View Full Version : SoulCalibur2, what a major WASTE! Sigh!
ThaMaskedGamer
08-31-2003, 06:09 AM
My first impressions were correct, this game is not worth the price of admission. I'm sorry GF78 and Slade, all the little unlock a weapon, or find some gold or a costume it all just FILLER garbage. Something that is typical of a port. The real deal is the game hasn't changed in any substantive way. The biggest letdown is the environments or maps, they are weak and pale in comparison to DOA3. Basically, most of them are just floating rocks. I would have liked to see them create different types of fighting environments, a la DOA3. With interactive things and multiple levels. You can't even fight off the walls or columns like in DOA3. No throwing someone or kicking someone through a wall. No flips off the wall. And it just looks WHACK, fighting on a floating rock.
Then people are wettin their pants over the graphics, i'm not impressed! Sure there are more details than the DC version, but the art hasn't changed significantly over the DC version, not relative to the power of the XBOX and how many years its been. Especially considering the fact the backgrounds are basically nothing, it is not all that impressive what they've done. Of course, maybe they were limited trying to include the PS2.
So the backgrounds are worst than DOA3, its not even close. The fighters, there are a few new fighters, but for the most part its the same bunch. With the same sorry stale moves, I guess they gave all the characters new moves, but the primary moves are all the same, don't know if this is good or bad. But when I'm playing Nightmare or Astorath or Tikki or Maxi etc., I feel like i'm still playing the DC game. When I play DOA3, I don't feel like i'm playing the DC.
Gameplay modes, well let's just say the weapon mode may give some people a rise. But really, you buy these games for 2 player or multiplay. It really sucks that there is no tag team play for 4 people or more. If you have 4 people at the crib, two have to sit and watch, or play team battle and pass the controller back and forth. No tag team moves, no special teams.
The fighting, you want to call DOA3 a button masher. Yeah DOA3 maybe simpler than VF, but this takes the cake. After raving about this, I don't ever want to hear PS2 pukes complaining that DOA3 is a button masher. Top to bottom, including graphics, DOA3 tears SC2 a new one. This game is so bland, multiplayer is so basic, and the characters are so the same. SPAWN is really cool, but not enough to get excited over. Necrid sucks, probably the most horrible character i've seen in a while.
For those people talking about going back and playing old PSOne games for more reality based fighting, I can get that from UFC. But the part you missed was ONLINE. But if Bushido Blade came to XBOX, i'd give it a try a rent. But until they shake things up, this is my last fighter. At least my kid likes it.
Suicides-by-Steve
08-31-2003, 06:25 AM
I thought the original SC on the DC was quite the button-masher. I played the game extensively, and took the DC over to a buddy's for the evening, and he kicked my ass left, right, and centre... All he did was mash the buttons and the attacks were so random, that my fighting style and planned moves were useless. I got a bigger kick out of MK: Deadly Alliance.
slade
08-31-2003, 07:08 AM
MK was so broken, it was amazing. It also didn't help that the combos you came up in Practice mode using the wall were pretty much useless in the actual game.I propose this thread be closed down because we've already got more then enough threads discussing Soul Calibur 2. Why not just reply to the original?
Gaming Geezer 78
08-31-2003, 07:15 AM
My first impressions were correct, this game is not worth the price of admission. I'm sorry GF78 and Slade, all the little unlock a weapon, or find some gold or a costume it all just FILLER garbage. Something that is typical of a port. The real deal is the game hasn't changed in any substantive way. The biggest letdown is the environments or maps, they are weak and pale in comparison to DOA3. Basically, most of them are just floating rocks. I would have liked to see them create different types of fighting environments, a la DOA3. With interactive things and multiple levels. You can't even fight off the walls or columns like in DOA3. No throwing someone or kicking someone through a wall. No flips off the wall. And it just looks WHACK, fighting on a floating rock.
Then people are wettin their pants over the graphics, i'm not impressed! Sure there are more details than the DC version, but the art hasn't changed significantly over the DC version, not relative to the power of the XBOX and how many years its been. Especially considering the fact the backgrounds are basically nothing, it is not all that impressive what they've done. Of course, maybe they were limited trying to include the PS2.
