View Full Version : Live demos for XBOX 360(updated as need be)
Cuddly Knife
01-17-2006, 04:48 PM
Current list of playable demos - file size MB(unless specified like PGR3 - 1.25GB)
Condemned - 543.50
Fight Night Round 3 - 486.44
Fifa 06 - 497.31
Kameo - 511.16
Madden 06 - 699.95
NBA Live 06 - 495.64
Need for Speed: Most Wanted- 962.72
PGR3 - 1.25 GB
Quake 4 - 600.44
Not a bad list so far. I plan on downloading Madden, NFS, and Quake, to see how they are. The PGR file is huge! It took me hours to DL that bad boy.
Like I said on the top whoever spots a new DL should put it in this thread for all to know. Thanks!
joquito
01-17-2006, 04:57 PM
Any chance of filling your HDD to capacity? Its awesome how many demos are on LIVE for the 360 but 20gigs seem kinda small.
Cuddly Knife
01-17-2006, 09:21 PM
That's the beauty of the new Live set up. You can DL anything, and when you're through with it, you can delete it, but it'll still be there for download if you want it back later. Plus, you'l DL some game, and then like it enough to buy it, so you have no use for the demo anymore. Like with me and Geometry Wars(12 MB). I wasn't going to get this new version of this game since I already have the original on PGR2, but after playing the demo off of Live Arcade(which also has demos of every game that you can purchase), I just had to buy it. Got it a few hours ago, and now I'm ranked at under 10, 000. Not bad for about an hour or so of gametime! Anyways, the games take up very small amounts of hard drive space, so unless you're using your HDD for gobs of music and porn, space shouldn't be an issue.
ThaMaskedGamer
01-18-2006, 06:56 AM
I'm not to hyped about this game, but that is the beauty of playable demos they can change your opinion in a hurry. I see this game as a Burnout wannabe, but with the combat aspect it could be quite different, I just hope the driving isn't cheezy and too arcadish.
Cuddly Knife
01-18-2006, 01:32 PM
I've played Full Auto on the OXM demo, and I thought it was very cool. Totally a mix between Burnout and Twisted Metal, and I thought it was a good game, if not a bit too explosion-y. 8 player online action is better than other racers out there, though. I'm just hoping for variety in the track selection area and some killer jumps. The demo has only one stage, but it's cool enough to make me want that game.
Cuddly Knife
03-01-2006, 12:33 PM
New!
Oblivion Trailer
Dead Rising Trailer
Burnout Revenge Trailer
Call of Duty 2 demo
Cuddly Knife
03-03-2006, 09:13 PM
The Outfit Demo Coming
THQ says the demo is ready to go, but...
by Douglass C. Perry
March 3, 2006 - Following the pre-game releases of Fight Night Round 3 and Full Auto, THQ is prepping to release a playable demo of its upcoming military combat game, The Outfit.
The fully downloadable demo, due to arrive on Xbox Live Marketplace today for Xbox 360, enables players for the first time prior to the game's full release to play a totally playable online game.
Unfortunately, while THQ's demo is ready to go, the data is now in Microsoft's hands. "The Outfit demo has passed certification and is being transfered to marketplace," a THQ official told us. But the game may not hit marketplace today, he added. The demo may appear at any time between today and Monday, IGN learned.
For those prepped and ready to fight, keep your eyes on Xbox Live Marketplace over the weekend for the demo to appear. We'll have more soon.
Cuddly Knife
03-06-2006, 02:49 PM
The Outfit demo is up.
Downloading right now. :)
Rogue Bounty Hunter
03-06-2006, 07:26 PM
The Outfit demo is up.
Downloading right now. :)
Whenever you get time, can you give an impression of the game?
Cuddly Knife
03-16-2006, 07:49 PM
Oops, I forgot to post my impressions. Not too good is what I got out of the demo. It was only Live enabled, though, so it could be better than what I got out of it. Definitely no Mercenaries.
There is a new demo of an old game up. Ridge Racer. It was OK, but now that I have Burnout Revenge, I won't even glance in Ridge Racer's way.
Also, Feeding Frenzy is up on Live Arcade, in both the action and puzzle sections. Definitely one that the whole family can play, and enjoy.
Rogue Bounty Hunter
03-17-2006, 02:05 PM
Oops, I forgot to post my impressions. Not too good is what I got out of the demo. It was only Live enabled, though, so it could be better than what I got out of it. Definitely no Mercenaries.
There is a new demo of an old game up. Ridge Racer. It was OK, but now that I have Burnout Revenge, I won't even glance in Ridge Racer's way.
Also, Feeding Frenzy is up on Live Arcade, in both the action and puzzle sections. Definitely one that the whole family can play, and enjoy.
I had a feeling The Outfit wouldn't have been able to touch Mercenaries. From reading the reviews, it looks like the game is suited more for multiplayer. If there's a single player demo released, are you going to try that out or have you played enough to avoid it all together?
Speaking of demos, I was able to play 10 seconds of Fight Night Round 3 and PGR3. I don't have too much positive to say about FNR3 except for it looked really good. PGR3, well, my mind is changed after playing this one. I tried out the cockpit view, but I didn't care for it so I went for the behind the car view. It is actually improved from PGR1 & 2, since it's not right on the bumper. The game overall was fun, and whenever there's a drop in price, I may pick it up for a 2nd racing game.
*The demos played were on kiosks, at different stores. I thought every kiosks were supposed to have the same content?
Cuddly Knife
03-17-2006, 06:00 PM
I'd definitely get the single-player demo, as long as it wasn't timed. That could've been part of why I didn't enjoy the original demo. I was up against someone who wouldn't wait to give me time to learn how to do stuff. I was blind for ten minutes. If I could've known what I was doing, it could've been worth playing a few more times.
I also wasn't impressed with the demo of FNR3, but I still bought it, and my opinion has totally changed from what it was. Different fighting styles for you and your opponents. Not like FNR2 where it was like fighting the same guy over and over again. No hud fighting makes for you to really pay attention to the opponent at all times(plus your own guy). Looks in this game actually improve the gameplay, if that made sense.
Rogue Bounty Hunter
03-18-2006, 12:47 PM
The single player of The Outfit looked fun, even if it is linear. I don't think it's worth $60, but down the road, it could look more interesting.
Cuddly Knife
03-21-2006, 02:23 PM
Burnout Revenge demo is up.
Cuddly Knife
03-24-2006, 09:14 AM
Blazing Angels is up for download. Downloading right now. Will give my impressions this afternoon.
Cuddly Knife
03-24-2006, 12:17 PM
Wow. This game is intense. It started off a little bit boring, but when I got into a dogfight, woah! At first glance, I didn't think that the graphics were an improvement over Crimson Skies, but after fighting a bit and seeing what all's going on on screen, it's definitely above anything last gen. I only played about ten minutes, so I'll post more on the game when I complete the demo.
Fivespot
03-29-2006, 07:48 PM
I'll have to go back and give that plane game another chance. I gave up after being inpatient over the tutorial/training mission and really would have preferred the demo thrust you immediately into action. But based on your feedback, sounds like it might be worth playing through to actual dogfights.
Anywho, Battlefield 2 - Modern Combat demo is up on XBOX live.
Cuddly Knife
03-29-2006, 08:54 PM
On 3-30-06 a GRAW multi-player demo comes out.
Cuddly Knife
04-06-2006, 09:11 AM
I just saw the Tomb Raider demo is up. Downloading now.
Rogue Bounty Hunter
04-06-2006, 07:09 PM
I was hoping for a TRL demo last month (or earlier), either in OPM, OXM, in-store w/pre-order, etc.
Fivespot
04-06-2006, 07:51 PM
I was hoping for a TRL demo last month (or earlier), either in OPM, OXM, in-store w/pre-order, etc.
I heard the new OXM has a Timeshift demo for the 360 and all other demos are for the XBOX so no luck there I'm afraid (at least not this month).
Rogue Bounty Hunter
04-06-2006, 08:00 PM
I heard the new OXM has a Timeshift demo for the 360 and all other demos are for the XBOX so no luck there I'm afraid (at least not this month).
I hope Timeshift (no interest) isn't really it as far as demos for this month. With efforts like the ones I've seen lately from OXM, not only is it hard to consider getting a new 12 month subscription with these guys, it's even hard to mail in my one free issue card I got with my 360.
With the TRL demo, it's too close to the full version's release for me to want to play, even if I was on LIVE. I think it would take away the "newness" of the game for me, since I usually play demos about 4 or 5 times anytime I get a hold of one.
Glockstar
04-06-2006, 11:00 PM
I just saw the Tomb Raider demo is up. Downloading now.
How long did it take for you? Mine took over an hour-and-a-half!!!
That was yesterday. Then today, because it took so damned long, I forgot I had it. Doh.
Cuddly Knife
04-06-2006, 11:08 PM
Mine took about that long also. When I downloaded the demo of PGR3, it took over 3 1/2 hours!! Bleh.
Glock, I saw that you're Loves are Live Arcade. Does that mean you're on Live now?
Glockstar
04-07-2006, 11:34 AM
Mine took about that long also. When I downloaded the demo of PGR3, it took over 3 1/2 hours!! Bleh.
Dayum! Fight Night Round 3 took 25 minutes... and I thought that was bad.
With rates like these, I reckon The OXM's shtick is safe. Shoot, I might think about becoming a subscriber again.
Glock, I saw that you're Loves are Live Arcade. Does that mean you're on Live now?
Who me? I have been. From almost the very beginning.
That's my gamertag underneath my VGR moniker. ; )
Fivespot
04-07-2006, 03:39 PM
Any other demos take that long to download? I've downloaded a lot of them with the exception of Tomb Raider and all took less than 1/2 hour (some even much less than that).
Just curious.
Cuddly Knife
04-10-2006, 11:07 PM
Finally! An Amped 3 demo! I've been wanting to play this one for a while. Well. since it came out. Does it have multi-player?
Fivespot
04-11-2006, 04:32 AM
Finally! An Amped 3 demo! I've been wanting to play this one for a while. Well. since it came out. Does it have multi-player?
No, Amped 3 has no multiplayer. Although the 1up campaign is pretty fun.
Rogue Bounty Hunter
04-11-2006, 07:10 AM
So how was the Tomb Raider demo?
Glockstar
04-11-2006, 12:16 PM
Decent.
There aren't any easter eggs or bonuses or anything like that. It's pretty much just the opening tutorial level of the game - cut a little bit short (it ends with the solving of a major puzzle, but we don't get to see the prize).
Gameplay-wise, it is very revealing tho'.
First off, the backgrounds and environmental graphics are the best I've ever seen! And the water...*whistles*...! I recently knocked the PSP game Daxter and developer Ready At Dawn for deceptive artwork - well, note to them: this is how you do it! Things that look like they should work, do - it's all crystal clear (ledges are ledges - and the answer to the question, 'Can I get up there?', is: 'Yes you can!') and everything works exactly like it's supposed.
However, Lara herself - as well as the other characters - and vehicles - don't look anywhere near as good. They look like PS2. It's a stark contrast.
I love Lara's moves. I like the way the controls are mapped. And the context sensitive moments - and controls - are smart.
However, I don't like the way she's animated. Well, sometimes she's okay - like when she's shimming or climbing. But when she's walking or running she doesn't look like she's moving as smoothly as she is - which in turn has an adverse effect on the way she feels. And she does this really annoying thing where her boot slips out from underneath her when you turn her quickly. It's the stupidest thing a developer has ever included in a videogame - I #@$%ing hate it!
