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Glockstar
09-29-2004, 09:43 PM
YES! YES! YESSSSS!!!

Oddworld Estranges PS2
EA and Oddworld decide to bring Stranger to Xbox and Xbox alone.

September 29, 2004 - A source close to Electronic Arts told IGN today that Oddworld Stranger, the unusual new action game from Oddworld Inhabitants, will appear on Xbox only in early 2005. There will be no PlayStation 2 version.

IGN learned the PlayStation 2 version was much farther behind in development than the lead Xbox version, and EA decided it didn't want to ship them in staggered fashion. The fundamental architecture of the Xbox game's code required that the development team working on the PS2 version would have needed another five months or more to get up to speed with the Xbox version. Oddworld Stranger was originally designed for the Xbox, and apparently, it will remain exclusively for the Xbox.

When contacted, an EA representative had no comment. However, the representative did say that the game is scheduled to ship in Q1 2005, and that Oddworld Stranger might ship in the earliest months of that quarter.

Oddworld Inhabitants has always had a fickle feeling for the PlayStation 2. Originally, Munch's Oddysee was scheduled as a PlayStation 2 exclusive, but after learning how difficult the PS2's hardware was, and complaining openly about the PS2's architecture, Munch's was shifted to Xbox. ...


http://xbox.ign.com/articles/552/552520p1.html

I don't know why that makes me so happy... but it does!

Oh, I know why...
1) Exclusive attention = exclusive love. And zero lowest-common-denominator should equate to XBox optimization. And we all know what means! (Or can mean.) It means that the likelihood of Stranger being in the same class as Ninja Gaiden, Panzer Dragoon Orta, and Moto GP, is that much greater! :D

This will be the first XBox/EA exclusive game (that I know of)... let's see what EA can do!

2) This should also mean that we will be seeing Stranger a lot sooner. And that'd be joyous!

3) #@$% the PS2! :p

Glockstar
09-29-2004, 09:58 PM
And in the spirit of... oddly-ness... I'd like to share this IGN article with you all. ;)

Celebrating An Odd Decade
The company that brought you Abe, Munch and the Stranger is 10 years old.

September 28, 2004 - Oddworld Inhabitants celebrates its 10-year anniversary today after having launched three games, lived through several systems and one generation leap, and after having received many, many awards.

Ten years ago yesterday (September 17, 1994), Lorne Lanning and Sherry McKenna formed Oddworld Inhabitants, the company that's created a world of unusual characters, fantastic visuals, and some of the most unusual voice work in any set of games. To date, Oddworld Inhabitants has created three games: Oddworld: Abe's Oddysee, Abe's Exoddus and Munch's Oddysee, and is working on a fourth, Oddworld Stranger, due for Xbox and PlayStation 2 in spring 2005 [Enh!].

"Video game development is a competitive and burgeoning industry," said Oddworld co-founder and CEO Sherry McKenna. "Over the last decade, we've worked to bring what we believe is unique, story-driven content, entertaining game-play and high quality imagery to the marketplace. We're thrilled to be celebrating this anniversary and look forward to unrolling our exciting plans for the future."

Not coincidentally, Oddworld Inhabitants is coming out with a new book, "THE ART OF ODDWORLD INHABITANTS: THE FIRST TEN YEARS 1994-2004." The illustrated collection is available in three flavors, soft cover, hard cover, and limited edition by the Australian publisher, www.ballisticpublishing.com. The book is priced at US $49, $59, and $139 , respectively, and limited editions #1- #10 will be sold at auction at a later date.

"Developing the Oddworld universe has been an oddysee in and of itself," said Oddworld President and Creative Director Lorne Lanning. "Through this book, we are able to share both the heartbreak and the elation of that journey, and tip our hats to the talented individuals that helped bring Oddworld Inhabitants to life."

-- Douglass C. Perry

http://xbox.ign.com/articles/552/552059p1.html

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The Art of Oddworld Inhabitants: The First Ten Years 1994 – 2004 is now available for pre-order in time for Christmas delivery. The partnership between Ballistic Publishing and Oddworld Inhabitants has resulted in a 256-page book featuring a stunning compilation of images from the first ten years of Oddworld Inhabitants®.

Filled with stunning examples of beautiful artwork including production design sketches, color roughs, storyboards, game screens and cg/fmv stills, The Art of Oddworld Inhabitants takes you through an incredible gallery of astonishing images. The book unveils the next instalment from Oddworld Inhabitants in addition to art that has never been seen before outside of the studio.

<a href=http://www.ballisticpublishing.com/books/oddworld/>The Art Of Oddworld Inhabitants: The First Ten Years</a>

http://www.ballisticpublishing.com/books/oddworld/images/view_gallery.jpg

Rogue Bounty Hunter
09-30-2004, 06:06 AM
I don't know why that makes me so happy... but it does!