So the backgrounds are worst than DOA3, its not even close. The fighters, there are a few new fighters, but for the most part its the same bunch. With the same sorry stale moves, I guess they gave all the characters new moves, but the primary moves are all the same, don't know if this is good or bad. But when I'm playing Nightmare or Astorath or Tikki or Maxi etc., I feel like i'm still playing the DC game. When I play DOA3, I don't feel like i'm playing the DC.
Gameplay modes, well let's just say the weapon mode may give some people a rise. But really, you buy these games for 2 player or multiplay. It really sucks that there is no tag team play for 4 people or more. If you have 4 people at the crib, two have to sit and watch, or play team battle and pass the controller back and forth. No tag team moves, no special teams.
The fighting, you want to call DOA3 a button masher. Yeah DOA3 maybe simpler than VF, but this takes the cake. After raving about this, I don't ever want to hear PS2 pukes complaining that DOA3 is a button masher. Top to bottom, including graphics, DOA3 tears SC2 a new one. This game is so bland, multiplayer is so basic, and the characters are so the same. SPAWN is really cool, but not enough to get excited over. Necrid sucks, probably the most horrible character i've seen in a while.
For those people talking about going back and playing old PSOne games for more reality based fighting, I can get that from UFC. But the part you missed was ONLINE. But if Bushido Blade came to XBOX, i'd give it a try a rent. But until they shake things up, this is my last fighter. At least my kid likes it.
You bring it by comparing Soul Calibur II to DOA3. First, you can knock your opponents against walls in certain stages and infilct damage. If you had invested more time in the game rather than complaining about it, you would know this. Not to mention arenas with fire around the outside of the ring, quicksand areas that as you sink or rise affects the moves you can perform and caged-in arenas where knocking your opponent against the cage doubles the damage. You also have arenas with "danger zones" that cause increased damage when you floor an opponent and arenas covered in ice where you slip around and can't keep your footing. There is also a match where the wind is constantly forcing you toward the edge and you have to be careful not to fall off. But since you didn't invest any time in the game, you don't know about this. And talk about rediculous, like a person could fall 3 stories from a building window, smash through a neon sign and land head-first on the pavement and get up fighting. Or fall from impossibly high cliffs a dozen times and keep on truckin'. That's rediculous. Soul Calibur is based on a fantasy world. I guess that the bridge over the chasm where Gandalf faced the Balrogg that nobody could have possibly built was "whack" too as well, right? It's fantasy dude. And it's a game.
Why change the art-style of the game? What was wrong with the "style" in the Dreamcast game and the PSOne game before it? Talk about no change-look at your precious DOA3 to see characters in exactly the same costumes fighting in damn-near the same arenas. Ho-hum...Dead Or Alive 3 added what, two new fighters over DOA2? There are about five (don't quote me on exact numbers) new characters in Soul Calibur II.
Yes, Soul Calibur II is made for newbies who "button mash" and experienced players alike. There are many significant special moves that you have to learn the right button combinations and d-pad movements to master. Whereas DOA3 is basically punch, kick, grab, block. You can mash the punch button on DOA3 with Christie and beat the crap out of your opponents. Follow with a grab using the A button and a kick with the R trigger and you've kicked ass. Not so easy in Soul Calibur II should you actually invest time to learn the game.
What it all comes down to is this is the best fighter IMO so far on any next gen system. The fighting and art style leave all other fighters including DOA3 in the dust. Unlocking new characters, weapons, modes, secrets and theaters is great. You can even select two characters and watch them go at each other ala the "Watch" mode.
slade
08-31-2003, 07:27 AM
Gamer, you're talking to someone that probably hasn't even played the game. Otherwise, he'd know that wall jumps were in the game. This is sort of like when he said he played Silent Hill 2 yet didn't know that you could move the camera freely.
T.Tashi
08-31-2003, 06:18 PM
If SC2 was Xbox exclusive it would be the greatest thing since velcro. The M.O. is way too obvioius.
<div class=\"smallfont\">If SC2 was Xbox exclusive it would be the greatest thing since velcro. The M.O. is way too obvioius.</div>
If SC2 was xbox exclusive, you'd all be saying it's just an eye-candy game with shallow gameplay, and if you want a real fighting game, buy VF4 Evolution.