As with most other 3rd-person games the camera sucks. (I don't know how you can prefer this point-of-view, Hunter.) It didn't exactly get stuck or hungup on me, but it otherwise got out of position a lot, and it zooms in and out on it's own too much - which is pretty friggin' nauseating.
So far the voice-acting is really good.
Sound effects and music... nothing to write home about at this time.
One other thing that distressed me was that the demo level was completely devoid of any "secrets" or stashes. (You've played Indiana Jones, RBH, you know what I'm talking about.) There was nothing to do, except figure out a way to get from point A to point B. I sure hope the rest of the game isn't like that.
Rogue Bounty Hunter
04-11-2006, 12:55 PM
First off, the backgrounds and environmental graphics are the best I've ever seen! And the water...*whistles*...! I recently knocked the PSP game Daxter and developer Ready At Dawn for deceptive artwork - well, note to them: this is how you do it! Things that look like they should work, do - it's all crystal clear (ledges are ledges - and the answer to the question, 'Can I get up there?', is: 'Yes you can!') and everything works exactly like it's supposed.
I had the first Tomb Raider on Sega Saturn, and while it was decent for its time, the PS1 version blew it out of the water, simply because you can see things clearly. I'm sure the PS2 & Xbox versions are clear as well, but it's nice to hear that the 360 version is "crystal clear", even if it's the demo.
Are all of the downloadable demos short on Live, or just this one?
However, Lara herself - as well as the other characters - and vehicles - don't look anywhere near as good. They look like PS2. It's a stark contrast.
I'm kind of surprised Crystal Dynamics didn't beef up Lara with a bunch of next-gen goodness. From the reviews, I'm unsure if the full version has her beefed up, but I'll have to check tomorrow.
I love Lara's moves. I like the way the controls are mapped. And the context sensitive moments - and controls - are smart.
However, I don't like the way she's animated. Well, sometimes she's okay - like when she's shimming or climbing. But when she's walking or running she doesn't look like she's moving as smoothly as she is - which in turn has an adverse effect on the way she feels. And she does this really annoying thing where her boot slips out from underneath her when you turn her quickly. It's the stupidest thing a developer has ever included in a videogame - I #@$%ing hate it!
If Crystal D didn't get the controls right for this game, then it would be over for this franchise, IMO.
What's wrong with extra animation? :) The old devs put in the useless handstand and swan dive in the older TRs, so I guess Crystal D had to put something useless in as well.
As with most other 3rd-person games the camera sucks. (I don't know how you can prefer this point-of-view, Hunter.) It didn't exactly get stuck or hungup on me, but it otherwise got out of position a lot, and it zooms in and out on it's own too much - which is pretty friggin' nauseating.
So far the voice-acting is really good.
Sound effects and music... nothing to write home about at this time.
I don't think I could enjoy gaming w/o a 3rd person view. With that said, I still think Splinter Cell: Chaos Theory has the best 3rd person camera in a game. I don't think other devs will come close to it, even in this next-gen.
One other thing that distressed me was that the demo level was completely devoid of any "secrets" or stashes. (You've played Indiana Jones, RBH, you know what I'm talking about.) There was nothing to do, except figure out a way to get from point A to point B. I sure hope the rest of the game isn't like that.
Indy Jones was as bare bone a demo as you can get, until I played Driver Parallel Lines. They don't even give you a weapon. It's car, on foot, and one mission: get away from the cops, and that's it...until the timer says game over.
In the full version of TRL, there's some secrets that's tied to unlockables and achievement points (I'm now over 1,100 now with very few games played).
Cuddly Knife
04-11-2006, 01:31 PM
I think that I'm gonna wait for this game to drop 20 or 30 bones before I pick it up. From what I've read, it's too short a game. Maybe I'll just rent it, since most reviewers are saying it can be beat over a weekend. Get me some achievement points out of it, at least. For some reason, I keep thinking it's gonna be a slightly generic version of Prince of Persia with simple gunplay.
The demo is pretty sweet, though.
Rogue Bounty Hunter
04-11-2006, 01:47 PM
I think that I'm gonna wait for this game to drop 20 or 30 bones before I pick it up. From what I've read, it's too short a game. Maybe I'll just rent it, since most reviewers are saying it can be beat over a weekend. Get me some achievement points out of it, at least. For some reason, I keep thinking it's gonna be a slightly generic version of Prince of Persia with simple gunplay.
The demo is pretty sweet, though.
I saw a sale in Circuit City for the PS2 and original Xbox versions for $40, in case that's a low enough price and don't mind playing current-gen versions.
I've heard the game length ranges from 7-12 hours, based in IGN, Gamespot, PSM, and Yahoo! Games. I'm guessing it will take me somewhere in the double digit range to beat TRL, especially since I like to mess around while exploring.
Cuddly Knife
04-11-2006, 02:48 PM
especially since I like to mess around while exploring.
THat's my problem with games like this, or really, any games in general. I want to beat the livin crap outta them ASAP. Not because I want to be done with the game, but because that's just the way I roll. Maybe that's why I get lost a lot in exploration type games, because I never pay attention to my surroundings.
Glockstar
04-12-2006, 11:15 AM
THat's my problem with games like this, or really, any games in general. I want to beat the livin crap outta them ASAP. Not because I want to be done with the game, but because that's just the way I roll. Maybe that's why I get lost a lot in exploration type games, because I never pay attention to my surroundings.
I'm the exact opposite.
First of all, it ALWAYS takes me way longer to finish a game than what the pros say. If they say 7-9 hours, it's a safe bet that it will take me, like, 9-12. Sometimes it may even take me over twice as long! (The KOTORs come to mind.)
I gotta check things out. Goof around. (Like with Halo.)
Although I'm terrible with finding easter eggs or guessing at cheat codes.
Something else I do in videogames - that you could say I'm anal about - is map out the areas; or, walk out the maps. I don't just go where I'm supposed to go, I walk around the periphery and clear out all of the "fog-of-war" - ducking into nooks and crannys and everything - everywhere that I possibly can. It's crazy, I know. Especially in the case of Oblivion where the random Oblivion gate that I'm trying to close will dissappear forever (as it is now) once I close it. But I still do it; I can't stop! (That probably explains why my gametime reads 55+ hours, yet I'm only at level 10; am only about 1/5th done with the Main Story; have closed only three Oblivion gates; own only one house; and am still in the initial stages with the mage's and fighter's guilds. I'm going to be at 150 hours on this thing - easy!)
-
Anyhow, back to TRL...
In the full version of TRL, there's some secrets that's tied to unlockables and achievement points (I'm now over 1,100 now with very few games played).
I saw that there were some reviews up after I made my post, and see that. They better have some secrets and hidden items. But tying them into Achievements... that's even better than I would've thought up; that's cool!
I'm still going to have to pass on the game right now. I want it, and I want to show Eidos and Crystal Dynamics my support, but moneys tight right now. And time is even tighter (Oblivion, you understand).
-
1100 gp's already, eh? You've passed me up in half the time!
Rogue Bounty Hunter
04-12-2006, 11:58 AM
Didn't the pros say that it takes 9 hours to beat Kameo? Well, I never beat the game, but I was over 13 hrs before I stopped playing it. I have a feeling I'll squeeze some extra time out of the game, especially if I look for all the unlockables and secrets.
I'm bad about clearing maps as well. Castlevania: CoD was pretty much all about clearing the map for me, which led to me beating the game in over 20+ hrs. As far as Oblivion, I cleared about two of the maps to the gates, but I just lost patience with them after that and started going linear in them.
Whenever I finish TRL, I'll post my total gameplay time.
Rogue Bounty Hunter
04-12-2006, 12:36 PM
I heard the new OXM has a Timeshift demo for the 360 and all other demos are for the XBOX so no luck there I'm afraid (at least not this month).
I saw the newest OXM in-store while picking up TRL....Timeshift is the 360 demo, while Hitman: Blood Money was the Xbox demo. I believe there was a video of someone playing Crackdown, something about The Outfit, and a few more things I can't remember. I don't even remember what was on the cover of the mag. I opted for EGM instead, mainly because it has a cover story of Too Human.
I've decided I'm going to cut OXM some slack. It's probably a really slow time for demos, especially with E3 next month. I'll look forward to the first mag after E3 and decide whether to pony up for a year's worth.
Glockstar
04-12-2006, 01:37 PM
Any other demos take that long to download? I've downloaded a lot of them with the exception of Tomb Raider and all took less than 1/2 hour (some even much less than that).
Just curious.
I've only downloaded 4 game demos. Fight Night Round 3, Full Auto, Quake 4, and, of course, TRL. All of the other demos took around 20 minutes to download - nowhere near as long as TRL. But still, 20 minutes? That's not good.
Glockstar
04-12-2006, 01:46 PM
Are all of the downloadable demos short on Live, or just this one?
Well, I wouldn't exactly call the TRL demo short. I'd say it was about average.
Now, the Full Auto demo... that was short.
(FNR3 and Q4 were maybe above average in length. IMO.)
What's wrong with extra animation? :) The old devs put in the useless handstand and swan dive in the older TRs, so I guess Crystal D had to put something useless in as well.
You'll see.
It's not something that's just for show (like her animations when you don't touch the controller for awhile), it affects gameplay.
Rogue Bounty Hunter
04-13-2006, 09:01 AM
Well, I wouldn't exactly call the TRL demo short. I'd say it was about average.
Now, the Full Auto demo... that was short.
(FNR3 and Q4 were maybe above average in length. IMO.)
I read an article through TeamXbox that Volition is supposed to release a demo for Saint's Row on Live, and it's supposed to be massive. Not sure if that's for the HD space needed, or that it will have a lot of substance to it. If needed, I can find the article for confirmation.
You'll see.
It's not something that's just for show (like her animations when you don't touch the controller for awhile), it affects gameplay.
You're right. It's annoying, and really serves no purpose. I can't think of what other game does something like this. Is it Madden? Well, I think Crystal D should have used that time for that animation and put it towards making Lara run a little more girly. Don't get me wrong, she's not some hulking dude while running, but her run animation reminds me of Kain's run animation from Legacy of Kain: Defiance, especially since the TRL engine is a modified version of the LoK:D game. I wouldn't mind them using the same engine for the next TR game, though. I don't want a new TR every year, but reusing a good engine will keep the game from being in dev time forever.
Fivespot
04-13-2006, 08:39 PM
Tiger Woods Demo is up for anyone who cares.
Cuddly Knife
04-22-2006, 11:17 AM
GRAW single player demo is out. Finally I can try this sucka out.
Cuddly Knife
05-04-2006, 01:22 PM
Top SPin 2 and FIFA World Tour 06 are up.
Cuddly Knife
05-09-2006, 10:03 AM
Test Drive unlimited and Lost Planet are up. G About to try out lost Planet. It's only a 300 MB file.
Cuddly Knife
05-11-2006, 09:38 AM
Moto GP '06 is up, and it's Live enabled!
Glockstar
05-11-2006, 09:51 PM
Downloaded and played TDU, LP, and MGP'06 today. I was not impressed with any of them.
I know that the Test Drive Unlimited demo barely scratches the surface, so at least there's still some promise with that game. But the game seems awful... I don't know, what's the word I'm looking for... dry.
