game with the Wiimote that I've played before with a standard controller.

Glockstar
07-10-2007, 03:30 PM
Lost amid all the price-dropping hullabaloo came this declaration:

Take-Two: Manhunt 2 will be published
Publisher states that it 'will do whatever we need to do' to bring the banned UK and US title to market, slams the US ratings system.
By Emma Boyes, GameSpot UK - Posted Jul 9, 2007 6:36 pm PT

The would-be publisher of violent stealth-action game Manhunt 2 has vowed to release the controversial title following its outright banning in the UK and its de facto banning in the US. Take-Two Interactive executives said the company stood by the title, which it called "art," and promised it would eventually see a release.

Take-Two chairman Strauss Zelman stressed that he believed the company took its social responsibility very seriously. "We also have hundreds of extraordinarily talented people who have worked on this title for three years, and supporting their creative vision and bringing it to consumers as unvarnished and unchanged as possible is crucial to us," he said during the call.

The chairman added that Take-Two subsidiary Rockstar Games, which publishes Manhunt and the Grand Theft Auto series, sees itself as a producer of games rated M for Mature. However, Zelman did say Take-Two would stand by its game, even if it bore the dreaded AO for Adults Only rating. "We don't see ourselves in the Adults Only business," he told analysts listening to the call. "Having said that, if we find ourselves in the Adults Only business, it would be because we have a title that we consider art and entertainment, that we consider if appropriately labelled AO, and that we would like to bring to market."

Zelman also was critical of the American rating system, where the game received an Adults Only rating from the Entertainment Software Ratings Board, a certificate intended to ensure that products don't make it into the hands of those under 18. However, the majority of major retailers refuse to stock adult only rated products, and Sony and Nintendo also refuse to allow AO rated games on to their consoles.

The chairman pondered, "What is the purpose of a rating if it means effectively that a title cannot be released?...Having a rating that we don't think is appropriate is one issue, obviously, and a separate issue would be if we feel the rating is appropriate and we can't bring it to market…that seems somewhat nonsensical."

http://www.gamespot.com/news/6173894.html?om_act=convert&om_clk=newstop&tag=newstop;title;13

I have no interest in this (sick) game personally, but thought that some of you might be interested in this news.

Gadfly2317
07-10-2007, 08:26 PM
I have no interest in this (sick) game personally, but thought that some of you might be interested in this news.

Since when did you become a judgemental moralist regarding violence in videogames?

Go play some Barbie Horse Adventure or Viva Pinata on your Kiddie 360, grandma. The men around here applaud the mature art being tailor made for Nintendo's immersive new control system.

(Just in case I'm being too wry and dry with that for anyone. . . . :wink: )