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Glockstar
09-27-2006, 10:45 PM
Gadfly and myself might be the only one's really interested in this game - and in actuallity, it's probably just me, because we all know Gad's not going to get a 360 - but I still say that it's high time for this game to get it's own thread!

The game was shown at the recent Tokyo Game Show, and GameSpot got some hands-on time with it (http://www.gamespot.com/xbox360/puzzle/culdceptsaga/news.html?sid=6158592&mode=previews&tag=previews;title;2), while IGN has got some videos to show (http://www.gamespot.com/xbox360/puzzle/culdceptsaga/news.html?sid=6158592&mode=previews&tag=previews;title;2).

Still lacking all sorts of important info tho'.

Aylmer
09-28-2006, 05:45 AM
I will have to keep an eye out for that too. An online Culdcept? Could possibly be the most addictive title ever made. We shall see.

Glockstar
12-21-2006, 12:44 PM
GameSpot just put a bunch of new screenshots up. (Too big to post here tho'.)

http://www.gamespot.com/xbox360/puzzle/culdceptsaga/screenindex.html

There's not a whole new to look at, or talk about, but every update on GS (and IGN and the like) gives me added confidence that the game is indeed coming stateside.

Cuddly Knife
12-21-2006, 03:53 PM
Since I'm lazy, just tell me what this game is about and why it's so great. Or a link to a review of an older game would be nice.

Glockstar
12-21-2006, 06:31 PM
I don't know why it's so great - it just... is.

What's the game about? It's kind of like a board game (you know like: Sorry... Clue... Chutes & Ladders... etc.), and it's also kind of like one of those card games, that's also a card-collecting game. Specifically, it's like a mix of Monopoly and Magic the Gathering. Only I don't think it's a concept that would ever work, unless it were a videogame.

Glockstar
03-15-2007, 05:07 AM
IGN says the game is due out this summer. It definitely sounds like the game the game is definitely coming to America.

Attached to this IGN article is the video from the 2006 Tokyo Game Show. It's great that this video has finally been made widely available. But the video is pretty heinous. It turns me off of the game more than it turns me on. Going by the video it looks like the game is going to feature PS1-type graphics and animations (where characters move like robotic marionettes). And the story looks ghey too. Ugh. Gadfly, you really need to watch it.

Link (http://xbox360.ign.com/articles/772/772673p1.html)

Rogue Bounty Hunter
03-15-2007, 11:28 AM
Is your venomous, hatred + hatred = yet more hatred with Japanese developed games (or just the devs) over, or is this an exception? :D

Glockstar
03-16-2007, 04:39 AM
This is definitely an exception.

But you have to remember that I already know what the game is about. (For the most part.) I have the PS2 game. And love it.

So in actuality, it's the PS2 game that's the exception.

I'm just counting on the 360 game to continue the core games' excellence; I'm expecting the main part of the 360 game to be more of the same.

However, as I've said many times throughout this thread, this new version doesn't look all that endearing to me. Have you watched the videos? There's massive potential here for it to gross me out. Which would be disappointing, yes, because of what I know about the P2 game, but at the same time, from what I know of Japanese games it would actually be par for the course. And it would ultimately be proof that what once was, should never have been; it was just an exception to the rule.

I honestly do not know if I'm going to get this game. I started out super-enthused. But videos of antediluvian graphics and animations have been as buckets of ice-cold water onto my interests. Now, it could be that it's just the videos that are old - we all know that many games go thru many improvements and receive lots of polish between previews and release...

Rogue Bounty Hunter
03-17-2007, 02:43 AM
I haven't watched any videos, but is the game supposed to be turn-based AND card-based? If so.......wow. Just add Dante from DMC, a first person view and have it published by Capcom or Squenix, and almost everything that I don't like about gaming will be in one package.

Hopefully, the polish that may be needed in the game will be fullfilled by its release date for interested gamers. They have enough time to do it, but will they?

