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Gadfly2317
11-21-2004, 04:07 PM
Picked up the DS today. The Gamestop I shop at had 16 units, 16 pre-orders, and sixteen people there dutifully reporting at 11am to pick it up. Yes, I felt the shame of geekness, especially with my wife there laughing at us all. If I'd had a brain, I'd have hung around and got some of the purchases to test out the wireless gaming with me. Oh well. In addition to the system, I had Mario 64x4 pre-ordered, and I went ahead and picked up Feel the Magic since it looked so cool.

While waiting, I played the DS on the arm its bolted to in the store, and its difficult to get a good sense of how to handle the system, or what its like ergonomically and structurally that way.

Turning it on. First time, it prompts you to enter dates, times, your name, your birthday. Subsequently when you turn it on, the top screen displays a calendar, a clock, and the bottom screen has a menu letting you select your GBA slot, your DS slot, pictochat, or download.



Hardware: It does not feel as solid as the GBA, which feels like a brick with no hollow space in it at all. But it is reasonably sturdy. Ergonomically, I like it much better than the SP, which is so small. Shoulder button access is not quite as good, somehow. System has slots out the wazoo, mic inputs, headphones, power, DS slot, GBA slot, and a place to hook the wrist band it comes with. The wrist band also adjust to fit your thumb, and has a flat plastic bead on it for thumb-slide controlled games. It's more precise than your actual thumb. System also comes with a spare stylus, though it seems difficult to lose. . there's a slot that it slides into that holds it nicely.

It goes without saying this system has ultra fast load and save times. . . I don't know how that will work out on PsP, but its something I really value in a portable system.

Battery life is still in question. I'm not sure if the batteries were fully charged, and I'm not sure how many hours I sat there playing it, but they did run out today, and I doubt it was over four hours. I did have volume on full blast. I'll charge it up overnight, and hopefully get a reliable idea of how many hours you really get. Has anyone read any reviews that say? I haven't read much of anything in the last two weeks, so I don't know.

There were no accessories available today, no mic/headphone set.

D-Pad and Buttons: D-pad is basically the same as every nintendo handheld. It gets the job done, its placement is fine. There's room beneath it for an analog stick. They should have put one there. If they release a new model next year with analog stick, I'm gonna scream. The buttons are small. I'd hvae preferred buttons the size of the ones on the GBA, but there are four of them now, and actually, I had no problem with them like I thought I would. The shoulder buttons are springier, kind of odd. I'm not sure how I feel about them yet. Since I'm hoping to mostly play games that are touch screen interface, it may be a non-issue.

Touch Screen I'll talk about the touch screen more when I talk about the games. I used it with thumb, finger, stylus, and tried the Q-tip (what Shigeru claims he likes to use.) All methods work fine, depending on the game, or mini-game. I really prefer the stylus for its precision. Some of the mini-games on Mario 64 I just used a finger, and the mario main game a bare thumb works fine for turning the camera. Young kids will have a large distance to reach the screen with their thumbs. Adults and teens, no problem. Q-tip, appropriately enough, worked well for a some of the mini-games on Feel the Magic. Touch Screen is a slightly less bright than the top screen. Also, if you set the DS on a table, and play with the screens at a 90 degree angle, you can't see the bottom screen if its at an agle to your eyes. The responsiveness on the games I've played with the touch screen are great, and so far, in the mini-games, there have been really creative and fun uses for it.

I didn't like using the stylus while riding as a passenger in a car. Kinda jittery for a precise control.

Screens in General/Graphics The screens are just so slightly bigger than the GBA screen. . .same width, and just a touch more verticle. Color was good, brightness was nice, but dimmed somewhat in the car with sunlight. The way people were dogging the graphics around here had me nervous. But Mario 64's main game looked as good, if not better than the original (perhaps the smaller screen made objects and characters less blocky. Dark games are dark games. . . I don't think they are ideal for small screens, and Metroid looked damn good, certainly better than "playstation 1 quality" graphics, but it was too dark for my tastes on a small screen. I think the issue with a game like Madden "looking like ass" as has been said, may be fitting a bunch of small characters in 3d onto a small screen. I am certain a game like that will be improved on the PsP, but still, 3d games with lots of characters are not the ideal type of game to play, even on the larger PsP screen. I'd still like to see it myself on the DS though, and I'm considering picking up Tiger Woods DS, to see if EA's touchscreen golf controls are cool.

