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View Full Version : PS3 chokes on another game!


DrunkenThumbmaster
04-05-2007, 07:37 AM
Well the PS3 version of SC:DA has just been review and it continues

Graphically, the game looks good, but falls short of the detailed display Sam saw on Xbox 360 last year. Players who ran through the paces in Microsoft-land will notice a slower framerate and the loss of a few small details (things like a smaller quantity of fights during the prison riot, different textures on character close-ups and no goggle-toggle when tossing on Sam's specs).
There are other areas where Sam and company suffer from a bout of PS3 hiccups too. In some instances, for example, snow falls everywhere but the top left-hand corner of the screen; Sam's hands occasionally clip into walls while he hacks at a wire; and the camera will sometime flip out as our hero climbs across a pipe. These miniscule glitches are forgivable, however, and it's actually quite fun to pull enemies into icy ponds, crack safes and hide in the shadows. Plus, the PS3 gets two additional multiplayer maps and a female spy that the 360 never saw.

http://ps3.ign.com/articles/778/778514p1.html

Sad just sad. No matter how the milkdrinkers try and say this is bad for the PS3. Last gen this was not the case at all. Maybe Ubisoft should take a page at out Bethesda's book and take a year to port the game because how could you expect to get a 360 game to run decently on the PS3 after only 6 months.

Mochan
04-05-2007, 08:16 AM
Fault of the publisher/developer, but yes this is not good for the PS3.

ThaMaskedGamer
04-05-2007, 08:22 AM
They all hate Splinter Cell anyway?


On the serious tip, I wonder how this is going to effect Assassin's Creed, that's a Ubisoft game too right? I'm pretty sure they'd care about that one if its botched since it started life as a PS3 exclusive.

Mochan
04-05-2007, 08:31 AM
The question is whether they made Assassin's Creed to be PS3 ground up, or if it was meant to be multiplat. Now that it's multiplat, if they began development on PCs and were planning to port to PS3 later, I would imagine the PS3 version would once again end up being the inferior version.

Cuddly Knife
04-05-2007, 08:31 AM
I undestand about it maybe being the publisher, Mochan, but like Thumbs was saying, this wasn't the case last gen. Everything the PS2 did, the XBOX could do better. So far, it has been the same this gen, with games missing features, details, and online play. It could be the devs, but the current trend in multi-plats indicates otherwise. The only game that PS3 fans can claim a slight victory in is Oblivion, and not really even then because Beth is planning on releasing a patch to update graphics to match the PS3.

And Creed is supposed to have been started on the PS3, but the game was showed running on 360 hardware, I think.

Gamer From '78
04-05-2007, 08:41 AM
I undestand about it maybe being the publisher, Mochan, but like Thumbs was saying, this wasn't the case last gen. Everything the PS2 did, the XBOX could do better. So far, it has been the same this gen, with games missing features, details, and online play. It could be the devs, but the current trend in multi-plats indicates otherwise. The only game that PS3 fans can claim a slight victory in is Oblivion, and not really even then because Beth is planning on releasing a patch to update graphics to match the PS3.

And Creed is supposed to have been started on the PS3, but the game was showed running on 360 hardware, I think.

PS3 will be a long time catching up to the Xbox and PC versions of Oblivion. That is, if it sells well enough to warrant adding new features!

The Xbox 360 and PC have already received Shimmering Isles (I believe that's what it is called) and Knights of the Nine as well as some other goodies. And yes, Bethesda is tweaking the Xbox 360 version with a patch to bring it up to the "slliiiggghttttlllly" better graphics of the PS3 version.

How Oblivion can have a bit of a graphical edge is common sense-it took another year to come out! How PS3 versions of games like Splinter Cell, NFS Carbon, etc. could be WORSE after the extra development time? Inexcusable. I seriously doubt that developers want shoddy versions of their games on the PS3. I believe it's just that the PS3 is a SOB to develop for.

But just listen to Folken! It shouldn't bother devs and they shouldn't gripe about hard-to-program-for hardware. It's their job! Why doesn't Sony just blindfold and gag developers and cut off 3 fingers from each hand? They shouldn't complain, it's their job! :rolleyes:

Gadfly2317
04-05-2007, 08:51 AM
How Oblivion can have a bit of a graphical edge is common sense-it took another year to come out! How PS3 versions of games like Splinter Cell, NFS Carbon, etc. could be WORSE after the extra development time? Inexcusable. I seriously doubt that developers want shoddy versions of their games on the PS3. I believe it's just that the PS3 is a SOB to develop for.

