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Cuddly Knife
08-12-2006, 04:39 PM
Unconfirmed reports suggest Silicon Knights is changing course.
by David Adams

August 11, 2006 - According to Advanced Media Network, anonymous sources claim that developer Silicon Knights has abandoned Unreal Engine 3 for use in Too Human, the company's long-in-development sci-fi adventure title. According to the report, Silicon Knights is finding Epic's next-gen engine isn't performing sufficiently on the Xbox 360. The reports suggest Silicon Knights is now building its own engine for the title.

When contacted, Silicon Knights declined to comment on the rumor.

As it stands, the company has long said that Too Human is being built using Unreal Engine 3 -- a platform which is quickly becoming ubiquitous for next-generation game development.

I told you guys it looked like it was running like crap. Now we'll have to wait 7 more years before this one comes out. Shoulda stuck with Nintendo, Silicon.

Mochan
08-13-2006, 01:50 PM
Epic's licensing fees were probably just an arm and a leg.

Rogue Bounty Hunter
08-14-2006, 01:45 PM
If Silicon would have stayed with Nintendo, this game wouldn't even have been announced.

Whatever SK does with the title, I hope they decide to go with a conventional control scheme.

Glockstar
08-15-2006, 08:47 AM
"Silicon Knights is finding Epic's next-gen engine isn't performing sufficiently on the Xbox 360. The reports suggest Silicon Knights is now building its own engine for the title."

That's a crock of *bleep*. The problem isn't with the Unreal 3 engine, the problem is with Silicon Knights: they suck.

Mark my words, that game will never see the light of day. And SK will break up within the next 9 months.

Gadfly2317
08-15-2006, 09:01 AM
That's a crock of *bleep*. The problem isn't with the Unreal 3 engine, the problem is with Silicon Knights: they suck.

Cuddly was right. They should have stuck with Nintendo; with the tastes of the core xbot base, it'll probably sell as well as Stranger's Wrath.

If Silicon would have stayed with Nintendo, this game wouldn't even have been announced. Why? There are already a number of shooters announced for the next console. Anyway, Too Human was first announced for a Nintendo console; they just moved development to 360.

Glockstar
08-15-2006, 12:29 PM
Too Human on track, keeping Unreal Engine
Silicon Knights president Denis Dyack denies that his studio's sci-fi action-game is having problems.

By Tor Thorsen, GameSpot
Posted Aug 15, 2006 12:14 pm PT

Over the weekend, rumors spread that Too Human had hit a major development snag. Word was the makers of the Norse-mythology inspired sci-fi Xbox 360 game were discontinuing use of the Unreal Engine 3 in favor of an all-new proprietary engine. The alleged reason for Too Human losing Unreal Engine was that it was not running well on the 360, even though it is the basis for Gears of War and Mass Effect, two of the most visually complex games in development for the platform.

Given the amount of programming work inherent in a game-engine switch, the aforementioned move would have all but assured a delay for the release of Too Human, which is currently slated to ship next spring. The game has been in development for nearly a decade, having first been announced for the original PlayStation and then the GameCube before its current--and drastically different--360 incarnation.

Yesterday, GameSpot attempted to contact Denis Dyack, president of Too Human developer Silicon Knights, for a status update on Too Human. In response, a Microsoft Games Studios rep declined to comment on the matter, given its speculative nature.

However, today, Microsoft reps sent GameSpot a statement from Dyack strongly denying that Too Human was ditching the Unreal Engine or that it was in development limbo.

"Although we do not usually comment on speculation, rumors of Silicon Knights completely scrapping the Unreal Engine 3 on Too Human and massive delays for the Too Human product release are false," said Dyack. "Too Human is progressing very well and we expect that gamers will be extremely excited with Too Human when we next show it."

http://www.gamespot.com/news/6155811.html?tag=latestnews;title;1

Rogue Bounty Hunter
08-15-2006, 01:57 PM
Why? There are already a number of shooters announced for the next console. Anyway, Too Human was first announced for a Nintendo console; they just moved development to 360.

Shooters? What are you talking about now?

Anyway, Too Human was actually made first for Playstation, but SK made the deal with Nintendo, keeping the game from being finished/released.


That's a crock of *bleep*. The problem isn't with the Unreal 3 engine, the problem is with Silicon Knights: they suck.

Mark my words, that game will never see the light of day. And SK will break up within the next 9 months.

You may be right. If there's any problems, it may be all Silicon Knights doing.

You were right (unfortunately) about StarCraft Ghost (Damn Blizzard), so I will not call you wrong on this one....yet. :D If SK doesn't get the game out by Spring, Too Human may go from a trilogy to one or two games max.

Gadfly2317
08-15-2006, 08:27 PM
Shooters? What are you talking about now?

Anyway, Too Human was actually made first for Playstation, but SK made the deal with Nintendo, keeping the game from being finished/released.


OK, Ps1, then N64. I'm just saying, you said if SK had stayed Nintendo, the game never would have been announced at all.

Regarding "What are you talking about now". . . well, sh!t man, you've known me long enough to know that 23 percent of everything I say is either a strike or a foul ball. I mean, do you really expect me to bat 100%? I'm just amazed I get out of bed and manage to feed myself a majority of days per week...

Glockstar
08-16-2006, 12:14 AM
Cuddly was right. They should have stuck with Nintendo; with the tastes of the core xbot base, it'll probably sell as well as Stranger's Wrath.

Or maybe even as well as Eternal Darkness. :rolleyes:

Gadfly2317
08-16-2006, 06:19 AM
Or maybe even as well as Eternal Darkness. :rolleyes:

I agree ED's 200,000 units sold is dissapointing for such a great game, but at least it was enough of a cult succes that it didn't force the studio to close it's doors after it's release, ala Stranger's Wrath.

Glockstar
08-17-2006, 09:39 AM
Ohh-kay, Mr. Let-me-tell-you-all-about-Ann-Coulter. I don't know, maybe you were trying to be funny... but the face you ultimately get is another one of these: :rolleyes:

Rogue Bounty Hunter
08-17-2006, 12:55 PM
OK, Ps1, then N64. I'm just saying, you said if SK had stayed Nintendo, the game never would have been announced at all.

Regarding "What are you talking about now". . . well, sh!t man, you've known me long enough to know that 23 percent of everything I say is either a strike or a foul ball. I mean, do you really expect me to bat 100%? I'm just amazed I get out of bed and manage to feed myself a majority of days per week...

I should have said re-announced.

Even if SK would have stayed with Nintendo, I don't think they would have been able to make their own game. Just look at Retro. Before Metroid Prime, they were working on some game that actually looked interesting. Now that's shelved for more Prime, unless they revive it 10 years later.

Also....Though the game was good, I thought remaking Metal Gear Solid was a waste, especially since MGS1 was b/c with PS2. If anything, Konami and Nintendo could have had SK remake the first two Metal Gears instead, since a lot of gamers never played those.

Gadfly2317
08-17-2006, 08:18 PM
Ohh-kay, Mr. Let-me-tell-you-all-about-Ann-Coulter...
Yeah, not one of my finer moments. Thanks for rubbing my nose in it.

Even if SK would have stayed with Nintendo, I don't think they would have been able to make their own game. Just look at Retro. Before Metroid Prime, they were working on some game that actually looked interesting. Now that's shelved for more Prime, unless they revive it 10 years later.

Perhaps, perhaps not. With the supposed shooter-friendliness of the Wii, I'd like to think Nintendo would have let SK make Too Human, but there's no denying Nintendo does make a lot of weird control-freaky decisions.

I totally agree that remaking MGS was not the best use of the studio.