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Darwin
10-01-2003, 03:02 AM
Whoa, simma down now. Don't everybody log onto Live at once to get your Brute Force downloadable single player and multiplayer maps. Glock, MaskedGamer, I know you guys are gonna turn your PC's off the minute you read this so you can get yer new maps.

Well, for those of us who are fans of Brute Force (there are about 5 of us and we're growing, I assure you), we can have one new single player mission to play in addition to the two multiplayer maps released 3 weeks ago.

The multiplayer maps are roughly 400 and 600 blocks each, but the single player map packs a meaty 1600 blocks. For that size, you'd think you get a nice lengthy mission. I mean, SOF2 and Wolfenstein maps are like 50 - 75 blocks each, so 1600 blocks must be something really substantial. Nothing could be further from the truth. The new single player mission for Brute Force, named "Lockjaw", is a mission that can be finished in a mere 5 - 10 minutes. Of course, the game designers compensate for this by making the mission really, really hard, so that you have to retry several times till you figure out the few neunces. But once you've actually got the tricks down, the whole thing is over in 5 - 10 minutes. Hey, it's just like sex.

The downloadable map is actually well designed. In fact, it would make a kickass deathmatch map. Unfortunately, the game designers took this well designed map and crapped on it with a bad mission setup. (Defeat snatched from the jaws of victory, as my friend would say.) The whole premise of Lockjaw is that you are bombarded with non-stop, respawning Shrike. There is no ability to get a tactical advantage because the shrike dropships (which incidently look a lot like those Covenant dropships) will continously bring in fresh enemies and will come in from all directions. Combine this with some technical flaws (in certain areas of the map, your teamates won't go to the marker that you tell them to go to. They also fall off ledges frequently in this map), and you've got something that completely counteracts the strengths of Brute Force. Play Lockjaw in Hard or Brutal mode and your teamates will be dead within 10 seconds of being attacked, and that's no joke. Overall, it's a very dissapointing downloadable map. For 1600 blocks, I could have ripped "She blinded me with science" 5 times over, and still got more enjoyment out of my 1600 blocks.

On the other hand, the downloadable multiplayer maps are actually quite good. (Of course, none of this really matters as my friend from work and I are probably the only persons on the planet who play system link Brute Force.) I really like the team deathmatch map where you can control a turrett. Unfortunately the team-deathmatch downloadable map has one bug: if near the turret, your AI teamate will tend to target the gun turrets, even if an enemy is also by. So Brutus will be expending his damn ferral cutter ammo at this fortified turret (by which he will never destroy it), all the while ignoring the the Seer on the other team that is firing at him from 20 feet away.

Which brings me to my next point: Brute Force is in need of a serious weapons overhaul. There are tons of weapons, but they are not well ballanced. And too many are just like each other. THAT is what really needs to be downloadable: new weapons, and ones that we can use in the campaign. How about some chargable weapon? How about giving Brutus a weapon that doesn't suck. Why is the shotgun in BF the weakest weapon even at close range?

Now I know why the Ferral collonists are becoming extinct. Their ferral cutters couldn't fight off a cockroach infestation let alone a group of Seers.

Tappy_Tibbons
10-01-2003, 10:29 AM
ehhhh...I rented BF and HATED it.

Darwin
10-02-2003, 02:12 AM
<div class=\"smallfont\">ehhhh...I rented BF and HATED it.</div>

Out of curiosity, what about the game did you hate?

I can see how gamers would be rather dissapointed in BF. There are some aspects that are lacking. But for some reason, I find the game to be rather enjoyable. However, I'm definitely in the minority on this one.

Glockstar
10-02-2003, 06:16 PM
<div class=\"smallfont\"><div class=\"smallfont\"></div>

Out of curiosity, what about the game did you hate?

I can see how gamers would be rather dissapointed in BF. There are some aspects that are lacking. But for some reason, I find the game to be rather enjoyable. However, I'm definitely in the minority on this one.</div>

If I may...

I would not say that I hate BF, but I would also have to say that I definitely DON'T love it. Then again, I really haven't played much of it. Mostly because I have no motivation too. It's dull.

There are quite a few things that I do like about it. From what I can remember: the control scheme/mapping, the camera, and the graphics (typical xbot, eh?... can't talk about a game without mentioning the graphics!).

What I don't like about it... is that it seems terribly linear, the enemies are extreme wusses (they practically fall over if you just look at them!), and they're stupid! Am I wrong here? (I'm playing the game on "normal".) Do the bad guys get smarter/more challenging later on in the game, or what? Dare I have hope for this game?

Darwin
10-04-2003, 10:29 AM
<div class=\"smallfont\"><div class=\"smallfont\"></div>

the enemies are extreme wusses (they practically fall over if you just look at them!), and they're stupid! Am I wrong here? (I'm playing the game on "normal".) Do the bad guys get smarter/more challenging later on in the game, or what?</div>

The way you're playing it, the bad guys won't get any smater later in the game. They'll just get better guns and you'll face a little more of them. But .......

I use the "Brutal" code. Create a profile and call it "Brutal". Then use that profile and play your campaign in any difficulty mode (normal, hard, brutal) and the enemies will become much smarter. (You do not need to restart the entire game over. You can start any mission you've already unlocked in your campaign.) Now the enemies charge you and come at you in groups. They also take cover a lot better. They will also have some different dialogue. It's nice because you now have the benefit of smarter AI, but can play the game on normal or hard and still have a fighting chance. The actual brutal difficulty is very hard and requires many restarts. So, using the "Brutal" code is a nice compromise. It's like making the game marginally harder (because of smarter AI), without the uber-realistic damage you take while playing in brutal difficulty.

I always use "Brutal" as my profile when playing Brute Force, and whever my friends are doing system link. We have got our asses handed to us by the AI a couple of times using this code and playing in normal mode.

There are also a slew of other codes like "Brutal" by which you can modify the enemy AI or even your own teamate's AI. They are listed in a thread (and the code section) on gamefaqs because one of the main posters there discovered them. Incidently, a lot of these hidden codes are opened by creating a profile with the name of one of the game's designers.

Which of course begs the question: if MS studios took this much time to program better AI, why hide this as a code? Why not make this a selectable option. The "Brutal" code changes the single player game experience significantly, IMO.

Glockstar
10-04-2003, 11:07 AM
Thanks Dw. I shall commence with this right away!

I do remember now, you mentioning this earlier - but I had pretty much forgotten everything.

You da man!

Glockstar
11-01-2004, 04:45 PM
Remember this old game?

Well, I have finally, ,just, finished BF. And while before I thought it was just 'okay', I have to say that my final take on the game is a lot more positive: I really, really, like it. I haven't played a whole lot of 3rd person shooters, but of what I have played, I'd call BF the best.

About that previous comment of mine, where I said the game was too easy... ? Nuh uh. Yeah, "normal" is too easy, but "hard" is just that, hard. And Methane, you said you played this on "Brutal"?!? The last chapter/boss really kicked my azz. In fact, I needed a walkthrough. I was really getting beat up - and frustrated.

But, that level was nothing compared to the downloadable level ("Lockjaw"). Holy shnikes!
I don't think I'm ever going to beat this one. :(

Darwin
11-01-2004, 08:22 PM
The last chapter/boss really kicked my azz. In fact, I needed a walkthrough. I was really getting beat up - and frustrated.

Near the end, I was getting wupped on pretty bad. I actually beat him with only one character, Flint. Her auto-aim was the thing that really helped against that shrike lord.