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Cuddly Knife
08-22-2005, 06:26 PM
Delivering the final blow to Meteo was proving difficult until the Meteos fused into a giant fork! Using all of its power, the Metamo Ark cut up the well-done Meteos like a delicious steak. Utter victory is ours! Probably.

What the hell is that?! It has to be the oddest one I've seen yet. I got it beating the game on Star Trip, second selection, third planet from the bottom end.

Glockstar
08-22-2005, 07:22 PM
Delivering the final blow to Meteo was proving difficult until the Meteos fused into a giant fork! Using all of its power, the Metamo Ark cut up the well-done Meteos like a delicious steak. Utter victory is ours! Probably.

What the hell is that?! It has to be the oddest one I've seen yet. I got it beating the game on Star Trip, second selection, third planet from the bottom end.

I've gotten 8 different endings. (Out of 20, right?) I don't remember how - or why...

These things are neat and all, but it's a strange objective for a puzzle game. And to be honest with you, I don't like it. To me, a puzzle game should be all about the high scores.

I've seen a number of different posters here make the same comment, that Meteos has infinite replayability. Well, I disagree with that. After I get all the endings and have fused all the planets and all of the sounds I don't think I'll ever play it again. I mean, what'd be the point?

The four Time War games are the only ones with a real leaderboard. (And I've filled up three of the four boards... and I've got to tell you, there's not much disparity between the top score and the tenth, so I don't feel real compelled to try and improve upon them.) Yeah, the other game-modes show what the top score is, but it's real small - almost like it's an afterthought - and that's all they show is the one score. What's more, you have to remember what that score is before you start up that particular game, because at the end all they do is show the high score (and again, in real small print) - they don't tell you if you just got it, or if that was the high score from before. What the hey?!

It's such a bummer. Because to me the main mode - the best mode - is the Star Strip. But like I said, after I've seen all there is to see, so to speak, what's the draw for me to come back to it? If only they had included a top ten leaderboard!... man, this game would be the greatest EVAR! Dang... so close...

Cuddly Knife
08-22-2005, 07:51 PM
Damn, Glock, you must kick ass at this game. I'd put my level at about average to a little below average. I just barely learned that I needed to clear the screen of Meteos to maximize my score, and that's because I saw a post of Gadfly's that said so. It helped me to beat some of the challenges in the hardest Star Trip mode, which I only play at 2 stars. I guess that's default.

I've about burnt myself out on Lumines, but this game still has a lot going for it that makes me want to play more to see what lies beyond. I guess maybe that stuff gets unlocked as you play the game more. Now, I've seen some kind of grid that pops up during play that shows something that I'm not quite sure what it is, but it takes the place of the planet screen. And having a sound test in a game rules all. Sound tests are my favorite unlockable in any game.

Lumines also fries my eyes, and it'll always do so because I only play the Challenge mode, but Meteos is good in short bursts. Even the main mode Star Trip can be beaten in a coupla minutes.

Am I tripping, or are a lot of the sounds in Meteos recycled from Lumines? A lot.

Gadfly2317
08-23-2005, 07:32 AM
These things are neat and all, but it's a strange objective for a puzzle game. And to be honest with you, I don't like it. To me, a puzzle game should be all about the high scores.

I've seen a number of different posters here make the same comment, that Meteos has infinite replayability. Well, I disagree with that. After I get all the endings and have fused all the planets and all of the sounds I don't think I'll ever play it again. I mean, what'd be the point?


I get what you are saying. . . but, I think I'm one of the people who's probably commented on the replayability of Meteos. For me, where the replayability lies is just the experience of the game, the quick mindless escapism of the hand-eye coordination challenge, the trippy visuals and music. All the unlocking skins and endings has just added an incentive for me to play it more intensely and goal oriented than I normally do in a puzzle game. I will definitely play it less when I finish unlocking stuff, buts not a game I'd trade in because I feel certain that for years to come this is one I could pop in just to doodle around with. Like Lumines. . . its less about scores than just chilling out with the space vibe.

I mean, take a game like Tetris. . . no unlockables there or skins, and I don't remember ever paying attention to my scores. . .it was just a zone-out play til you die experience--and these new games provide a similar experience, but they also provide a tremendously greater aesthetic experience with the music and eye candy.

Same thing with one of my faves of all times, Galaga; I'll still pop a quarter in when I see one even though I've seen it all, there's nothing to unlock, and I'll probably never top the scores I got when I was younger. Just damn good mindless games tend to stay fun a lot longer then a story or RPG game where when you beat it, its almost always somewhat boring to play again.