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View Full Version : F.E.A.R: Another game gets a downgrade, courtesy of the PS3


Gamer From '78
04-22-2007, 08:09 PM
http://ps3.ign.com/articles/782/782476p2.html

"And therein lies the rub. As much fun as F.E.A.R. is, it's never going to live up to the expectation cross-platform users have in their heads. Simply put, the PS3 doesn't hold a candle to the visuals found in the Xbox 360 version -- especially considering the handful of bugs that have dead soldiers getting stuck in walls and twitching on the floor. The detailed environments and clear draw distances aren't found on PS3. If you had never seen the other versions of F.E.A.R., you still wouldn't be impressed with the PS3's graphics, but compared to the PC and 360, this version is graphically dead in the water."

And...

"Load times are also a little bit of ridiculous tossed into this over-the-top game. As you move between chapter sections, the game will recap your upcoming objectives and load the next part of the mission. In the beginning, you start to think the load times are a bit too long, but they only get worse and most rank somewhere between thirty seconds and a minute. Granted, you won't have to worry about a load until the next section of the game, but the creeping load bar is going to upset folks who remember playing and loading F.E.A.R. seamlessly on the PC and the Xbox 360."

So yet ANOTHER game that was released first on the Xbox 360 comes to the PS3, full of bugs, shoddy graphics and generally an inferior product overall. Faboys blamed Ubisoft for the piss-poor port of Splinter Cell Double Agent, so is Sierra, Day 1 and Monolith crap companies as well?

The PS3 has YET to surpass the Xbox 360 for even a single month in sales. Five months running, the Xbox 360 has not only outsold the PS3, not only had a significantly higher software attachment rate, but it has the BEST versions of multiplatform games.

folken001
04-22-2007, 09:18 PM
Is this a reflection of the programmers or the hardware?

I have the PC version. What's considered seamless?

ilnadmy
04-22-2007, 09:52 PM
Hmm. If true, then this needs to be looked at by Sony. I mean when you have Oblivion, which apparently looks better than its 360 counterpart, and then this, which looks worse, then something fishy's going on. I'm going to blame the developers' inexperience with the hardware for now. Hopefully things clear up in a few months' time.

folken001
04-22-2007, 10:00 PM
Nothing fishy is going on really. It's just another subpar PS3 ports. I hope they'd just stop getting ports but then PS3 will probably end up with even less games.

You can't release a game without Sony's approval.

Gamer From '78
04-23-2007, 05:08 AM
Hmm. If true, then this needs to be looked at by Sony. I mean when you have Oblivion, which apparently looks better than its 360 counterpart, and then this, which looks worse, then something fishy's going on. I'm going to blame the developers' inexperience with the hardware for now. Hopefully things clear up in a few months' time.

I think the problem is that the PS3 is extremely difficult to program for and significantly different than the architecture of the PC and Xbox 360.

Companies release their games on multiple platforms to make more money. The transition from the PC to Xbox 360 with a game such as Prey was very easy. Moving the game to the PS3 requires alot of work, time and money. Devs aren't going to spend more than they would possibly make by moving a game to the PS3.

I think we will begin to see two things. One, previous releases on the PC and Xbox 360 will no longer be ported to the PS3. Two, multiplatform games will inevitably be WORSE OFF on the PS3 as developers can get the games up & running on the Xbox 360 with ease. This doesn't bode well for PS3 future releases such as Devil May Cry 4 and Ace Combat 6 among many others.

Bethesda's Oblivion is an obvious exception. They took a gamble, worked dilligently on the code and invested alot of time and money into the PS3 version. For a top-notch AAA RPG like this with zero competition on the PS3, it makes sense from a financial standpoint to put the extra effort into the game because Bethesda KNOWS it will sell. Is it worth a company like Ubisoft or Sierra's time to invest money into a port of a game that MAY sell a couple thousand additional copies? NO.

