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View Full Version : what wrong with halo 2


cpgrcc
11-14-2004, 05:46 PM
http://forums.gaming-age.com/showthread.php?t=23388

FYI I didn't write this, it was someone at bungie.net who got banned shortly afterwards. It's and interesting read though.





Make of this what you will, but maybe I said something a little too close to the truth and someone nervous. My original post on the bungie forums got 42 replies within 50 minutes and then the topic was locked. Shortly after that I was blacklisted (banned) from the forums. Keep in mind the bungie forums are automatically censored, so curse words appear as "-blam-", so I know I wasn't banned for language. I'll try to restate this word for word as best as possible, but I can't reference my original post because it has since been removed.

The game of Halo 2 as it exists now is not what bungie initially intended for it to be, nor is this close to the final product they worked three years on to complete. Lets start with the Halo 2 cinematic trailer (released in september of 2002). MC is on a ship and you can hear random chatter over his comm as he walks down a corridor: notice you'll hear things like "that's not enough to stop an assault carrier" and "its like the god damn apocolypse". They have called for reinforcements and the reinforcements are MC alone -- one man, exciting enough that it still gives me goosebumps. So then master chief ejects from the ships air lock and makes his dive towards earth. What do you see? A whole continent saturated with fire and nuclear explosions. That does seem pretty apocolyptic.

Now lets move on to the E3 demo (released in may 2003). MC flies into New Mombasa on a pelican with the sarge and a few ODSTs. When he exits the pelican, yes, it would appear to be a full-scale invasion of earth. Wounded soldiers all around, huge covenant artillery blasting buildings, etc... exciting! He makes his run through the city and then mans the gun on the back of the gauss hog. He rolls through New Mombasa with a couple marines, you see a few other hogs rolling around, streets intersecting in and out of one another, passages that lead to other areas... its a battle on a pretty large scale. A convenant invasion of earth.

Compare these situations to the actual game of Halo 2. Where is the "god damn apocolypse"? Earth isnt even being invaded. A few small covenant platoons go to earth for one reason or another and thats it. There isnt even a hint of earth being invaded in halo 2 until the very end, then the game ends. You can see earth from space station cairo and its untouched. When it comes to all this missing storyline, what went wrong? What changed? Who intervened?

The -single- level that does take place on earth is -OBVIOUSLY- a last minute change. Notice some similarities between this earth level and the new mombasa level from the E3 demo. MC still flies in on a pelican with the sarge and some marines, not ODSTs this time. If you really pay attention you can see the marines in the pelican doing the exact same movements as the ODSTs in the E3 demo -EXACTLY-. one marine shoves a clip into his rifle while another puts on his helmet, the same as the ODSTs in the E3 demo. Sarge even says the same stuff except this time he has a little monologue about 'regret'. Also notice at the start of this level, there is no text on screen telling you where you are headed. No mention of the city name, date or location. How odd is that? When the game starts and you see the opening cinematic, you get a date and you are told exactly what you are seeing; the covenant high charity. Even in the new mombasa level on the E3 demo, you are given the same information. Strangely enough this information is missing in the actual game. Minor inconsistencies like this can only mean a handful of things. This level was added at the last minute to replace the new mombasa level because the direction of the game had taken a serious change in direction because of something or someone. Load up the outskirts level and point your view to the rooftops and tell me what you see. You might not be looking for them but you'll see power lines. You have got to be kidding me. Its the year 2552... Power lines?! Things like this, the inconsistencies and missing -important- cinematic information just do not happen when you spend three years developing a game. It simply does not happen. You do not "hype" a game up to be an awesome showdown on earth between the humans and covenant and then make the -single- earth level in the game complete garbage. My god is that level ever so linear and boring. From point A to point B. Its not the "god damn apocolypse" its a god damn conspiracy.

