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View Full Version : I bought RPG Maker 2 so you all have to play my game


T.Tashi
11-23-2003, 10:53 AM
After I finish it, which would be in.... oooh..... a year or so. :p That will give you time to buy a PS2 X-port so you can download it. :D

Twelve
11-23-2003, 10:53 PM
And we all know Tashi knows RPGS...so it might turn out to be pretty good.

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Spastic Colon Powell
11-24-2003, 04:26 AM
<div class=\"smallfont\">After I finish it, which would be in.... oooh..... a year or so. :p That will give you time to buy a PS2 X-port so you can download it. :D</div>


I've been hemming and hawing...and still haven't come to a decision on whether or not RPG Maker 2 is for me. I know it's right up my alley....but will I actually take the time needed for such an endeavor?

It just seems that the time needed for events, and everything overlapping comes across as being a bit daunting. Let me know the overall "feel" of the interface. I've heard it's a fairly mixed bag.

T.Tashi
11-24-2003, 08:10 AM
Thanks 12! I will put you down for a copy. :D

The interface is pretty convoluted, but you can nagivate it easy enough. But the really confusing part is how the controller is mapped. It has some keyboard support for scripts, but it could've used full keyboard support. Imagine some complex PC strategy game with 3 dozen hotkeys. Then imagine mapping those controls to a PS controller and you get an idea what I'm talking about. It's a mess and really frustrating.

It does have some really powerful editing tools though. Like the map editor. That's very cool. The monster models are excellent, but your character models look like weebles or lego people. It has cool features for particle effects and magic. The graphics are otherwise below average.

If you already have your story written down, characters storyline etc., that's half the battle. Then all you have to do is learn the crazy controls for editing.

Spastic Colon Powell
11-24-2003, 10:24 AM
<div class=\"smallfont\">Thanks 12! I will put you down for a copy. :D

The interface is pretty convoluted, but you can nagivate it easy enough. But the really confusing part is how the controller is mapped. It has some keyboard support for scripts, but it could've used full keyboard support. Imagine some complex PC strategy game with 3 dozen hotkeys. Then imagine mapping those controls to a PS controller and you get an idea what I'm talking about. It's a mess and really frustrating.

It does have some really powerful editing tools though. Like the map editor. That's very cool. The monster models are excellent, but your character models look like weebles or lego people. It has cool features for particle effects and magic. The graphics are otherwise below average.

If you already have your story written down, characters storyline etc., that's half the battle. Then all you have to do is learn the crazy controls for editing.</div>

So they have a predetermined set of sound files that you pick and choose from and that's it, or do you have some sort of midi-importer type thing? I'd imagine due to the PS2 memory card's lack of space, that probably isn't possible....

T.Tashi
11-24-2003, 02:06 PM
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So they have a predetermined set of sound files that you pick and choose from and that's it, or do you have some sort of midi-importer type thing? I'd imagine due to the PS2 memory card's lack of space, that probably isn't possible....</div>

Yeah it has a predetermined set of music and effects. The music is pretty good surprisingly but the sound effects suck. Some are very 1980 white noise type effects. I was really disappointed in some of them. You can edit the sounds and effects to some degree, like changing pitch etc., but no you can't import sounds. :( You can import your own images through a digital camera, which is nice, but the game does have some serious memory constraints.

It has an advanced programming setting, which oddly enough the manual says not to use, not even if you have programming experience because it changes the software settings. =\ So maybe something in those advanced settings allow you more freedom. I edit in the normal setting mode.

And I'd never thought I'd say this but, get the guide! The strategy guide is an absolute must, especially when you get down to scripting and constructing events which the manual is horrible at explaining.

folken001
11-24-2003, 11:29 PM
<div class=\"smallfont\">After I finish it, which would be in.... oooh..... a year or so. :p That will give you time to buy a PS2 X-port so you can download it. :D</div>

There better be a love story or I am going to boycott it.