With the lackluster sales of PS3 that has yet to top the 360 for even a single month, the lack of quality software, the high price and 3rd parties abandoning ship, signing deals with Microsoft or making their previously announced PS3-exclusives multiplatform, Sony is in real trouble. Guitar Hero 2 moved nearly 250,000 units and is sold out everywhere for the 360 from the time it was released. Previous niche games like this are finding a successful & PROFITABLE home on the Xbox 360.

I don't see it as being out of the realm of possibility that this generation, the PS3 will have select titles that appeal to the hardcore while the 360 has the most diverse library of games across all the genres-a complete reversal of the PS2 versus Xbox days.

Sony is talking about how they are looking at their price structure. Why? Do you think if the PS3 was selling, they would be looking at a price cut so early on? By Christmas, we WILL see a PS3 price-cut. Sony is probably looking at a $500-$550 PS3 with Metal Gear Solid 4 as their big gun for the holidays. Will it stand up against a $400 or less Xbox 360 with Halo 3 for the holidays?

I never thought the Wii would be on top like it is. With the runaway sales of the system, third party developers will be hard-pressed to ignore the Wii. We WILL see genuinely exclusive content from 3rd parties on the Wii. The 360 is the go-to machine for all the next generation games. They look better, play better and are cheaper to make on the 360 than the PS3.

Sony has priced themselves right out of the game. Whatever potential the system has is meaningless when all that the end user (gamers) see is shoddy ports and lackluster exclusives. If I didn't own a 360 and wanted a PS3 strictly, the only games I would entertaint the notion of buying are Resistance, Oblivion and Virtua Fighter 5. In six months on the market, that's pretty piss-poor.

thelastword
04-23-2007, 05:24 AM
I have a PS3 and you know what? I didn't buy it to play FEAR and SPLINTER CELL DA, I mean whowouldafunkit?

These bad ports will only hurt the rep of the devs, especially using Oblivion as a measuring stick. I mean nobody is going to buy Fear on the PS3, especially if it's so special.

As much as people love to hate EA, they port titles much better than Ubisoft and it's a good thing that they are working Halflife Orange as opposed to (Ubisoft). Anyways, whether Fear was good or not, I wouldn't buy it, hell, it's still installed on my harddrive.

Gamer From '78
04-23-2007, 07:02 AM
I have a PS3 and you know what? I didn't buy it to play FEAR and SPLINTER CELL DA, I mean whowouldafunkit?

These bad ports will only hurt the rep of the devs, especially using Oblivion as a measuring stick. I mean nobody is going to buy Fear on the PS3, especially if it's so special.

As much as people love to hate EA, they port titles much better than Ubisoft and it's a good thing that they are working Halflife Orange as opposed to (Ubisoft). Anyways, whether Fear was good or not, I wouldn't buy it, hell, it's still installed on my harddrive.

Are you so far gone in your blind fanboyism that you can't see how this hurts Sony? And even EA games suffer in the transition to the PS3. Such as the slowdown and jagged edges in Need For Speed Carbon.

HalfLife Orange? GUARANTEED this game is better on the Xbox 360 than the PS3.

thelastword
04-23-2007, 08:16 AM
HalfLife Orange? GUARANTEED this game is better on the Xbox 360 than the PS3.Let's see, EA/Criterion is working on a little game called Burnout4, I wonder how that will turn out. How about DMC4 and Resident Evil5? How about UT3? Thing is, these titles have more focused PS3 development and of course the results will be different. Say what you want about EA, but they do have dedicated teams working on each platform after the first batch of multiplats. It's also interesting that the PS3 is the primary dev platform for all the titles mentioned above as opposed to the 360 was/is to many of the multiplats that came out at the PS3 launch. The real question is this, how many of the 360 owners on this board even own F.E.A.R

This is not a hyped game which didn't come through, it's a PC game which came out way before the 360 version and then now much later to the PS3. Whether F.E.A.R was an excellent port or not it wouldn't change it's fate. Seriously, If you just bought a PS3, would you buy F.E.A.R for $60.00 or RFOM for $60.00?

The tides will change soon enough, it's interesting that every 360 fan is so into the multiplat superiority talk now, but when games like B4,DMC4 and UT3 are to roll down later in the year, it will be interesting to see and hear what's said about multiplats later on.