Simply put, Microsoft is greedy. Microsoft made bungie change the direction of the game and gave it that awful cliffhanger ending. They ran out of time because they had to take out a lot of the content that was already in the game and replace it with whatever they could. Propbably why you end up playing as the arbiter so much. Its all filler for the missing content. Watch the limited edition DVD and check out the segment on the mongoose (the human atv). They say it was buggy and didnt handle properly, watch the video and decide for yourself, it was perfectly fine. There are a few misleading statements from bungie employees in this dvd. Its not their fault, they are just covering for microsoft. Like when they say that the new mombasa E3 level was the first thing they worked on. That is utter BS. All the vehicles had their physics and mass properties already. The character models and animations were finished. There were cinematics and scripted dialogue from all the real voice actors. There was an entire level designed. Don't tell me they spent the next year and a half to design the 6 other awful levels we got. Even with all the bug testing and all that, is not reasonable. 60+ people were working on the campaign mode while 4 people worked on the multiplayer. Too many things just dont add up. Nothing about it makes any sense at all. If there is truth in the fact that the E3 new mombasa level was the first thing they worked on... which already had so many features already implemented, what in the **** did they do with all that time in between may 2003 and november 9th?

Read any publication online or in real life dealing with halo 2 before its release. Whenever someone from bungie spoke about the game, the focus was earth. The cinematic trailer, focus: earth. The E3 demo, focus: earth. It was all supposed to be about earth. Would bungie intentionally mislead us to think that is was going to be all about earth and then smack us in the face with an awful game like this? I dont think so. You cant say that what i expected halo 2 to be was just what i had in my head. It is what we were -lead- to believe and what we were told it would be. This isnt me being disappointed because I believed too much hype -- this is me being disappointed because for one reason or another, "we" didnt the the game of halo 2 that was "promised" to us.

Think about it... the E3 gameplay demo was released in may of 2003, almost a full year a half before the release of the game. The new mombasa level was brilliant. They didnt have to keep the scripting for the level, just the level itself. Why take it out? Why not put as much as you can into halo 2 including that level, because it definitely had a place in the game. Oh, im sorry. It had a place in the game as it was originally conceived, but not the greedy stripped down micro$oft half-assed version that we got.

In conclusion... what do you think went wrong? You're a fool if you think they just couldnt fit one more level into the game, they could have put the game on two discs and added 20 (we wish) more levels very easily, and microsoft has the money for that. Don't tell me it was because of hardware issues, because its only a map. And dont tell me that you cant include a rocket hog or a personnel transport hog in the game because of hardware issues either, if you can support one vehicle, you can support another. You're being mislead in a number of ways to hide the fact that you've been shafted out of $55 for a game that is shorter than the original and far less enjoyable (aside form the multiplayer which is spectacular). Bungie wanted to give us everything we had hoped for, its just a shame we'll never get to see the godliness of what they had in store for us.

Go to www.bungie.net and look at the title for the halo 2 forums. They are called new mombasa. A level that doesnt even exist in the game (now). What kind of reasoning is there for that? Should that be reserved for halo 3 *cough* when you -might- actually get a chance to catch a glimpse of the city. Rubbish. Bungie said many times halo 2 would bringe closure and there would be no halo 3. Bungie also said they would "never specify a release date for halo 2 until we are certain we could release a finished product." That statement was on their main website the day that the release date was accounced. So why would they set a date for themselves where they knew they wouldnt finish in time and be forced to take out all kinds of content? They wouldn't.

sw33tjimmy
11-15-2004, 11:14 AM
sounds like the biggest load of BS I've ever heard. You really think MS would go to bungie and say "THIS GAME IS TOO GOOD. WATER IT DOWN AND MAKE IT WORSE!!"

riiiight.

The E3 stuff was out a long time ago. I'm sure that back then they had an idea of what they wanted to do but ideas change and evolve during projects like this, i'm sure. I was disappointed to not see more vehicle types, but big deal. it's still a great game. And I personally like the ending. Cliffhangers rock because it makes you look forward to the next one THAT much more.

CK77Sman
12-09-2004, 05:58 AM
having problems posting to forum.
testing posts...

