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Rogue Bounty Hunter
05-15-2008, 08:27 PM
Looks like I finally have something to look forward to on the DS again.

http://ds.ign.com/articles/874/874263p1.html


First Look at Castlevania: Order of Ecclesia
The era of the Belmont is over, but a new hero has emerged.
by Bozon
May 15, 2008 - We all knew it was coming, but that didn't taint the experience one bit. The third Castlevania DS has arrived, and it's just as beautiful, innovative, yet classically grounded as we'd hoped. It didn't matter that Konami limited the game to eyes-on only (well, it did, but we'll take what we can get), and it's apparent that we weren't the only people out there that thought the Castlevania series needed a gentle nudge in the butt to move away from its all-too familiar footing. The series isn't in need of a total redesign, but Order of Ecclesia may be exactly what the doctored ordered to complete the DS trilogy, as it mixes just enough old with a lot of new.

Castlevania: Order of Ecclesia takes place in a time after the great Richter Belmont has vanished from the lands. With the once-mighty clan of vampire hunters extinct, the world has been thrown into chaos. Dracula and his armies still thrive, so it's up to mere mortals to face off against the legendary vampire on their own. Thus, the Order of Ecclesia was born.

Made up of the most proficient magic users in the world, the Order of Ecclesia harnesses magical elements in the world known as "glyphs." These glyphs – taken from random power in the world, the souls of monsters, and other mysterious sources not yet revealed – can be controlled and transformed by only the most powerful humans, and at the top of the list is Shanoa, a girl so adept and magically enhanced that she is assumed to be the one final hope of the world. With the aid of her order, she takes up arms and wages war on the now cursed land around the legendary Castlevania.

It seems like a lot of back story to go through, and with Castlevania not being the most story-driven franchise out there, you may wonder why we (or Konami) went to so much trouble detailing it. The reason is that this glyph system ties the entire world of Order of Ecclesia together, as all weapons and magic have a tie to the unnatural powers that lie within the bones of Shanoa. The general Symphony of the Night-inspired gameplay runs per usual, including two hands for attacks (X and Y), a skills button assigned to R, large sprawling worlds charted by a top screen map system, double jumps, health and magic point meters to watch, and never-ending hoards of monsters to smash through as you grind though an action/adventure 2D quest to Dracula's door. It looks, acts, and truly feels like a Castlevania sequel.

That's where familiarity ends though, as the glyph system has serious depth to it not found in the majority of Castlevania titles thus far – with noted exception to the soul system in the "Sorrow" games, which was both deep and imaginative. By holding up on the d-pad Shanoa sucks in glyphs from around the world, which then unlock new skills that can apparently be upgraded or used from there on out as players see fit. A few examples of these include sword glyphs, bow & arrow glyphs, dark and light glyphs, and dozens upon dozens more. If it was a weapon, spell, or skill in the world of Castlevania, chances are it's a glyph that can be found within the world of Order of Ecclesia. As another interesting example, one glyph known as the "magnes" sends out a circular zone of magic around Shanoa. If it comes in contact with metal gears or posts, Shanoa will be instantly sucked to it, and with a combination of d-pad and properly timed R button work can be used to slingshot her in any direction via the magnetic force. During the on-stage demo, project producer and authority on all things Castlevania, Koji Igarashi, strung a half dozen of these slingshot maneuvers together via some quick trigger work, essentially scaling a giant clock tower in just a few seconds.

Glyphs also have another unique ability in this game which drastically set them apart from conventional weapons. For starters, all attacks now take up magic (Iga did infer that some "non-glyph" items would be an exception, but the demo included only magic-based attacks, all of which hacked away at an ever-replenishing MP meter), and while MP is brought back nearly instantly after combat is halted, it's still enough time to make a novice player look stupid as they button-mash at a foe, only to keep their magic points stuck at zero with no attacks registering whatsoever.

For those that take the time to master them, however, glyphs will prove to be more useful than any other conventional weapons in Castlevania history. While any attack glyph can be added to either the right or left hand, you can also do what we've grown to call "doubling up." Assigning the same weapon to both hands, the double up technique allows players to quickly tap from button to button, actually cutting the repeat rate down considerably. A sword may take half a second to swing over and over again with one button, but double up that same glyph in both right and left hands and you can attack much faster, or even unleash custom combos specific to that weapon by feathering your thumb from X to Y over and over.

As a final upgrade, pressing both Y and X (both hands) at the same time will initiate an "item crush" of sorts similar to previous Castlevania games. The main sword turned into a huge crashing blade, the bow & arrow called in a steady rain of arrows that cascaded across the screen, and – unlike the others, where a single glyph was added to both slots – the combination of a light and dark glyph on neighboring slots allowed for a huge special attack that first washed the screen in white light, and then detonated like a supernova. Not only do you need to find out where and how to obtain the glyphs, but there's also added depth in discovering which combine with each other or themselves to create devastating custom combos and magic attacks.