DrunkenThumbmaster
04-23-2007, 08:27 AM
Let's see, EA/Criterion is working on a little game called Burnout4, I wonder how that will turn out. How about DMC4 and Resident Evil5? How about UT3? Thing is, these titles have more focused PS3 development and of course the results will be different. Say what you want about EA, but they do have dedicated teams working on each platform after the first batch of multiplats. It's also interesting that the PS3 is the primary dev platform for all the titles mentioned above as opposed to the 360 was/is to many of the multiplats that came out at the PS3 launch. The real question is this, how many of the 360 owners on this board even own F.E.A.R

This is not a hyped game which didn't come through, it's a PC game which came out way before the 360 version and then now much later to the PS3. Whether F.E.A.R was an excellent port or not it wouldn't change it's fate. Seriously, If you just bought a PS3, would you buy F.E.A.R for $60.00 or RFOM for $60.00?

The tides will change soon enough, it's interesting that every 360 fan is so into the multiplat superiority talk now, but when games like B4,DMC4 and UT3 are to roll down later in the year, it will be interesting to see and hear what's said about multiplats later on.


About Oblivion for all it's supposedly superioity on the PS3 every single review says it's minimal. There is significant downgrade in PS3 versions of multiplat. And even with the Oblivion a patch has been released to bring the game up to the PS3 levels. Which wasn't because of the PS3 Betehsda just discovered a better shading technique. Add that to the fact that the PS3 doesn't have the memory to support all the expansions which console really has the best version. Now follow that up with Oblivion number 20 placing on the NPD how many publishers will take the time in the future?

As for Fear on 360 there is at least 2 people on this forum that owned or played the game.

thelastword
04-23-2007, 09:04 AM
DTM, you know what man, you should really do some research before you post. You just spew the same FUD over and over again. PS3 owners didn't get shivering isles because DUH! how about....."they should be given time to finish the main campaign and Knights of the Nine first. You know who spread the memory BS? it was Garnett from 1up and in reply, IGN and the dev himself did put to him to shame for it.

As it relates to the multiplats in general, the multiplats from Ea and activision have been far better than what we've gotten from Ubisoft and Day 1 studios(FEAR) so far. If devs don't take the time to at least port games properly to the PS3 now, then they're not making it easier on themselves in the future. The guys at Bethesda, they now have some know-how under their belt as it relates to the PS3 and because of that it will help them on future PS3 products in kind.

DrunkenThumbmaster
04-23-2007, 09:15 AM
Go to the Elderscrolls forum and right there they tell you why the downloadable content is not on there it's a memory issue. I've posted a link here and detailed the explanation why. Go pull a Mulder the truth is out there

Activision multiplats.

Tony Hawk was significantly better on 360 Call of Duty 3 was better as well and MUA has a download for the 360, PS3 no.

Every Side by Side says EA games were better even the delayed Fight Night which was shown originally on the PS3 turned out better on the 360, Need for Speed as well.

ThaMaskedGamer
04-23-2007, 10:31 AM
Like LW and others are saying, I didn't buy PS3 to play SC DA or FEAR, okay, then PS3 still has a problem with its own exclusive games. But anyway, when you buy something that is $600 and touts all of these features then you better be good at it. To say it is not subjectively important is one, but objectively it is very important for a $600 machine. It is very important to developers too.


I don't think the hardware is at issue. It is obviously the development tools and the learning curve. Are developers going to spend an extra 6 months in development or at some point will they cut the cord and get the baby out? I played the 360 version and this game is NOT something simple like Burnout, its a pretty intense FPS. Even Oblivion while a huge game, is not gonna push a system like a FPS.

Oh and people let us not forget the 360 architecture is completely different than the PC and the XBOX's now. So that is not really an excuse. Its obvious the PS3 is a bear to program, it is difficult for traditional Sony developers and the newcomers. Look at how long these games are in the oven, nobody is having an easy time with the machine.

But objectively, it still holds true, the 360 is the most complete platform. And thus far, still has the best exclusives, and it appears will have the best exclusives the remainder of this year easily.

