View Full Version : FarCry-First Impressions
Jasmania
03-26-2004, 04:27 PM
I got FarCry two days ago and have spent about 6 hours playing it. My initial impression is OH-MA-GAWD. This game really does have that "next gen" feeling about it when it come to the graphics. The lighting effects and textures are spectacular. I found myself just crawling around in the jungle, watching the play of light & shadow on my arm and weapon. As you come out of cover the sunlight almost gives the sensation of warmth!
I have been surprised a number of times with the level of detail and interaction between objects and the environment. The surf on the beach comes in successive waves, complete with white froth. Having just come back from a cruise in the Carribean I truly am reminded of the look and sounds of the islands! Insects swarm, birds fly and even get spooked when someone is trying to approach undercover! Fish swim through the water realistically and the water effects are beautiful. Small visual details show up in every corner. Debris lays on the sand below a pier as you swim under to take opponents by surprise. Wounds are site specific and bullet decals are accurate where you fire.
Weapon & vehicle models are very detailed. The reflective surfaces in the game actually gleam & reflect rays of light back at you. It makes me want to use my flashlight just to see the pretty lights!!! :p
The gameplay physics are impressive as well. At one point I had taken out the crew of a gun boat after luring them into beaching the craft on a sand bar and as I was pushing the boat back into the surf one of the bodies rolled into the water. Anyone that has played games with Havoc ragdoll physics will be familiar with the effect. What took my totally by surprise was when the body hit the water, a cloud of blood began to realistically disperse into the water surrounding the body. The body then began to float toward the beach with a perfect shadow, rippled by the water, defined beneath on the shallow sand bottom. With all the details, FSAA, Aniso., and all quality levels set on high the games looks as close to movie CG quality as I have seen in a PC game. The cut scenes are also very nice. The world is very interactive and mostly deformable. Explosions leave craters, leaves fly when you fire automatic weapons in the jungle and bodies fly when hit with grenades. You can use crates as cover, pushing them in front of you in fire fights.
The gameplay is fairly open. Each segment of the map generally offers more than one avenue of approach to your next objective. These usually fall into the run & gun approach or more stealthy tactics. The enemy AI is fairly good. Like in every FPS, they will eventually rush at you, but they will also attempt to flank your position or attack from multiple directions simultaniously. A tactical approach is usually rewarded and taking time to think before acting is recommended. So far the solutions to game objectives have been imaginative. The solution to lowering the boat in the wrecked carrier map was logical but not self evident at first glance.
The sound in the game is very good. The directional sound is important as the heavy foliage obstructs your vision. Often you will hear an enemy before you can see him. Your binoculars also function as a directional microphone...very handy.
The world is alive with natural sounds like wind, surf and animal noises.
Like any game, there are a few drawbacks. Ther is no anytime save option. The game auto-saves for you. This wouldn't be a critical issue if you knew where those save points were. Chances are as you progress through the game you will manage to cross one just as you find yourself bottomed out on health, ammo, armor or all three. It does mean replaying some intense moments of the game over & over, until they begin to become tedious. In a game will so much user control in the set-up it doesn't make sense to not give the player the option to save at will. Sometimes you can't reach the next save point before you need to stop playiing and do something else. This is one of my biggest gripes in so many games. If you don't want to save...don't. If you like to save every 10 seconds some game designer shouldn't dictate that you can't!!!
I like to play most games on the hardest settings first. In this game the difficulty level increases the squad tactics of the enemy AI. Cool...
It also seems to require more hits to take down each opponent. I like a challenging game but if you shoot someone in the back of the head with the equivalent of a Desert Eagle thay should not turn around and return fire!!! I once ambushed a guy and shot him from cover pointblank with a clip and half from an assault rifle. At least 15 shots hit him in the neck and face and he still managed to kill me. Realistic??? Not so much.
As long as I'm addressing the issues of realism, I have always hated the fact that bodies disappear in games. I know that still can be a graphics hog and slow things down, but it detracts from the immersion in the game. Other games like Hidden & Dangerous 1 & 2 manage to maintain a persistent reality without taking a graphics hit. In those games its an integral element in gameplay, allowing you to come back and re-supply by pillaging the corpses of your enemy dead,,,HAHAHAHAHA!!!!!! ;)
The game does allow you to adjust how many seconds before the bodies vanish. I've tried adjusting that but couldn't get it to go over 30 seconds.