CK

Darwin
12-09-2004, 06:20 AM
sounds like the biggest load of BS I've ever heard. You really think MS would go to bungie and say "THIS GAME IS TOO GOOD. WATER IT DOWN AND MAKE IT WORSE!!"

riiiight.

The E3 stuff was out a long time ago. I'm sure that back then they had an idea of what they wanted to do but ideas change and evolve during projects like this, i'm sure. I was disappointed to not see more vehicle types, but big deal. it's still a great game. And I personally like the ending. Cliffhangers rock because it makes you look forward to the next one THAT much more.

He has some valid points. I don't think MS was asking Bungie to make the game "worse". But it does seem possible that MS used their influence to change aspects about Halo 2 (it's story direction, what levels would be included in the final version, the release date, whether or not there would be a Halo 3).

And if he posted the same general message on Bungie's forum as he did here, there is no reason for his post to get locked and him to get banned. His post does not appear to violate any terms of use for message boards. Criticism itself is not a reason to be banned ... that is called censorship.

ThaMaskedGamer
12-15-2004, 07:19 PM
I think everyone was expecting to fight on EARTH. In fact, I posted here that I didn't like a certain change in location back when I first played the game. I didn't say what I meant cause I didn't want to give any spoilers. But, I remember when I first played the game and they first send you back to another Halo, I wasn't happy at all. And even though I got over that and enjoyed the game, I always wanted the story to take me back to earth, and expected it would happen due to the story elements. Obviously it is going to happen, and maybe some levels did get cut off.

But the bottomline is this is not a watered down game. I remember people said, well Fable didn't turn out to be what the developer said, but just enjoy the game for what it is. Well, Fable sucked. Halo2 is just great great gameplay and a lot of fun. Despite the story. And, I can understand people wanting to finish the game as Master Chief. But, in reality, the Arbiter is just like the MasterChief, except he can cloak. Plus, he is David Keith, the Arbiter is a cool as character. And I fully expect and hope he returns in Halo3.

You like or dislike the story. But the combat in this game is incredible. I wish guys would go back and play the game on heroic, in fact, skip heroic and just play on Legendary. It is entirely doable, in fact, it fun and after a while easy. Those big bad Elites are softies, a complete non-problem. Just drop their shields with a plasma pistol charge. You don't even have to do it close up. Fire the plasma charge indiscriminantly and it will home in on any Elite in close proximity. Then just pop to the battle rifle and drop the guy from afar. Another thing, don't use the plasma rifle against the covenant. They are resistant to it. It will kill them, but Marine weapons are far far farrrrrrrrrr more effective. It may not seem so with the Elites, but that is just their shields. Just use a plasma pistol and dual wield with a SMG or Magnum, your secondary weapon, battle rifle. The magnum pistol is tha shyat up close.

The Hunters are no more harder to kill on Legendary than Heroic it seems. I mean they are just as tough, but not much tougher. The only guys on Legendary that present a problem so far are the Elites and their damn shields, once you solve that, Legendary mode just offers so much more. More enemies, more intense fighting, more potty mouth dialogue. But the best thing about Legendary mode is the way you learn to fight. You really learn that hiding is the wrong answer. You wanna get up close and personal with the covenant, get close, but use your cover. The covenant are just like you, aside from the Brutes and Hunters, they do not like to get hit. If they get hit, they will take cover.

The freaking Jackals will drop you with the Covenant sniper rifles. One shot one kill, game over. So, when ever you see Jackals from a far, don't even try and snipe with them, you will lose, no matter how clever. Just use cover to get closer. Eventually, they will put down the long range rifles.

If you notice, your AI always tries to get closer. If you listen to the AI, they tell you we gotta move in. Before, I couldn't understand why they were moving in to get slaughtered. Well, they do get slaughtered, but if you move in with them, they stay alive and actually help you drop bad guys.

Anyway, I just have this bad feeling that everybody played Halo2, but mostly no one "really" played the game in its full glory, thats sad for a game we waited 3 years to play.