Deathstroke
06-15-2004, 03:07 AM
http://cube.ign.com/articles/523/523312p1.html
June 14, 2004 - Game Informer Magazine recently featured an updated look at Retro Studios' first-person adventure Metroid Prime: Echoes. The print publication unearthed some new details about the anticipated game, as well as some interesting information on the development cycle behind it.
IGNcube has compiled the new tidbits below:
Retro is still considering dual-analog support for the game
Even before artists were called in, Retro first designed and built all of Metroid Prime 2's gameplay mechanics and levels so that everything worked and was fun
Projectiles from Aran's Dark Beam can slide across the ground and home in on enemies
The worm-like boss in the Prime 2 E3 2004 trailer is called Amorbis. The beast is constructed of three giant worms whose mouths can shoot dark projectiles
New Space Pirate Commandos carry a Variable Pulse Cannon, an E-Grenade Launcher and an Energy Scythe, and can cycle between them. They also repel energy-based projectiles with a Barrier Shield and can speed across the land at high speeds using Boost Thrusters. This type of enemy can also use a Shadow Cloak to turn invisible; Samus will need to use the Dark Visor to spot them
Space pirates play a "very, very small part in the game."
New enemy Grenchlers follow Samus into the water
Galactic Federation Troopers appear in the game
There are at least four Beams in the game and possibly more
The Echo Visor enables Samus to see sound; an enemy called a Shrieker attacks Aran with sound beams that can only be viewed with the visor
There are Inglet, Warrior Ing and Hunter Ing in the game
The Spider Ball will be able to roll over complex surfaces; Samus can, for instance, roll over spheres and jump from one sphere to the next
IGNcube will have more on the game as information becomes available.
All this sounds awesome and it seems that the game will have one kickass story.
June 14, 2004 - Game Informer Magazine recently featured an updated look at Retro Studios' first-person adventure Metroid Prime: Echoes. The print publication unearthed some new details about the anticipated game, as well as some interesting information on the development cycle behind it.
IGNcube has compiled the new tidbits below:
Retro is still considering dual-analog support for the game
Even before artists were called in, Retro first designed and built all of Metroid Prime 2's gameplay mechanics and levels so that everything worked and was fun
Projectiles from Aran's Dark Beam can slide across the ground and home in on enemies
The worm-like boss in the Prime 2 E3 2004 trailer is called Amorbis. The beast is constructed of three giant worms whose mouths can shoot dark projectiles
New Space Pirate Commandos carry a Variable Pulse Cannon, an E-Grenade Launcher and an Energy Scythe, and can cycle between them. They also repel energy-based projectiles with a Barrier Shield and can speed across the land at high speeds using Boost Thrusters. This type of enemy can also use a Shadow Cloak to turn invisible; Samus will need to use the Dark Visor to spot them
Space pirates play a "very, very small part in the game."
New enemy Grenchlers follow Samus into the water
Galactic Federation Troopers appear in the game
There are at least four Beams in the game and possibly more
The Echo Visor enables Samus to see sound; an enemy called a Shrieker attacks Aran with sound beams that can only be viewed with the visor
There are Inglet, Warrior Ing and Hunter Ing in the game
The Spider Ball will be able to roll over complex surfaces; Samus can, for instance, roll over spheres and jump from one sphere to the next
IGNcube will have more on the game as information becomes available.
All this sounds awesome and it seems that the game will have one kickass story.