Ocelot
04-23-2007, 10:41 AM
It seems as though the PS3 is getting the PS2 treatment in terms of sh*tty ports. I know the FEAR could look a hell of a lot better on Sony's console but it seems that programming difficulty among other issues are doing more harm then good here. If PS3 can in fact push visuals on par with 360 then Sony needs to address this situation and fast. But if PS3 is in fact inferior to 360 then PS3 will fall into the same situation as the PS2 and have the second rate ports. The only games that will push the boundries here will be the talent from the first parties.

thelastword
04-23-2007, 11:49 AM
Go to the Elderscrolls forum and right there they tell you why the downloadable content is not on there it's a memory issue. I've already explained everything as it relates to that in the Oblivion comparison thread. Bethesda could make a superior port on the PS3, but when it comes to downloadable content they're not able to? Are you insane? Do you know what downloadable content is?


Tony Hawk was significantly better on 360 Call of Duty 3 was better as well and MUA has a download for the 360, PS3 no. Funny that ports are always significantly superior on the 360, but on the PS3 it's always slightly better. Fact is, the comparison between the multiplats from Ea wasn't all that accurate. Gamespot said there was no shadows in the the PS3 version of Madden07, but guess what, when the game was set at 4:15pm on the PS3 version, there it was. I mean whowouldafunkit.

The compared multiplats for the most part were developed on the 360 as the lead SKU, so it's understandable that the framerates are better in COD3, Carbon etc..but as I've said before the architectures of these two machines does not make a port from 360 to PS3 all that automatic. In all these multiplats that we're speaking of, we have superior textures in the PS3 version of Carbon, we have superior cloth detail in Madden, we have superior detail in NBA2K7, MUA can be played at 1080p and is pretty much identical and the player models in FNR3 on the PS3 are significantly more detailed than the 360 version of that game, though the lighting was toned down a bit, but yet again it was a bit excessive in the 360 version of that game to begin with.

I think, if we look at all of this, the superiority of the PS3 has already picked it's head even in these comparisons, yes, this early hard to port/program stage prior to EDGE phase. Now, we are hearing the real tunes from multiplat devs, they're not only giving better textures on the PS3, but now performance is sky high(60fps locked) and they're making titles with that level of superiority at 1080P. So I think xbots should be really careful pressing on the multiplat advantage as of now. I think going forward, clearly it will be a different song.

Now if COD3 doesn't make it to the PC (doesn't seem like it will), I'll buy it on the PS3 when it's about $20, why? because (1). I can't play it on my PC (2). I won't buy a new console just to play a slightly darker version of COD3 with a slightly better framerate. So in the end Activision wins against Monolith/Day1. Now if COD3 was/is just as bad as Fear on the PS3, I just wouldn't buy it at all, so yes, Activision will get another sale due to better work done.

Renzatic Gear
04-23-2007, 01:09 PM
Bethesda could make a superior port on the PS3..

Not superior because of the extra processing muscle of the PS3, superior because they spent some time to clean up their code and add a few extra features. And in the end those featuers didn't stay exclusive to the console. I know that smoother background blending and quicker load times were applied to the PC version via patch, and I'm pretty sure the 360 got those same perks packed in with Shivering Isle.

Fivespot
04-23-2007, 01:16 PM
Like Dancer, I too was going to pick up F.E.A.R. on the PS3 but opted for the 360 version instead. Plus, a good friend of mine recommended it as he is currently playing through it and says it's pretty creepy.

Bought my copy today and plan to start playing it ASAP.

ilnadmy
04-23-2007, 08:20 PM
Speaking of creepy shooters, anyone know when BioShock is slated to release?

Ocelot
04-23-2007, 08:43 PM
Speaking of creepy shooters, anyone know when BioShock is slated to release?

August 22 my friend. That will be the day my girl gets ignored! :D

ilnadmy
04-23-2007, 10:16 PM
August 22 my friend. That will be the day my girl gets ignored! :D
Awesome awesome awesome. Looking forward to it.