Lost Planet was not what I was expecting. It's seems like just your basic shooter.(!) Kinda like a cross between Brute Force and MechAssault. 'Cept that it's japanese, so you know there's going to be a story - the big thing that BF and (the first) MA lacked. And I tell you, I thought this game was supposed to be rich with atmosphere - but I just wasn't feeling it. I think BF beats it in that regard - even despite the fact that it only had the one winter level, I think they did a better job with the wintery thing. I don't know tho', maybe the cutscenes and CG's will help.(?)
And MGP'06... I can't believe all that crap I was hearing about the graphics - it's an Xbox game! It's MGP 3 for crying out loud! And I tell you what, if you don't like the extreme racing you better learn to if you're going to get this game... because you just know that 25% of the Achievements are going to be tied to that mode. And that music; ugh! Gave me a frickin headache! Hey, it reminds that I better get crackin on my custom soundtracks...
Cuddly Knife
06-23-2006, 03:26 PM
Saints Row Demo Prepped
THQ's August-bound urban mayhem game is coming to Xbox Live Marketplace.
by Douglass C. Perry
June 23, 2006 - THQ told IGN today it's developing a Saints Row demo for an August 1 release date on Xbox Live Marketplace.
The Southern California publisher first leaked the information on Volition's Saints Row Website, and confirmed it today with IGN via telephone. With the game slated for an August 29 release date, the August 1 demo will provide gamers with single-player content. Anti-Internet luddites can also get the demo via the Official Xbox Magazine DVD.
Within the next few weeks we'll have rather substantial new impressions of THQ and Volition's multi-player game, so stick around.
There are also Rumble Roses and hitman demos out.
DrunkenThumbmaster
06-23-2006, 03:28 PM
Rumbles Roses is pure ****
Rogue Bounty Hunter
06-26-2006, 06:26 AM
There are also Rumble Roses and hitman demos out.
Thanks for the Saint's Row info. I finally sent in my issue of OXM that came with the 360, so I'll be seeing this demo.
Does anyone else still get OXM?
Cuddly Knife
06-26-2006, 09:40 AM
Just me, I think. I have to say that this past 2 months, I've been pretty dissapointed with how OXM has been. Maybe it's just because everything that has been in the magazine I've already read about or played from being online or on Live. They need something exclusive, and in a hurry, or I probably won't be renewing next time around.
Rogue Bounty Hunter
06-27-2006, 05:30 AM
Last year was pretty disappointing for me with OXM, between the Holiday season and E3. I've checked out recent issues in store, and have noticed a lack of good demos and overall content for the mag. I figured that was because it was the slow time before E3.
I have a feeling it should have good content between now and the end of the year. Also, i've missed a lot of 360 demos that has been on Live, and hopefully, a couple of those (Lost Planet) will migrate onto the OXM disc similar to Saint's Row.
Cuddly Knife
06-27-2006, 07:24 PM
I got the Lost Planet demo this past OXM. The month before was Tomb Raider.
I guess the mag would still be great for non-Live users to get the demos, but that's pretty much it.
What's getting me is the lack of content on the demos themselves. There used to be music DLs, cool videos, and other cool randomness. The only thing that has been that way since the admin change was this past issue where they had the cool Oblivion montage. They don't even come in the cardboard sleeve anymore. Just a white half-paper, half-plastic flimsy-as-hell cover. Nothing on the cover says anything about it being an OXM disc.
Rogue Bounty Hunter
06-27-2006, 07:31 PM
I thought the Tomb Raider, Battlefield 2, and Moto GP demo disc was the current one for OXM. I sent in my card last week, so hopefully the Lost Planet is my freebie to start out with.
Maybe the future OXM discs will have some of the E3 stuff that didn't appear on Live.
Last disc I had, the only thing I remember on there were Honda and Progressive commercials. Are they still doing that thing where you have to force yourself to play most of the demos and watch the video content to unlock lame stuff?
Glockstar
06-28-2006, 10:56 AM
Maybe it's just because everything that has been in the magazine I've already read about or played from being online or on Live. They need something exclusive, and in a hurry, or I probably won't be renewing next time around.
. . .
I guess the mag would still be great for non-Live users to get the demos, but that's pretty much it.
Wow, I'm the exact opposite. See, I like to keep the demos forever (did I mention that I have every single OXM demo disk from #5 thru... the switch to the 360 layout?), if it's a game that I don't end up buying, but because the size of the standard 360 HDD is so small it makes keeping the demos I download of off Live impossible. So my only options are a) to buy a second hardrive, or b) re-subscribe to the OXM. Well, I think I'd rather spend $100 over the course of four or five years than all at once, and I'd rather not have to *ick with swapping hard-drives everytime I want to switch between playing games and downloading content - that's weak.
They don't even come in the cardboard sleeve anymore. Just a white half-paper, half-plastic flimsy-as-hell cover. Nothing on the cover says anything about it being an OXM disc.
Although, that is really lame.
Okay, maybe there's a third option: wait/hope for the 360 Xhibition disks to come out - and hope that they are fully comprehensive in their content.
Rogue Bounty Hunter
06-28-2006, 11:44 AM
Wow, I'm the exact opposite. See, I like to keep the demos forever (did I mention that I have every single OXM demo disk from #5 thru... the switch to the 360 layout?), if it's a game that I don't end up buying, but because the size of the standard 360 HDD is so small it makes keeping the demos I download of off Live impossible. So my only options are a) to buy a second hardrive, or b) re-subscribe to the OXM. Well, I think I'd rather spend $100 over the course of four or five years than all at once, and I'd rather not have to *ick with swapping hard-drives everytime I want to switch between playing games and downloading content - that's weak.
I agree, I would rather have the discs than have all of the content on my HDD. I really don't plan on buying another HDD (I hate accessories), so when it finally gets close to full, it will be time to clean house.
Besides a few that I unfortunately let a friend borrow, I still have the bulk of my OXM discs. I have no idea what I'll use them for since I can't play them anymore.
Although, that is really lame.
I thought the demo discs were coming in those plastic thingies that are on the store shelves, or is that just for non-subscribers?
Okay, maybe there's a third option: wait/hope for the 360 Xhibition disks to come out - and hope that they are fully comprehensive in their content.
Were there any Xbox Xhibition discs? I either ignored them completely or didn't see one at all last-gen. I do know that the Playstation Jampacks suck, then again, OPM demos also suck.
theWacoKid
06-30-2006, 05:16 PM
The prey demo is up, its a big one. 1.17gigs.
Glockstar
07-01-2006, 09:56 AM
...I still have the bulk of my OXM discs. I have no idea what I'll use them for since I can't play them anymore.
You don't have disks 1 - 4, do you? :wink5:
I thought the demo discs were coming in those plastic thingies that are on the store shelves, or is that just for non-subscribers?
You talking about the clear slim dvd-cases? Yeah, those were just for the on-stand mags; subscribers got the cardboard sleeves... but were welcome to go online and print out the the slim-case dvd cover-art. :rolleyes: Yeah, right; like that would only be one color cartridge per printout. Personally I didn't care, because 50+ demos take up a lot of shelf space - even when they're in slim-cases - so I put mine in these cool looking Xbox dvd zip-up traveller-cases (that happen to go perfect with my Xbox packpack).
Were there any Xbox Xhibition discs? I either ignored them completely or didn't see one at all last-gen. I do know that the Playstation Jampacks suck, then again, OPM demos also suck.
Oops, my bad, they are spelled "Exhibition" disks. But yeah, there were, like, eight of them, I think. They sold for around $5-$8. They were good - they would even have downloadable content and music videos (they are where I first heard of Death Cab For Cutie - a seemingly favorite band of a few here) - but pretty redundant for OXM subscribers.
I'd like to see MS do these again. And put one out every 4 months - every six months at least.
Glockstar
07-01-2006, 09:57 AM
The prey demo is up, its a big one. 1.17gigs.
Ouch. How long did that one take?
Cuddly Knife
07-01-2006, 01:39 PM
It took me less than an hour, and all the while I was playing a non-Live game(making maps in Far Cry)! The new update rules.
Rogue Bounty Hunter
07-03-2006, 11:38 AM
You don't have disks 1 - 4, do you? :wink5:
From the original Xbox? Nah. I think my first ever issue was either Superman or Darth Malak on the cover. I can't even remember what demos went with those issues, but I can guess that boat game or Azurik (ha ha ha) or Cel Damage was on there.
You talking about the clear slim dvd-cases? Yeah, those were just for the on-stand mags; subscribers got the cardboard sleeves... but were welcome to go online and print out the the slim-case dvd cover-art. :rolleyes: Yeah, right; like that would only be one color cartridge per printout. Personally I didn't care, because 50+ demos take up a lot of shelf space - even when they're in slim-cases - so I put mine in these cool looking Xbox dvd zip-up traveller-cases (that happen to go perfect with my Xbox packpack).
I guess the on-stand customers have to get something when they pay $10 for mag. The Travelers case is a good idea for all of those demo discs. I never understood printing out the slim-case cover art w/o the actual slim-case to go with it. That's what I really wanted for my demos.
Oops, my bad, they are spelled "Exhibition" disks. But yeah, there were, like, eight of them, I think. They sold for around $5-$8. They were good - they would even have downloadable content and music videos (they are where I first heard of Death Cab For Cutie - a seemingly favorite band of a few here) - but pretty redundant for OXM subscribers.
I'd like to see MS do these again. And put one out every 4 months - every six months at least.
I'm going to guess that the Exhibition discs will not make it to stores, unless OXM has something to do with it. I just don't see Petey Moore and MS catering to offline 360 gamers (or anyone who rather have the actual disc instead of losing space on their HDDs)anytime soon.
theWacoKid
07-12-2006, 07:53 PM
NCAA 2007 demo is up. 1 min quarters. Big file, 1.05gigs, the servers are jammed, its downloading brutally slow. Thank god, we can play games or watch a movie while the dl is in progress.
Also, there's some footage of Mass Effect from the E3 walkthrough. All in-game.
Cuddly Knife
07-12-2006, 09:23 PM
Mmmmm, Mass Effect.
Was there an NCAA football game already released on the 360? If so, how does the new one compare?
theWacoKid
07-12-2006, 10:18 PM
This will the first NCAA football game for the 360. Unbelievably, it will be short of many features from the xbox/ps2 versions.
The play controls are identical to Madden. At this point, Madden seems the better bet. Madden will have a unique Hall of fame mode, which allows you to play positions. So, for example, you want to play a lineman, your perspective of the game is that of the lineman. There seem to be a fair number of unlockables as well as minigames. Also, different running backs get a different set of moves. Madden just seems like the football game to get for the 360.
I'll be renting NCAA to tide me over until Madden hits in august.
Rogue Bounty Hunter
07-21-2006, 01:12 PM
There's a Saint's Row demo out in stores with a pre-order. More than likely, it will be the same one that will appear on LIVE and in OXM in a few weeks, but I could be wrong.
For any non-LIVE gamers here (probably just me), the demo gives you the Spring Update that happened way back when. I completely forgot about it, but it is nice to see MS put it on a disc for people.
As far as the demo itself, I haven't played much. Instead of doing missions, I just drove around for a few minutes. The controls seem tight, with the only problem being the acceleration/brake is on the A and X buttons instead of the L & R triggers. It's minor, though.
Cuddly Knife
07-21-2006, 02:14 PM
Awesome. How's the framerate? It seemed like it was pretty bad in the vids that I've seen.
And the demo will be on the next OXM issue. Sometime next week I should be getting mine. Maybe tommorrow.