-

Unrelated: I see you are on Mercenaries. Uh...that's all, I just wanted to mention the game.

Glockstar
03-20-2007, 05:39 AM
Unrelated: I see you are on Mercenaries. Uh...that's all, I just wanted to mention the game.

Sorry to tell you this RBH, but the only reason I'm listing it on my "play list" is because I have the room. I haven't really played it in more than a week-and-a-half. And to tell you the truth, I think I'm done with it. It's starting to bore me.

I've got the four face cards left to get of "The Diamonds"(which would be group two of four, in case you don't remember)... tell me the world, or some new section of it, opens up after I get them. Please.


-


Back to Culdcept Saga...

I see that GameStop/EB Games list 8/1/07 as the release date for the game. I know that that specific date isn't meant to be taken literally - that it's just a placeholder date for some roundabout-August release - but the fact that it's in their systems... I'm going to take that as the sign that the game is definitely coming stateside, and I shall question it no longer.

Gadfly2317
03-20-2007, 10:45 AM
I don't know. It still looks pretty cool to me. Ghey story and dated graphics? The story in the Ps2 version was pretty damned lame. It was totally the gameplay that made it for me, and what really made the game was competing against another human player. In my case, this was a game that my wife got hooked on, but its a game where online multiplayer would rule, especially with some of the gameplay tweaks.

What made the game so great was the deep strategic gameplay that resulted from mixing monopoly w/ a magic based card system---and I don't have any affinity for card-based games like Magic the Gathering at all. So the graphics, especially in the cut-scenes being a little cheesy is no issue at all for me. The place where the graphics in this game shine, anyway, is the brilliant artwork on the cards themselves, and the card-battle animations. And by every indication, the gameplay and card-animation are intact, with the addition of online card-wagering built in to the battle system, I'm still highly optimistic.

In fact, my biggest concern is that the game will be rejected by too many xbots to develop a good online following. Hopefully, this is a game that will grow the 360's base. A game doesn't have to be a million seller to be a system seller; in fact, I believe games like this are more truly system sellers, because they are games with fanatical cult followings who follow the game, not the console. Even if the game only sells 50,000 copies, I wager a lot of those copies will be to new 360 owners.

I have no idea why this game was ever brought to the 360--it makes no sense at all from Namco-Bandai's point of view, really, considering the strongest following for the game is in Japan, and that they could have just as easily released a profitable sequel for the Ps2. It makes me wonder if this is another instance where MS put up a little cash to get the project started. If so, I think it's a damned smart strategy.

Rogue Bounty Hunter
03-20-2007, 12:34 PM
Sorry to tell you this RBH, but the only reason I'm listing it on my "play list" is because I have the room. I haven't really played it in more than a week-and-a-half. And to tell you the truth, I think I'm done with it. It's starting to bore me.

I've got the four face cards left to get of "The Diamonds"(which would be group two of four, in case you don't remember)... tell me the world, or some new section of it, opens up after I get them. Please.

I'm so disappointed in you, Glock. To the point that, if you ever start an "Overrated Games" list, SC: Double Agent (360) will be on my list. :D

After the Diamonds, you get to go to a new area. It's about the same size as the other one, I think. It's a fun section, just like the first one is. :mad:

Glockstar
03-21-2007, 04:13 AM
I don't know. It still looks pretty cool to me. Ghey story and dated graphics? The story in the Ps2 version was pretty damned lame. ...

...So the graphics, especially in the cut-scenes being a little cheesy is no issue at all for me. The place where the graphics in this game shine, anyway, is the brilliant artwork on the cards themselves, and the card-battle animations. And by every indication, the gameplay and card-animation are intact...

The graphics look like PS2, which is bad but it isn't that bad. The animations however... they look like PS1/N64. The characters move like they're in Final Fantasy VII. And if I see that kind of ugly ghey azz shiite on my 720p 50" HDTV coming from my 360 I'm afraid I'm going to puke.