Mochan
04-24-2007, 09:11 AM
Funny, I could have sworn I had made a post in this thread. Something about Oblivion main game and Shivering Isles needing the exact same hardware to play, PS3 doesn't have Shivering isles *yet* because it's an expansion, it has nothing to do with the PS3 not having enough RAM or VRAM to run it -- that's stupid and only an ignoramus would say that, sorry DTM but you should know better. The game world is kept on the harddisk/DVD and the game loads each part in chunks when they are needed, it doesn't matter how big the game world is it will run on either PS3 or 360 if it runs at all, the game just loads what it needs at any given time. You could have a million expansion packs for it and both PS3 or 360 would run them all for as long as it could run the original game, and the expansions don't introduce excessively complex geometry and too many NPC instances or any other intensive use of resources in one area (like how some of the less-thought out mods on the PC do).


And yes things like this do hurt the PS3, I'm sure the PS3 has the power to push the games out properly it's just that it's harder to program for it, and all the lousy ports we're showing reflects this. As a developer I think they have the duty to overcome these issues but I guess you can only get limited funding in this world and the difficulty is just showing in these early PS3 ports -- much like the crappy Far Cry port on the Wii, but the PS3 is having them in spades. Bad, bad.

BTW I don't like what they did with Oblivion in the latest patch, far off grass textures look like spotted leopard skin, what the heck did they do?!

Fiveski, hope you enjoy Fear. It has quite a few genuinely creepy moments (beware the ladder, BEWARE THE LADDER) but overall the game wasn't all that in my eyes, but the rest of the world disagrees with me. I only really liked it for the creepy moments but didn't really like it much.

Marking Aug. 22 on my calendar...

Fivespot
04-24-2007, 10:45 AM
Thanks Mochan. Too few games have creepiness and I really like titles that do so it's worth a play through just for that in my opinion.

I liked Condemned for similar reasons.

I'll watch out for the ladder whatever that means :)

Gamer From '78
04-24-2007, 11:19 AM
I have a PS3 and you know what? I didn't buy it to play FEAR and SPLINTER CELL DA, I mean whowouldafunkit?

These bad ports will only hurt the rep of the devs, especially using Oblivion as a measuring stick. I mean nobody is going to buy Fear on the PS3, especially if it's so special.

As much as people love to hate EA, they port titles much better than Ubisoft and it's a good thing that they are working Halflife Orange as opposed to (Ubisoft). Anyways, whether Fear was good or not, I wouldn't buy it, hell, it's still installed on my harddrive.


So you are so egotistical that you think because YOU didn't buy a PS3 to play these games, nobody did? :eek: You truly are out there dude.

Gamers who have seen these games and want to play them are going to be disappointed. And that's not right. The blame doesn't like with the developers. It lies with Sony for making such a difficult to program for POS. And their poor sales falls squarely on their shoulders as well. Microsoft is kicking their @$$ and Nintendo is kicking THEIR @$$. It's game over for Sony. 3rd place now, 3rd place when the dust settles. Bank on it.

folken001
04-24-2007, 11:41 AM
So you are so egotistical that you think because YOU didn't buy a PS3 to play these games, nobody did? :eek: You truly are out there dude.

And you just made the same assumption too, only the other way around. What's the difference here? Who here played these two games? I sure didn't. You know anyone who did?

Gamers who have seen these games and want to play them are going to be disappointed. And that's not right. The blame doesn't like with the developers. It lies with Sony for making such a difficult to program for POS. And their poor sales falls squarely on their shoulders as well. Microsoft is kicking their @$$ and Nintendo is kicking THEIR @$$. It's game over for Sony. 3rd place now, 3rd place when the dust settles. Bank on it.

If Square and Team Ninja or Kojima can make good games for it, I don't see why can't anyone else. And, it's not just these 3 developers, Oblivion looked good, no? DMC4 looks promising so far. VF5 looks great. I mean, it's not like only handful of people made or are making decent games for PS3. Your argument of PS3 is too hard to program for is just retarded. First generation PS3 games generally look better than what XBox360 had when it first came out. Perfect Dark Zero = garbage.