Lastly...it took me awhile to get the cursor to move the way I like. It felt both "laggy" and "floaty" on the default setting. After playing with the options I was able to get a feel that I liked. Not a really BIG issues since the game allows you to configure the mouse to a very high degree. There is a great deal of depth in the in all of the game options and that should enable people with lower end systems to still run the game and get a decent framerate.
Overall many more PROS than CONS. The game is a blast to play, looks incredible and shows promise of being a classic. More as I get farther into the game.
My System
Asus P4P800DX mobo / P4 2.4C overclocked to 3.12.
1 gig of OCZ PC3200 DDR in a dual channel config.
ATI Sapphire Radeon 9800 Pro 256Mg also O/C'd.
Renzatic Gear
03-26-2004, 05:31 PM
Actually there is a quicksave/quickload option, it's been modded in by a few industrious fans who were a little pissed off by the Halo style checkpoint system.
I'd send you a direct link to it, but since I'm a little pressed for time at the moment I'll have to leave you hanging til I get back home again in about a couple of hours. I'm sure doing a google for FC mods will bring it up.
Oh yeah, speaking of mods..there are a few realism enhancing mods out there for you. I haven't used em yet, but I'm also a little put off by the fact that an enemy either takes a single bullet to bring down or an entire clip depending on if you shoot him in the right place. From my experiences a good 99% of the time a single well placed headshot will drop a soldier, but you have to practically unload 20 rounds into their chest before they'll keel over.
Beyond that I have the same impressions of the game that you do. Great game, could be a classic, it does have a couple of little imperfections but otherwise it's amazing.
Edit: Oh yeah..I have TONS of screenshots to share. I'll post a few links to em later tonight. (don't wanna size em down, and they're too big to post otherwise).
For now here's a couple to show off the neatness...
Jack Carver (http://users.chartertn.net/greymatt/farcry_character1.jpg)
Camp At Night (http://users.chartertn.net/greymatt/farcry_camp.jpg)
Coolie Neat Gas Leak Effect (http://users.chartertn.net/greymatt/farcry_gas.jpg)
Jasmania
03-26-2004, 06:33 PM
Thanks for the heads up Ren. I did a search and came up with a zip file on Actiontrip's site that will enable a quick save / quick load option. I also found a very extensive set of text mods for the game demo here-
http://personal.inet.fi/atk/kjh2348fs/fc_demo_info.html
It has the line edit to make corpses persistent as well as a ton of other tweaks and game changes. I don't know if they will work will the full version, but its worth a try!!! :)
Renzatic Gear
03-27-2004, 10:42 PM
Oh man...just wait til you get farther in the game...oh my gawd!
I won't give away any spoilers, but I will drop a few hints. First off, the rather laid back infiltration nature of the first half of the game gives way to a VERY Half-Life-esque warzone scenario (but with alot less scripting..it's just pure chaos), and you basically have to use every means at your disposal to run like hell and get away.
I never had a problem with ammo earlier on, as long as you were careful and struck from cover you could take most guys down with a bullet or 2 to the head...now it's different. You're pretty much firing blindly into the foliage hoping to take at least a couple of things down while you run towards what may or may not be a place to rest up for a second. You aren't safe out in the open anymore, every little hill or dense bit of jungle might be hiding 15 things that want to kill you pretty badly.
I wish I had a rocket launcher.
Suicides-by-Steve
03-28-2004, 06:48 AM
Blah, blah, blah... play it through once, you'll never play it again! RG at his best! All hype, no substance! ;)
I'll play the game, but I still say that DE 2 BLOWS it sky high out of the water!
T3KT0N
03-30-2004, 02:05 PM
I bought it a couple of days ago,choosing this over Splinter Cell (which will be for later),somehow the light and the foliage make it more appealing for now.
At first approach is seems like a Splinter Cell in Hawaiian garb,but I haven't playd enough of it to be sure.