There are other bits and pieces to the story that aren't totally lining up yet after such a short gameplay demo, but they're worth noting. During the gameplay demo we saw a gigantic crab boss that chased us up a huge tower floor by floor, a heated battle between Shanoa and the classic Frankenstein boss, and a fight with a gigantic skeleton. The game is also level-based to a certain extent, with training and supporting characters existing at the Ecclesia fort, with sections of an overworld map opening up more than 20 locales for area-based navigation. Just select a section of the world map, and Shanoa will enter into haunted wooded, outskirt villages bordering Dracula's castle, haunted monasteries, or our personal favorite, an open seas level that featured a gigantic 3D pirate ship crashing against waves and morphing in and out of view directly behind our player as she desperately fought through pouring rain and raging wind.

It may not be a gigantic leap graphically from the last two games, but areas like these certainly give Order of Ecclesia a look all its own. Portrait of Ruin stepped outside the castle for a brief moment or two, but DS's third Castlevania looks to spend more time outside it than in. It has a – dare we say it – Simon's Quest feel to it, if the NES classic was actually fun for more than just the top 1% of masochistically hardcore gamers.

Gamers looking for a more serious trek down memory lane with Castlevania are in for a treat as well, as the anime style from the first two games is nowhere to be seen, with Order of Ecclesia instead embracing a beautiful line art, almost tapestry-looking design. We still got a brief look at an intro video, showing our femme fatal harnessing glyphs and ripping through endless hoards of monsters, but this time it felt more like a game geared towards the older crowd, with beautiful brush strokes and strong lines making up an impressive graphical showcase. Normally a drastic change in visuals is enough to set fans spiraling in different directions all at once, but everyone in our general vicinity had great things to say about it once the video was finished. It's clearly a step in the right direction, and the fact that this art is also used in-game for character portraits gives us a great feeling. A few other supporting characters such as the old, book-toting man Barlowe, and a younger, pistol-wielding hero were seen in-game and during the animated sequence, so while Iga himself confirmed that players would only be trekking through the adventure with Shanoa this time around with no character swapping (too much of anything can get dry, apparently), there's certainly a supporting cast to keep you company as you explore the lay and land around the legendary Castlevania.

Konami has also confirmed that the game will feature online head-to-head, as well as a returning shop mode. There will also be multiple endings available for those that dare seek them out, but any self-respecting Castlevania fan already knew that long before Konami made mention. We'll have more details on the game shortly, including information on the hinted at Wii connectivity, but until then check out our first official media of the game in the image gallery below.

Castlevania: Order of Ecclesia is tentatively scheduled for a late 2008 release, though Iga himself made mention that the team will be putting in extra hours to attempt that release, so a potential delay into 2009 is always a slim possibility.

Cuddly Knife
05-19-2008, 08:58 PM
Castlevania rules, and I have no doubt that this one will be as solid as the last DS entries, but I'm more interested in seeing a next-gen version for consoles. I loved Lament of Innocence, but couldn't stand the one after, which i can't even remember the name of it. Even the soundtrack to that game was lacking, and I hadn't found a 'vania game before that had a lacking ost.

Rogue Bounty Hunter
05-20-2008, 08:33 AM
Curse of Darkness. I thought it was a solid game, but not as good as Lament of Innocence (even has a cool subtitle to it). It took me about 20 hours to finish. I did a lot of backtracking to level up the "helpers' or whatever they were, but I didn't think the game became repetitive until after hour 16.

Funny you mention a next (or now) gen version of Castlevania for consoles. I watched the Koji Igarashi (Iga) interview about this new Castlevania, and it sounds like he wants to make another 3D Vania game. Not for the Wii, though. He said he wanted to make a game gamers can play for hours, and people will get tired of wagging the Wiimote around. How true that is, because I can only play Zelda for 30 minutes or so before I get tired of swinging the Wiimote (and even I exercise regularly :D), and usually opt for a standard controller using game.

http://www.gametrailers.com/player/34254.html

Rogue Bounty Hunter
06-01-2008, 01:30 PM
Japanese trailer and more importantly, gameplay footage:

http://www.gametrailers.com/player/34621.html

Mochan
06-10-2008, 06:15 AM
Damn it couldn't they give us a game like this on the PSP instead? I love the new heroine and the glyph system promises to be exciting but game *still* looks like Aria of Sorrow. Give us a modern handheld Castlevania but NOT in 3D please, Konami!