Rogue Bounty Hunter
07-22-2006, 07:41 AM
Gee, I just got my Lost Planet edition of OXM and demo disc, and you're already getting the next. BTW, Lost Planet demo looks promising. I'm glad they are making a new game for 360. I think Capcom's other franchises are a bit stale.
The framerate for Saints Row demo is solid. I didn't feel any chugging nor any loading when going in and out of stores. The camera on foot is good, in the car.....it's not too bad. You can move it by using the bumpers or the right analog stick. I prefer the bumpers, because the analog stick doesn't snape back to the front view, and driving while trying to get that thing centered isn't all that fun.The cars feel a bit light while driving as well, and (on the demo at least) I haven't found the e-brake, so I'm wondering if there's one in the game.
Cuddly Knife
07-26-2006, 09:31 AM
There is now a DOA4 demo and a Rockstar's Table Tennis demo out on the Marketplace.
And ugh to Saint's Row. From what I've played of the demo so far, this game looks like a POS to me. E-brake is L trigger.
Cuddly Knife
07-28-2006, 01:32 PM
99 Nights demo is up on Marketplace. Half a gig. Downloading right now, will give impressions later in the 360 gen discussion.
Fivespot
07-28-2006, 01:36 PM
Is the Saint's Row demo available online or did you preorder and get the demo disc via retail?
Cuddly Knife
07-28-2006, 03:23 PM
I got it from OXM. #61.
Rogue Bounty Hunter
07-28-2006, 07:40 PM
Is the Saint's Row demo available online or did you preorder and get the demo disc via retail?
I got mine from a pre-order, though it showed up in OXM four days later. LIVE gamers should be able to download it sometime next week.
Thanks fo the E-Brake tip, CK. It makes a lot of difference while driving. I still thinkt he game has a chance of being solid, though I would rather have a different story to the game.
Cuddly Knife
07-29-2006, 06:21 AM
After playing the demo of Saints Row, unless it get's solid ratings, I'll wait for Crackdown.
Grrr, I hope that I'm proven wrong and Dead Rising really is a good game. Or it could be a slow few for me outside of Live Arcade.
I'm still not sold on Ninety Nine Nights, but I would probably get that one sooner than Saints Row based on the demos. It's definitely deeper than Dynasty Warriors, but I'm not sure how much deeper, so I'll wait for the last word on that one also before I take the plunge.
Rogue Bounty Hunter
07-30-2006, 11:38 AM
I haven't read anything on Crackdown since the GI Cover story. If the game had a different art-style (or was not cel-shaded), then I would be more interested.
Ninety-Nine Nights still has my interest, even though I have read that there's no mid-game save or checkpoints. I wonder about the overall length of the game, and that will probably be the main reason of whether I get it or not.
There's been a few previews out about Dead Rising, which is a week and a half away now. I expect some reviews to pop up by the end of the week, though I'm going to pass up on that one as well.
For some reason, Test Drive has shot up my list of most wanted, but that may be due to the fact that I bought some new music that would be great to listen to while playing.
Cuddly Knife
08-04-2006, 10:40 AM
Dead Rising demo is up. It's a biggin. A little over a gig. I'll give my impressions later.
Cuddly Knife
08-04-2006, 11:06 AM
While I'm waiting, here's a complete list of demos as of 8-4-06.
TITLE - SIZE MB
2006 FIFA World Cup - 644.67
Amped 3 - 767.07
Battlefield 2: MC - 382.18
Blazing Angels - 638.34
Burnout Revenge - 546.26
Call of Duty 2 - 331.15
Condemned - 543.54
Dead or Alive 4 - 680.76
Dead Rising - 1014.61
Fight Night Round 3 - 486.48
FIFA 06 RTFWC - 497.36
Full Auto - 646.51
G.R.A.W.(offline) - 747.81
G.R.A.W.(online) - 358.98
Hitman: Blood Money - 783.29
Kameo - 511.10
Kameo demo(new) - 1.01GB
Lost Planet - 305.43
Lord of the Rings: BFME - 848.84
Madden NFL 06 - 700.00
MotoGO 06 - 882.57
NBA Live 06 - 495.68
NCAA Football 07 - 1.05GB
Need for Speed Most Wanted - 962.76
Ninety-Nine Nights - 587.43
Perfect Dark Zero - 860.48
PGR 3 - 1.25GB
Prey - 1.17GB
Quake 4 - 600.48
Ridge Racer 6 - 608.26
Rockstar's Table Tennis - 526.81
Rumble Roses XX - 854.31
Saint's Row - 904.96
The Outfit - 440.93
Tiger Woods PGA Tour 06 - 890.20
Tomb Raider: Legend - 641.00
Top Spin 2 - 491.09
All these demos are free, because all 360 gamers are automatically Silver members. Same goes for LA. Not bad.
Glockstar
08-04-2006, 11:15 PM
Hey, nice list! And he even included the size of each demo... what a pal! Give that man a gamerpoint!
Cuddly Knife
08-05-2006, 08:42 AM
I'll take that Gamerpoint! I'll take em all!!!! Bwa-ha-ha-ha-ha!!!
Cuddly Knife
09-01-2006, 10:41 AM
Anyways, there is now a Just Cause demo out. Size is 632.71MB. They also have 5 trailers showing different um, aspects of the game, I'm guessing. I haven't downloaded those yet because the demo is #1 priority. I'll give my impressions later.
Oops, there is also a Far Cry demo out. Online only. 334.48 MB They're also supposed to be releasing a patch for FCI, fixing lag issues and other minor problems. No new items for Map Editor though. D'OH!
Madden demo - 750.71 MB
A new Test Drive demo that has different cars and a motobike to try out.
Cuddly Knife
09-27-2006, 10:21 AM
New demos in Bold[/]added since last full list.
TITLE - SIZE MB
2006 FIFA World Cup - 644.67
Amped 3 - 767.07
Battlefield 2: MC - 382.18
Blazing Angels - 638.34
Burnout Revenge - 546.26
Call of Duty 2 - 331.15
Condemned - 543.54
Dead or Alive 4 - 680.76
Dead Rising - 1014.61
Far Cry Instincts Predator - 344.48
[B]F.E.A.R. - 542.76
Fight Night Round 3 - 486.48
FIFA 06 RTFWC - 497.36
Full Auto - 646.51
Fuzion Frenzy - 293.43
G.R.A.W.(offline) - 747.81
G.R.A.W.(online) - 358.98
Hitman: Blood Money - 783.29
Just Cause - 632.71
Kameo - 511.10
Kameo demo(new) - 1.01GB
LEGO Star Wars II: The Original Trilogy - 516.29
Lost Planet - 305.43
Lord of the Rings: BFME2 - 848.84
Madden NFL 06 - 700.00
MotoGO 06 - 882.57
NBA 2K7 - 1.02GB
NBA Live 06 - 495.68
NCAA Football 07 - 1.05GB
Need for Speed Most Wanted - 962.76
NHL 2K7 - 1.01GB
NHL 07 Shootout - 541.39
Ninety-Nine Nights - 587.43
Perfect Dark Zero - 860.48
PGR 3 - 1.25GB
Prey - 1.17GB
Quake 4 - 600.48
Ridge Racer 6 - 608.26
Rockstar's Table Tennis - 526.81
Rumble Roses XX - 854.31
Saint's Row - 904.96
[B]Sonic the Hedgehog - 314.50
Test Drive Unlimited - 738.23
The Outfit - 440.93
Tiger Woods PGA Tour 06 - 890.20
Tomb Raider: Legend - 641.00
Top Spin 2 - 491.09
Cuddly Knife
09-28-2006, 10:05 AM
WWE Smackdown vs Raw 07
Fivespot
09-28-2006, 10:30 AM
What did you think of the Sonic demo CK?
I wasn't all that impressed and here is why:
A. It's a next gen Sonic but it's still just a typical Sonic title (seemed very similar to Sonic Adventure 1 & 2) and I really aren't in the mood for Sonic Adventure 3 at this point in time. Graphically the game looks sweet however.
B. Controls are more touchy than past versions - I kept falling off the board. Maybe it takes some getting used to however in it's defense.
C. Voice overs and music is as cheesy as ever.
I saved the demo on my hard drive and will play it again in the future before making my ultimate decision on whether this game will be worthy of a purchase.
Glockstar
09-30-2006, 04:58 PM
The Sonic demo sucked. That is to say, the game sucked. It plays almost exactly like Shadow The Hedgehog - with Sonic, or whomever, radically sliding all over the place - it's awful to control. It's become quite clear that Sonic Team has no idea what the frack they are doing anymore. They need to just go away.
Impressions of the other "Bring It home" demos:
F.E.A.R.
Didn't like this one either. Hated it actually. Again, because of the controls. What in the frack makes developers think that simulating real-life footsteps - the up and down bobbing and weightshifting and whatnot - makes for fun gameplay. It doesn't okay, it makes for motion sickness and that's it! Which you don't get in real-life. Curious. Now knock it off!
LEGO Star Wars 2
My biggest complaint about the game is... the graphics. Remember in Jurassic Park, when Jeff Goldlums' character says something to the effect of , 'Just because you could, doesn't mean you should'... well, that's what I want to say to Traveller's Tales. The graphics are too good, everything's too shiny... the pieces and the characters don't look like LEGOs anymore. Particularly the studs.
Another thing that bugged me was the lightsaber's (and only the lightsaber's) hit detection. Tho' that could have been just the demo. (Fiveski, you're playing the complete version, what say you?)
Everything else seemed like an improvement of the first game however. (Tho' I'm not sure if they got the specific character animations nailed like they did in the first game - I only got to play with a few characters in the demo.) When I get this game I'm getting the Xbox version, not the 360 one. Not having the Achievements is going to bother me, but I think the shiny-ness would bother me even more.
Fuzion Frenzy 2
I'd say 1.5 of the three mini-games available were fun. (Sumo Pain being the 1, Ice Treasue Hunt being the .5) Well, I really don't expect half of the (40-50) games to be fun from the complete game - but if there are 10-12 good ones in there, then I'll consider it a worthy purchase. If they're all online that is. Which I fully expect them to be. Looking forward to it.
Fivespot
09-30-2006, 11:12 PM
Another thing that bugged me was the lightsaber's (and only the lightsaber's) hit detection. Tho' that could have been just the demo. (Fiveski, you're playing the complete version, what say you?)
Overall the hit detection is not perfect even when using guns (aiming isn't totally precise) but it doesn't take away from the experience in my opinion. This game is meant to be light so precise aiming or light saber controls aren't essential in my opinion.
Re: the light saber specifically, try doing a jump and then hit attack for an easier and more precise way of using the saber.
Rogue Bounty Hunter
10-02-2006, 01:01 PM
How is the Smackdown Vs Raw 07 demo?
Cuddly Knife
10-02-2006, 02:05 PM
I think it sucked, but that might be because I can't understand the mechanics of this game. It's too slow and unresponsive for my tastes. Graphics are good, but damn the slow gameplay of it all. Plus, I just jumped in without knowing anything about these games, seeing how the last one I played was on the N64. They added a bunch of new stuff to do for the characters, and they even give you a tutorial, because they say you'll be lost without it. I was lost. I'd really like to see something like a WWE Street game or something like that.
As for the Sonic demo, like Unlucky, I thought it was weak-sauced. The gameplay was decent, but that was ruined by the craptacular camera and no real breakout moments involving what Sonic does best, and that's run very fast.. And if I wanted to ride on rails, I'd play THPS. I remember playing a Sonic on the DC, and I thought it was the closest they had come to making a good transition from 2 to 3-D. These new games seem to be taking steps back. I'll wait to decide if I get this one based on some reviews fro the whole game.