The stone throwing diversion as well as the prone advancing is cool,along with the great water effects.
In the beginning I got VERY pissed at the save points restriction,then I took action:
Here is what to do :
1)Make a shortcut on the destop,disable through properties the arcive or read only feature.
2)On the properties game title: xxxxx.exe" add a space then -DEVMODE
3)Start the game with this shortcut,once in game F9 saves your position ANYWHERE,and F10 spawns you there.
If you exit the game ,reload your last save point,then press F10 and you'll respawn to the desired last F9 saved point.
:)
BTW this method makes all levels available too,but I believe you'll want to explore them on your own.
:)
Has anyone tried the multiplayer?
Are there any stable servers?
Is it any good?
Renzatic Gear
03-30-2004, 02:21 PM
Yeah, I've played a bit of multiplayer. It's quite similar to Ghost Recon, but with vehicles and the addition of an assault mode. It's pretty simple overall, you can tell that most of the work went into the singleplayer game.
The best thing about it is that the game is mod ready out of the box. The editor ships with it and the SDK is due to be released at any time...I expect MP to blow up once it's released.
T3KT0N
03-30-2004, 03:15 PM
I saw that the solo is just 19 levels,seems a bit short.
Anyway multiplayer wise,Onslaught for now has my attention
Renzatic Gear
03-30-2004, 03:34 PM
lol, no..the game isn't short at all, I'd say it'll last you about a good 25-30 hours. Those 19 levels are fairly damn large, and encompass alot of real estate that you have to explore.
T3KT0N
03-30-2004, 04:18 PM
Good!
Now with the "save anywhere" thing it's going to be fun.
:)
Jasmania
03-30-2004, 07:48 PM
I have been tweaking the game, starting with the save game options and then re-configuring several of the .lua files to suit my taste. I re-set the corpse retention time to 9999 so the bodies will stop disappearing, edited the resistence of the foliage to 0 so you can mow down the grass & leaves, tweaked the vehicle movement and the falling damage. I must say that I'm am really impressed with the number of options you can take to complete objectives, at least in the first part of the game. I have already spent alot of time re-playing scenerios over again with different tactics & strategies. The game is a blast. Once I got the MP5SD it became a stealth /sniping fiesta!!! I just finished the treetop research station section. Gotta love that "Jackhammer". BOOM! BOOM! ;)
Renzatic Gear
03-30-2004, 08:31 PM
Lucky you, still in the easy part of the game. I've reached a point where the AI seems to be so slick and aware that they almost act like real professional soldiers would, and what's worse is that they're all wearing night vision goggles which makes hiding in the foliage a moot point. You have no way to sneak around, snipers everywhere, and helecoptors all gunning for your ass...and I'm playing it on realistic so I get cut no slack whatsoever.
It's come down to the point where if I see a guy round a corner with his gun drawn I'm as good as dead. When you reach this part you'll realise what I mean, there are plenty of different ways to approach the objective..but none of them are any easier than the others. lol, every inch of ground taken is well earned.
Oh..and I don't have a sniper rifle.
Just tell me one thing about the singleplayer game: Do you, at any point, get captured and have all your weapons and equipment taken from you, forcing you to essentially start collecting the same stuff over again?
Renzatic Gear
03-31-2004, 09:45 AM
Not that I've seen...and from the looks of it I don't that'll happen. You get the impression that your enemies, both sides, would rather kill you on the spot than waste any time or effort in capturing you.
Suicides-by-Steve
03-31-2004, 11:06 PM
Do you, at any point, get captured and have all your weapons and equipment taken from you, forcing you to essentially start collecting the same stuff over again?
Heh... ala every FPS made since Half-Life in other words?
Suicides-by-Steve
03-31-2004, 11:10 PM
I don't know if the content of this post is in this thread or not, but I would just like to mention that I don't think the Save Anywhere feature is a must. In fact, I think it would detract from the gameplay. The enemy emplacements are well-placed and logically situated that to be able to save anywhere would be a shame. Killing an enemy, and saving, and then scoping for the next enemy would be a waste of well- thought out actor placement, and takes away a bit of the fun in the long-run, especially if you want to be playing at the higher difficulty levels.