Oh, and it's all about the jiggle factor. Mmmmm, that Taki. Schwingg!! ;)
ThaMaskedGamer
08-31-2003, 11:34 PM
Here is what you aren't understanding, DOA3 was a launch game, on top of that, DOA2 for DC wasn't a DC launch game, SC basically was a DC launch game. So you are talking about a vast amount of time from the DC launch of SC to damn near 3 years into the life of the XBOX. Now, Tashi's and Slade's ignorant responses aside, criticizing the game for including the PS2 is above the belt. Obviously DOA3 was made specifically for the XBOX, if Namco had of focused on the XBOX and GC maybe we would've gotten a tag team feature or interactive environments, multi-leveled environments.
On top of that, you talk about speaking of games that you have never played, obviously none of you fools have ever played DOA3, you can NOT use Christie and continuously punch to win. Everybody who knows anything about DOA3 knows there are reversal moves, another feature not implemented in SC2. If someone does the same attack in DOA3, do a reversal. The best you have in SC2 is a deflection or a side step. You guys haven't played DOA3. And Slade, please we don't even want to talk about people not playing games. You never played RedFaction2, Burnout, Burnout2, MC2, a ton of XBOX games and still spoke as if you did. Specifically recommending PS2 games like RedFaction2 and Burnout2, and then when corned finally admitting you never played them, cause you don't like those games. I beat SH2 on XBOX and NEVER asked for advice from this site, you have me confused.
I'm not saying this game is bad, I'd probably give the game a 7.5 out of 10. And no, I haven't played all the levels. I know you PS2 guys don't have anything to play, so as soon as the game released you probably spend 20 hours on it. I've played about 4 characters through arcade mode, and played about maybe 3 or 4 hours of VS team battle. In VS team battle I have the arena set on random, and have yet to encounter quicksand or ice or wind. That is still hardly equal or close to DOA3, even a bias gamer like you guys can admit that DOA3 levels kill this game. This game is not bad, moreso it is just a let down. After 3 years into the life of XBOX, after what 2 years of being on Dreamcast, a total of almost 5 years, this is the best Namco can come up with?
Half the new characters use moves from the other characters, DOA3 fighters all had unique real fighting styles. Necrid just uses weapons and moves of other characters. Inferno is a waste of time, the blandest sorriest finale boss fight ever, just a combo of the other fighters covered in flame. Then, to top it off, when you finish with inferno, all you get is some lame pictures with a corny anecdote about your character. Pales in comparison to the DOA3 endings. DOA3 is the best fighter STILL of the next gen systems. Not to mention how unbalanced this game is, Mitsurigi and Maxi are WAYYYY to powerful.
Joah_from_Alberta
08-31-2003, 11:44 PM
Uh, yeah, you spelled ridiculous wrong, but otherwise, very fine post. You'll always catch someone who hasn't the integrity for all is conserved. I myself, well, I havn't gone out and purchased scII yet but I plan on it. I saw a commercial on one of the screens at the pub tonight (for the gamecube) and it appeared blazing fast. That's the only care I have for fighters is if they are ridiculously fast. We're talking fx fighter on a G5-fast okay. But yeah, pretty good post GF78, keep up the good write. And, well ... it's all conserved.
Joah_from_Alberta
08-31-2003, 11:49 PM
Furthermore, SSBM way kicks ass over doa3 and I say this out of faith for I havn't played doa3 but I can only imagine by its tabloid code that it is very much like the rest of the street fighter prodigy. And, this forum format is too complex, it would benefit from frames, please too many buttons to press make my head hurt.
slade
09-01-2003, 07:11 AM
<div class=\"smallfont\">If SC2 was Xbox exclusive it would be the greatest thing since velcro. The M.O. is way too obvioius.</div>
LOL, that's the plain truth.
Oh yeah, Daman, when I spoke about those games I knew them a lot better then any of the games you've ever claimed to have played. Remember your complaint that Burnout 2 only had 6 tracks. At least I take the time to inform myself of the game. And the argument concerning those titles was over the review scores they received. Thus, I talked about their features and what would make them attractive to gamers.
You, on the other hand, still haven't explained why you thought there weren't wall jumps in the game when there are. At least consult a faq before you claim to have played the game.
If SC2 was xbox exclusive, you'd all be saying it's just an eye-candy game with shallow gameplay, and if you want a real fighting game, buy VF4 Evolution.