Maybe the developer understands that hardcore gamers are already gaming on 360, and that the Ps3 base are fanboys of the Ps2, and won't notice the graphical difference anyway.

Look at how Ubisoft shafted the Wii with its version of Far Cry. . . the system is capable of Xbox level graphics (or maybe slightly better, though it has yet to prove it) yet Far Cry Wii looked like an N64 game. To me, that showed not just laziness, but contempt.

thelastword
04-05-2007, 12:10 PM
I undestand about it maybe being the publisher, Mochan, but like Thumbs was saying, this wasn't the case last gen. Everything the PS2 did, the XBOX could do better. So far, it has been the same this gen, with games missing features, details, and online play. It could be the devs, but the current trend in multi-plats indicates otherwise. The only game that PS3 fans can claim a slight victory in is Oblivion, and not really even then because Beth is planning on releasing a patch to update graphics to match the PS3.

And Creed is supposed to have been started on the PS3, but the game was showed running on 360 hardware, I think.Funny how you guys are so uninformed and want to talk. The patch for the 360 version is already out, hell, the pc version got that patch at the same time, but here's what, the close up textures are still superior on the PS3. What the patch has done more than anything is to enhance stuttering in the 360 version of the game and of course the loadtimes are still abysmal, even moreso post-patch. Yes, that's according to many 360 owners.

As it relates to SCDA, it can remain on the shelves. There is no way PS3 owners should buy shovelware like SCDA, especially since it was not optimized for the PS3. These guys at Ubisoft have no idea how to work on hardware that's different to normal pc architecture. It showed last gen and it's showing now. Personally I think it would be a waste of time for them to use the EDGE tools on this port since it was pretty much done, that's at the time SONY showed the devs EDGE and it's benefits at the GDC.

Funny though, that Bethesda was able to deliver a superior port of Oblivion with no EDGE tool in sight. Ubisoft has never been a dev on my high priority list, their lack of skill in many respects is glaring or it coube that they just don't care, on the other hand I don't give a tatooie of most of Ubi's products and I know many who feel the same.

Mochan
04-05-2007, 12:29 PM
I undestand about it maybe being the publisher, Mochan, but like Thumbs was saying, this wasn't the case last gen. Everything the PS2 did, the XBOX could do better.

I'm not working under the paradigm that the PS3 has stronger hardware that can do more than the 360.... I'm at a point where I'll just say, "the two can do fairly the same things." All I meant to say was that if the game is not as good on the PS3, it's because the developer didn't work long and hard enough on it, or the publisher isn't giving them the room they need to do it.

But like I said, this is bad for the PS3 because it just underlines how hard it is to develop for this system, and that you need a lot of extra development time to properly port something over -- and port you will because it seems that the 360 (or PC) is the "default" platform to program for, and only later in the development cycle do they code it for the PS3. You could argue though that it's Sony's fault that things ended up like this.

ThaMaskedGamer
04-05-2007, 12:40 PM
What the patch has done more than anything is to enhance stuttering in the 360 version of the game and of course the loadtimes are still abysmal, even moreso post-patch. Yes, that's according to many 360 owners. Stuttering? What stuttering? Maybe that is on a part of the game I haven't gotten to yet.

<b>
As it relates to SCDA, it can remain on the shelves. There is no way PS3 owners should buy shovelware like SCDA, especially since it was not optimized for the PS3. </b> Oh yeah and you are the high and mighty ruler of what people 'should' buy! Who nominated you Grand Puba?

<b>These guys at Ubisoft have no idea how to work on hardware that's different to normal pc architecture. </b> Hmm you mean architecture like say um the 360! Doh! Y''all musta forgot the 360 no longer has Intel chips Oh and a lot of other people must have the same problem that Ubisoft has I don't see shyat optimized to run on PS3 yet lol. Poor PS3 nobody cares about your bluray capacity, your dual HDMI, your PSP connectivity, your true digital uncompressed sound....damn vandals!

<b>
Funny though, that Bethesda was able to deliver a superior port of Oblivion with no EDGE tool in sight.</b> Yeah what's funny is how damn long it took lol. Listen I think what Oblivion did was the right thing, take as long as necessary. And in the end, months and years later nobody is gonna care the game took an extra 6 months or whatever the case may be, in the end all that matters is the quality of the game.