Heh... ala every FPS made since Half-Life in other words?
Yes, basically. It's become one of the most cliched moments in FPS gaming ever (it was even in Deus Ex) and I for one am sick of it.
T3KT0N
04-01-2004, 06:27 AM
;)
I just found a well hidden document,
signed by every game developer,in one of those closed doors, restricted access for developers only conventions,
FPS MANIFESTO:
Each and every FPS, MUST have at least one capture and gun-stripping sequence,followed by the required dank dungeon escape,re-emerging at the starting level,including but not restricted to,alien mutation conspiracies,initiated by power-hungry evil tycoons,ghost governement organisations,4 bullet guns,vehicles that require a separate keypad to run,and NO save games at all!
Each game portion should be played at 3-4 hour increments,where bathroom visits would have to be planned with the next save point.
That'll teach them for buying them FPS games!
:)
Hieremias
04-01-2004, 06:44 AM
Yes, basically. It's become one of the most cliched moments in FPS gaming ever (it was even in Deus Ex) and I for one am sick of it.
*** SPOILERS ***
I beat the game over the weekend. Yes, you'll be disappointed to know that there is a gun-stripping sequence at the beginning of the second-last level. You're dropped in a Trigen-filled jungle with one gun and ten bullets. It's extremely difficult and very cliched.
However, it doesn't take long for you to be armed to the teeth again. Ahh, weapons lockers.
Hey, you're back! Welcome back. What've you been up to? Playing Far Cry or... something more sinister?
Hieremias
04-01-2004, 07:48 AM
Hey, you're back! Welcome back. What've you been up to? Playing Far Cry or... something more sinister?
I've been working on starting up my own web systems consulting business, and I've been unbelievably busy. Working 12 to 14 hours a day. I make myself take a break on weekends, which is when I've been playing Far Cry. I finally beat it (on the Medium difficulty, I know, I'm a wimp--I just didn't want to spend a lot of time repeating sections). The final level is a real disappointment. Seems like it comes straight out of Doom (big arena filled with bad guys). Given how amazing and ground-breaking the rest of the game is, it's a shame they fell back on a really old FPS cliche for the last segment.
Ah, but it wouldn't be a PC game without an incredibly weak ending which leaves you with a bitter taste in your mouth.
*edit* By the way, I wish you much success in your business. I've always thought that it's an incredibly brave thing to do to go it alone, so best of luck to you!
Renzatic Gear
04-01-2004, 01:56 PM
Damn, there is a gun striping sequence? Well hell...
Guess I should be used to running for my life by now, I've been doing it for the past 3 days in The Archives and all.
blanter
04-01-2004, 06:52 PM
I just beat the game on Veteran, and it took me 4 days of playing, or probably about 20 hours. The game's graphics are sweet, even on my radeon 8500. I did run into some loading problems, and windows had to reset my graphics card, which was frustrating because I had to do the checkpoint all over again. I played it on my friends 9800 and it is jaw dropping.
The storyline is pretty plain and cliche. You can guess what's going to happen. The ending is a let down, but since it's not a movie I can't make a big deal about it. I was hoping Jack and the FBI babe were gonna hook up, but they don't. Maybe in the sequel you'll be able to play as their kids or something.
The mutants are hard to kill, but if you shoot the rocketlauncher dudes in the head with 40 rounds, it kills them. Everything else just takes one sniper shot to the head. This is the first FPS game I've beaten in like 2 years, and there wasn't one time where I wasn't excited to get home and play it. I did have to take game breaks though when the game got too hard.
Overall you should get this game, because even though it's not that popular, it should be and you're missing out if you don't. And I bet there will be some great mods, especially WWII mods like there always is.
Friend_Bear
04-01-2004, 07:23 PM
The demo wouldn't work on my computer at all, just a black screen then would crash >.< So i'm gonna avoid this one.