As far as the stories... I don't recall any kind of story whatsoever in the PS2 version. Which I'm not complaining about. But this new game looks like it has some cliche, 'save the princess and the world' story - but with b-grade presentation and dialog. It looks embarrassing, and it looks like it's going to be painful to go thru.

Glockstar
03-21-2007, 04:15 AM
After the Diamonds, you get to go to a new area. It's about the same size as the other one, I think. It's a fun section, just like the first one is. :mad:

Hey. That's all you had to say. And that's all I needed to know. I will shut up now. :thumbsup:

Rogue Bounty Hunter
03-23-2007, 11:40 AM
The animations however... they look like PS1/N64. The characters move like they're in Final Fantasy VII. And if I see that kind of ugly ghey azz shiite on my 720p 50" HDTV coming from my 360 I'm afraid I'm going to puke.

Bad animation will kill a game, IMO. Just Cause, and the latest, Earth Defense, are two examples of that.

720p. Nice. That's what I'm shooting for whenever I do get a HDTV, but if I can find 1080i w/o spending too much more (or if it's on sale), I'll check into that. Probably won't get one until the Summer, though.

Hey. That's all you had to say. And that's all I needed to know. I will shut up now.

Too late. Double Agent (360) is still going on my worst game list. :D

Let me know if Mercs improved for you with the new scenery.

Cuddly Knife
06-15-2007, 08:38 PM
For those who want to know.Culdcept Saga Preview
Magic can stop Gathering, there's a new card game in town.
by IGN Staff

June 15, 2007 - Look out Pogs, Culdcept Saga is on the horizon! Based on the popular manga, Namco Bandai's Culdcept Saga marries elements of board and card games with tactical strategy. Built specifically for Xbox 360, Culdcept features some colorful 3D characters and monsters that do battle on the game board.

Culdcept takes a lot of inspiration from Monopoly. Your goal on each board is to acquire territories (conveniently shaped like squares). If you have a monster in your six-card hand, you can place it on one of your territories as guardian or landlord, depending on your perspective. When an opponent lands on one of your territories they can choose to battle your landlord or fork over some cash. The more territories you control, the more you costly it is for others. Each board has a gold limit, which you'll need to reach in order to win.

Culdcept Saga features card designs from artists who worked on Magic the Gathering. Browsing through the 500 cards, the Magic influence is easy to see. Unlike Magic the Gathering games, however, there seems to be more of a tactical aspect to Culdcept. Decks are limited to just 50 cards, so building a smart deck will be key to victory.

For loners, Culdcept offers a full single-player experience with a storyline written by "top sci-fi writers" whose identities remains a mystery. The storyline takes you through a variety of boards and even has you playing with AI allies at times. If you want to make some friends, you can take your customized deck online and play against up to three other people. The multiplayer has no story, but it's possible you will find some top sci-fi writers to play against online.

The interface, one of the more crucial elements in a virtual card game, appears easily accessible. Just skimming through some of the options, it's clear there's some good variety of cards and actions, but the gameplay itself is fairly straightforward. The animated cards and colorful effects are a nice bonus, but it's the potentially addictive play of collectible card games that could make Culdcept Saga a success.

Due in either late '07 or early '08 for Xbox 360, Culdcept Saga isn't that easy of a game to judge on first look. A card/board game with depth requires a serious investment of time. Now if it were Culdcept Pogs, maybe a 15-minute demo would be enough to know where we stand. But to Culdcept's credit, it's intriguing enough that we're looking forward to sitting down and spending some time getting to know it better.

Glockstar
06-19-2007, 04:22 PM
Hmmm, I missed this earlier. But GameSpot gave an update on the game as well (http://www.gamespot.com/xbox360/puzzle/culdceptsaga/news.html?page=1&sid=6172608). The news comes from Namco Bandai's Gamers day 2007 - posted 6/15.