<b> Ubisoft has never been a dev on my high priority list, their lack of skill in many respects is glaring or it coube that they just don't care, on the other hand I don't give a tatooie of most of Ubi's products and I know many who feel the same.</b> Now you are just talking crap. Ubisoft are some of the best in the business and their products dump all over crap like what's its name, oh SOCOM. Anyway I don't care to argue your lack of taste. The real question is did Ubisoft do as much as they could or did they cut corners. I tend to think that Ubisoft probably did as much as they could within reason and within budget! You can't expect, though it would be nice, every developer to spend whatever time and resources necessary just to make a perfect PS3 version when the machine is too damn complicated and the rewards in the end may not justify the costs. This is a machine with a small install base of gamers with tight purse strings when it comes to buying software.

Let's not forget a BUNCH OF HIGHLY ANTICIPATED PS3 games just got pushed back ONCE AGAIN!!! Those guys it is probably in their best interest to delay the games, the PS3 is make or break for their games, LAIR won't be on 360, so they gotta make it perfect, if it turns out like Ghenki, it could ruin PS3 as well as bankrupt the developer. But Ubisoft, they don't have as much riding on the line to go that far for PS3. A 6 month delay on a project like this is like millions of dollars! for what, to fix clipping?

slade
04-06-2007, 02:14 AM
From what I've read SCDA wasn't exactly a 360 showcase either with framerate drops in the single player and other assorted online abnormalities.

Ubisoft is fast becoming a garbage publisher like EA. All they are concerned with are pumping out sequels year in and year out.

ThaMaskedGamer
04-06-2007, 05:59 AM
From what I've read SCDA wasn't exactly a 360 showcase either with framerate drops in the single player and other assorted online abnormalities.

Ubisoft is fast becoming a garbage publisher like EA. All they are concerned with are pumping out sequels year in and year out.

Framerate drops? Well I can't dispute that, I wasn't monitoring the framerates. But I can definitively say that if there were framerate drops they were imperceptible as far as other abnormalities I didn't notice any. The game was gorgeous the environments were gorgeous and it was the best looking SC game to date, which is really saying something because SC was always one of the best looking XBOX games. Again, i'm not saying out of the whole game there wasn't a framerate drop but I certainly didn't notice any problems with this game. And Ubisoft is becoming a garbage developer? Rainbow6 Lockdown was garbage I'll give you that, but everything they have done thus far on 360 has been great. And they keep raising the bar, there is NO spy/stealth game that can match the features of SC. And GRAW just keeps raising the bar. So if thats garbage then i'm the cookie monster.

Glockstar
04-06-2007, 06:24 AM
From what I've read SCDA wasn't exactly a 360 showcase either with framerate drops in the single player and other assorted online abnormalities.

Yeah, read it on your Sony-fanboy sites. :rolleyes: Get out of here with that sh!te. You know eck about the 360 and it's games. You didn't even know what Dead Rising and Lost Planet were about.(!)

MoNkEy MaN X
04-06-2007, 07:08 AM
Geez Sony sucks... Why couldn't SCDA look better on PS3. Man, they freaking blew it this time. Another Nail in the coffin. It's totally not the developer or publishers fault.

O wait... I remember this game on the 360 when I played it in December... O yea, it sucked and was boring... Disregard my top paragraph on the basis that this game is the suck. It sure was pretty though.

DrunkenThumbmaster
04-06-2007, 08:56 AM
Funny how you guys are so uninformed and want to talk. The patch for the 360 version is already out, hell, the pc version got that patch at the same time, but here's what, the close up textures are still superior on the PS3. What the patch has done more than anything is to enhance stuttering in the 360 version of the game and of course the loadtimes are still abysmal, even moreso post-patch. Yes, that's according to many 360 owners.

As it relates to SCDA, it can remain on the shelves. There is no way PS3 owners should buy shovelware like SCDA, especially since it was not optimized for the PS3. These guys at Ubisoft have no idea how to work on hardware that's different to normal pc architecture. It showed last gen and it's showing now. Personally I think it would be a waste of time for them to use the EDGE tools on this port since it was pretty much done, that's at the time SONY showed the devs EDGE and it's benefits at the GDC.