Suicides-by-Steve
04-01-2004, 08:27 PM
Man, this went from first impressions to spoiler city in seconds- you BASTARDS!! LOL
Hieremias
04-02-2004, 05:40 AM
Man, this went from first impressions to spoiler city in seconds- you BASTARDS!! LOL
Hey Steve, here's another spoiler for you. The chick in the game has a bathing-in-underwear scene. Hottest CGI babe ever. :)
Suicides-by-Steve
04-03-2004, 04:28 AM
Heh, I dunno... that screenie that RG sent me of the chick taking a shower in Max Payne 2 seemed a tad bit more provocative IMO! :p
Jasmania
04-03-2004, 02:56 PM
Friend_Bear, dont let the problems with the demo put you off the game. I couldn't get the demo to run either, but the game itself runs flawlessly. I was able to load the demo but when I tried to start the game it crashed everytime. Same deal-Black Screen of Death.
This game really is a blast. The replay factor is very high as you have a number of options to complete each objective. I was able to replay a few scenarios without engaging in combat at all...but what fun is there in that!!! It does go to show that different tactics really are possible in the game. I can see some people trying to finish the game with just a pistol and / or machete, as some did with Resident Evil. (Crazy Bastards :p )
Hope this helps. Wouldn't want you to miss this game if you really wanted to play it.
Suicides-by-Steve
04-04-2004, 01:19 PM
Actually, I DO have loads of problems running the game on anything but Low detail. My comp will give me a black-screen a lot of the times. As well, I am forced to play unpatched, and with a NoCD crack since the game will NOT recognize my disc in the drive.
Suicides-by-Steve
04-04-2004, 03:00 PM
Well, now that I have played as far as the Bunker level, and experienced the Trigens up close and personal (not to mention locating the Flashlight hotkey), I have to admit that anyone who misses out on this game needs to be flogged severely. What a cool game. Also, the sheer amount of ways to approach the levels is astounding. Hidden pathways, sometimes not obvious until you approach from another direction (example- after you've broken through the harder, more heavily guarded fortifications) are numerous, making the harder difficulty levels not only feasible to play, but worthwhile. This game is a definite keeper... I'll be writing a review for this right after Hordes of the Underdark, Divine Divinity, Massive Assault, and Silent Storm. :) Sheesh, I better get writing!!
Renzatic Gear
04-04-2004, 06:29 PM
What drivers are you using, Steve? The 3.9's are the base requirements and the 4.2's are considered the optimals.
pizzakid13
04-04-2004, 07:12 PM
sounds like a cool game. radeon 9800 ok?
Suicides-by-Steve
04-04-2004, 07:44 PM
Here- this may explain a bit more:
My Final word on this matter:
Ok after much trial and error, experimentation, etc etc ive finally nailed down the ATI issues that exist on that 8500-9200 boards. In short, any ATI board on the R2x0 chipset. We face two things, a 'confirmed' ingame bug, and a 'nearly confirmed' driver bug.
Common problems: random crashing, lockups, espeically on steam and research levels:
Heres the gist. You have two choices, and i'll explain both:
1. Catalyst 3.10 (or other 3.x line drivers)
For the most part these drivers ARE stable. And are arguably the best overall driver for just about any game you run. None of the crashing and lockup issues that many people experience "appear" (althoguh its possible they might) to exist on these drivers. However, they are plauged by one MAJOR problem.
Stuttering, loss of frame rate, etc when vehicles are present, and at triggered events like cut scenes.
This can be resolved by creating file SystemCfgOverride.cfg and placing within it:
d3d9_Occlusion_Query = "0"
This will fix the stuttering. However, anytime a vehicle enters play, the screen will flicker, flash, and do all sorts of funky things. I find it unplayable. In another thread on this board someone has said that they sent off a bug report and they did get a response saying its a known bug and will be addressed next patch. Thats the rumor anyway. Hopefully its true.
Another con to these drivers is that the frame rate as compared to 4.3 is abysmally low. So alot of the options you'll end up turning down or off. Personnaly i dont think the trade off is worth it combined with the flickering from the stutter fix.
Unless you play other games that have problems with the 4.x line drivers, i woudlnt suggeest using the 3.10 drivers for now. Next game patch, i would consider this driver however.