Rogue Bounty Hunter
10-03-2006, 12:42 PM
I'm not surprised a SEGA title sound like it will suck. Like you , Cuddly, I'll have to rely on a review before I end up wasting money on it.
I read somewhere that the old controls are also in Smackdown, but I'm not sure if they put it in the demo. My biggest gripe about the entire series has been the story/season mode. It has suffered ever since they took the game online and added voice overs. Until Yukes (Dev) get that part of the game up to par, I'm being very cautious.
Cuddly Knife
10-03-2006, 06:57 PM
I've been happy with what Sega did last gen. Games like the Otogi series(great), Shenmue 2(great), and Outrun 2(solid) give me faith in the company for this generation coming. Unless those game were made by someone else and Sega just published them.
Cuddly Knife
10-04-2006, 10:27 AM
Need for Speed Carbon - 1.06GB
It's a biggun, but it's DLing really fast. 20 minutes = 52% YAY!
Rogue Bounty Hunter
10-04-2006, 12:19 PM
I've been happy with what Sega did last gen. Games like the Otogi series(great), Shenmue 2(great), and Outrun 2(solid) give me faith in the company for this generation coming. Unless those game were made by someone else and Sega just published them.
The one thing that killed Otogi 1 & 2 for me was the whole "weapon will kill character unless he kills enemies" thing that was in Shinobi for PS2. It made me feel like I had to rush through the game instead of enjoying it, especially with the nice looking and destructable environments.
I never played OutRun 2, so I can't comment on that.
I thought Shenmue 2 was worse than 1, especially since Ryo (?) had to work a job to pay the rent each day. That took too much time from me being able to play the rest of the game :( By the time I got to the job and did the work, it was Ryo(?)'s bedtime.
I got a hold of Spartan: Total Warrior, published by SEGA. It has its moments, but overall, wasn't as fun as Dynasty Warriors 2 or N3, though N3 can be very frustrating.
I am keeping my eye on this Golden Axe game SEGA is supposed to have remade, but I have a feeling it could end up like Midway's Gauntlet game from last year.
Cuddly Knife
10-04-2006, 12:30 PM
Why is N3 frustrating? Also, how deep is the combo system?
And the only thing that bugged me about Shenmue 2 was the airing out the books quest. Grrr. I never payed rent to the dude at the place where Joy said to stay. After that, you stay at Ren's hideout in the next town. Damn that game was fun.
Rogue Bounty Hunter
10-04-2006, 12:44 PM
Why is N3 frustrating? Also, how deep is the combo system?
And the only thing that bugged me about Shenmue 2 was the airing out the books quest. Grrr. I never payed rent to the dude at the place where Joy said to stay. After that, you stay at Ren's hideout in the next town. Damn that game was fun.
I never knew about the hideout. Maybe that would have helped with my enjoyment of the game.
The lack of mid-game saves or checkpoint makes N3 frustrating. I've had three different times where I had combos that reached 1,063 hits and couldn't finish the mission and save it because of a cheap shot by an enemy that wasn't the boss.
I don't use many combos, though, especially if I'm using a slow moving character. They leave my character open to damage a lot of times.
Cuddly Knife
10-14-2006, 10:30 PM
Splinter Cell Double Agent - 704MB
I'll give some impressions tommorrrowwww.
Cuddly Knife
10-16-2006, 04:41 PM
Maybe it was because I was controlling a certain character, but Double Agent is faster paced than the other SC games. A lot faster. Looks nice also and runds smother than any of the other SC games. 3 on 3 multi-player. Co-op missions. I will buy this game. When does it come out?
Fivespot
10-16-2006, 06:11 PM
This Wednesday.
Glockstar
10-16-2006, 07:01 PM
Maybe it was because I was controlling a certain character, but Double Agent is faster paced than the other SC games. A lot faster. Looks nice also and runds smother than any of the other SC games. 3 on 3 multi-player. Co-op missions. I will buy this game. When does it come out?
Faster paced?! Wotchu talkin' 'bout Willis?! I'm not sure I like the sound of that. Please elaborate.
Cuddly Knife
10-16-2006, 10:46 PM
My dude runs faster, and moves like jumping through windows and climbing and sliding are more arcade-y feeling. Maybe because I was the Spy,(I only played a co-op deal because everyone kicked my off regular multi-player) and that's why my guy was so speedy. It felt good being at that pace, but I can't say that about the other modes, because of what I put in ( ), and there isn't a single-player portion to play.
BTW, I got smoked by the computer all the times I played it. I suck at stealth.
Rogue Bounty Hunter
10-17-2006, 01:06 PM
I'm still unsure of whether I want this new SC or not. :confused:
Cuddly Knife
10-19-2006, 06:59 PM
Tony Hawk Demo Tomorrow
Marketplace gets its 720 on.
by Douglass C. Perry
October 19, 2006 - Activision announced today it's releasing a free downloadable and playable Tony Hawk Project 8 demo on Xbox Live Marketplace Friday, October 20, 2006.
The demo is set in the Concrete Park section of the game, and it features the newest move, "Nail the Trick," which on Xbox 360 requires use of the analog sticks in totally different ways than before. It offers "Filmer," a goal requiring skaters to follow a camera man around the park and complete moves he calls out, and lastly, "Spot Challenges," located in various sections of the park. Spot Challenges range from nailing a short, medium, or long manual for different points, hitting gaps, or attaining a certain amount of points for other tricks. Activision didn't say at what time the demo would hit marketplace. But we'll have a hands-on with it when it comes.
Tony Hawk Project 8 is due to ship in early to mid-November on Xbox 360, Xbox, and PS2. The PS3 version will launch day and date with the system, Friday, November 17. Ah-sum. I haven't played a Hawk game since the original THUG.
Cuddly Knife
11-23-2006, 10:07 AM
Lost Planet multi-player is out. 173.65 MB. That's small, but it is only one map. I guess you can unlock a bonus map by pre-ordering the game, or something.
There's also a trailer for Dark Sector.
Happy Turkey Day!!
Cuddly Knife
11-23-2006, 10:36 AM
Lost Planet multi-player is great. 16-player matches with no lag, tons of action, good map, and great graphics. I'll be playing this map for a while. Damn, the explosions are sick.
The only beef is that you can't adjust your sensitivity online.
Rogue Bounty Hunter
11-24-2006, 05:29 AM
I saw a pre-order for Lost Planet in Best Buy with something free along with it. Could be a poster or something, but I'm not sure if the BB offer had an extra map. Could be one of those things that show up with the final version in the form of a token or something given at the register for extra maps. I also saw what looked to be a limited edition version for $69.99. Is that the thing for publishers to do nowadays, bring out a Limited (but not really limited) Edition of everything to get that extra $10 bucks out of us?
Has anyone tried out NCAA March Madness '07 demo?
Cuddly Knife
02-08-2007, 09:20 AM
Update New demos in bold.
TITLE - SIZE MB
2006 FIFA World Cup - 644.67
Amped 3 - 767.07
Battlefield 2: MC - 382.18
Battlestations: Midway - 446.43
Blitz: The League - 1.35GB
Blazing Angels - 638.34
Burnout Revenge - 546.26
Call of Duty 2 - 331.15
Cars - 453.17
College Hoops 2K7 - 961.64
Condemned - 543.54
Crackdown - 1.24GB
Dead or Alive 4 - 680.76
Dead Rising - 1014.61
Def Jam: Icon 383.90
Far Cry Instincts Predator - 344.48
F.E.A.R. - 542.76
Fight Night Round 3 - 486.48
FIFA 06 RTFWC - 497.36
Full Auto - 646.51
Fuzion Frenzy - 293.43
G.R.A.W.(offline) - 747.81
G.R.A.W.(online) - 358.98
[/B]G.R.A.W.(offline) - 625.54[/B]
Hitman: Blood Money - 783.29
Just Cause - 632.71
Kameo - 511.10
Kameo demo(new) - 1.01GB
LEGO Star Wars II: The Original Trilogy - 516.29
Lost Planet - 305.43
Lord of the Rings: BFME2 - 848.84
Madden NFL 07 - 750.71 NOTE - they got rid of Madden 06.
MotoGO 06 - 882.57
NBA 2K7 - 1.02GB
NBA Live 06 - 495.68
NBA Steet Homecourt - 509.82
NCAA Football 07 - 1.05GB
NCAA March Madness 07 - 908.67
[/B]Need for Speed Carbon - 1.06GB[/b]
Need for Speed Most Wanted - 962.76
NHL 2K7 - 1.01GB
NHL 07 Shootout - 541.39
Ninety-Nine Nights - 587.43
Perfect Dark Zero - 860.48
PGR 3 - 1.25GB
Prey - 1.17GB
Quake 4 - 600.48
Rainbow Six Vegas(offline) - 477.57
Rainbow Six Vegas(online) - 985.07
Ridge Racer 6 - 608.26
Rockstar's Table Tennis - 526.81
Rumble Roses XX - 854.31
Saint's Row - 904.96
Sonic the Hedgehog - 314.50
Splinter Cell: DA(offline) - 505.86
Splinter Cell: DA(online) - 702.31
Superman Returns - 905.42
Test Drive Unlimited - 738.23
The Outfit - 440.93
Tiger Woods PGA Tour 06 - 890.20
Tomb Raider: Legend - 641.00
THP8 - 342.53
Top Spin 2 - 491.09
WWE SvR - 1.06GB
65 titles so far. Damn. A lot of good sh!t in that list. A lot that's also just sh!t.
I thought about listing LA titles, but decided against it since every LA game has a demo.
Rogue Bounty Hunter
02-28-2007, 02:06 PM
For LIVE downloadable content, if it's for an old game, does MS delete that content after a while?
Cuddly Knife
02-28-2007, 06:26 PM
Not yet. I can still DL the videos of E3/TGS ages ago, even though they said they would only be on for a limited amount of time. They've taken off some of the music videos from Marketplace, but no demos or vids.
Rogue Bounty Hunter
03-01-2007, 01:23 PM
Cool, thanks. There are supposed to be some downloads for a couple of games that I may want to get a hold of, and unless OXM surprisingly bumps the Halo-Lovefest for a bit and put those downloads on the disc, I won't be seeing them anytime soon. :(
I figure one day (possibly summer?) I'll finally hop on and do a sweep of downloads that I may want. Hopefully, there's some post-Mass Effect release content on there by then.
Glockstar
04-12-2007, 04:26 PM
I just read that the demo for this game hit the Marketplace today. I don't have access to Live right now so could I ask a favor of y'all? Would y'all mind downloading it, playing it, and posting your impressions here? Thanks!
The backdrop:
In four-player melee action, you will fight off the monster invasion in this top-down action/shooting game. Customize and build your own weapons by grabbing parts from the house and town to create more powerful attack tools, and find rare parts to build some ultimate weapons. Jack abandoned vehicles and deck them out with weapons to ride through the terrain and take out creatures. Visit five locations, including the suburban town, the high school, and the "Shopping Maul." The use of the Ageia NovodeX Physics platform allows you to interact with the environments physics to give yourself an advantage, such as creating barrides or throwing large objects, while the visual system uses the advanced Unreal 3 Engine.
http://xbox360.ign.com/objects/755/755278.html
MonsterMadness.com! (http://www.monster-madness.com/)
Be sure to check out the trailer... if you haven't already (like thru the XL Marketplace or somesuch).