Funny though, that Bethesda was able to deliver a superior port of Oblivion with no EDGE tool in sight. Ubisoft has never been a dev on my high priority list, their lack of skill in many respects is glaring or it coube that they just don't care, on the other hand I don't give a tatooie of most of Ubi's products and I know many who feel the same.

1. You are wrong about the patch.

2.God do you believe everything that comes out of the Sony PR hypetrain? Seriously. Edge tool? Who gives a Sh!t about that? MS are the developers of DirectX the most advance graphics toolset in gaming. The 360 toolset is and will always outstrip anything that sony comes up with. The proof is in the games.

3. You are the same idiot who was saying that the PS3 was outperforming the 360 before the PS3 even launched!

4. Another game another exuse from the SDF.


Finally I just want to point out something. It's been stated numerous times that last gen the Xbox outperformed the PS2 technically from day 1. This gen you milkdrinkers want to blame everything and everyone why it will take a bit longer for the PS3 to catch and then out perform the 360.

But not only did the Xbox out perfom the PS2 from day one. But the PS2 outperformed the DC from day one.

Look at the graphic detail in Madden 2001 and NFL2k1 while I believe that 2k1 was a better game graphically Madden was superior.

Smugglers run on day one had draw distances that the DC never achieved

Timesplitters had more action going on screen than any of the meager 4 player DM games the DC spit out.

SSX looked better than just about anything on the system.

And all the complaints we hear about the PS3 we heard about the PS2. But the difference was that day 1 we saw the power of the PS2 compared to the power of the DC.

We don't see it now. As developers get used to the PS3 they will also get used to the 360.But maybe last word is right and no game will ever surpass gears of war :rolleyes:

Sad thing is I bet more than a few of you believe that.

Ocelot
04-06-2007, 11:20 AM
I won't lie...this is a pisser!...(Message to the Sony): Get on top of this Phil, PS fans are loosing faith, I'm one of 'em!

Dancer O_o
04-06-2007, 11:56 AM
I won't lie...this is a pisser!...(Message to the Sony): Get on top of this Phil, PS fans are loosing faith, I'm one of 'em!

Sony is slow with everything, the PSP should already be the sweetest handheld on earth and it isn't. The PS3 should the the sweetest Console on Earth and it isn't. In truth both machines are excellent pieces of gear but the fact that Sony has not fought for exclusivity because of ego "everyone will want to make games for this system" rubish has come full circle to bite them on the ass real hard. And, the fact that the 360 can definately push some impressive graphics that will keep me fat and happy for years to come has me looking at my PS3 with a jaded heart lately...the thing is literally just a Blu-ray player lately as there is nothing to buy and nothing on the horizon of any interest for me gamewise. That Home stuff Sony is touting looks sorta interesting, but I can already tell that a night or two is the most I will waste on it. I doubt that Sony gets it yet that they are in serious poo, and if Lair doesn't impress then the PS3 is most likely doomed to being a second place system to Nintendo's Wii. The 360 is sitting very pretty right now with good software and online support and games like Halo 3 around the corner...it'll only get rosier for Microsoft in days coming.

Part of what Sony F'ed up on is underestimating Microsofts goals of eventually dominating yet another market, and Sony will go broke fighting MS before MS even spends one of its warchests. MS has made correct move after correct move, Japan is their only shortcoming so far as all other regions embrase 360. I also think developers have looked very hard at Sony and MS development kits and their respective machines architecture and decided that PS3 is stupid hard to develop for just like PS2 was, this proves to devs. that Sony doesn't listen very well or at all to devs as to what they want. And what devs want is to work on the art and direction of games, not fumbling about trying to rap heads around crazy hard convoluted systems that simply don't need to be this hard to code for, they just don't. Remember when Sony had a open summit of sorts to get developer feedback on how to best create the PS3 so all would benefit in the end? I guess it was crumpits and tea and jolly good laugh for all as non of what developers wanted in the PS3 is there. The Emotion Engine for the PS2 was a poor joke and now the 8 core processor is yet another head-befuddling nightmare that devs. are obviously saying screw this, tired of it, and start coding more 360 games.

Another Friday afternoon Dancer rant :out:

slade
04-06-2007, 12:51 PM
Yeah, read it on your Sony-fanboy sites. :rolleyes: Get out of here with that sh!te. You know eck about the 360 and it's games. You didn't even know what Dead Rising and Lost Planet were about.(!)

I know more about your 360 games then you do.

