Daman_He_Hate_Me
03-01-2004, 06:18 PM
Outside of EA, it appears no one has been really really successful with multiplatform games. A lot of this falls back on lack of creativity and poor products, but even great games that are multiplatform are being rejected and ignored by gamers. I ask you all, why do you think this is happening?
I think there are a few different reasons, the main reason is poor products influencing perception of good products. For example say Enter The Matrix is released multiplatform, everyone rushes to buy it and the game sucks, now gamers are wary of any more multiplatform games published by that company. However, say next month the company publishes a game called Metal Arms, the game is really good, however the public already burned once by the publisher, ignore it. I think this is a negative by-product of conglermation and huge publishers. People have a hard time distinguishing or understanding the difference between the publisher and the developer, why wouldn't they, all you see on the box for example is a giant EA or Ubisoft logo, the actual developers logo is on the back somewhere. Years ago, and especially on the PC where I use to game, you knew primarily who the developer was and secondly who the publisher was. Everyone followed the developer and would rush out and buy any product from a certain developer, say Blizzard, or Bioware, or Monolith, or papyrus, nobody even knew half the time who the publisher was(if it was not in fact the developer also). And nobody cared. I think publishers would be wiser to promote their developers, and not themselves, their job is just to distribute and advertise the product, the fact people are confused about who made the product should turn on a light to big publishers, put your logo on the back or on the inside, and promote the developer, you get paid more if the games sells big right.
The other fact, I believe is people know, no matter what the system, a game will be better if it is built from the ground up for that one system. In the beginning of this generation of console wars that fact wasn't evident. But as multiplatform title after title, paled in comparison to GT3, Halo, DOA3, Metroid, it became obvious that because of time, unique architectures, and plain lack of diligence and care, multiplatform games suck. Gamers figured it out, and stopped supporting them for the most part. I think most companies, maybe aside from EA, would be more profitable to make exclusive games. Now, Ubisoft, for example made a lot of money on Splinter Cell, by releasing on XBOX and PS2. However a game such a Metal Arms, or ProRaceDriver, actually suffered because of multiplatform support. I think a shooter such a Metal Arms would have been a hit on XBOX, especially if it had LIVE support which would have been feasible if they had only supported XBOX. As it is, the game was just completely overlooked by XBOX shooter fans.
Pro-Race Driver didn't even support hdtv, no live support, and had awful graphics, how could that game compete on XBOX? Now the developer has improved everything and is focusing only on XBOX/PC with Live Support. But is it too late? Consumers may say, "oh that is just ProRace Driver2, the first one was awful.." Dr.Muto was a really good youth oriented game, that went multiplatform and bombed, maybe if they had've went exclusive with say Gamecube, the title would have gotten the individual attention of that market. I'm sure there are some examples for PS2 also. Its a tricky question, because like I said, Splinter Cell, Spiderman, and a few other games have suceeded across platforms, but the vast majority fail. How about Prince of Persia for example?
One of the reasons why I think a game like Splinter Cell suceeded was because the developer didn't code to the lowest denominator, and in fact, developed the XBOX version and then went back and did the PS2 months later. I think both PS2 and XBOX fans appreciate this kind of attention. XBOX fans know the game will developed to the highest standards, yet even PS2 fans know the developer will try and maintain as much of that as possible and the port will be a good game. However, if Ubisoft had a mandate to develop the game simultaneously on XBOX and PS2, maybe they wouldn't have pushed as far as they did, maybe they would have cut corners, and SC would have suffered the same fate as other crappy multiplats.
The bottomline is this business model, of supporting all platforms, is not working for the majority. As the Midways, Acclaims, and Activisions are now finding out, you can't just turn out crap games and think because its on all 3 systems "we will get the numbers." No you won't, and even if you have a great product you still won't. Consumers are tuned to the words exclusive, when I hear XBOX exclusive, I automatically research the game, it already has my interest. When I hear multiplatform, I don't even care and immediately the title is going to have to fight for my interest. I know I'm wrong, but I've been burned too many times in the past. And after all, worse case for the consumer waiting is they will have to pay less when they finally do decide, months after a game is released, to buy it.