Fivespot
04-16-2007, 05:19 AM
Had a busy weekend but should have some time today to give MM a try and post a few impressions.
Fivespot
04-17-2007, 04:53 AM
Well I spent about 1/2 hour with the MM demo and I'm not sure what I think of this game overall. I like the art style but not the controls although the controls might take some time to get used to.
You move with the left stick, aim with the right stick, and fire/use your weapon with the right trigger. I would have preferred Geo Wars type controls rather then the right trigger being used for firing and since lots of games control like Geo Wars, MM feels awkward at first.
Graphics are between XBOX1 & XBOX 360 quality. Lots happens on screen at the same time and enemies just keep coming at you. You can use almost anything to attack with similar to Dead Rising.
To me, and this is a goofy comparison, MM is a cross between Fuzion Frenzy and Dead Rising.
Glockstar
04-18-2007, 10:48 AM
Thanks, Five.
It's simultaneously being developed for the PC, which you could tell just by watching the videos, and I figured it would have a lot of PC-type nuances with it's control and gameplay. And the FF/DR comparison sounds about perfect - from what I've seen - actually.
What do you think? Think you'll try it again? Or have you pretty much decided already that this is a "no-go"?
Fivespot
04-18-2007, 12:39 PM
I think I'll try it again especially if the multiplayer ends up being a lot of fun. I think the demo also have online multiplayer available to try but I ran out of time.
Rogue Bounty Hunter
04-19-2007, 04:17 PM
I'll download the demo and give you my impressions as well.
Rogue Bounty Hunter
04-21-2007, 03:19 PM
I downloaded the Monster Madness demo. One thing I didn't like was how the right analog stick was used for targeting instead for moving the camera (not sure if there's any user camera control).It kind of aggravated me when I was fighting a bunch of zombies and I'm flailing at some, but can barely see some of the others that are "hiding" at the bottom of the screen where the house wall (on the level I was playing) was covering them up. For a game like that, auto-targeting the closest enemy would have worked better, while freeing up the r-stick for camera control.
Glockstar
04-22-2007, 09:10 AM
Sounds like something to get used to.
Going by the videos the game looks fast-paced... almost frantic... what say you? If it is then questions of slowdown spring up - for when there's 4-player simultaneous. :confused:
What do you think guys? Should we do this one?
Rogue Bounty Hunter
05-13-2007, 11:43 AM
There's a Black Area 51 (or whatever it's called) demo now out, published by Midway.
And of course, Forza 2 demo is out.
Cuddly Knife
05-13-2007, 11:53 AM
The Area 51 demo is short, oh-so-short. Still, worth a look, since the first Area 51 for Xbox and PS2 was damn good.-
Cuddly Knife
05-23-2007, 09:13 AM
DiRT tomorrow
DiRT Demo Skids Onto Live and PC
Three events available to download from tomorrow.
by Rob Burman, IGN UK
Click here to find out more!
UK, May 23, 2007 - Codemasters has announced that a demo of the highly-anticipated Colin McRae: DiRT - featuring three different events and tracks - will be kicking up dust on Xbox Live Marketplace on May 24 and will also be available to download for PC the same day.
The demo will feature a Crossover challenge in which players must compete against driving legend Colin McRae, in a race around the Averlsbarhring in Germany. Both drivers will be buckled in behind the wheel of a Subaru Impreza WRX STI spec C, with McRae's ride adorned with his 2006 Summer X-Games No Fear livery.
The second race included in the demo is a fierce C.O.R.R. (Championship Off-Road Racing) competing, battling against nine other drivers who are all bombing around Michigan's Bark Rider Off Road Raceway in V8 650hp.
Lastly, Xbox 360 owners can test their mettle on one of the game's hill climb events, steering Mitsubishi Evo IX up Arizona's Windy Point. If you're playing on PC, however, you can take on up to 100 other players (not simultaneously unfortunately) to get the best time on the Sardinian rally stage at Mounte di li Conchi.
Colin McRae: DIRT is available on Xbox 360 and PC on June 16, with a PlayStation 3 version to follow shortly after. To download the PC demo when it's released, just head to the official website.
Shadowrun in June
Shadowrun Demo in June
Multiplayer and single-player demo heading to Xbox Live Marketplace.
by Rob Burman, IGN UK
UK, May 23, 2007 - FASA Interactive has confirmed that a demo for its mythological shooter Shadowrun will be available to download from Xbox Live Marketplace on June 6.
The demo lets players choose between either an elf or human and includes three training chapters - which go through the basics of the single-player game - and the option to go head-to-head in a multiplayer match against either 'bots or other players over Xbox Live.
The download will include a single map - Power Station - and one game type called Raid. However, the weapons list is far more substantial and players can pick up pistols, SMGs, rifles, a shotgun, sniper rifle and our favourite, a katana.
There's magic too, such as the Tree of Life, Resurrect, Gust and Teleport, while those who favour science as their faith can try out three different Techs - Glider, enhanced vision and Smartlink.
Sadly, the demo is currently only slated for Xbox 360, so PC owners are just going to have to wait before they can start sniping elves.
Glockstar
05-24-2007, 08:22 AM
I gotta feeling that you're gonna like that DIRT, CK.
Cuddly Knife
05-24-2007, 12:37 PM
You're right. After I played the demo, I decided to wait on Forza 2 until I find some reviews on Dirt to see how the final game turns out. The demo rocks, especially the race that is set in what appears to be the Southwest(I just looked up to find that it is in Arizona). Graphically more impressive than Motorstorm, IMO. Hard as nails though.
I suck at anything sim.
Rogue Bounty Hunter
05-28-2007, 08:33 AM
I finally played the Dirt demo.......I'll skip the full version and get Forza 2.
Rogue Bounty Hunter
06-09-2007, 04:52 AM
Tenchu Z, Overlord, and Shadowrun demos are on LIVE.
My impressions:
Shadowrun - Garbage. Run of the mill FPS made just to people with PCs can play people with 360s. PC vs Console, does that even matter anymore? I say no to that, and no to this game.
Tenchu Z - Graphics look last-gen, gameplay is last gen, but it was still kind of fun. Stealth kills are a nice touch, but these days I prefer my ninjas to be more action than stealth. This wouldn't be a bad pickup when it hits $20 if there's nothing else to play.
Overlord - My opinion went from meh to not so bad. I thought the controlling of minions would hamper the overall gameplay, since I would like to be able to do more stuff with Overlord than with the minions. From the demo, it seems like there will be a nice balance. I will say this about the release date of this game (June 26): Nice work, Codemasters. If I get it, this is the perfect time for a game like this.
Cuddly Knife
06-09-2007, 10:43 AM
I also played a little of Overlord. Only got to the part where you take the castle stone thing back through the portal, then I stopped. The graphics are nice, but I just can't ever get past the shoddy Baldur's Gate-style of hack-n-slash, button-mash combat. I always feel detached from my characters when they fight that way, and I prefer melee over magic, so I'll probably pass on this game. Codemasters, eh? The only game I can remember them doing in MTV Music Generator 2. Didn't they also do DiRT?
I also agree that Tenchu would be solid, as a budget title.
Rogue Bounty Hunter
06-10-2007, 09:12 AM
I like the Baldur's Gate style of hack and slash, as long as it doesn't also have that isometric camera that Baldur's Gate used.
The Overlord character does get some magic in the demo. It's a fireball. I'm going to guess he'll get even more in the final version.
My only other knock on the game is that it may feel too simple as far as what type of combat moves Overlord has and how simple it is to just tell the minions to do pretty much everything.
Codemasters did do Dirt, as well as the older Colin McRae games and one other racing series that I was told was very good on the original Xbox. Can't remember the name, but it was more of a sim-type of racer.
Fivespot
06-10-2007, 11:17 AM
Can't remember the name, but it was more of a sim-type of racer.
I think it was called the T.O.C.A. series. Or something like that.
Cuddly Knife
06-10-2007, 01:07 PM
Ohhh! I remember I had wanted to get the latest TOCA(3) when it came out on the Xbox. Supposedly, that game had you racing in everything from regular cars, racers, monster trucks, to lawn mowers.
DarkJason
06-10-2007, 10:27 PM
yeah dirt is hard. is that the colin mcrae series?
Cuddly Knife
06-10-2007, 10:50 PM
It is, but for some reason, they aren't using his name any more, and Travis Pastrana(from moto-cross fame) is doing the voice in DiRT.
Glockstar
06-14-2007, 03:02 PM
So much for that Monster Madness: Battle for Suburbia: Gamestop gave it a 5.0, while 1UP gave it a 4.5.
Cuddly Knife
06-14-2007, 03:19 PM
I knew just by looking at gameplay vids that it was hurtin.
Also, there's a demo of Project Sylpheed on Marketplace. I haven't played it enough to form a decent opinion on the game, but I'll probably get it since I haven't played a game of this type since the PS1. Reminds me heavily of Colony Wars, which made me realize what a great few games those were, great enough to put one or two on my top 25 of all-time. Gonna have to revise my old list soon...
Rogue Bounty Hunter
06-14-2007, 03:24 PM
I always enjoyed watching my friend play Colony Wars more than actually playing it. I can't even remember how it played, or who developed it.
Do old (or ones who rarely get downloaded) XBLArcade games ever drop in price?
Cuddly Knife
06-14-2007, 03:46 PM
Not yet they haven't. I think they should make a time-limit for them to be offered free, like some devs do for DLC.
Rogue Bounty Hunter
06-16-2007, 09:15 AM
So much for that Monster Madness: Battle for Suburbia: Gamestop gave it a 5.0, while 1UP gave it a 4.5.
I thought this game was going to be a Live download, but I saw it at my local Gamerush....and get this, it was for $60!!!!!
From playing the demo, I didn't think it was worth $10. I hope that price is incorrect, or it may be the most overpriced, worthless game to ever be put on a store shelf.
Cuddly Knife
08-08-2007, 03:45 PM
It's been a while since I've put the latest demos on here, and I'll get to it soonish, but I just wanted to let everyone know that there's a Stranglehold demo up. There's also a Moto GP 07 demo up, TMG. My DL speed is killing me. It took about 2 hours to get half of the 900 MB needed for Moto GP. The Stranglehold demo is 1.25 gigs.
Rogue Bounty Hunter
08-08-2007, 06:15 PM
Hopefully, I'll be able to download the Stranglehold demo soon. It looks like a next-gen Max Payne, which isn't necessarily a good thing for me since I got tired of that game.
Rogue Bounty Hunter
08-21-2007, 05:29 PM
Juiced 2 and skate demos are online. Not sure if Juiced has been on there for a while, or it's a new demo.
From the couple of minutes of playing skate (has a 30 minute gameplay timer), it feels like using the right analog stick is a lot better for doing maneuvers (Is that what they are called?) and tricks than the multiple button pressing of the Tony Hawk games. Not sure how the full version will stack up to Tony Hawk, but it could be promising.
Played one race of Juiced 2. Wasn't a bad game. The controls weren't bad, and the cars do take some damage.. I just feel the tuning stuff is getting a bit stale. I wouldn't pay $60 for it, but maybe 1/2 of that if the other racing games coming out aren't worth my time.
Cuddly Knife
08-22-2007, 04:23 PM
Skate demo was really neat, and a far departure from what Tony Hawk is. I think this game will be the skateboarders skateboarding game. I wasn't too fond of the camera view, but I could learn to deal.