Some excerpts:

Culdcept Saga was one of the games on display at Namco Bandai's recent press event. The game is the latest entry in the successful series that mixes card-battle and board game elements into an addictive package. We've been eager to get an update on the title since we saw it last year at Tokyo Game Show. With the game having already been released in Japan at the end of last year, we've been curious as to just when it's going to hit the states. Well, the good news is the work-in-progress version of the game was looking and playing as good as ever. The bad news is the game is still a ways off from a US release. The holdup is localization; Namco Bandai is going through and polishing up all the text in the game--which is a pretty wordy affair, thanks to the various descriptors used for the more than 400 cards in the game.

The game will also offer downloadable content support and allow you to download maps to bolster the 25 already included in the game, as well as accessories to dress your avatar in.

The game's presentation, which is primarily 2D, isn't going to blow you away at first blush. However, the game's art style and 3D elements on the board give it some charm. The cards you'll use in battle feature high-res imagery and a variety of effects to reflect their various attacks, which helps spice up the presentation. The audio is still pretty innocuous but works as a solid complement to the action.

http://image.com.com/gamespot/images/2007/165/reviews/932515_20070615_embed002.jpg

http://image.com.com/gamespot/images/2007/165/reviews/932515_20070615_embed003.jpg

Based on what we played, Culdcept Saga is still looking like a strong title that will be worth your time when it hits. Though the visuals may not rival Gears of War, the gameplay is addictive and fun in its own way. Look for more on Culdcept Saga in the coming months. The game is set to ship this winter for the Xbox 360.

Glockstar
07-06-2007, 02:10 PM
Namco recently announced it's E3 lineup - of which Culdcept Saga is a part of - and also updated it's release schedule. Culdcept has officially been delayed into 2008.

Glockstar
09-01-2007, 01:27 PM
Check out this "new" trailer of gameplay footage, as shown at the Leipzig Games Convention: http://www.gametrailers.com/player/24271.html

I still question those animations... :(


A couple more screenshots for ya:

http://www.gamesradar.com/us//images/mb///GamesRadar/us/Games/C/Culdcept%20Saga/Bulk%20Viewers/360/2007-06-15/Fontaciel%20Cards--screenshot_viewer_medium.jpg

http://www.gamesradar.com/us//images/mb///GamesRadar/us/Games/C/Culdcept%20Saga/Bulk%20Viewers/360/2007-06-15/Yellow%20Ogre--screenshot_viewer_medium.jpg

Cuddly Knife
11-27-2007, 09:00 PM
Well, y'all, I just the new OXM and it has Culdcept Saga demo. I guess I'll give her a spin. I'm kind of enjoying Carcassonne on Live Arcade, and this game maybe might be like it somehow? I don't know, but we'll see.

Mochan
11-28-2007, 02:54 AM
I've mentioned my interest in this game. I want it actually, proof again that the 360 really does have the best game library right now, if only it had the hardware quality to match.

Since I can't have this one I instead got the old PS2 game for kicks. This game really needs to be released on the PSP.

Cuddly Knife
11-29-2007, 10:33 AM
ok, impressions. I got my ass kicked my first play through.

The graphics are hd clean, but other than that, it's last gen-looking. Not a problem.

I can't say much about the gameplay, because I didn't really know what I was doing. I kind of got it down, but then my enemy would pull out a card that slapped me up, and I felt noobish all over again. I guess the gameplay comes in the form of planning your moves and managing your terratories?

Very interesting game, and I've always wanted to get into something like this. But I wonder, is there enough content to make it a full-fledged ratail game, or would it have been better on Live Arcade? And I was right, this game kind of reminds me of Carcassonne. Not too much though. Car isn't a card game. More like a tile placing game.

Mochan
12-04-2007, 07:10 AM
Okay I just played the first 4 missions of Culdcept -- on the PS2 though. I like this game. They are quite accurate when they say that it is a cross between Monopoly and Magic, and I blended right in since I like both games. It's rather easy the strategy is simple but a lot of the game still depends on luck. I also think the enemy AI in the early stages is rather stupid so it's easy to beat them so far.