Oh, I know why...
1) Exclusive attention = exclusive love. And zero lowest-common-denominator should equate to XBox optimization. And we all know what means! (Or can mean.) It means that the likelihood of Stranger being in the same class as Ninja Gaiden, Panzer Dragoon Orta, and Moto GP, is that much greater! :D

This will be the first XBox/EA exclusive game (that I know of)... let's see what EA can do!

2) This should also mean that we will be seeing Stranger a lot sooner. And that'd be joyous!

3) #@$% the PS2! :p

I'm surprised EA did this, but I'm glad. I wouldn't have wanted to see the Xbox version have to wait until the PS2 version was finished before the game hit stores. Could this be the beginning of seeing more Xbox-optimized versions of EASports games as well? (Maybe I shouldn't hold my breath)

Considering that Psychonauts went multiplatform (PS2), this is good news indeed.

DrunkenThumbmaster
09-30-2004, 09:25 AM
This will be the first XBox/EA exclusive game (that I know of)... let's see what EA can do!



Actually it will be the second EA published the first Buffy game that was exlusive to Xbox but the game got Zero marketing I wonder how much of a push EA will give to this game.

Also Psychnaughts is now going to go to the PS2 I hope this won't delay the Xbox version though.

Deathstroke
09-30-2004, 09:44 AM
Also Psychnaughts is now going to go to the PS2 I hope this won't delay the Xbox version though.

This title will probably end up like Malice.

notu
09-30-2004, 10:36 PM
Less time until a new Oddworld release can only be a good thing :)

-Trigun-
10-07-2004, 12:28 PM
ah,it looks so so so sick..thanks for the updates everyone

shogun
10-17-2004, 02:35 PM
Long as it isn't a crushing disappointment like Munch was...

DrunkenThumbmaster
10-18-2004, 12:01 PM
Long as it isn't a crushing disappointment like Munch was...

R U serious? I loved Munch and I wasn't a fan of the series before this one.

Jupiter_x
11-01-2004, 11:50 AM
Long as it isn't a crushing disappointment like Munch was...


I actually kind of liked Munch, I haven't played any of the other Oddworld games before it but I think Munch is Xbox's best platformer to date!

Glockstar
11-18-2004, 06:09 PM
Heyyy, it's good to see so many Oddworld fans!

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Latest Oddworld redubbed, redated

EA's odd action game rechristened Oddworld Stranger's Wrath; Xbox version now coming January 25.

Electronic Arts today announced a new name and release date for the latest title in the Oddworld franchise. Originally dubbed Oddworld Stranger, the game is now titled "Oddworld Stranger's Wrath" because it "better reflects the spirit of the game."

The Xbox version has also been moved from its original vague release date of spring 2005 to a more definitive date of January 25, because as EA executive producer Scot Bayless puts it, "As with the film industry, we have to think strategically about release timing. We revisited our release date and asked ourselves, 'What's best for Stranger?'"

The sixth title in the Oddworld franchise puts gamers in control of the "Stranger" who hunts bounties for cold, hard cash in a surreal future Western setting. Spring 2005 remains the tentative date for the PlayStation 2 version, which is in development limbo and may never see the light of day. GameSpot recently sat down with Oddworlds Inhabitants president Lorne Lanning and Bayless to hear their thoughts on the game.

By Tim Surette, GameSpot
POSTED: 11/12/04 05:10 PM

http://www.gamespot.com/xbox/adventure/oddworldtentativetitle/news_6113071.html

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A couple of days later, GS did a two-page Preview of the game.
Click <a href=http://www.gamespot.com/xbox/adventure/oddworldtentativetitle/preview_6113198.html>here</a> to read the full article.

Here are some notable excerpts (to be honest, I didn't read the whole preview myself; I know I'm getting the game, so I don't want to know too much about the story - or even too much about the gameplay):


The folks at Oddworld Inhabitants have a reputation to maintain. Since 1997, the quirky developer has used its Oddworld games to establish a particular tone--a particularly wacky tone--while managing to portray serious issues, such as oppression and the defilement of the environment, in a humorous but thoughtful light. Mechanically, the previous three Oddworld games have focused on thoughtful puzzle-solving with only light action elements, but the leaders of the company will be the first to admit that the industry is changing as a reflection of audiences' maturing tastes. In that light, Oddworld's newest game, Stranger's Wrath, is heading in an action-oriented direction that the developer hasn't previously explored. But don't worry, Oddworld fans--that endearingly crazy sense of humor is still intact.