The best thing about the two screens is the ways they can be made to work together. My big hope was to have a second screen for menus and actions for RPG's and Tactics games, but I never would have come up with some of the things that are in the Mario and Feel the Magic games. I'll get to those in a bit, but for example, in some games, its like one big verticle screen. You may be controlling something on the bottom screen withe the stylus, but the scrolling landscape, you can see what's coming toward you on teh top screen. Also some great use of targetting things on the top screen via weapons on the bottom screen (like in my favorite mini-game so far where you control a sling shot and shoot bombs out of the air.)

GBA Games They work fine, look great, its no different than playing them on the GBA except the screen looks better. This was the only reason I picked this up at launch: I had no SP, preferred the GBA shape, but needed a back lit screen. I played some Final Fantasy Tactics Advance. What it really did though, after having spent all that time with the speedy, precise interface of the touch screen was make me wish there were already a DS version of this type of game. FF: Tactics with the DS would need ZERO button interaction. You could rapidly and easily select characters, move them, pull up their spell and attack menus, all with the touch screen. . . no hand cramp, and much faster gameplay. This is the potential that's there, and it will be a joy to play these kind of games when they arrive.

Feel the Magic Simple, cartoonish graphics, zany japanese themes (you can even select Japanese as your language, if you speak it) and a simple story--win the girl--that ties together trippy mini-games that make great use of the touch screen. A must buy if you are an early adopter of this system. I loved the shopping cart races (where you are trying to clear the junk out of the way for people racing in shopping carts) and everyone has probably already heard of the one where you get the go to puke up the gold fish he's swallowed. I have to move on though, to the game that sucked my brains out today.

Mario 64x4 Let's get the main game out of the way. You start out as Yoshi, instead of Mario. It looks gorgeous, much like the original but it seemed smoother to me, probably the smaller screen. Lack of analog stick is only a mild annoyance at first, if you were used to it from the earlier game. To make up, your character takes off slowly, and at about 2 seconds reaches his maximum walk speed. I want to be at full speed immediately. Fortuntaly, with your run button, you are at full speed instantly. Camera controls are on the touch screen, you just tap left or right with your thumb on the bottom corners of the touch screen, and it swings the camera around. It's all fine. Personally, Mario 64 is not one of my favorite games. I bought this for the mini games. Mini-games are perfect for portable gaming, and there are some cool ones.

Initially, your four charcters each have two mini-games open beside them. I do not know for sure how many you can unlock. Let me tell you about a few of them.

"Mario Slides." This one is HARD. Mario is sliding down one of four polls. At the base of three are Pirahna Plants, and at the other is a star. You have to draw lines or "paths" connecting the polls to guide Mario to the star. The lines you draw stay, though, and you have to guide five falling Marios to the star without dying before moving on the next level. Hard to really convey, but its very addictive and fun, and its all touch screen, no buttons (you might have figured out I don't like buttons on handhelds. I press enough buttons on my console gaming.)

"Mario Bounce n Pounce" has marios falling from the sky. There are elements of pong here. you have to bounce mario back up to the top screen to keep him from falling out of the sky, but need him to land on these critters (I forget what they are called) and squish them. Sounds easy. It's not.

Luigi's two mini games are both card games. One is a variation of Memory. Yawn. Xbox's Fable had a bar game like this too. Memory is one for the kids, at least, the last time I was any good at memory was when I was a kid. Have no short term memory left these days. The other card game is too weird to explain.

My favorite one so far is Wario's "Bob-omb Squad." You are using a sling shot to shoot falling bob-ombs out of the sky. The slingshot control really gives you the feeling of using a little slingshot, you pull back on it with the touch screen, it creaks nicely, you aim and fire, and blow the falling bombs on the screen to smithereens. This is extremely entertaining portable gaming.

Metroid Hunters Sorry, I'm all typed out and Simpsons is coming on. I'll say more later. The demo is cool, and it does have some controls to get used to. 4 schemes, I found I liked the stylus to aim, shoot, and control direction. I had to set the system on my lap . . .a little weird, but there will be no game on PsP EVER that can match the fluid speed you can whip around aim and fire. Dual analog on consoles doesn't do it. It's almost mouse/keyboard fast. It takes some learning, but for wireless deathmatches in FPS, this is where its at. It's not my favorite genre, and this new action heavy metroid wasn't my most anticipated, but I'll be damned if it doesn't work out much better than I'd ever expected.