NEO-360
04-06-2007, 01:50 PM
Geez Sony sucks... Why couldn't SCDA look better on PS3. Man, they freaking blew it this time. Another Nail in the coffin. It's totally not the developer or publishers fault.

O wait... I remember this game on the 360 when I played it in December... O yea, it sucked and was boring... Disregard my top paragraph on the basis that this game is the suck. It sure was pretty though.

Oh well. Thank goodness I dont have money invested in the Potentialstation 3.

Thats pretty sad when you have a console thats more powerful than your competition, but yet the games actually looks & plays worse on that very same console.:rolleyes:

Rogue Bounty Hunter
04-06-2007, 01:51 PM
Ubisoft is fast becoming a garbage publisher like EA. All they are concerned with are pumping out sequels year in and year out.

Ubisoft is far worse than EA. It seems like all of Ubi's releases lately have the name Tom Clancy in front of it, and there's even a rumor about another Tom Clancy franchise. That's just great. Assassin's Creed could be the publisher's saving grace for my dollars, since that's the only game (could be franchise) that I'm not sick and tired of. At least EA is publishing something new with Army of Two, along with my prediction for possible GOTY in Mercs 2, along with a stable and freeze-free version of NCAA Football. Other than that, I don't know what else EA is shipping this year, but at least there's some variety.

Speaking of EA, has anyone heard anyting else on this ongoing Road Rash rumor?

Glockstar
04-06-2007, 02:18 PM
Sony is slow with everything, the PSP should already be the sweetest handheld on earth and it isn't. The PS3 should the the sweetest Console on Earth and it isn't. In truth both machines are excellent pieces of gear but the fact that Sony has not fought for exclusivity because of ego "everyone will want to make games for this system" rubish has come full circle to bite them on the ass real hard. And, the fact that the 360 can definately push some impressive graphics that will keep me fat and happy for years to come has me looking at my PS3 with a jaded heart lately...the thing is literally just a Blu-ray player lately as there is nothing to buy and nothing on the horizon of any interest for me gamewise. That Home stuff Sony is touting looks sorta interesting, but I can already tell that a night or two is the most I will waste on it. I doubt that Sony gets it yet that they are in serious poo, and if Lair doesn't impress then the PS3 is most likely doomed to being a second place system to Nintendo's Wii. The 360 is sitting very pretty right now with good software and online support and games like Halo 3 around the corner...it'll only get rosier for Microsoft in days coming.

Part of what Sony F'ed up on is underestimating Microsofts goals of eventually dominating yet another market, and Sony will go broke fighting MS before MS even spends one of its warchests. MS has made correct move after correct move, Japan is their only shortcoming so far as all other regions embrase 360. I also think developers have looked very hard at Sony and MS development kits and their respective machines architecture and decided that PS3 is stupid hard to develop for just like PS2 was, this proves to devs. that Sony doesn't listen very well or at all to devs as to what they want. And what devs want is to work on the art and direction of games, not fumbling about trying to rap heads around crazy hard convoluted systems that simply don't need to be this hard to code for, they just don't. Remember when Sony had a open summit of sorts to get developer feedback on how to best create the PS3 so all would benefit in the end? I guess it was crumpits and tea and jolly good laugh for all as non of what developers wanted in the PS3 is there. The Emotion Engine for the PS2 was a poor joke and now the 8 core processor is yet another head-befuddling nightmare that devs. are obviously saying screw this, tired of it, and start coding more 360 games.

Another Friday afternoon Dancer rant :out:

Don't apologize. That was a good one. :thumbsup:

NEO-360
04-06-2007, 02:28 PM
I know more about your 360 games then you do.

This thread is supposed to be about the PS3 choking yet again. Stick to the thread crackerjacks.:p

MoNkEy MaN X
04-07-2007, 05:10 AM
Ubisoft is far worse than EA. It seems like all of Ubi's releases lately have the name Tom Clancy in front of it, and there's even a rumor about another Tom Clancy franchise. That's just great. Assassin's Creed could be the publisher's saving grace for my dollars, since that's the only game (could be franchise) that I'm not sick and tired of. At least EA is publishing something new with Army of Two, along with my prediction for possible GOTY in Mercs 2, along with a stable and freeze-free version of NCAA Football. Other than that, I don't know what else EA is shipping this year, but at least there's some variety.

Speaking of EA, has anyone heard anyting else on this ongoing Road Rash rumor?

Yes, I beleive it is called Tom Clancey's International Soccer...