Oddworld (the company) has since decided to rechristen its new baby as Oddworld: Stranger's Wrath, first to avoid any pesky copyright conflicts, and more importantly to bring it in line with previous games' titles, such as Abe's Exoddus and Munch's Oddysee.

Stranger's Wrath takes place in an entirely different part of Oddworld than we've seen before, and Stranger himself is a totally new kind of protagonist for the series, too. He's a rough-and-tumble sort, even a bit of an antihero; he's a bounty hunter who, it seems, is mostly just in it for the money. At the outset, Stranger is a mysterious figure, one whose motivations and background are not entirely clear--and Oddworld wants to keep him that way until you've played the whole game and had a chance to experience the storyline in its entirety.

The game will contain a whopping 5,000 lines of dialogue, and much of it is both hilarious and relevant to the current task at hand.

But in keeping with Oddworld's views on gratuitous violence (and Stranger's as-yet-unexplained dislike of guns), you won't have to kill your bounties. In fact, most bounties will have two reward amounts: one if you bring them in dead and one if you bring them in alive. You'll be able to blast all your bounties to kingdom come and just bring them all in dead if you want. However, it'll be in the best interest of both your ethical standing and your pocketbook to find nonlethal ways to apprehend your marks.

In fact, Oddworld's goal with Stranger's Wrath is to give you as many options as possible for playing the game in the way that best suits you. Toward that end, the game has been made with both a third-person platformer and a first-person shooter at the same time, and you'll be free to switch between viewpoints at will depending on the situation. The game will present scenarios that lean toward one view or the other; platforming will be much easier in third person, of course, while fighting multiple enemies will be easier in shooting mode by using your myriad weapon types than it will by simply fighting with your fists in third person. Going from third person to first person and back again is as quick as clicking the thumbstick, and it became second nature for us to do so within minutes of first picking up the controller.

In addition to the increased field of view, which will make things like jumping puzzles easier, third-person mode will confer a couple of specific advantages. When you run for more than a few feet in this mode, you'll drop to all fours and begin to pick up a great deal of speed, which lets you get places much faster and also allows you to bowl over enemies that get in your way. Third-person view will also give Stranger a handful of melee attacks that pack a pretty hefty punch and can come in handy when Oddworld's frontier pests get in your way. According to Oddworld, one early tester who preferred the third-person gameplay to the shooting option managed to get a surprising number of hours into the game without ever dropping into first-person mode, relying entirely on melee attacks and jumping to combat enemies instead.

After the time we spent with the game, we felt that Oddworld would still have a decent game on its hands if it had left Stranger's Wrath with just the third-person gameplay, but the first-person shooting mechanics lend the game an entirely new level of depth. As mentioned, Stranger abhors guns--so what does he shoot with? The simple and strange answer is a crossbow loaded with real, live animal ammunition. You'll be able to load your crossbow with two different animals at a time, and each of the many live ammo types has a wildly different function.

Stranger's Wrath was originally conceived as an Xbox-exclusive game, and Oddworld Inhabitants has crafted a robust new engine from the ground up to take advantage of Microsoft's powerful console. As a result, Stranger's Wrath is easily the best-looking game the company has produced yet.

Whoa! Timeout! Now that is really saying something.
All of the previous Oddworld games had AMAZING graphics!

Oddworld's trademark artistic influence seems to be blended in well with this technical upgrade, from the wacky designs and expressive animations of your friends and enemies to the uniquely Oddworld signage you'll see posted above everything...

Oddworld Inhabitants places a lot of emphasis on characterization, and in the interest of maintaining full control over the development of the personalities in Stranger's Wrath, all of the dialogue is once again being performed and recorded in-house. Series creator and Oddworld mastermind Lorne Lanning will even provide a large percentage of the voice work, as he has in past games, and series fans should find that the acting has a similarly unique and bizarre feel to it.

To be honest, we didn't know what to expect when we went in to see Stranger's Wrath. The game was only announced earlier this year, and Oddworld Inhabitants has been pretty mum on specific gameplay details until recently, even though it has been working on the game on the sly for a good two years now. We came away from the demo extremely impressed by the seamless fusion of the first- and third-person gameplay types, not to mention the way Oddworld has managed to bring its distinctive sense of humor and social relevance to what is admittedly a new sort of game for the company. The release date for Stranger's Wrath was recently moved up to late January, so Oddworld fans won't have long to wait to see how the latest installment in this unique franchise has turned out. But from what we played, the game may just snag the attention of more than the typical Oddworld fan.

By Brad Shoemaker, GameSpot
POSTED: 11/15/04 03:36 PM

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And in closing...

http://image.com.com/gamespot/images/2004/reviews/915256_20041115_screen006.jpg

:D

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P.S.
The Fuzzles are back.
They are the only Inhabitants whom we've seen before tho' - everybody else is entirely new.