Should you pick this system up? I recommend waiting for most gamers. Wait for a price drop and software to come out. Like I said, I needed a backlit system for GBA games anyway. That 2 launch titles, Mario and Feel the Magic are so fun is just a plus. Wait and see if the if the PsP turns out to be all that's promised, and play both and decide what kind of portable gaming you want to do.

For me, DS exceeded my expectations, which had dropped a lot after listening to so many people here complain. This system has very nice looking graphics at a great price, fast load and save times, and TRULY unique gameplay. That's what its all about for me. Something new and different. . .because seriously folks, most games have gotten pretty redundant and stale. Just judging from two games alone--and launch titles no less--this system will have some seriously different gameplay experiences.

Gadfly2317
11-21-2004, 05:38 PM
I noted below that the batteries went pretty quick. I just read the instructions, which indicate you need to charge the batteries when you first get it. Like anyone is going to read the instructions before playing?

On a side note, I only bothered reading the instructions because my wife won't give the DS back. She ho-hummed the GBA, wouldn't play it. She appears to be totally hooked on the DS. I hope I don't have to buy a second one (when Animal Crossing comes out--her favorite game--I may have no choice.) My daughters aren't much into games, except playing multi-player GC games with me, and Katamari Damacy. I hope when they are over next weekend, the thing doesn't hook them like it did my wife. I do NOT want to shell out for four of these things. I'm not even telling them about the wireless chat mode.

Aylmer
11-21-2004, 06:13 PM
I found it very PDAish. This is not a negative, IMO. I have some very cool stuff on my Tungsten T3, and though it was not made as a games machine, the stylus type of input makes for some neat possibilities.

Now, with the DS, with stylus input and voice recognition, and the second screen, the sky is the limit. I would love to see something like an upgraded Seaman on this little guy...

I was at the Kmart superstore at 8:30 a.m. to get mine. They only got in six total, there were four left when I got there. EB Games' website is sold out.

Ergonomically, I found that playing the thing while semi reclined in bed, with my head propped up with an extra pillow, was a perfect, and I mean truly perfect, fit. I have played my GBA many times in motel rooms while on the road and had my hands go partially numb from holding the machine in the air at an angle. The DS rests nicely on my abdomen, with both screens in full view.

I am a bit concerned about the touch screen. For PDAs, you really need to get the commonly available transparent sticky screen overlays since using the stylus directly on the display will eventually leave permanent marks. I *think* the Nintendo styli are softer than the standard PDA variety, so hopefully this will not be an issue. The overlays tend to obscure the view over time.

My wife is not a gamer, though she did show interest in Feel the Magic (I did not poke at the girl...) I bought that and the Asphalt racing game. I prefer sci-fi racers, but Asphalt is all they have right now, and it is pretty cool. There are destructible items along the courses, and the more you smash the greater the number of boosts you can receive. Fairly high polygon counts on the game's cars and objects.

I bought the Madcatz accessory pack as well. There is a semi-rigid case for the console, a combo car/ac outlet adapter, and some pretty nice headphones. With the Metroid demo, the audio is not all that great, with speakers or otherwise. But with Asphalt, which actually has good music, I was pleasantly surprised by the audio quality with headphones. The bass really booms. Volume is limited, though, and I'm sure an upcoming accessory will be an audio booster. It's not CD quality, but that may be software, not a hardware limitation.

I am curious about the wireless capability. It would be cool to have the ability to play people remotely via a WIFI hotspot. We shall see.

BTW, if you have a Sega GBA game cart (Sonic Pinball, etc.) in the DS's GBA slot along with Feel the Magic, it unlocks stuff.

Finally, Baten Kaitos is an amazing game if you have a 'Cube.

theWacoKid
11-22-2004, 10:26 AM
Should you pick this system up? I recommend waiting for most gamers. Wait for a price drop and software to come out. Like I said, I needed a backlit system for GBA games anyway. That 2 launch titles, Mario and Feel the Magic are so fun is just a plus. Wait and see if the if the PsP turns out to be all that's promised, and play both and decide what kind of portable gaming you want to do.

For me, DS exceeded my expectations, which had dropped a lot after listening to so many people here complain. This system has very nice looking graphics at a great price, fast load and save times, and TRULY unique gameplay. That's what its all about for me. Something new and different. . .because seriously folks, most games have gotten pretty redundant and stale. Just judging from two games alone--and launch titles no less--this system will have some seriously different gameplay experiences.