There's a new airplane dogfighting demo out, but I can't remember the name of it. It's a part 2. There's also a demo of Ratatooie.
Cuddly Knife
08-31-2007, 07:49 AM
There's a new airplane dogfighting demo out, but I can't remember the name of it. It's a part 2.Blazing Angels 2, or something like that.
Now, we also have MoH: Airborne, Tiger Woods '08, NHL '08and Timeshift. It's kind of cool, because I still have the old version of TImeshift on a demo, so it'll be neat to check out the way the game changed. I bet the newer version sucks just as bad as the older version.
Cuddly Knife
09-13-2007, 04:25 PM
There's some new demos up, including Flatout Ultimate Carnage, Spider-Man Friend or Foe, and Tony Hawks Proving Ground. I gotta say that after playing the demo of Skate, that Tony Hawk has become old news. Kill that bad-boy.
Rogue Bounty Hunter
09-13-2007, 04:32 PM
I played very little of the Tony Hawk demo. It felt like the same old Tony Hawk, which would get by if there wasn't any competition for the game.
The Flatout race that I played felt like a wannabe Burnout.
The Spider-Man game looks slightly interesting, but I have a feeling the game is made from the Marvel Ultimate Alliance game engine, which I didn't enjoy after a while.
Cuddly Knife
09-13-2007, 05:45 PM
Yeah, Spidey kind of felt like LEGO Star Wars to me. I played it with my nephew, and it was decent, for a game aimed at younger audiences. At least, that's what it seemed like to me.
Rogue Bounty Hunter
09-15-2007, 01:20 PM
I didn't care for Lego Star Wars (hopefully Lego Batman is a whole lot better), so I automatically think that Spidey FoF is better. I enjoyed playing as Venom for the couple of minutes I got to play it. It kind of feels like an old school beat em up game that's a tad on the simple side but still fun. I'm kind of curious to the other playable characters in the game. I didn't feel it was aimed at a younger audience, not completely. Maybe the simplistic combat kind of hints at that.
I won't say I want the game or don't want it. It could be an alternate game in case I need a substitution for a 3rd game with Toys R Us' buy 2, get one free sale next month (hopefully).
Cuddly Knife
09-15-2007, 03:49 PM
Rally ace McRae feared dead in helicopter horror
By JANE SIMPSON and PATRICIA KANE - More by this author » Last updated at 23:36pm on 15th September 2007
World rally star Colin McRae and his young son were feared dead after his helicopter crashed and exploded near his Scottish home.
The 39-year-old driver was thought to be at the controls of the French-built Squirrel helicopter with his son Johnny, five, as a passenger when it crashed a mile from the family farm in Lanarkshire just after 4pm.
Police confirmed that at least one person had died and it is believed that there were four passengers on board altogether.
The ambulance service said they had not been asked to attend to any casualties and had been asked to stand down soon after the crash.
Sources close to the family said they believed Colin and his son had both died.
McRae, the 1995 world rally champion who became known to millions after lending his name to a top-selling series of computer games, is a qualified pilot and regularly flew the helicopter from his home, Jerviswood Farm, just outside the town of Lanark.
It is believed he was on his way to Glasgow when the helicopter came down.
It is understood Mrs McRae – his childhood sweetheart and co-driver in the early days of his career – was away horse-riding at the time of the tragedy and only learned of the news when she returned home at 6.30pm.
Mr McRae was born in Lanark but moved to Monaco in 1995. However, he had recently been spending more time in Scotland to raise his young family.
Strathclyde Police said they received an emergency call at 4.10pm to say a helicopter had come down in a rural wooded area east of the A73 at Lanark, close to the River Clyde.
A spokesman said: "There is believed to be at least one confirmed fatality, the pilot. An air accident investigation team is on its way but we do not think we will immediately be able to establish how many people were on board or how many bodies there actually are because of the extensive fire damage.
"It could be some time before official identifications are made."
Police cordoned off the quiet country lane leading to Mr McRae's farmhouse in the hours after the accident to protect the family's privacy. The driver's aunt collapsed at the cordon after hearing of the accident.
One neighbour, who did not want to be named, said: "It is just an awful tragedy.
"Colin was a devoted dad and a real family man. He came back to Scotland to give his son and daughter the stability of a Scottish upbringing.
"He doted on both his kids and his death will be a real blow to a lot of people.
"He is really going to be missed. Our thoughts go out to his family."
Mr McRae was regarded as Britian's most successful rally driver of his generation, earning an estimated £3.5 million a year under his contract with Ford.
He started off in the family heating and plumbing business and, despite becoming his global success, used to joke that he still knew enough about the trade to earn a living should his dream career ever end.
The son of five-times British Rally Champion, Jimmy McRae, Colin started his career in 1986, when he drove a Talbot Sunbeam.
His first outright rally victory came in 1988 at the Tweedies Rally near Dumfries. He won the world driver's title in 1995, was championship runner-up in 1996, 1997 and 2001, and came third in 2003.
He was awarded the MBE by the Queen in 1996. Damn.
ilnadmy
09-15-2007, 05:45 PM
Wow that's terrible.
Rogue Bounty Hunter
09-15-2007, 06:57 PM
..........Damn.
Rogue Bounty Hunter
10-09-2007, 06:25 PM
Conan demo available, as well as PGR4 and The Simpsons.
The Conan demo was fun, IMO. I didn't even take the time to unlock extra moves since I was trying to use the available combat moves.
Cuddly Knife
10-09-2007, 07:04 PM
I didn't like it. The combat was too unresponsive for my tastes. There weren't enough enemies in the demo to let me experiment, and what's up with all other enemies waiting to attack, doing it one at a time, when there are usually only four or five enemies at once? Except on the bridge. Maybe its combat is meant to be played more like Dead Rising than GoW or HS, in the way that there are supposed to be a gang-load of weapons that have only limited moves. I don't know, but I'll give it a few more(really short, HS demo short) play-throughs and see if I can do more than what it appears.
I like the graphics, except for the shadows up-close. It makes me salivate for what GoW3 will look like.
My PGR demo finished earlier, but I had some biz to take care of, so it'll get played in about an hour. I've seen it at the store, calling to me. GW Waves is calling...
Fivespot
10-09-2007, 07:17 PM
Played the Simpsons Game demo and this title has a ton of potential in my opinion. A bit chaotic and I couldn't quite figure out what to do, where to go, etc.. but I plan to go back and give it some more time.
Great graphics (3d environment with 2d characters) and it's written by the actual show writers which I noticed immediately. Give it a try.
Cuddly Knife
10-09-2007, 07:29 PM
I also liked The Simpsons Game demo. I liked Hit and Run, and this one seems like that, only being more platform-heavy. The graphics are sweet, and the video at the end of the demo makes it seem like there will be mucho fan-service going down for this one. Althoug, they're all good for fans of the series, even if the other games did suck nard.
Here's a tip to help you, Five. Homer is useless for beating Lard Lad.
Oops, I almost forgot why I came back into this thread:
From the IGN UK demo
Thankfully then, combat is one of the game's plus points, with Conan able to pull off beat-'em-up-style combos using strong, quick and grab attacks. At first, scraps do seem absurdly simple, with only a string of quick attacks needed to take down foes. However, as you spend experience points on increasing Conan's roster of available moves, the difficulty of opponents also increases. This means you need to be creative when heading into the heaving throng - elevating a potential button masher into something that's both challenging and enjoyable. Hmmm...
Rogue Bounty Hunter
10-10-2007, 05:34 PM
I've read in previews and heard in videos that Conan was supposed to have close to 100 combat moves. A bit too much, IMO, but if spending time on those combat moves didn't hurt the development of the rest of the game, then it's ok. As far as the enemies, I notice that the ones with the helmets will try to fight, regardless of if I'm already in battle with another enemy. The weak enemies, yeah, I notice they kind of stand and wait to get decapitated or something. It didn't bother me at all in the demo, but it does make less of a challenge if the full version is the same way for the weak ones. I guess I'll find out in a couple of weeks.
I didn't even download The Simpsons demo. The whole cel-shaded/cartoony look for a game just doesn't do it for me. I can watch it, but I just have no interest in playing it.
Rogue Bounty Hunter
10-16-2007, 02:49 PM
More of a LIVE download than a demo....
Fighter's Stronghold for Oblivion is available free this week. I haven't played it, and probably won't for a while but it was definitely worth getting for free.
Cuddly Knife
10-16-2007, 04:20 PM
The whole cel-shaded/cartoony look for a game just doesn't do it for me. I can watch it, but I just have no interest in playing it.
That's crazy, considering that for the first time, it actually looks like The Simpsons animation style. I would rather have this style over that of the older games, which looked like ToH 3-D Homer.
Fighter's Stronghold for Oblivion is available free this week. I haven't played it, and probably won't for a while but it was definitely worth getting for free. I saw this yesterday and nabbed it up real quick like. I occasionally pop in this game just to walk around, puch some people, and see the sites, and I'll definitely do it again soon so I can check out this dlc.
Rogue Bounty Hunter
10-17-2007, 06:11 PM
That's crazy, considering that for the first time, it actually looks like The Simpsons animation style. I would rather have this style over that of the older games, which looked like ToH 3-D Homer.
It's not crazy, considering I don't care for the whole cel-shaded style of graphics. I even got tired of looking at Crackdown after a while.
Cuddly Knife
10-18-2007, 08:38 AM
Oh yeah. I forgot about your dislike for cartoony. I just thought that what would be better than playing a game that looked like what it was supposed to look like? The video at the end of the demo showed a few different possibilities for gameplay(you even play as Maggie, my favorite character!), compared to the limited action of all other SImpsons games. I plobably won't buy it for 60 though.
Rogue Bounty Hunter
10-23-2007, 06:33 PM
Need for Speed: ProStreet demo is available.
Damn, it's actually pretty fun. I won in the grip race, but in about 7 attempts, I couldn't complete the speed challenge due to wrecking. There's actual car damage now.
The only thing that would keep me from really wanting this is the drift type of race (really don't care for drifting) and which system would I end up getting the game on. I'm already going after too many games as it is, but I just feel like enjoying this gen like it's my last gen of gaming, because who knows........
Rogue Bounty Hunter
12-27-2007, 06:03 PM
Kingdom Under Fire: Circle of Doom demo is up on LIVE.
Cuddly Knife
12-27-2007, 08:50 PM
There's also a K&L demo.
Rogue Bounty Hunter
01-22-2008, 06:15 PM
I played a couple of seconds of The Club. It felt too arcadey for me.
Cuddly Knife
01-22-2008, 09:18 PM
Yeah!! That's what I like about it. The way the level layouts and challenges seem to be set up are just my play-style. Aggression and precision are key elements needed. MMmmmmm. Now I still love my other third-person shooters, but in certain genre games like Crackdown and Mercenaries, I get lost in the free-roam aspects and lose my focus slightly because there is never any pressure to complete certain things.
DrunkenThumbmaster
01-24-2008, 10:53 AM
That's some BS advertising for that demo. They say single and multiplayer but it's only multiplayer splitscreen. What's up with that???
Sh1t cuddly I got lost on my first play through. Lame.
Glockstar
03-13-2008, 08:22 PM
I don't have a demo to report on, I have a demo that I want to ask about: Did they ever put up a Condemned 2 demo?
Fivespot
03-13-2008, 08:25 PM
No. I keep looking for one since the available trailer is kind of weak.
