Brendon
10-11-2003, 12:16 AM
I was looking at screens and video of Project Gotham 2 the other day (it's not out here yet, okay) and it made me seriously think about just how real games are starting to look. I mean, screens of the game look like tourism promotional photos of the city (save a distict lack of traffic) and it was after a short while of staring in abject wonderment that I realised.
It's not all that interesting to look at.
While I have no doubt that an incedible amount of artistry went into the creation of such stellar graphics, I have to wonder if it's counter productive to take such an approach.
I'm going to give an example of the argument by pointing out the films of Haiyo Miasaki, which have an incredible level of artistry to the visuals. The difference being that miasaki creates an idealistic version of reality, stylised ot appear almost dreamlike, the grasslands and lush forests in Totoro or Castle of Cagliosatro appear very realisic, and are in fact based on real places. It's just the version we have in our minds.
I'm going to compare Daytona 2K1 from the dreamcast to Project gotham as an example. Both it and Daytona 2 present realistic (for the time) visuals but have a flaring and vibrant colour palette and bustling alive scenery, I'd rather rocket past a docked space shuttle into a hairpin overloomed by a towering galleon than go down yet another street acurately modeled from real life.
I'[m going to end my rant here just so something is left for discussion, I'd really like to hear your opinions on this and which side you have a preference for.
-Brendon
It's not all that interesting to look at.
While I have no doubt that an incedible amount of artistry went into the creation of such stellar graphics, I have to wonder if it's counter productive to take such an approach.
I'm going to give an example of the argument by pointing out the films of Haiyo Miasaki, which have an incredible level of artistry to the visuals. The difference being that miasaki creates an idealistic version of reality, stylised ot appear almost dreamlike, the grasslands and lush forests in Totoro or Castle of Cagliosatro appear very realisic, and are in fact based on real places. It's just the version we have in our minds.
I'm going to compare Daytona 2K1 from the dreamcast to Project gotham as an example. Both it and Daytona 2 present realistic (for the time) visuals but have a flaring and vibrant colour palette and bustling alive scenery, I'd rather rocket past a docked space shuttle into a hairpin overloomed by a towering galleon than go down yet another street acurately modeled from real life.
I'[m going to end my rant here just so something is left for discussion, I'd really like to hear your opinions on this and which side you have a preference for.
-Brendon