Actually, I'd have the X-box by now if the game was exclusive to the system. Obviously it's a lot easier saying that when the game isn't exclusive.
Gaming Geezer 78
09-01-2003, 07:36 AM
Here is what you aren't understanding, DOA3 was a launch game, on top of that, DOA2 for DC wasn't a DC launch game, SC basically was a DC launch game. So you are talking about a vast amount of time from the DC launch of SC to damn near 3 years into the life of the XBOX. Now, Tashi's and Slade's ignorant responses aside, criticizing the game for including the PS2 is above the belt. Obviously DOA3 was made specifically for the XBOX, if Namco had of focused on the XBOX and GC maybe we would've gotten a tag team feature or interactive environments, multi-leveled environments.
On top of that, you talk about speaking of games that you have never played, obviously none of you fools have ever played DOA3, you can NOT use Christie and continuously punch to win. Everybody who knows anything about DOA3 knows there are reversal moves, another feature not implemented in SC2. If someone does the same attack in DOA3, do a reversal. The best you have in SC2 is a deflection or a side step. You guys haven't played DOA3. And Slade, please we don't even want to talk about people not playing games. You never played RedFaction2, Burnout, Burnout2, MC2, a ton of XBOX games and still spoke as if you did. Specifically recommending PS2 games like RedFaction2 and Burnout2, and then when corned finally admitting you never played them, cause you don't like those games. I beat SH2 on XBOX and NEVER asked for advice from this site, you have me confused.
I'm not saying this game is bad, I'd probably give the game a 7.5 out of 10. And no, I haven't played all the levels. I know you PS2 guys don't have anything to play, so as soon as the game released you probably spend 20 hours on it. I've played about 4 characters through arcade mode, and played about maybe 3 or 4 hours of VS team battle. In VS team battle I have the arena set on random, and have yet to encounter quicksand or ice or wind. That is still hardly equal or close to DOA3, even a bias gamer like you guys can admit that DOA3 levels kill this game. This game is not bad, moreso it is just a let down. After 3 years into the life of XBOX, after what 2 years of being on Dreamcast, a total of almost 5 years, this is the best Namco can come up with?
Half the new characters use moves from the other characters, DOA3 fighters all had unique real fighting styles. Necrid just uses weapons and moves of other characters. Inferno is a waste of time, the blandest sorriest finale boss fight ever, just a combo of the other fighters covered in flame. Then, to top it off, when you finish with inferno, all you get is some lame pictures with a corny anecdote about your character. Pales in comparison to the DOA3 endings. DOA3 is the best fighter STILL of the next gen systems. Not to mention how unbalanced this game is, Mitsurigi and Maxi are WAYYYY to powerful.
3 years into the life of Xbox? WTF are you talking about? DOA2 came out less than a year after Soul Calibur. I know-I bought them both when they came out! DOA3 is nothing but DOA2 with a fresh coat of paint & a different, dissapointing end-boss. What the hell is that guy anyway? Gee...a blurry final battle with a mongolian camera angle and a boss who takes cheap shots that send you rolling a mile back. WOW! What fun! And you have the nerve to complain about Inferno in SCII?
And actually-it's been just around 3/5 years since the original SC on Dreamcast. You persist with your "Mitsurugi & Maxi" too-powerful crap and you are absolutely, positively clueless. I could hand you your ass with any single character other than these two. I would even let you pick 'em for me! Any one! I could care less about your 'reversals" in DOA3. I could take Christie, Hitomi or any other character, use just punches, one combo and a kick with the R-trigger and no blocks or reversals and beat your ass down. DOA3 is so simple, anyone could play it. And boy-those endings are great. Gotta love Christie in a shower showing her ass then throwing her towel on a Cougar. Makes alot of sense to me! DUH! And with all of Xbox's "power" why couldn't they make the endings with the in-game engine?
I can't get over your "sorriest finale boss ever" comment! Wow-look at that guy in DOA2! A tree-man with a Pinochi nose! DOA3 one-ups DOA2 with a non-descript boss, red eyes and a horned-helmet. And he goes "WOOOOOO!!!!" when the match starts! And you gotta love his wanna-be Darth Maul duel-ended lightsaber or whatever the hell that is!