2. Cataylist 4.3 (or 4.2 although i havent tested 4.2, i did test 4.1 and found it to have the same stutter problem as the 3.x line cat drivers)
These drivers are sort of bitter sweet, they are also apparently have a nasty bug for above mentioned boards. Or so is the impression i got from reading rage3d.com messageboards and other posts by Farcry users who use r2x0 boards.
I'm not sure what this bug is centered around if its some type of shading error or texture error. If your looking for a place to crash the game to see what im talking about, start a game in dev mode, go to the first level of research. Turn off the AI alert so your not hassled, and go directly to the cave where the elevator is located. Just inside this cave is 3 artificial light sources. The crash occurs when you first enter the cave, right as the lighting changes. You can set EVERYTHING to low, but if you have shaded water on when you enter this cave, you will crash. Period. Of note here is that catalyst 3.10 DOES NOT crash here, where 4.3 will, every time with shaded water on
Long story short, 4.3 drivers can be played error free provided you do the following:
------------------------
1. Put water on low
2. Put special effects on low
3. Create file SystemCfgOverride.cfg and place it in your farcry root directory.
In this file put the following:
e_overlay_geometry = "0"
r_Quality_BumpMapping = "0"
e_beach = "1"
-----------------------------
e_overlay_geometry will fix a crash bug that occurs randomly in the game.
r_Quality_BumpMapping will fix the flashing textures.
e_beach is so turning the water off isn't a total eyesore, you'll still get shore effects. If you leave this option off its ugly as sin.
Do those 3 things and 4.3 drivers shouldnt give you any problem, anywhere, and the game should run crash free.
I should also note that its theoritcally possible to play the entire game:
- with special effects set to mediem
- with shaded water effects
The exception from my experience as so far is on research and steam. However if you dont want to take any chances, just do the above 3 things, play the game and don't worry about it.
Now the tradeoff in all of this is that 4.3 drivers run ALOT faster than 3.x drivers. THey run so well infact, that on my system, (amd2400+, 768 MB pc2100 RAM, ATI radeon 9000 64MB, ) i'm able to textures to high, and turn most everything else up to mediem and have no frame rate problems. averaging around 40 FPS, dipping into the 30's, peaking in the 60's
Infact, because of this, i can live without water effects. Most of my gameplay is just like all those wonderful screenshots by people with 9800's, only without the bumpmapping... (boo hooo LOL)
Heres another tip for folks if your system is comparible to mine. here is contents my SystemCfgOverride.cfg:
e_overlay_geometry = "0"
r_Quality_BumpMapping = "0"
sys_spec = "2"
e_beach = "1"
e_EntitySuppressionLevel = "0"
e_flocks = "1"
e_active_shadow_maps_receving = "1"
e_shadow_maps = "1"
e_stencil_shadows = "1"
r_ShadowBlur = "0"
With that i get all the birdys, fish, and shadows from trees and such on the landscape. But you'll have to start a new game for them to appear. The only shadows i don't get are from moving characters or vehicles, which is just as well anyway because thats a big framerate killer in any game.
In my farcry configure program i just set everything to mediem and edit the textuer quality to high, fire up the game and have no problems at all until reasearch and steam. At which point i'll turn special effects and water to low, and move on.
So there you have it. Put up with a game bug (3.xx cats), or put up with a driver bug. (4.3 cat) So you can wait for a game patch, or wait for the next catalyst version. personnly im hoping 4.4 cat comes out soon and fixes its problem with 4.3, but im not goign to hold my breath.
Taken from the UBI boards.... I have screen black-out only on Research so far... and I have just begun to play Steam, so we'll see if it crashes... However, I specifically get ATi VMU errors, when I do crash... However, this fix seems to suffice at the moment.
matthewcraig
04-15-2004, 01:47 AM
Just started on the retail version of Far Cry, and I haven't been so excited about a game in a long time! One issue I had was that I had to lower the Lighting setting to LOWEST setting to get rid of a texture issue I was having. :( Otherwise, I was able to run everything else at Very High settings on my NVIDIA 5800FX. I was surprised at the good performance being how huge and rich the game is.