Glockstar
03-13-2008, 08:50 PM
Nuts. Thanks tho'.
So a tough decision just got a little harder. Do I take advantage of the sales (Best Buy = $10 gift card; Circuit City = get Condemned 1 free w. purchase) and buy the game now (sales end Saturday) - even tho' I don't want to play it now*, or do I wait and risk missing out on a special offer or sale?
Thing is, there's another risk that I'd like to avoid - and that's why I'm interested in the demo... so I can ask you guys about how Monolith went about the character movement in this game. Their other two games (Condemned 1 and FEAR) they got the whole camera/perspective shaking and moving (like Starbreeze does with Chronicles of Riddick and The Darkness), instead of just having the gun move - which is smart (like RSV and the Halo's and the COD's). I HATE the Monolith and Starbreeze way; their games make me (motion-) sick. I'm going to play the game regardless... but I think I'd like to NOT spend full price for a game that makes me sick, if you know what I mean.
* = Things are still unsettled on the homefront, so I still don't have my entertainment center hooked up. Specifically, I don't have the surround sound system hooked up. And anybody that's played Condemned 1 knows that the game needs to be played in surround sound.(!)
Probably should forget about the current sales and just wait, huh?
Fivespot
03-14-2008, 04:22 AM
I'm going to wait. I liked the first game a lot but this just sounds like more of the same. I might actually wait until Halloween as this could make for a great scary/Halloween experience. And of course it will be cheaper by then as well.
Glockstar
03-14-2008, 05:50 PM
Hopefully. Yeah; I'm going to wait too. It's an obvious decision for me to make, I think. Sorry Sega. :(
I still want to ask you a favor tho': If the demo comes out within the next month-and-a-half, would you try it and let me know how the camera-motion is?
-
Oh yeah, been meaning to tell you (and no, I'm not sucking up here - really): loved your blog on Brett.(!) :thumbsup: I'd give you a Gamerpoint... if I could. :p
Fivespot
03-14-2008, 05:56 PM
Hey thanks!! :)
And yes, I'd be happy to check out that demo for ya specifically paying attention to the camera-motion.
Rogue Bounty Hunter
04-18-2008, 12:08 PM
There's a Condemned 2 and Iron Man demo up now (Some will already realize this as I went wild with the recommendation thing on Live :) )
Condemned 2 - Why did it take so long for the 360 to get this demo? PS3 had it for at least a few weeks now. I never played the first one except for its demo, and the same will be said for this one. The game needs a 3rd person option.
Iron Man - I gotta say, this game doesn't suck. It took me a minute to figure out how to do what, but I enjoyed it. It looks to be about 9 minutes, though I was still playing for a few moments after the timer went out. The graphics aren't bad, though this is a demo and I never expect demos to be polished. Iron Man does feel like he skates while running on the ground, but now if he is walking. The weapons in the game (missles, hand beams, Unibeam) worked well, and as long as you have a target in the recticle, the missles will lock on and destroy. Oh, yeah, I'm pretty biased towards an Iron Man game (or any game he has been in) that doesn't suck. Unfortunately, I can't think of any that wasn't the Marvel vs Capcom or Marvel Super Heroes fighting games. Hopefully, the full version of this doesn't suck.
*Condemned 2 is on sale at Circuit City for $39.99 (PS3/360)
DrunkenThumbmaster
04-22-2008, 06:45 AM
I couldn't wrap my head around the Iron Man controls (thanx for the recommendation) It looks good graphically though.
Rogue Bounty Hunter
04-22-2008, 07:36 AM
As far as the recommendation, it was no problem. I'll probably send recommendations left and right if either Mercs 2 or Too Human show up in demo form as well.
It took me a few attempts to get a hold of the controls. It will be nice if there's an option to either switch to a different control scheme, or better yet to map the controls ourselves.
At first, I thought the game had a time limit. I think the demo does, but it looks like finishing a mission in a certain time limit will grant a bonus, as well as destroying 100 enemies.
I had to delete the demo. I was playing too much of it, and I want to save something for the full version.
Rogue Bounty Hunter
05-05-2008, 01:06 PM
The Bourne Conspiracy demo is up.
DrunkenThumbmaster
05-05-2008, 01:10 PM
downloading slower than a muthaphucka.
Glockstar
05-06-2008, 04:38 PM
There's a Condemned 2 demo up...
So... how is it already?
Cuddly Knife
05-06-2008, 04:53 PM
The demo(PS3) I played was very... dark. For some reason I couldn't get into it, so I deleted it after a few tries. Based off of the first one, I will pick this one up when it drops in price.
Rogue Bounty Hunter
05-06-2008, 06:10 PM
I can't get into the Condemned games. I think it's the view point that turns me away from the game.
Glockstar
05-07-2008, 12:21 PM
The demo(PS3) I played was very... dark. For some reason I couldn't get into it, so I deleted it after a few tries. Based off of the first one, I will pick this one up when it drops in price.
It's IT. What is IT? It's IT.
It. It. It. IT. The bouncey bounce. The camera bounce. The motion-sickness thing. I know you know what I'm talking; I read your comment on the first game the other week:
Also, I still am amazed at your completion of Condemned. I don't think I got over 600GP before I couldn't take the motion-sickness anymore.
So... how is IT?
Feh, I guess it doesn't matter anyhow. I mean, I've already decided that I'm not even going to think about getting the game until I've got my complete gaming hookup - with surround sound - hooked back up. And by then I should be back on Live and able to download the demo and see it for myself. Duh.
DrunkenThumbmaster
05-07-2008, 07:19 PM
The Bourne Conspiracy was pretty fun. The combat shallow but fun it feels like the movies the shooting is servicable but the hand to hand is the majority of the gameplay. Building up a takedown (finisher?) is Cool and you can do it for multiple characters and have multiple takedowns at once. Very fun game. Oh and It was my internet connection being screwy I don't think it was the demo.
DrunkenThumbmaster
05-08-2008, 05:26 AM
Theres are Racedriver Grid demo up and it has online multiplayer.
Rogue Bounty Hunter
05-08-2008, 05:51 AM
I thought the Bourne Conspiracy was fun as well. There needs to be more hand to hand fighting moves, but it's a game I could end up enjoying....but not for $60. With 3 other games of interest coming out early next month, I'm going to take a pass. I'll probably see about the game when it hits a good ole price drop.
I've been wanting to get a hold of GRID. I may get rid of Bioshock, and that would be the game I trade it towards.
Cuddly Knife
05-08-2008, 02:52 PM
The demo of Grid reminded me a lot, lot like Dirt. Too much like Dirt, actually. I'll pass.
Rogue Bounty Hunter
05-09-2008, 05:31 AM
Besides the cars feeling a bit light, I enjoyed the GRID demo. I may trade (Iron Man) in and get it.
Two funny things happened in the demo for me:
1) As much as I struggle doing drifts, I got through the drift race and got over 44,000 points. I thought I was doing something until the cpu had over 700,000 points. I left too many points on the wall when I kept wrecking.
2) The rewind feature kind of doesn't do much for me, especially when I rewind a wreck only to wreck again, at the exact same place.
joquito
05-09-2008, 09:32 AM
I too enjoyed the GRID demo. The presentation is very polished, and the graphics were very nice; better than PGR. Drift racing is about as silly a racing idea as figure 8 race courses. So as you can tell, I didn't care for that aspect of the game. I thought the feel was a good mix of arcade (Burnout) and sim (Forza). Oddly, I didn't feel any real advantages when turning off the driver assists. All in all I liked the game and will eventually pick it up.
Rogue Bounty Hunter
05-10-2008, 06:12 PM
If I can, I'm going to do as little drift as possible in the game.
I'm going to play the two races a bit more and try to get used to the feel of the cars.
Glockstar
05-12-2008, 12:58 PM
Dude, figure 8 races RULE!
Rogue Bounty Hunter
05-12-2008, 06:41 PM
Dude, figure 8 races RULE!
Uh...dumb guy here. What's figure 8 reaces?
Glockstar
05-12-2008, 08:08 PM
It's exactly what you thought it was, Hunter: That's where they have the cars (can be all types: stock; hornets; school buses...) run the race track in a figure "8" pattern.
Here, click on this link: http://www.speedrome.com/
Then, in the far right column, under the "World Figure 8 XXXII 3-Hour Enduro" poster look for the blinking "New Video Clip" link, and click on that. :wink5:
Rogue Bounty Hunter
05-13-2008, 11:28 AM
That looks like something that would be cool in a game. I thought DiRT may have had it, but it was just 2 cars and they never crossed each other directly. It was either over or under a bridge or something, I think.
Is GRID going to have figure 8 "reaces", as I called it earlier?
joquito
05-13-2008, 11:45 AM
OK, I concede that Figure 8 racing in an online videogame would be pretty sweet. I still think that drifting is like creating a race of those who moonwalk (Michael Jackson). Now demolition derby, on the other hand, is actually something I plan to compete in before I die.
Rogue Bounty Hunter
05-13-2008, 11:48 AM
That's exactly what the clip from the link (thanks, Glock) reminded me of. Demolition Derby + Drifting.
I can't moonwalk.
Rogue Bounty Hunter
05-16-2008, 07:00 PM
As much as the career mode has my interest, I'm going to skip on GRID. The feel of the cars are too light, and it gives it too much of an arcadey feel. It feels similar to the cars of DiRT, but it doesn't feel as fun with 12 other cars and the one I'm driving feels as light as a feather. It feels kind of like either Burnout 2 or 3 but w/o the nitro. I also downloaded and played NFS: Pro Street demo to compare with GRID, and I'd rather get that game instead.
Cuddly Knife
05-17-2008, 04:26 PM
Yeah, playing Grid made me want to play DiRT again. I'm probably gonna buy it for the PS3 this time, since I already got all achieves -1 for the 360 version.
Anyone play the DBZ Burst Limit game?
Rogue Bounty Hunter
05-17-2008, 06:47 PM
I played the DBZ demo. It looks more than a crappy cel-shaded game now. It looks exactly like the cartoon that I stopped watching cold-turkey 7 years ago.
Question. How many times can Atari tell their devs to remake the same game over and over each year, and how are kids wanting to get the same game over and over? It seems like there's a re-run of the Vegeta Saga, Frieza Saga, and Cell Saga every game.
I've never played a good DBZ game. I had the first one available for the US on PS1 that was worth over $100 one time online. It sucked.
Rogue Bounty Hunter
06-05-2008, 06:45 AM
No Ninja Gaiden II, but BF: Bad Company demo is now up.
I only played the single player, but I thought it was good. I didn't like the lack of zoom for the weapons I got a hold of (I didn't try all of them, though), but I did like how the other people in the group stayed out of my line of sight, and out of my way period. That's something that annoys me in CoD4.
joquito
06-06-2008, 08:00 AM
I played the DBZ demo. It looks more than a crappy cel-shaded game now. It looks exactly like the cartoon that I stopped watching cold-turkey 7 years ago.
Question. How many times can Atari tell their devs to remake the same game over and over each year, and how are kids wanting to get the same game over and over? It seems like there's a re-run of the Vegeta Saga, Frieza Saga, and Cell Saga every game.
I've never played a good DBZ game. I had the first one available for the US on PS1 that was worth over $100 one time online. It sucked.
True, the DBZ games haven't progressed much from the super famicon games. I guess Atari will keep coming to the well if there is still water there
Rogue Bounty Hunter
06-10-2008, 12:03 PM