:rolleyes:
"The Game"Evolution
09-01-2003, 07:56 AM
<div class=\"smallfont\">3 years into the life of Xbox? WTF are you talking about? DOA2 came out less than a year after Soul Calibur. I know-I bought them both when they came out! DOA3 is nothing but DOA2 with a fresh coat of paint & a different, dissapointing end-boss. What the hell is that guy anyway? Gee...a blurry final battle with a mongolian camera angle and a boss who takes cheap shots that send you rolling a mile back. WOW! What fun! And you have the nerve to complain about Inferno in SCII?
And actually-it's been just around 3/5 years since the original SC on Dreamcast. You persist with your "Mitsurugi & Maxi" too-powerful crap and you are absolutely, positively clueless. I could hand you your ass with any single character other than these two. I would even let you pick 'em for me! Any one! I could care less about your 'reversals" in DOA3. I could take Christie, Hitomi or any other character, use just punches, one combo and a kick with the R-trigger and no blocks or reversals and beat your ass down. DOA3 is so simple, anyone could play it. And boy-those endings are great. Gotta love Christie in a shower showing her ass then throwing her towel on a Cougar. Makes alot of sense to me! DUH! And with all of Xbox's "power" why couldn't they make the endings with the in-game engine?
I can't get over your "sorriest finale boss ever" comment! Wow-look at that guy in DOA2! A tree-man with a Pinochi nose! DOA3 one-ups DOA2 with a non-descript boss, red eyes and a horned-helmet. And he goes "WOOOOOO!!!!" when the match starts! And you gotta love his wanna-be Darth Maul duel-ended lightsaber or whatever the hell that is!
:rolleyes:</div>
First off any fighting game can be labled as a button masher.But in the hands of a veteran there is no wasted movement.Only precise ones.Thats goes for all fighting games.Next I do have to admit that in SC II Inferno was a wuss! Why? Because he was wayyyyyyy too easy compared to how he was in the original Soul Calibur.The end boss of DOA3 was more challenging than Inferno in SC II was.Thats the truth.Hell for that matter the"Mr.Karate" looking end boss of DOA2 was tougher than Inferno in SC II was.
In all honesty:SC for the DC looks and plays better than SC II does.IMO thats the honest truth.
Plus why are you ragging on the DOA3 endings 78? I mean I love watching Christie take that long hot shower then later on walking around in her Victoria Secret two piece.Come on now,endings arent always made to be understood.Like Tekken's endings always made sense? No.I rather have full motion endings than none at all.But at least DOA3 had full motion endings.Thats more than I can say about SC I and II.
You claim that DOA3 was nothing more than DOA2 with a fresh coat of paint? Well the same can be said about Super Smash Brothers Melee and Virtua Fighter 4 Evolution as well.Same game just better looking.But you'll never hear PS2/GC owners fess up to that though.
Plus I just love how people are so quick to dismiss DOA3 as being a good fighting game but yet want to praise VF4 as being so much better.But in all fairness VF is just as much a button masher as any other fighting game out there.There is alot of moves to learn for both games. But either game can be played by anyone that hits buttons fast.Thats the truth.
ThaMaskedGamer
09-02-2003, 12:35 AM
First Slade, still a liar. Yes I rented Burnout when it game out, and played it in high definition. Ditto for Burnout2, which I rented not even 3 months ago. Also rented MC2 and played it online. Not to mention rented and finished RedFaction2. All games which in the spring you had the nerve to talk first hand about, and finally revealed you had not played any of them. Have you played any yet, probably not and have you played SC2 probably not. The reason why I haven't seen the quicksand and ice, and wind levels that GF78 talked about is because I haven't unlocked them yet. I took four fighter through to inferno and have yet to see any of that. I did see the wall moves he was talking about, but this is so incredibly weak I can't even believe he would compare this to the ability to smash people through walls, pillars and fences a la DOA3. It really is stupid to compare the two, but hey that is GF78 and you would be dumb enough to back him up blindly. Anyway man, when you play some games then start talking.