Graphics suck, story is ass, characters look stupid, but the gameplay is where it's at and I am loving it. I like collecting cards and building decks and that has always been the heart and soul of Magic. I can't wait until I amass an even bigger card library.

I just wish this game came out on the PC, it'd be far better on that platform. The 360 is fine, this game actually makes me want to buy a 360 but I really don't want to do that. I'll hold out for a while, finish the PS2 version it should take a while before I can finish it anyway.

As long as this game has a huge library of cards, it can easily make a full-fledged retail game Cuddly. My deck sucks right now but eventually I'll want to limit it to a one color deck, or maybe a two color one. I hope there are cards available to make creatureless decks possible. If you can build a deck that is say 25 cards that kill creatures on the board, and 25 cards that kill creatures in your opponent's hand, that should make for one bad-ass deck.

Cuddly Knife
12-04-2007, 08:33 AM
Yeah, I think I'm actually going to get this game. I played it again(the demo), and while I haven't won nor do I fully understand what's really happening a lot of the time, I'm still getting a kick out of seeing what kind of cards I get, and how to place them and use them to my advantage. I was always interested in learning Magic, but now I live away from the people who would play it a bit.

BTW, the demo is now on Live Marketplace.

Mochan
12-06-2007, 04:21 AM
I've already more or less mastered the mechanics of the game, I guess I just took to the game very quickly because I have an affinity for these types of games, it's just a matter of getting familiar with all the cards now. I am wondering how you can play a game without creatures, the game seems to suggest that this can be done -- the old staff tutor in the PS2 mentions that in the beginning items and creatures are crucial -- suggesting that later on you can play without them. So I am thinking there are more cards available later that will put a twist on the mechanics. I hope so at least.

Where is Gadfly and Glock!? I want to talk to them about it. I am hoping there's more to the strategy of the game than just creatures.

Glockstar
01-25-2008, 06:00 PM
Sorry Mochan. I just noticed your post. But also... I'm just not recalling the details of the game very well now - it's actually been a couple of years since I last played it. (I just remember that I liked it.)


-

GameTrailers posted another trailer for the game this past week:

http://www.gametrailers.com/player/29889.html

The game is coming out in less than 2 weeks; Feb. 5.


-


I do not know what I am going to do about this game...

Gawd, those animations! I don't think I'm going to be able to get over them. Why are the fracking japs so fracking lazy? :(

Rogue Bounty Hunter
01-25-2008, 06:17 PM
OXM gave Culdept Saga a 7.0/10. Here's what they say in the small +/- box:

+ Inspired mix of Monopoly's and Magic: The Gathering's best bits.

+ Helpful in-game docs, A.I., allies, and over 450 creative cards.

- No online trading, limp battle sequences, pointless narrative.

? Why is your hand intermittently visible to online opponents?

Game Informer also gave a score, but I don't have the mag at the moment

Glockstar
02-04-2008, 04:51 PM
1) One of the issues that players may have with [playing] Culdcept Saga [online] is a fundamental aspect of its design. You can see the hands of all players, even getting to see their cards as they're being drawn, meaning that there is no element of secrecy or surprise to the gameplay, a far cry from what you get in most collectible card games. You'll know in advance whether or not a player has the support to defend any attack you launch, and can also see during the combat phase whether or not it may be necessary to use an item or call in support. You still have to guess whether or not an opponent is using anything in hand or going in without backup, but some players may not like this full-disclosure style of gameplay. -- Taken from GameSpy review (http://www.gamerankings.com/itemrankings/launchreview.asp?reviewid=913159).


2) No online trading.


3) ...the battles are just too long. Expecting players to sit through four or five hour fights is asking too much, especially if you're playing online with friends with no way to suspend play and come back later like you can when playing solo.... -- that from the IGN review (http://xbox360.ign.com/articles/849/849484p2.html).


I don't know... what do you think, Gadfly? Or anybody else who might be interested in the game?