T.Tashi
11-25-2003, 08:04 AM
<div class=\"smallfont\"><div class=\"smallfont\"></div>

There better be a love story or I am going to boycott it.</div>

Of course there's a love story! My guy is gonna get him some. ;)

slade
11-25-2003, 10:57 AM
Hey, make something based around the personalities of this board. I'd be willing to test that out. :D

T.Tashi
11-25-2003, 12:42 PM
<div class=\"smallfont\">Hey, make something based around the personalities of this board. I'd be willing to test that out. :D</div>

LOL! I may just do that. Of course any similarities will be purely coincidental.

folken001
11-25-2003, 06:44 PM
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LOL! I may just do that. Of course any similarities will be purely coincidental.</div>

I want to be somebody cool, like Auron. As you surpreme leader of AoE, I command you to make me cool in your game!!! :)


I just found out that the voice of Kimahri and Wakka are both done by John Di Maggio from Futurama. (He is Benter). Cool, eh? I want to find the picture of whoever did Lulu's voice. No luck so far..:*

Twelve
11-25-2003, 11:55 PM
HEY! The AoE boys should be like the Turks in FFVII. Hook us up, Tashi!


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T.Tashi
11-26-2003, 12:39 PM
Well, I can't change the character models. I can only edit them, so you're all gonna look kinda like a cross between lego people and weebles. But I'll hook it up. ;) The characters are 3d but they have a very 2d art look to them. The monster models however are pretty damn cool and will make perfect models for the Xbots. Gwahaha!
Would you like a secret underground base, or do you want it orbiting in space?

Tara Strong does the voice of Rikku, which explains why Rikku sometimes sounds like Bubbles from the PowerPuff Girls.

T.Tashi
11-26-2003, 12:47 PM
<div class=\"smallfont\"><div class=\"smallfont\"></div>

So they have a predetermined set of sound files that you pick and choose from and that's it, or do you have some sort of midi-importer type thing? I'd imagine due to the PS2 memory card's lack of space, that probably isn't possible....</div>

Hey SCP, after messing around with it some more, you can't import sounds but you can make your own music from scratch. It does have instrument sounds like piano, bass, organ, drums etc. But you would have to program it through scripts. A pain to say the least, but the option is there.

Twelve
11-26-2003, 11:59 PM
<div class=\"smallfont\">Well, I can't change the character models. I can only edit them, so you're all gonna look kinda like a cross between lego people and weebles. But I'll hook it up. ;) The characters are 3d but they have a very 2d art look to them. The monster models however are pretty damn cool and will make perfect models for the Xbots. Gwahaha!
Would you like a secret underground base, or do you want it orbiting in space?
</div>

LOL...

Yo, this sounds pretty phat. I say we operate from space, above all those fools. At the same time, operating from underground DOES have an appeal...

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scurnz
01-28-2004, 05:56 PM
I am starting out a really complicated game, that involves combining the essense of mmorpg's, and final fantasy style world destruction, while combining magic and scientific explanation of skills and abilities- also to the physics of the whole world.
I was just wondering if any one know some kewl things like time (day and night, and where npc's can work on that basis of time) umm, also stuff like having your characters attack and use abilities with out the generic battle system.

umm, i wouldnt mind any kind of other coding that could help me.
thx- scurnz

Anders
02-03-2004, 01:44 PM
I just got the PS2 keyboard and I created an event. However, when I go to "test play" the game makes me play the default test play instead of testing the game I'm designing. If this has ever happened to you, how did you fix the problem?

T.Tashi
02-04-2004, 01:00 AM
I just got the PS2 keyboard and I created an event. However, when I go to "test play" the game makes me play the default test play instead of testing the game I'm designing. If this has ever happened to you, how did you fix the problem?

If all you created was an event that's not gonna work. You have to assign that event to something within the world itself. If you want to test your game, you have to register your maps, towns and dungeons and characters under world organization.

Kam
02-07-2004, 07:36 AM
No Tashi, thats not what Anders means. In RPGM1 for PS1, there was a "Starting Point" event that let you set your characters starting point. To my knowledge (and probably Anders' also), that event doesnt exist in RPGM2. So how do you get the "Test Play" option to load YOUR game?

I had to make an event that teleported the party to my town, and put that in the preset town. Its really annoying.

I also changed the "Map Database" in World Organization for the Preset Town to the map of my town, and Test Play actually DOES load my town, but I start way off from where I want to start.

If you load the Fu-ma game, you see how it starts with a black screen and the name input? Do you know how to do that? Or at least how to make a script start as soon as you hit Test Play instead of loading the preset data THEN starting the script?