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View Full Version : First in depth Forza review


DrunkenThumbmaster
04-29-2005, 08:27 AM
http://www.aussiexbox.com.au/template_sec_games.cfm?page_id=32272177110031018&se_id=149&site_id=11003


What do you think about people being able to download your setups. Me I kind of like because I can't tell a tail pipe from a talefish. Sounds tempting to me for the community aspects alone and I'm no sim racing fan.

ThaMaskedGamer
04-29-2005, 10:07 AM
http://www.aussiexbox.com.au/template_sec_games.cfm?page_id=32272177110031018&se_id=149&site_id=11003


What do you think about people being able to download your setups. Me I kind of like because I can't tell a tail pipe from a talefish. Sounds tempting to me for the community aspects alone and I'm no sim racing fan.

That's a great idea. In reality drivers have automotive engineers and mechanics who handle the car set-ups, of course many of these drivers know just as much and are involved in the car setups. But this is one area where i'm willing to let reality slide a bit. It takes a lot of time, even in games like TOCA2 and Motogp2 to get a competitve setup. In Motogp2, it wasn't as big a problem because you only a handful of bikes, and most people only rode one or two. Track to track changes weren't that bad either. In TOCA2 it was impossible, and that game had less cars than Forza will. So in TOCA2 online, most rooms turned off car setups and everyone was forced to race with the default setups.

Some people won't like having their setups copied, but in the end it could backfire on people. Sometimes car setups really depend on how you drive, cause in Motogp2 peoples setups varied wildly. The thing you absolutely can't have though is a car setup that is wrong. So I expect some people will have great car setups, as long as mine are good, i'll be happy to let driving skill carry me.