Gadfly2317
12-15-2006, 07:10 AM
I never really understood what this game was, I just knew I wanted to play it. Some previewers were calling it "part Pikmin" but that is inaccurate. The gameplay itself bears no resemblence to Pikmin. . .the only link is the look of the Elebit creatures themselves.
No. This game is structured like two things: Katamari Damacy, and a First Person Shooter. It's an unusual blend, but it works really well and is perfectly suited to the Wii control. In fact, it's the only single game I've played that seems like a "true" Wii-designed game (Wii sports takes multiple games to show the control's versatility, and even then it doesn't cover the range of motions used in Elebits.)
The way its structured like Katamari is that in order to progress through the stage and find more Elebits to collect is that the more "power" elebits you collect, the more weight your ray-gun is able to lift. Your gun getting more powerful functions pretty much like the Katamari getting bigger. But what's great is that while there are the same elements of pace and puzzle found in Katamari, you get the fun of FPS gun-play thrown in, zapping away at the scurrying Elebits you uncover.
The game is simple, colorful. . .not graphically ambitious yet still a very nice looking game. It's ironic that I rolled the dice on the unreviewed (at the time) Far Cry to see what a FPS would be like on the Wii, when to my complete surprise Elebits is the game with a fluid moving, targeting and shooting system. (Far Cry, sadly, looks as grainy and blocky as an N64 game for some weird reason, even if it pulls off the control fairly well, and should under no circumstance be purchased by anyone, anywhere.)
And why are you hunting these little Elebits down? Does it really matter? It doesn't really, and anyway, you'll find out the "plot" in the first chapter of the game. Because you are going to buy it if you own a Wii. Period.
No. This game is structured like two things: Katamari Damacy, and a First Person Shooter. It's an unusual blend, but it works really well and is perfectly suited to the Wii control. In fact, it's the only single game I've played that seems like a "true" Wii-designed game (Wii sports takes multiple games to show the control's versatility, and even then it doesn't cover the range of motions used in Elebits.)
The way its structured like Katamari is that in order to progress through the stage and find more Elebits to collect is that the more "power" elebits you collect, the more weight your ray-gun is able to lift. Your gun getting more powerful functions pretty much like the Katamari getting bigger. But what's great is that while there are the same elements of pace and puzzle found in Katamari, you get the fun of FPS gun-play thrown in, zapping away at the scurrying Elebits you uncover.
The game is simple, colorful. . .not graphically ambitious yet still a very nice looking game. It's ironic that I rolled the dice on the unreviewed (at the time) Far Cry to see what a FPS would be like on the Wii, when to my complete surprise Elebits is the game with a fluid moving, targeting and shooting system. (Far Cry, sadly, looks as grainy and blocky as an N64 game for some weird reason, even if it pulls off the control fairly well, and should under no circumstance be purchased by anyone, anywhere.)
And why are you hunting these little Elebits down? Does it really matter? It doesn't really, and anyway, you'll find out the "plot" in the first chapter of the game. Because you are going to buy it if you own a Wii. Period.