I love how you say PS3 is so hard to program for when you don't know jack about programming. Have you even taken C+ or w/e? PS3 is labeled being as too expensive but it's on its way to 5 million mark after 6 month. 8 million for the 1st year isn't exactly horrible. When the price comes, PS3 will sell even better. And, that's on top of what Sony is getting from PS2 sale. So far, as you already know, PS2 still kicks 360's ass. Furthermore, 360 isn't exactly keeping its exclusive either. It lost the Namco's sonata rpg, and it lost Kane&Lynch and Crossfire today. The war is about to start. I think Sony will still win at the end of the day. Well, technically, Sony has yet fallen behind.

Mochan
04-24-2007, 02:40 PM
The ladder you'll know it when you see it, but you won't see it until it's too late.

The air vent was also a killer, really reminded me of a scene in Ring 2.

Zilla Man
04-24-2007, 06:41 PM
But objectively, it still holds true, the 360 is the most complete platform. And thus far, still has the best exclusives, and it appears will have the best exclusives the remainder of this year easily.

1) Your post is anything but objective. :rolleyes: It's the fault of sloppy programming NOT the hardware. Go read the thread about Factor Five where they explained this

2) So I guess fall 2007 PS3 exclusives like Lair, MGS4, Ratchet & Clank, and KillZone don't count? Yeah, that's being objective...

3) Go read the April issue of Game Pro that has a preview of Burnout 5. The head of Criterion says that the PS3 version of Burnout 5 will be superior than the 360 version because the Cell SPU's allow for more spectacular crashes, better A.I., and whatnot.

(Of course I'm sure that Drunken Thumbmaster would cut his own throat before ever admitting that a PS3 game looked/played better than a 360 one) :p

Gamer From '78
04-25-2007, 05:29 AM
And you just made the same assumption too, only the other way around. What's the difference here? Who here played these two games? I sure didn't. You know anyone who did?

DUH MONGO, DUH! Let's see...Ocelot bought Splinter Cell for the PS3...AND RETURNED IT FOR THE XBOX 360 VERSION! Several people on this board who planned to buy the PS3 version of F.E.A.R bought the 360 version instead! I don't make assumptions like you do. I go with the facts. And guess what? There is a whole, big world out there who buys games besides the handful of posters on this board! DUH! :rolleyes:

If Square and Team Ninja or Kojima can make good games for it, I don't see why can't anyone else. And, it's not just these 3 developers, Oblivion looked good, no? DMC4 looks promising so far. VF5 looks great. I mean, it's not like only handful of people made or are making decent games for PS3. Your argument of PS3 is too hard to program for is just retarded. First generation PS3 games generally look better than what XBox360 had when it first came out. Perfect Dark Zero = garbage.

I love how you say PS3 is so hard to program for when you don't know jack about programming. Have you even taken C+ or w/e? PS3 is labeled being as too expensive but it's on its way to 5 million mark after 6 month. 8 million for the 1st year isn't exactly horrible. When the price comes, PS3 will sell even better. And, that's on top of what Sony is getting from PS2 sale. So far, as you already know, PS2 still kicks 360's ass. Furthermore, 360 isn't exactly keeping its exclusive either. It lost the Namco's sonata rpg, and it lost Kane&Lynch and Crossfire today. The war is about to start. I think Sony will still win at the end of the day. Well, technically, Sony has yet fallen behind.

I don't need to be a programmer to know that everything I have read says the PS3 is a biatch to develop for! And judging by the ports, it a pain in the @$$ there too! What has Square-Enix put out on the PS3? Nothing? Then shut the F up since you don't know what you are talking about. Kojima's MGS4 is vaporware at this point. No doubt it will look good. But it doesn't exist at this time.

You can quote numbers all you like. The PS3 is being outsold by the Xbox 360 every single month. That's a fact. Kane & Lynch, Crossfire...these games were never announced as exclusive. They just were never announced for the PS3. and who cares? You and the Milkdrinkers are the only tools around here who cry when an exclusive goes multiplat.