Mochan
02-06-2008, 01:34 PM
Man, that's pretty stupid, so your hand is shown to everyone you're playing with? That's utterly retarded. I also don't get why you can't trade online, but whatever. That's just a niggle but the permanent Glasses of Urza on everyone to see their hand is stupid. That totally defeats the point of having a card component to the game.



As for the animations it's to be expected in a card game, I wouldn't chalk it up to the Japs being lazy. The Magic the Gathering card PC games don't have animation either and with good reason -- it would be a tall order to animate 10,000+ cards. Even the original Microprose game which has only probably 600 cards or so is too much to animate each and every single one. 450+ cards is a tall order for animation.


As for the length of the battle, well I can understand that comment most people wouldn't have the patience to play 4-5 hours for a single game. But this is the true spirit of Monopoly I used to get into a board duel with my brother or cousins and it would take us like a week to finish a game (leave the board up as is at the end of the night before sleeping to return to the following day). There's no getting around this one the game design is simply made that way. But they should have given a save method for you to go back to the game the next day or whenever.

This game will never be mass market for this reason but for the ones who are dedicated to playing it, they really should have included a way to save the online game.

Gadfly2317
02-06-2008, 03:50 PM
1) One of the issues that players may have with [playing] Culdcept Saga [online] is a fundamental aspect of its design. You can see the hands of all players, even getting to see their cards as they're being drawn, meaning that there is no element of secrecy or surprise to the gameplay, a far cry from what you get in most collectible card games. You'll know in advance whether or not a player has the support to defend any attack you launch, and can also see during the combat phase whether or not it may be necessary to use an item or call in support. You still have to guess whether or not an opponent is using anything in hand or going in without backup, but some players may not like this full-disclosure style of gameplay. -- Taken from GameSpy review (http://www.gamerankings.com/itemrankings/launchreview.asp?reviewid=913159).


2) No online trading.


3) ...the battles are just too long. Expecting players to sit through four or five hour fights is asking too much, especially if you're playing online with friends with no way to suspend play and come back later like you can when playing solo.... -- that from the IGN review (http://xbox360.ign.com/articles/849/849484p2.html).


I don't know... what do you think, Gadfly? Or anybody else who might be interested in the game?

First, kinda dissapointed that the gambling/trading aspect didn't make it into the final game. That was one of the new features I thought sounded like it would be cool.

As to the online, I don't know why they wouldn't have made it where you could supsend and continue later. What if you get disconnected, like when you are gaming with Cuddly :wink: ??

I liked this game enough I was considering it a potential system seller (for me, not for the masses), but frankly, if the RROD went away and I could pick up a 360, I'm more stoked about Bioshock.

I'm a massive Culdcept fan, and that is part of the thing for me. I still have a LOT of cards left to still unlock in the Ps2 version of the game, so I'm just going to keep playing that.

BUT, Glock, since you already have a 360, you should get it. Despite a few dissapointments as to how Saga has ultimately turned out, I would not hesitate to get it, and the online play is still an attraction. Sure, not every game will play through to the end, but like Monopoly, you can often tell that someone is done-for long before they actually lose. I wonder if an opponent disconnects, if you are still awarded cards at the end of the match?

Also, I just play this with my wife in 2-player. Online multiplayer supports probably at least 4 players, right? The fans of this game are hardcore enough that I think its possible there could be some really good online games.

But for me, I still can't see picking up a 360 right now. Money has gotten tight for the first time in years, red ring, I'm busy with games on the systems I already've got. . . . you see the list here; and I need that list to resist temptation because the 360's got things I'd love to play and Culdcept Saga is right up there at the top.

So get it Glock, and let us know how it is. In the meantime, I'm stuck praying that the obvious happens sooner rather than later: that this game comes to Ps3, PsP, or Wii.

Glockstar
02-11-2008, 06:44 PM
Or DS.