Glad to hear you're satisfied. I'll be passing for the moment. The new tech geek in me wants to buy what's new, but only sega's quirky offering Feel the Magic has any real appeal to me. The psp simply looks likes it going to appeal to me more and sega hasn't ignored the psp. Lumines from the creators of Rez will be a psp launch title. I've given up on Rez being re-released on the ps2. That announcement seems to have no foundation in fact. I like the widescreen aspect and the pixel count is heavily in favor of the psp, something not many people talk about. About 50,000 per screen for the DS and 130,000 for the psp. Since you game primarily on the one screen, you're really looking at a pixel count advantage of greater than 2.5 to 1. Ridge Racer for the psp looks very, very good and I really like the ridge racer series until Namco started mucking it up by farming out development. Yuck! Also Darkstalkers is a sega saturn fave of mine. One of the more overlooked fighting games from Capcom. That's one of the good things about handhelds, resurrecting some great old franchises. Ape Escape is a personal fave, but how are they're going to replicate the dual analog functions from the ps1 on a psp.

ThaMaskedGamer
11-22-2004, 10:46 AM
There is nothing sys wars related here.

trebor
11-22-2004, 12:55 PM
There is nothing sys wars related here.

Halo 2


How about now? :rolleyes:

Lara
11-22-2004, 02:04 PM
No more fighting. :p You now have a Nintendo DS forum.

If I missed any posts that should be in the new forum, let me know.

Thanks,
Lara

Gadfly2317
11-22-2004, 02:58 PM
There is nothing sys wars related here.

Of course there is, doofus. There were comparisons with the PsP. Waco weighed in on some of the cons, and the pros of the PsP. They ARE systems, and they ARE at war. The first gun was fired in the handheld System Wars sunday, and it was good to see people weighing in. I really enjoyed Aylmer's post.

I'm glad there's a DS forum, but the fact is DS and PsP generate more discussion in terms of systems wars. That's why I post there. No one pays any attention to the console specific forums for systems they don't own.

theWacoKid
11-22-2004, 03:33 PM
Of course there is, doofus. There were comparisons with the PsP. Waco weighed in on some of the cons, and the pros of the PsP. They ARE systems, and they ARE at war. The first gun was fired in the handheld System Wars sunday, and it was good to see people weighing in. I really enjoyed Aylmer's post.

I'm glad there's a DS forum, but the fact is DS and PsP generate more discussion in terms of systems wars. That's why I post there. No one pays any attention to the console specific forums for systems they don't own.

I'm sorry, but I don't get it. How is this not sys wars material. Oh, I know, maybe I should be more vitriolic in my comments towards the DS. This is more sys wars material than talking about a single game a la halo 2 since the DS is an actual system.

I guess Gaddy, you and I will have to create specific DS vs. PSP threads and specific handheld vs console threads in order to qualify for the sys wars forums.

Pandarbock
11-22-2004, 06:11 PM
The post was DS forum material until Waco came in and fixed it right up by not missing his chance too herald the yet to be released Sony wonder machine that shall change the face of handheld gaming like nothing before it. :P

Gadfly2317
11-23-2004, 03:43 AM
I'm sorry, but I don't get it. How is this not sys wars material. Oh, I know, maybe I should be more vitriolic in my comments towards the DS. This is more sys wars material than talking about a single game a la halo 2 since the DS is an actual system.

I guess Gaddy, you and I will have to create specific DS vs. PSP threads and specific handheld vs console threads in order to qualify for the sys wars forums.

I believe Lara moved all the DS threads down here to get this forum rolling, which makes sense. And there'll be more DS specific and game specific stuff to talk about in this forum, though probably not much at first, with few owners, and small game lineup.

Down the road, we can still start DS vs PsP threads in Systems Wars. They are systems, at war, and its interesting to discuss them in terms of industry, competition, and comparitive game experience.

Going forward, personally, I'd prefer to see both the DS, and upcoming PsP forums be positive places where people can discuss the systems, games, their experiences, upcoming releases, ask questions, etc. Systems Wars is the place fo bashing, fanboyism, and competition between the two systems.

Pandarbock
11-23-2004, 01:10 PM
I would like to point out 3 big pros at least to me about the DS. First of all the surround sound option is great. Maybe it is just me but it actually makes stuff sound like it is behind me and what not in Mario 64 and off of just them 2 little speakers. Second of all and most important of all, the sleep mode on DS games when you shut the system makes it easy to just stop where you are at and play later. 3rdly although it has been mention before GBA games look way better on the sharper backlit screen.

