Jasmania
03-09-2004, 05:40 PM
I picked up Unreal 2, The Awakening for $19.00 at Target awhile ago and finally got around to loading it up. I figured this would be a good test for the Radeon 9800 card I got recently.
My first two impressions are...."what a bargain at $19.00!"...and..."Boy, I'm glad I didn't pay full price for this game when it first came out!"
Like so many others, I loved the original Unreal and still remember that moment when the lights suddenly go out and you meet your first Skaar in a sealed hallway, illuminated by intermittent strobing flashes of light. Well, I've been playing the sequel for about 90 minutes and have begun to suspect that those moments of gaming goodness will allude me in this game. So far two of the scripted set pieces-(the one on one fight with the armored Skaar after the recovery of the artifact & the stand with the marines in the clearing waiting for your ship to arrive)-promised drama and intense gameplay. In each case a potentially great set-up ended up in a pretty mundane way.
I don't mind a linear, scripted game if the script is good! The storyline, voice acting and visuals in this game are all well-done. The gameplay..so far...has let me down.
The movement of the main character is barely faster than a walk, at top speed.
You can't jump worth a damn and the weapon loadout is underwhelming. If we see ACPs-(Armored Combat Suits) in the future I hope that they will enable the wearer to be stronger, move faster and jump higher than a mere mortal in jeans & a tee shirt!!! If you aren't sure what I mean, read John Ringo's " A Hymn Before Battle" series.
The grenade launcher is so limited as to be useless and the handgun really is useless.
In the first stage of the game the atmosphere reminded at times of AVP. The close, spooky interiors, the tension of whats around the next dark corner....but, you can't investigate the dark corners because you don't get a light to use!!! In AVP some of the best moments were when an alien would skitter across your flashlight beam or loom out at you from the darkness. Here theres no reward for exploring the nooks & crannys in the game. :mad:
Anyway, I didn't intend to write another review of the game, just give my initial impressions.
I hope that the game will live up to it's potential and storyline. If not, it's a really pretty game with average gameplay for less than $20 bucks. :p
My first two impressions are...."what a bargain at $19.00!"...and..."Boy, I'm glad I didn't pay full price for this game when it first came out!"
Like so many others, I loved the original Unreal and still remember that moment when the lights suddenly go out and you meet your first Skaar in a sealed hallway, illuminated by intermittent strobing flashes of light. Well, I've been playing the sequel for about 90 minutes and have begun to suspect that those moments of gaming goodness will allude me in this game. So far two of the scripted set pieces-(the one on one fight with the armored Skaar after the recovery of the artifact & the stand with the marines in the clearing waiting for your ship to arrive)-promised drama and intense gameplay. In each case a potentially great set-up ended up in a pretty mundane way.
I don't mind a linear, scripted game if the script is good! The storyline, voice acting and visuals in this game are all well-done. The gameplay..so far...has let me down.
The movement of the main character is barely faster than a walk, at top speed.
You can't jump worth a damn and the weapon loadout is underwhelming. If we see ACPs-(Armored Combat Suits) in the future I hope that they will enable the wearer to be stronger, move faster and jump higher than a mere mortal in jeans & a tee shirt!!! If you aren't sure what I mean, read John Ringo's " A Hymn Before Battle" series.
The grenade launcher is so limited as to be useless and the handgun really is useless.
In the first stage of the game the atmosphere reminded at times of AVP. The close, spooky interiors, the tension of whats around the next dark corner....but, you can't investigate the dark corners because you don't get a light to use!!! In AVP some of the best moments were when an alien would skitter across your flashlight beam or loom out at you from the darkness. Here theres no reward for exploring the nooks & crannys in the game. :mad:
Anyway, I didn't intend to write another review of the game, just give my initial impressions.
I hope that the game will live up to it's potential and storyline. If not, it's a really pretty game with average gameplay for less than $20 bucks. :p