theWacoKid
11-20-2006, 12:24 PM
Fair is fair. If Zilla is going to crap on the wii and its motion controls citing gamespot as a source, then if the motion controls works for a wii game, then it should be pointed out.
http://www.gamespot.com/wii/sports/madden07/review.html?sid=6162055&tag=reviews;story;0
Madden NFL 07 for the Wii isn't just a quick-and-dirty port. It's an excellent use of the Wii's motion-sensing capabilities that revitalizes Madden in a number of ways.
The Good: Tons of motion-controlled moves that are responsive and intuitive; the new minigames are a blast with four players; all the features found in the gamecube version are present here; awesome tutorial system that teaches you everything you need to know.
The Bad: Graphics engine is getting a bit long in the tooth; time to get some new commentators; superstar mode still has a number of annoying issues.
The wii version outscores all the other versions of madden on GS.
However, it should be noted, that 1up had a different take on madden on the wii.
Madden NFL 07
Our football pros weigh-in to review the Wii version.
Platform: Wii Also On: Xbox 360 | PS3 | GC | PC | PS2 | PSP | Xbox | Xbox 360 | WIRELESS | NintendoDS | GBA
Publisher: EA Sports Developer: Electronic Arts
ESRB Rating: Everyone Genre: Sports
Recommended by 23 out of 23 users.
by 1UP Staff 11/18/2006
Early on, it became pretty apparent that EA Sports intended for Madden 07 on the Wii to be its first showcase for using the interactive controls in its games. Every demo offered an opportunity to toss a few passes with the Wii-mote and make some jukes with the Nunchuk. From these quick tastes, it at least seemed like there was some potential there for a unique take on playing Madden. Now that preseason is over and we have had some time to play with the completed game, we've rounded up our gridiron fanatics to weigh-in on Madden's first season on the Wii.
BRYAN: A few years ago, I remember asking Madden's makers what was their No. 1 goal with the franchise. Their answer: Make it more accessible. And since the Wii is supposed to be the "everyman's console," I thought maybe that goal would finally come to fruition. Man, was I wrong. This edition is anything but a pick-up-and-play experience, and while I enjoyed offense after getting the hang of things (especially juking with the Nunchuk and passing with a flick of the Wii-mote), I always felt totally helpless on defense.
GARNETT: I definitely see now why all the demos focused on running the offense, because that's the only side of the ball that works. And it does work, particularly for me in the passing game. Laying a ball out there for the wide receiver to go get feels just about right in terms of the amount of oomph you have to put into the throw. I think they actually got a little carried away, though, with the whole control system as a whole. I mean, I started to feel like a referee with all the gesturing I was doing to play the game.
BRYAN: Yeah, I felt like a moron the two times I scratched my nose and got called for pass interference. All joking aside, I'm pretty amazed that a game that's all about controls still needs so much fine-tuning. I would've preferred that they didn't add all of the usual Madden modes (Superstar, Franchise, and so on) and concentrated on making the game play better...and easier.
LUKE: It seems like a lose-lose situation for EA, though, Bryan. Without modes like Superstar and Franchise, we'd have leveled complaints at EA for negating those. Fundamentally, we expect the Madden experience to play well -- conceptually, that's part of EA's annual vision for the game, so when an aspect like that ends up missing (like in the Wii version of the game), it exacerbates any existing frustrations someone may have with the Madden franchise. It (the franchise) drives you crazy, right Bryan?
BRYAN: For me (and I hope others), gameplay is always king...especially in a sports game. And if your game doesn't play well, then who gives a s*** about what you can do off the field.
LUKE: Not to keep beating on the gameplay horse, but it's alarming that the best part of the Madden Wii experience is the training camp minigames. In a weird way this continues to perpetuate my fear that an awful lot of Wii games that aren't specifically designed from the ground-up to be played on the Wii will end up being at their best in small, demo-like doses.
GARNETT: It seems like that pattern definitely showed itself here. The pick-up-and-play impressions started out positive, but as I spent more time with it, the less I enjoyed the novelty and just wished I could play good football. Bryan nailed it; it's all in the game on the field, and with a defense that's allowing old-school, Hail Mary money plays pretty much at will, this doesn't cut it. You might have some fun with this after Thanksgiving dinner playing with your cousin who doesn't really game much, but for serious football, you'll turn to your standby on the other consoles.
