Cuddly Knife
08-09-2005, 08:12 PM
I've had this game about a week, but I didn't want to post about it until I beat it.
First, the goods.
1. Awesome graphics- All the teeny ships and other enemies are nice-looking, and the bosses have some good detail. The backgrounds are well done also. I especially like the astroid level. There is a part where you go into a big-assed 'stroid and it made me feel like I feel when I go down a small but steep hill real fast. Is that called vertigo? Bullets and lasers are brightly colored and big.
2. The sound is also tops. Probably the best sound I've heard in a DS game so far. Explosions and music go nicely with the sound of your ship shootings, and one never overpowers the other.
3. Lots of replay value- The actual mission-based game is fairly short, but it is a longer game than Ikaruga. The replay value shows itself in the Challenge Mode. There, you must beat the levels and finish with the set goal, which could be obtaining a high score, beating the level with one ship, getting a certain amount of Valor(whatever that is, I still haven't looked at the instruction book), winning without using special weapons or bombs and possibly more. And beating these challenges unlocks some cool-looking artwork. I've only beat one of the challenges, and there are twenty+ of them, plus unlocking soundtests for each level.
There's also an Arcade Mode where you can post your scores online. Plus something else, but I can't remember what it is. D'OH!
Now the bads.
This game did not wow me nearly half as much as I was wowed by Iridion 2. Even if I wouldv'e played Nanostray before Iridion 2, I would probably still have the same opinion. It might be because Iridion 2 has twice as many levels as Nanostray. Maybe half the levels means half the wow. Wow is such a stupid word. Wow = Stupid word. The music is also much better in Iridion 2. More techno-ish, and that seems to be my groove these days. Maybe I'll change my mind when I unlock the soundtests.
And finally, the can go either ways.
Controls- I know some of you got scared when you read the reviews on how this game had crappy touch-screen action, but IMO, it's not half as bad as what they made it seem, if you don't mind touching your screen with your finger. Here's the layout. L-shoot regular shooties, R-suck in power-ups and coins, B-shoot secondary enhanced weapons, X- shoot bombs. Touch screen is used to change weapons and scan the boss for weaknesses. I tried to use the thumb nubby to switch my weapons, but they placed the buttons too close to the edge of the screen to make it work well, so I ended up touching dead space most of the time. The screen is sensitive enough so that a light touch from your finger switches the weapons up real nice like. Like anything else, it just takes some time to develop your feel for the controls. It would've been sweetnes if they would've allowed you to choose between the touch-screen and using the regular buttons. IMO, every game on the DS should have that option.
But because of this game, i've been thinking about investing in a screen protector. I was talking to my Gamestop dude, and he said that the protectors have an adhesive that will stay on the touch screen after you take them off. Is it worth it to get one anyways? And what kind should I get?
So my final verdict is if you like shmups as much as me(probably not), then this game is a must to own. If you're a graphics-whore and want to show that the DS is just as capable as the PSP, then this is a must.
First, the goods.
1. Awesome graphics- All the teeny ships and other enemies are nice-looking, and the bosses have some good detail. The backgrounds are well done also. I especially like the astroid level. There is a part where you go into a big-assed 'stroid and it made me feel like I feel when I go down a small but steep hill real fast. Is that called vertigo? Bullets and lasers are brightly colored and big.
2. The sound is also tops. Probably the best sound I've heard in a DS game so far. Explosions and music go nicely with the sound of your ship shootings, and one never overpowers the other.
3. Lots of replay value- The actual mission-based game is fairly short, but it is a longer game than Ikaruga. The replay value shows itself in the Challenge Mode. There, you must beat the levels and finish with the set goal, which could be obtaining a high score, beating the level with one ship, getting a certain amount of Valor(whatever that is, I still haven't looked at the instruction book), winning without using special weapons or bombs and possibly more. And beating these challenges unlocks some cool-looking artwork. I've only beat one of the challenges, and there are twenty+ of them, plus unlocking soundtests for each level.
There's also an Arcade Mode where you can post your scores online. Plus something else, but I can't remember what it is. D'OH!
Now the bads.
This game did not wow me nearly half as much as I was wowed by Iridion 2. Even if I wouldv'e played Nanostray before Iridion 2, I would probably still have the same opinion. It might be because Iridion 2 has twice as many levels as Nanostray. Maybe half the levels means half the wow. Wow is such a stupid word. Wow = Stupid word. The music is also much better in Iridion 2. More techno-ish, and that seems to be my groove these days. Maybe I'll change my mind when I unlock the soundtests.
And finally, the can go either ways.
Controls- I know some of you got scared when you read the reviews on how this game had crappy touch-screen action, but IMO, it's not half as bad as what they made it seem, if you don't mind touching your screen with your finger. Here's the layout. L-shoot regular shooties, R-suck in power-ups and coins, B-shoot secondary enhanced weapons, X- shoot bombs. Touch screen is used to change weapons and scan the boss for weaknesses. I tried to use the thumb nubby to switch my weapons, but they placed the buttons too close to the edge of the screen to make it work well, so I ended up touching dead space most of the time. The screen is sensitive enough so that a light touch from your finger switches the weapons up real nice like. Like anything else, it just takes some time to develop your feel for the controls. It would've been sweetnes if they would've allowed you to choose between the touch-screen and using the regular buttons. IMO, every game on the DS should have that option.
But because of this game, i've been thinking about investing in a screen protector. I was talking to my Gamestop dude, and he said that the protectors have an adhesive that will stay on the touch screen after you take them off. Is it worth it to get one anyways? And what kind should I get?
So my final verdict is if you like shmups as much as me(probably not), then this game is a must to own. If you're a graphics-whore and want to show that the DS is just as capable as the PSP, then this is a must.