Next GF78, calm down and relax man, you responses are all over the place. All you basically said is you didn't like the Christie movie, how does that answer the critique about SC2's weak endings, that are just a picture and some text. Then you went on to say you could kill me using Christie's hand attack, and you'd whoop my butt, and you are the baddest gamer on the planet. You never adressed the duplicate fighters in SC2, the duplicate boss, the unbalanced fighters. You talk crap about being able to knock an opponent out a building in DOA3, u may not like it, but anyone can see and admit it is a hell of a lot better than the wall attacks u brag about in SC2. So benign and simple are these wall attacks that I didn't even realize this is what you were talking about. U say, the DOA3 boss sucked, your opinion. But what about the fact the Inferno is not a boss at all, not an extra characters, he is just a combo of the other characters in flame. So u can spit at DOA3 all day, but u fail to address the faults of SC2. All you say is you love it!
Next, if you are so bad and such an awesome gamer I challenge you to get on XBOX LIVE and man up! Quit whoopin up on your wife in these games and play some real competition, but then again, she may be better than you. Let her get a LIVE account. There is no need to talk shyat about gaming, just get LIVE and prove yourself!
slade
09-02-2003, 03:24 AM
Oh, so you rented Burnout 2. Why then, did you proceed to come on this forum and tell me it had only six tracks and asked me why the game was so great.
I didn't talk first hand about these games, Daman. In fact, you were the one who brought up reviews for both of them without having played them first. Remember your whole reviewers are biased against X-box argument and then listing Red Faction 2 as not being deserving of its reviews. I only talked about the points the review listed as to why the game was given the score it got. Not my fault that you can't read or comprehend an argument. Which is why you basically got spanked for coming up with absurdities like only six tracks in Burnout 2.
If you start WMM, you'll see the levels Gamer talked about. In fact, beating Arcade mode will only get you the profiles of each character. The wall moves are a lot deeper then DOA3's crap. C'mon, honestly, smashing someone through a wall may look aesthetically good but when it comes down to it, I'd rather hold someone at the wall and wail away at him.
In the end, that's what makes a deep fighter. One that dispenses with flash for substance. Frankly, I'm surprised that you support DOA3's whole breaking through backgrounds argument since you were always in support of realism in your games. I guess that formality doesn't extend to comparisons between X-box only games and multiplat titles.
Gaming Geezer 78
09-02-2003, 06:27 PM
First Slade, still a liar. Yes I rented Burnout when it game out, and played it in high definition. Ditto for Burnout2, which I rented not even 3 months ago. Also rented MC2 and played it online. Not to mention rented and finished RedFaction2. All games which in the spring you had the nerve to talk first hand about, and finally revealed you had not played any of them. Have you played any yet, probably not and have you played SC2 probably not. The reason why I haven't seen the quicksand and ice, and wind levels that GF78 talked about is because I haven't unlocked them yet. I took four fighter through to inferno and have yet to see any of that. I did see the wall moves he was talking about, but this is so incredibly weak I can't even believe he would compare this to the ability to smash people through walls, pillars and fences a la DOA3. It really is stupid to compare the two, but hey that is GF78 and you would be dumb enough to back him up blindly. Anyway man, when you play some games then start talking.
Next GF78, calm down and relax man, you responses are all over the place. All you basically said is you didn't like the Christie movie, how does that answer the critique about SC2's weak endings, that are just a picture and some text. Then you went on to say you could kill me using Christie's hand attack, and you'd whoop my butt, and you are the baddest gamer on the planet. You never adressed the duplicate fighters in SC2, the duplicate boss, the unbalanced fighters. You talk crap about being able to knock an opponent out a building in DOA3, u may not like it, but anyone can see and admit it is a hell of a lot better than the wall attacks u brag about in SC2. So benign and simple are these wall attacks that I didn't even realize this is what you were talking about. U say, the DOA3 boss sucked, your opinion. But what about the fact the Inferno is not a boss at all, not an extra characters, he is just a combo of the other characters in flame. So u can spit at DOA3 all day, but u fail to address the faults of SC2. All you say is you love it!
Next, if you are so bad and such an awesome gamer I challenge you to get on XBOX LIVE and man up! Quit whoopin up on your wife in these games and play some real competition, but then again, she may be better than you. Let her get a LIVE account. There is no need to talk shyat about gaming, just get LIVE and prove yourself!