Topcat2000
04-19-2004, 06:46 AM
You seem to know a lot about far cry, I was wondering if it is possible to configure a joystick for the game, I`ve looked in control options but cant see anything there. Do you know if its possible, also whats the best way to kill Crow when he comes looking for you in his helicopter?
Hieremias
04-19-2004, 07:41 AM
You seem to know a lot about far cry, I was wondering if it is possible to configure a joystick for the game, I`ve looked in control options but cant see anything there. Do you know if its possible, also whats the best way to kill Crow when he comes looking for you in his helicopter?
A joystick?? Why on earth would you want to use a joystick for a first-person shooter?
******* SPOILERS ********
Anyway, about Crowe, that scene is one of the hardest--and worst--in the entire game. It was a good idea (being on a sinking ship while a helicopter is shooting at you), but it was so poorly executed. The helicopter takes AT LEAST eight direct hits with the rocket launcher before it'll retreat. I grabbed the launcher & ammo in the ship's bridge before I planted the bomb, then after I planted it I ran to the bow. Just stay behind cover and keep firing at the chopper. It took me about 10 attempts before I got it.
Stupidest scene ever. Word of advice to CryTek: when every other helicopter takes 1 or 2 rockets to destroy, don't make the boss's chopper (which looks like all the others) nearly invincible. It's really, really stupid. Almost as stupid as the game's final level.
Don't get me wrong though, I still thought it was a great game. Absolutely spectacular 95% of the time, punctuated by the occasional brain cramp.
phegarty
04-19-2004, 09:28 AM
excellent cause i'm on my way to buy it as we speak, or type or whatever!!!
Jasmania
04-19-2004, 10:08 AM
Spoiler Alert**
An alternative to finding cover on the sinking ship is to immediately run to where you boarded as soon as the helicopter first appears on the horizon. If you swim deep the helio won't find you. I made for the beach and took cover behind a palm tree trunk. It's then simply a matter of keeping cover and waiting for the open shot. That's one of the best things about this game. The tactics are generally wide open & there is more than a single way to complete an objective. It makes for good re-play value. I have already gone back to replay some missions in different ways-stealth, sniping, vehicle combat, etc....
Nissian X
04-19-2004, 03:07 PM
Can my computer run this game perfectly?
I have a:
AMD Barton 3200 (2.1GHZ) ( I wanna overclock it)
Sapphire Radeon 9800 128 PRO MG
Nvidia Nforce 2 Mobo
80 Gig HD
One question though, I took a look at the box that my Computer came in and it had a sticker on it that said the computer was 3 Gigz, and it's a 2.1, is there any explanation for this?
Suicides-by-Steve
04-19-2004, 04:47 PM
No- you will not be able to play the game with ALL the bells and whistles activated, but it will look pretty nice anyway. As for your CPU being a little slower, I would be checking your receipt and make sure you got what you paid for. If you paid for a 2.1 GHz. CPU, then they probably just stuffed your tower in the closest box; if you paid for a 3 GHz. I would be marching back to where you bought the system, pronto.
Nissian X
04-19-2004, 06:38 PM
No- you will not be able to play the game with ALL the bells and whistles activated, but it will look pretty nice anyway. As for your CPU being a little slower, I would be checking your receipt and make sure you got what you paid for. If you paid for a 2.1 GHz. CPU, then they probably just stuffed your tower in the closest box; if you paid for a 3 GHz. I would be marching back to where you bought the system, pronto.
It didn't say what exactly I was paying for. All it said was AMD Barton 3200. As for the Farcry thing, why wouldn't I be able to play it with ALL the bells and whistles? is it my video card?
Nissian X
04-19-2004, 06:41 PM
It didn't say what exactly I was paying for. All it said was AMD Barton 3200. As for the Farcry thing, why wouldn't I be able to play it with ALL the bells and whistles? is it my video card?
Heres my whole system:
https://www.shoprbc.com/ca/myaccount/myorders.php?mode=details&oid=2307
Renzatic Gear
04-19-2004, 08:39 PM
It's just the place you got your comp from being asses about their advertising. You got the XP 3200+ and they probably just stuck the 3 Ghz sticker on there for the hell of it. You paid the right amount for your processor so in the end it's just a sticker.
