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View Full Version : A couple helpful hints for Disgaea


Lara
09-02-2003, 07:02 PM
Sent to us from Seth! Thank you Seth ;)

Color Field help:
if there are 5 color panels and 5 geo spheres, (not much for the technical wording), just write down on a sheet of paper your plan before hand. Here's a sample-- if there are all 6 colors CMYRGB (Cyan Magenta Yellow Red Green Blue) but only 6 geo spheres (one of them being the null and Yellow missing). Simply write down the color you want to change to the other such as:

Y>R
R>B
B>G
G>M
M>C
C>Null

Yellow comes first because there is no sphere for it, Null always goes last. Every sphere then goes onto the color to the upper left of it except for the far upper right sphere which goes on the sphere to the left of it. So in this case, Blue and red go on yellow, green on red, magenta on blue, cyan on green and null on magenta. at this point you hit the sphere that you wrote down on the upper right (red). Sit back and watch the show.
This usually works, but there are no color change spheres and invincibility spheres that can end up being a real hinderance on clearing the color field.


Getting the most out of team attacks:
want to reuse charachters in team attacks to kill off a powerful beast? Move all team charachters to their designated T shaped position. At this point, the initial attacker won't be able to do anything, but if you cancel movement on the three assistants, you can reposition them for another team attack.


1. be sure to talk to all the inhabitants of the castle each chapter, they'll sometimes give you free stuff (though I forget who gives what when.)

2. throwing enemies into other enemies will usually result in a level up for an enemy, but why kind of idiot would do that? Well, one who wants level ups, and as long as a charachter can deal a small ammount of damage, any weak charachter can destroy a monster many times more powerful than them by playing invincibility blocks into the right spot.

Example: on Jotunheim, Terrible Cold, run through with a party, throwing all the critters into eachother on your way to the invincibility sphere. Once there, throw the sphere NEXT to the empty pattern, and on the turn after that, slect a player to be the leverage. before the turn begins, have the charachter lift the sphere, have all players attack the beast (use special techniques if you don't want to be counter attacked) and before you end turn, cancel the sphere lifter's action and you'll be impervious to attacks while the high level critter gets slaughtered. Take note, by leaving the sphere down and having a crowd of attackers lay on a combo of attacks, you can lift the boost meter to full and increase your overall ammount of items and gold and such.