I think there are a few different reasons, the main reason is poor products influencing perception of good products. For example say Enter The Matrix is released multiplatform, everyone rushes to buy it and the game sucks, now gamers are wary of any more multiplatform games published by that company. However, say next month the company publishes a game called Metal Arms, the game is really good, however the public already burned once by the publisher, ignore it. I think this is a negative by-product of conglermation and huge publishers. People have a hard time distinguishing or understanding the difference between the publisher and the developer, why wouldn't they, all you see on the box for example is a giant EA or Ubisoft logo, the actual developers logo is on the back somewhere. Years ago, and especially on the PC where I use to game, you knew primarily who the developer was and secondly who the publisher was. Everyone followed the developer and would rush out and buy any product from a certain developer, say Blizzard, or Bioware, or Monolith, or papyrus, nobody even knew half the time who the publisher was(if it was not in fact the developer also). And nobody cared. I think publishers would be wiser to promote their developers, and not themselves, their job is just to distribute and advertise the product, the fact people are confused about who made the product should turn on a light to big publishers, put your logo on the back or on the inside, and promote the developer, you get paid more if the games sells big right.
The other fact, I believe is people know, no matter what the system, a game will be better if it is built from the ground up for that one system. In the beginning of this generation of console wars that fact wasn't evident. But as multiplatform title after title, paled in comparison to GT3, Halo, DOA3, Metroid, it became obvious that because of time, unique architectures, and plain lack of diligence and care, multiplatform games suck. Gamers figured it out, and stopped supporting them for the most part. I think most companies, maybe aside from EA, would be more profitable to make exclusive games. Now, Ubisoft, for example made a lot of money on Splinter Cell, by releasing on XBOX and PS2. However a game such a Metal Arms, or ProRaceDriver, actually suffered because of multiplatform support. I think a shooter such a Metal Arms would have been a hit on XBOX, especially if it had LIVE support which would have been feasible if they had only supported XBOX. As it is, the game was just completely overlooked by XBOX shooter fans.
Pro-Race Driver didn't even support hdtv, no live support, and had awful graphics, how could that game compete on XBOX? Now the developer has improved everything and is focusing only on XBOX/PC with Live Support. But is it too late? Consumers may say, "oh that is just ProRace Driver2, the first one was awful.." Dr.Muto was a really good youth oriented game, that went multiplatform and bombed, maybe if they had've went exclusive with say Gamecube, the title would have gotten the individual attention of that market. I'm sure there are some examples for PS2 also. Its a tricky question, because like I said, Splinter Cell, Spiderman, and a few other games have suceeded across platforms, but the vast majority fail. How about Prince of Persia for example?
One of the reasons why I think a game like Splinter Cell suceeded was because the developer didn't code to the lowest denominator, and in fact, developed the XBOX version and then went back and did the PS2 months later. I think both PS2 and XBOX fans appreciate this kind of attention. XBOX fans know the game will developed to the highest standards, yet even PS2 fans know the developer will try and maintain as much of that as possible and the port will be a good game. However, if Ubisoft had a mandate to develop the game simultaneously on XBOX and PS2, maybe they wouldn't have pushed as far as they did, maybe they would have cut corners, and SC would have suffered the same fate as other crappy multiplats.
The bottomline is this business model, of supporting all platforms, is not working for the majority. As the Midways, Acclaims, and Activisions are now finding out, you can't just turn out crap games and think because its on all 3 systems "we will get the numbers." No you won't, and even if you have a great product you still won't. Consumers are tuned to the words exclusive, when I hear XBOX exclusive, I automatically research the game, it already has my interest. When I hear multiplatform, I don't even care and immediately the title is going to have to fight for my interest. I know I'm wrong, but I've been burned too many times in the past. And after all, worse case for the consumer waiting is they will have to pay less when they finally do decide, months after a game is released, to buy it.