And Steve, AMD hasn't made an Athlon chip that exceeds the 2.2Ghz mark yet. Those performance ratings are roughly supposed to tell you how they perform in comparison to an equivalent P4 system. So an Athlon XP 3200 at 2.2Ghz is about equal in performance to a P4 3.2. At least that's how it works in theory...usually it's give or take, but AMD chips do perform far better than equivalent clocked P4's all the way up to the 3Ghz mark..then the Pentiums start pulling ahead a little.
PapaSmurf
04-19-2004, 11:19 PM
DAMMIT!!! My friend was so adamant about me getting Battlefield Vietnam that he paid for half of it. I have Pentium 2.2 ghz with a Radeon 9800 Pro 512 RAM.
Dunno what to get. I've heard great things about Unreal Tournament 2004 and great things about Far Cry. Desicions decisions. I don't know what to do. Which is better someone tell me!!
Suicides-by-Steve
04-20-2004, 04:07 AM
AMD hasn't made an Athlon chip that exceeds the 2.2Ghz mark yet
Heh... I didn't even catch the part about an AMD processor...
Suicides-by-Steve
04-20-2004, 04:10 AM
It didn't say what exactly I was paying for. All it said was AMD Barton 3200. As for the Farcry thing, why wouldn't I be able to play it with ALL the bells and whistles? is it my video card?
I have heard of people with 2.5 GHz. not being able to run it with everything cranked. It's a very graphic intesive game with nearly every technical FX thrown in to boot. How much RAM do you have?
matthewcraig
04-20-2004, 07:09 PM
I have a lot less system than you, and I can play it with all the bells and whistles going. Gotta have a reputable chipset and fast memory.
Nissian X
04-21-2004, 08:50 AM
I have heard of people with 2.5 GHz. not being able to run it with everything cranked. It's a very graphic intesive game with nearly every technical FX thrown in to boot. How much RAM do you have?
I have, I think it's Corsair or something, 512 MGS.
And I have the Omega 2.5.22 driver installed for my video card.
mandark
04-21-2004, 09:36 AM
Question for you guys. I just built a new system: Intel 2.8 with an ABIT VI7 motherboard, 512 Corsair, and Radeon 9800 Pro with the latest catalyst drivers. I tried running Far Cry with all settings set to Very High. The game will run with an occasional slow down which is fine. All of the sudden the game will crash and an error shows up on the desktop saying that the video card is not responding to the drivers. Are any of you familiar with this problem? Do I need to replace the video card?
Note: I ran Farcry without any problems whatsoever with an Athlon 3000+ with an ECS nforce2 based motherboard with the same memory, video card and drivers. Problem is I've returned those parts since sounded better for some reason.
Renzatic Gear
04-21-2004, 11:29 AM
Hmm..the ever dreaded videocard not responding problem..it's happened to me twice since I upgraded to the 9800 Pro...
It might have something to do with the drivers since I've ran the game problem free using the exact same card...I'm using the omega 4.2's (2.5.22) and haven't had a single problem with em yet.
Suicides-by-Steve
04-21-2004, 03:22 PM
Question for you guys. I just built a new system: Intel 2.8 with an ABIT VI7 motherboard, 512 Corsair, and Radeon 9800 Pro with the latest catalyst drivers. I tried running Far Cry with all settings set to Very High. The game will run with an occasional slow down which is fine. All of the sudden the game will crash and an error shows up on the desktop saying that the video card is not responding to the drivers. Are any of you familiar with this problem? Do I need to replace the video card?
Note: I ran Farcry without any problems whatsoever with an Athlon 3000+ with an ECS nforce2 based motherboard with the same memory, video card and drivers. Problem is I've returned those parts since sounded better for some reason.
You're probably crashing on the Research and Steam levels. Turn Water and Special Effects to Low for those two levels, and the crashes should disappear. If it doesn't help, look above for CFG file entries to help your card ease by, and run crash free.
Suicides-by-Steve
04-21-2004, 03:25 PM
Heh... I didn't even catch the part about an AMD processor...
Actually RG- they have the AMD 3400, and the 64-bit CPU Athlon FX-51... I assume both those are much quicker in speed?
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