My responses to you are all over the place because you have made forty freakin' posts bashing Soul Calibur. You have no shred of proof. You played the arcade mode a couple of times. Like Slade said, the only thing that gets you is character profiles. Soul Calibur II makes you earn the goods by playing through the Weapon Master Mode-and playing through it well I might add. Using one character over and over again will jack the price of items up and make the better items harder to get.
The reason you haven't found any of the quicksand, spider-cage, floating temple, ice and other arenas is because you haven't hardly played the game. Do you know there are over 10 modes to the game? Do you know that you have to unlock these modes through skilled play?
You say that every character has a double that just looks different and anyone who has played the game-liking it or not-will tell you that you are full of $hit. No two characters play alike, not even Necrid.
You have balls for complaining about Inferno and then praising the hunk of festering ass that is the final boss in DOA3. I'll give you that-you've got balls.
I never said I was the baddest gamer on the planet. I said that DOA3 is so simple, I could hand you your ass with a handful of the most basic moves.
Yes-the endings of Soul Calibur II are less than stellar and I would have prefered some kind of movie. I don't know why Namco left that out. That's their perogative I guess. But I don't need a "money shot" of Christie's ass in a shower to have fun playing a game. And in the end, all DOA3 is is DOA2 with a fresh coat of paint. A pretty tech demo as Tappy said for the Xbox. While Soul Calibur II is a great fighter with alot of replay value. I've spent probably 30 hours so far with SCII and haven't unlocked everything and have only gotten about half of the weapons. I beat DOA3 through with every character in less than two hours. Wow...what replay value.
And you are the one who says realism is all-important, then brag on rediculous "flying 1,000 feet and still truckin" out of the window attacks. You think the wall attacks in Soul Calibur II are lame because you are a clueless little bastard who hasn't played the game for more than 10 minutes. Just like you were talking smack about "all the levels are floating rocks, that is whack!" What happened to that statement Daman?
"Click, Whirr......" Go put your armor on. You need it when you come talking crap and you don't even know what you are talking about in the first place. The crap you spew about SCII would be like me saying "You can't even jump on rocks in Halo." Stupid, ignorant and misinformed. Hey...KINDA LIKE YOU!
Superboler
09-02-2003, 10:13 PM
To put it bluntly, the game is simply horrible. There has to be verve in the swing strokes. It barely registers on the scale.
ThaMaskedGamer
09-03-2003, 05:07 AM
GF78 you stupid moronic geek, you butt germ, you pencil necked lazy whimp, you nasty house keepin, wonder bread eatin, I use to get my azz kicked in high school, grandma use to pick my shoes, mama boy! How dare you come here and talk about weapons master mode! I finally finally figured it out. You never owned SC1, this is why you are so hot all over this game. You were one of the DC haters, this is your first time being exposed to SC so you are wettin your pants like a limp noodle pimple face loser on his first date.
How dare you come in here and brag about W.M.M. You fool, this is the same thing as the story mode from SC. It is just as stupid and lame too. It is a shameless attempt to try and trick on into thinking there is more gameplay. You would be dumb enough to come in here and brag about this mode, it is a joke. I've seen your ICE and WIND and QUICKSAND levels, you freakin clown, all this crap was in SC, and its the cheeziest effects i've seen in my life. You have the idiocy to compare this to the snow levels of DOA3.
Listening to your dumbazz, I was actually thinking, cool Namco put in something new, let me go play this weapon master mode. When I started playing I wanted to strangle you with controller chord. This crap isn't new u azzwipe, its the same crap from SC. So I wasn't missing anything. Well, at least I did unlock almost all the fighters, including the AWESOME charade, another character that just uses the weapons and moves of a variety of fighters, wow how original. And only a loser like you would spend half your life in this mode, trying to max out the gold. The only reason to play this absurd game mode is to unlock the characters, which i've unlocked almost all but 2 in about 3 hours. Do me a favor, go buy SC and a DC, you will see this game is identical to it. Okay, WMM lets u use diff. weapons with the characters, this too is useless garbage, i can play Mitsu with Raphael's sword, big deal. All these little tricks Namco uses to give u the illusion of extended gameplay. Oh u don't know why Namco didn't put in movies or real endings, I do. Because they don't care, obviously, they know the ropes, they know how easy it is to please run of the mill gamers like yourself. $150 u say u spend on three versions of the game, good job fool, good job.
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