They gave it a 6.5
I have a feeling that there's going to be a big split on how various gamers react to the wii mote. As the old saying goes, your mileage may vary.
http://www.gamespot.com/wii/sports/madden07/review.html?sid=6162055&tag=reviews;story;0
Madden NFL 07 for the Wii isn't just a quick-and-dirty port. It's an excellent use of the Wii's motion-sensing capabilities that revitalizes Madden in a number of ways.
The Good: Tons of motion-controlled moves that are responsive and intuitive; the new minigames are a blast with four players; all the features found in the gamecube version are present here; awesome tutorial system that teaches you everything you need to know.
The Bad: Graphics engine is getting a bit long in the tooth; time to get some new commentators; superstar mode still has a number of annoying issues.
The wii version outscores all the other versions of madden on GS.
However, it should be noted, that 1up had a different take on madden on the wii.
Madden NFL 07
Our football pros weigh-in to review the Wii version.
Platform: Wii Also On: Xbox 360 | PS3 | GC | PC | PS2 | PSP | Xbox | Xbox 360 | WIRELESS | NintendoDS | GBA
Publisher: EA Sports Developer: Electronic Arts
ESRB Rating: Everyone Genre: Sports
Recommended by 23 out of 23 users.
by 1UP Staff 11/18/2006
Early on, it became pretty apparent that EA Sports intended for Madden 07 on the Wii to be its first showcase for using the interactive controls in its games. Every demo offered an opportunity to toss a few passes with the Wii-mote and make some jukes with the Nunchuk. From these quick tastes, it at least seemed like there was some potential there for a unique take on playing Madden. Now that preseason is over and we have had some time to play with the completed game, we've rounded up our gridiron fanatics to weigh-in on Madden's first season on the Wii.
BRYAN: A few years ago, I remember asking Madden's makers what was their No. 1 goal with the franchise. Their answer: Make it more accessible. And since the Wii is supposed to be the "everyman's console," I thought maybe that goal would finally come to fruition. Man, was I wrong. This edition is anything but a pick-up-and-play experience, and while I enjoyed offense after getting the hang of things (especially juking with the Nunchuk and passing with a flick of the Wii-mote), I always felt totally helpless on defense.
GARNETT: I definitely see now why all the demos focused on running the offense, because that's the only side of the ball that works. And it does work, particularly for me in the passing game. Laying a ball out there for the wide receiver to go get feels just about right in terms of the amount of oomph you have to put into the throw. I think they actually got a little carried away, though, with the whole control system as a whole. I mean, I started to feel like a referee with all the gesturing I was doing to play the game.
BRYAN: Yeah, I felt like a moron the two times I scratched my nose and got called for pass interference. All joking aside, I'm pretty amazed that a game that's all about controls still needs so much fine-tuning. I would've preferred that they didn't add all of the usual Madden modes (Superstar, Franchise, and so on) and concentrated on making the game play better...and easier.
LUKE: It seems like a lose-lose situation for EA, though, Bryan. Without modes like Superstar and Franchise, we'd have leveled complaints at EA for negating those. Fundamentally, we expect the Madden experience to play well -- conceptually, that's part of EA's annual vision for the game, so when an aspect like that ends up missing (like in the Wii version of the game), it exacerbates any existing frustrations someone may have with the Madden franchise. It (the franchise) drives you crazy, right Bryan?
BRYAN: For me (and I hope others), gameplay is always king...especially in a sports game. And if your game doesn't play well, then who gives a s*** about what you can do off the field.
LUKE: Not to keep beating on the gameplay horse, but it's alarming that the best part of the Madden Wii experience is the training camp minigames. In a weird way this continues to perpetuate my fear that an awful lot of Wii games that aren't specifically designed from the ground-up to be played on the Wii will end up being at their best in small, demo-like doses.
GARNETT: It seems like that pattern definitely showed itself here. The pick-up-and-play impressions started out positive, but as I spent more time with it, the less I enjoyed the novelty and just wished I could play good football. Bryan nailed it; it's all in the game on the field, and with a defense that's allowing old-school, Hail Mary money plays pretty much at will, this doesn't cut it. You might have some fun with this after Thanksgiving dinner playing with your cousin who doesn't really game much, but for serious football, you'll turn to your standby on the other consoles.
They gave it a 6.5
I have a feeling that there's going to be a big split on how various gamers react to the wii mote. As the old saying goes, your mileage may vary.