WAH!!!!! Devil May Cry is for to Xbox 360. Is bad! WAH!!! Petition Capcom must to stop heinous deed! WAH!!!! Sony to loyal Capcom should be! WAH!!!! Get over yourself.

folken001
04-25-2007, 09:36 AM
DUH MONGO, DUH! Let's see...Ocelot bought Splinter Cell for the PS3...AND RETURNED IT FOR THE XBOX 360 VERSION! Several people on this board who planned to buy the PS3 version of F.E.A.R bought the 360 version instead! I don't make assumptions like you do. I go with the facts. And guess what? There is a whole, big world out there who buys games besides the handful of posters on this board! DUH! :rolleyes:

Ok, let me give you a fact. I bought both games yesterday and I was happy with BOTH of them. Because if reference from people who you don't know/have never met in your life is usable in this case, then here is mine.

I don't know how good this game is but my neighbor said it's a bad game. That's a FACT. HAHAHAHAHA, pwn you retarded people!. <----Now, that's retarded.

I don't need to be a programmer to know that everything I have read says the PS3 is a biatch to develop for! And judging by the ports, it a pain in the @$$ there too! What has Square-Enix put out on the PS3? Nothing? Then shut the F up since you don't know what you are talking about. Kojima's MGS4 is vaporware at this point. No doubt it will look good. But it doesn't exist at this time.

Then you haven't read enough. Level 5 comments? Team ninja's comments? Insolmniac's comments? Or you just become illiterate when people say positive things about PS3?

You can quote numbers all you like. The PS3 is being outsold by the Xbox 360 every single month. That's a fact. Kane & Lynch, Crossfire...these games were never announced as exclusive. They just were never announced for the PS3. and who cares? You and the Milkdrinkers are the only tools around here who cry when an exclusive goes multiplat.

And PS2 outsold 360 every month and that's a fact too. Last time i checked, Sony is the maker of both consoles.

I don't like multiplatform releases because I don't want my console to be less special. While it could be more profit for the developers ( which I wonder that's going to be the case), I don't have to be happy about it. I am not their mothers, I am not obligated to be happy for them.

WAH!!!!! Devil May Cry is for to Xbox 360. Is bad! WAH!!! Petition Capcom must to stop heinous deed! WAH!!!! Sony to loyal Capcom should be! WAH!!!! Get over yourself.


acutally, no. DMC4 looks good. It's just that xbox360 is bad. My ps3 sure doesn't give me any ring of death or w/e you xbots come up with that weird M$ EXCLUSIVE phenomenon. And please do rest assure. That's one exclusive M$ will manage to keep for the years to come.

DrunkenThumbmaster
04-25-2007, 12:59 PM
Funny, I could have sworn I had made a post in this thread. Something about Oblivion main game and Shivering Isles needing the exact same hardware to play, PS3 doesn't have Shivering isles *yet* because it's an expansion, it has nothing to do with the PS3 not having enough RAM or VRAM to run it -- that's stupid and only an ignoramus would say that, sorry DTM but you should know better. The game world is kept on the harddisk/DVD and the game loads each part in chunks when they are needed, it doesn't matter how big the game world is it will run on either PS3 or 360 if it runs at all, the game just loads what it needs at any given time. You could have a million expansion packs for it and both PS3 or 360 would run them all for as long as it could run the original game, and the expansions don't introduce excessively complex geometry and too many NPC instances or any other intensive use of resources in one area (like how some of the less-thought out mods on the PC do).




Not talking only about Shivering Isles but all the DLC. Look this is not my opinon this is from Bethesda go to PSMVIDEOPODCAST and watch the interview.

What was stated is this. The way that DLC content works in Oblivion is that it's not just a extra map or level that you load up. They put objects directly into the game world. Like the Wizards Tower. That console is already rendering that a certain scene to add the DLC it would need to have more memory because now to render that Same scene it needs the memory it had but now there is something else there the Tower.

Is this true or not? I don't know but sounds legit. Again these are not my words it's coming from Bethesda themselves.