This here is a link to a GameTap review of the game. (http://www.gametap.com/home/read/article/3776) I think it's an awesome review. It's cleverly written and fun to read for one thing, but the other thing about it is that it's written by a guy who played (and loved) the PS2 game. These are the reviews that I want to read.

This guy gives it a 7/10. And his closing remark pretty much says that he likes it and still gets addicted to it, but says that the presentation is too past-gen-ish; that a number of mechanics/conventions have not aged very well, and that he just doesn't like it as much as he did before.

Some excerpts:

"Half a decade had passed, and yet she had stubbornly refused to adopt basic conventions such as not forcing you to endure the last lengthy series of cutscenes and drawn-out loading times every time you lost a battle. I ask you, would it have killed her to add a simple “Retry?” button?"

Dude, that part I put in bold? I fracking hate that. That is one of my biggest pet peeves.


"Why would she deign to show me the special item cards I could use to shift the tide of battle but refuse to provide me any information as to what they do? Why was the online help for all the weird spell effects organized by the result of the effects instead of by the actual name of the spell? Why would she insist on battles that routinely lasted well over an hour or two while sadistically omitting a simple “Surrender” option to cut short the agony of those countless battles that were cruelly lopsided against the player?"

Good points.


I keep reading these reviews and updating this thread with my findings because I really am torn about what to do about this game. I guess I'm kind of thinking out loud here... and looking for some help or suggestions.(?)

I would love to show my support of it. But at the same time, I don't want to. I do not like to support games that get the lazy treatment; or weren't ported carefully enough or updated enough. And I especially don't like to support games that feature my peeves.

You say 'Get it', Gadfly... but I don't think I can. Yeah I have a 360, but I also have the PS2 version. And like you - nay, even more than you - I still have a ton to accomplish in the game.

"Accomplishments"... that reminds me: Achievements. I love 360 Achievements. And they're one of the biggest reasons why this battle that's going on in my mind (and heart) is dragging on beyond what it should.

Well let's take a look at Culdcept Saga's Achievements:
http://www.xbox360achievements.org/guide.php?gameID=441

Boy, I don't know. What do you think, Gadfly?


Oh yeah... I lead off this post with an offhand remark about a DS version: Well, in that GameTap review the reviewer, in a side box, kind of says what you said (and what I've been thinking)... about waiting/hoping for another version. Only he says that there is an actual DS version already available in Japan.

Damn. DS. Oh I love my DS, but I don't think the resolution is fine enough for this game. And the touchscreen just isn't needed. I'd love to see a PSP version most of all, myself.


Actually I'd like to see a better 360 version. Damn, Xbox Live and Friends... this should have been the ultimate version! Why couldn't they have done it right? :mad:

Gadfly2317
02-12-2008, 11:24 AM
Or DS.



Damn. DS. Oh I love my DS, but I don't think the resolution is fine enough for this game. And the touchscreen just isn't needed. I'd love to see a PSP version most of all, myself.


Actually I'd like to see a better 360 version. Damn, Xbox Live and Friends... this should have been the ultimate version! Why couldn't they have done it right?




I love my DS too, but I intentionally ommitted it from my list of other places I'd like to see Culdcept. . . because those cards need the PsP's resolution!

I don't know. MAYBE they could do a DS version that looks and sounds ok, but I'm skeptical.

There would be pluses to a DS version, mainly that my wife has a DS but not a PsP, and I'd hate to have to buy another PsP just for this game (because we would both have to have our own copy of the game. . . there'd be no sharing a handheld version of this in my house!)

Mochan
02-13-2008, 06:55 PM
If you've played the Yuugioh games on the DS, yeah you just know Culdcept on the DS would be a disaster.

olning001
03-06-2008, 08:51 PM
i even haven't tried this game. pity

Glockstar
03-18-2008, 06:39 AM
Change of plans: I'm getting this game. Not right away, but sooner rather than later nonetheless.

Glockstar
03-24-2008, 06:14 PM
And you know what? If the DS version comes stateside I'm going to get that one too.