Gadfly2317
11-23-2004, 03:42 PM
I would like to point out 3 big pros at least to me about the DS. First of all the surround sound option is great. Maybe it is just me but it actually makes stuff sound like it is behind me and what not in Mario 64 and off of just them 2 little speakers. Second of all and most important of all, the sleep mode on DS games when you shut the system makes it easy to just stop where you are at and play later. 3rdly although it has been mention before GBA games look way better on the sharper backlit screen.

Those are all big plusses. The biggest one for me is its just a damn fun system, and its the first really new and different thing to hit gaming in a very long time. I can't believe how many gamers around here are grasping at straws to poop on a real gaming innovation. How bereft of imagination do you have to be to not see the things that can be done with this system?

The two screens can be used in so many ways. . . we've got waco griping because all the potential hasn't already been unleashed, or that the launch line-up is small. I can't imagine why people who love innovative games aren't cheering for this system to succeed, because the better it does the more developers will invest time and money into coming up with new ways to exploit this technology. The only way this system will not achieve all its potential is if its a sales flops because everyone is a graphics whore and wants to play the same old type of games.

And speaking of graphics whores, I really don't understand the complaints. . the graphics on the DS are damn nice looking, regardless if they are "PsP quality" or not.

I love that I can play all the GBA games. . . they are not graphically mindboggling, but some of them are the most fun and addictive games available. To have a system that plays GBA games, and will features new games with the most groundbreaking designs and interfaces available in portable gaming, all for $150 and no memory cards and ultrafast load and save times. . . . this is what portable gaming is all about.

Aylmer
11-23-2004, 06:52 PM
I only have two games for the DS, but I cannot get the system's potential out of my head. Of course, a lot of it depends on acceptance within the gaming community, but given Nintendo's track record, I think the DS will do quite well.

Regarding future possibilities, I cannot help but think of the PDAish nature of the DS. And, it has features that both Palm and Pocket PC devices have only in their dreams. To be truthful, it's potential capabilities run circles around my T3, and that cost $400 new.

I would bet anything that when the DS went on sale Sunday, quite a few were scarfed up by engineers from palmOne, MS, Sony, and anyone else who is into smalltech. For reverse engineering purposes, of course.

The DS is an amazing device, IMO. Two wireless options, two cartridge slots, two screens, voice recognition and much more. Most amazing of all is an OS that can see and respond to all of that at once. Recently, palmOne released the Tungsten T5, which is their power machine, 256 megs of RAM, USB, etc. But, it was far below what many people in the industry expected since it only has one slot (for SD cards) and the thing depletes a battery in just over an hour. And lo and behold, here's a DS that can run four hours on a charge with a lot more potential capability and for 1/3 the cost.

To get an idea of what may be in the future for the DS, it's worth a look at the peripherals and software available for Palm and Pocket PC machines and use a bit of imagination. I have, for instance, for my T3, a Palm folding keyboard. It was $60. It works great. Folded up, it is smaller than the DS. There are also video output devices available, GPS hardware plugins, video and still cameras, and more. A DS and a folding keyboard? Man, wouldn't THAT enhance portable gaming!

I will probably get a PSP when it comes out as well. I do not see the two systems as being mutually exclusive. But there is no denying that older gamers are the market that both companies are going after. I mean, who would have thought that Nintendo would have, as a marketing slogan for a new handheld, the tagline 'Touching is good'. Gee, what's next? Sonic and Amy in a bar heading out for the No-tell Motel?

One thing for sure, I think, is that in another six or eight months, the world of portable gaming will be very different from what we all have known in the past.

King of Arcadia
11-25-2004, 12:33 AM
~Born to Play~

Good system. Worth buying. I'll make an article covering the launch that Empire Arcadia had at the Pokemon Center 9am Sunday November 21st. We all hung out for 6 hours waiting for the Pokemon Center to open just to make sure that we would be the first to get our hands on it. No preorder was needed either. It was first come first serve. Until then.

King of Arcadia
11-28-2004, 12:35 PM
~Born to Play~

Well after carefully giving it some thought and a look back this is what I have to say about the Nintendo DS in its completion. http://www.empirearcadia.com/community/com-11280401-p1p1.htm Until then.