<I>Cuddly
I loved Lament of Innocence, but couldn't stand the one after, which i can't even remember the name of it. Even the soundtrack to that game was lacking, and I hadn't found a 'vania game before that had a lacking ost.</i>

I felt Lament and Curse were okay games but I never could get into 3D for these types of games, I just always prefer them in 2D. We got the Dracula X Chronicles on PSP but those were just remakes, I would like a brand new Castlevania game for the PSP, using PSP power, and doing it in spanking 2D. I am just so freaking sick of seeing the DS sprites.

I hope this is the last Caslevania game on the DS, though that is probably too much to hope for. But if it happens and Iga decides to migrate to the PSP I will be a happy panda.

Rogue Bounty Hunter
06-10-2008, 06:30 AM
I wouldn't mind seeing a new Castlevania for the PSP, but only for the bigger screen. I've been preferring the DS over the PSP lately, due to the loading times of the games for the PSP. I don't mind loading on my consoles, but I cannot stand it in handhelds.

I still want another 3D Castlevania, but one that Iga really takes his time on. Gameplay, graphics, characters (more than one playable from the get go), castle design, all of it. The only thing I know would be great would be the music.

I made this thread, and completely forgot about this Castlevania game when I was editing my 2008 game list yesterday. It's the only handheld game I'm looking forward to.

Mochan
06-10-2008, 06:58 AM
ah, the advantages of loading games from a memstick and not UMDs. Viola, no load times!

Gadfly2317
06-10-2008, 06:59 AM
I wouldn't mind seeing a new Castlevania for the PSP, but only for the bigger screen. I've been preferring the DS over the PSP lately, due to the loading times of the games for the PSP. I don't mind loading on my consoles, but I cannot stand it in handhelds.


Amen to that, RBH. As cool as I think the PsP is, the size of it, and the loadtimes make it not really portable unless I'm travelling on an airplane and staying in hotels, in which case its the greatest portable entertainment system ever, and I actually will use the game, movie, and music functions and have the i-sound docking station.

The PsP screen is naked unless you have a carrying case, which adds to the bulk. I spend a lot of hours at work and do have some downtime, and I always have my DS or GBA Micro there. And as to game content, I've always felt more autistic regarding handheld games. On consoles, I"m always on to the next big thing, but handhelds I tend to play games over and over.

I.e., I'm STILL playing fairly frequently: Metroid Pinball, Kirby's Canvas Curse, Advance Wars, Puzzle Quest, Magnetica, Mario Kart, and still play gba titles like Mario Golf, Zelda Lttp, Space Invaders, and Super Mario 3.

So while PsP versions of things like Castelvania sound nice, I've almost given up buying software for it because I never get around to playing it. Loco Roco was the last PsP title I actually finished.

Mochan
06-10-2008, 07:07 AM
I'm currrently playing Ghosts and Goblins on my PSP and it looks better than any DS game. The PSP screen canbe protected by something called a screen protector, yes crazy I know. I carry both my PSP and DS in a pouch unless you want scratch marks all over the body. The two are comparable in size and weight and neither are sigificantly smaller or lighter, so it's a wash in this respect.

The only real complant is the load time, something which I have never experienced. You guys should try loading the games to your memstick it makes them play blazingly fast.

Rogue Bounty Hunter
06-10-2008, 11:23 AM
The Mem stick that came with my PSP was a 32MB, and while I do have a 1GB, that's more for my camera than for handheld entertainment. After getting the necessities to play GC's version of Twilight Princess on the Wii, I'm burned out on buying accessories for any of these systems.

I've actually been tempted to get rid of my PSP, but I decided to keep it. It does allow for images to be viewed on the bigger handheld screen than on my camera, and luckily, the mem stick is interchangeable w/o any adapters.

The only PSP game I have ever finished was God of War: Chains of Olympus. After that, I was tired of looking at the screen, and just wanted games I could jump on and off after so many minutes of play.

With the DS, the only games I'm interested in playing are the two Castlevanias, Brain Age 2, the New Super Mario (if I ever decide to get it), and the upcoming Castlevania game.

Mochan
06-10-2008, 03:10 PM
The screen is definitely the PSP's biggest asset. I don't think any other handheld device in this size class has such a gorgeous screen, though that may change with the new Xperia X1. I also have not seen a Nokia N800 in action so I can't really compare the screen quality. But the PSP's screen is a lot better than the iPhone's or any iPod, or most of the Pocket PCs I have handled (mostly iPaqs and O2's). There's nothign quite as sweet for watching video on the go as a PSP, but you need a beefy memory stick.

Gadfly2317
06-11-2008, 07:25 AM
There's nothign quite as sweet for watching video on the go as a PSP, but you need a beefy memory stick.
.

And a mini-amplifier. The sound-output, even via headphones, is too quiet to hear properely on an airplane, even with high-end headphones. I have a little sound booster that uses one AA battery and plugs into the headphone jack; the booster itself has inputs for 3 input jacks, so conceivably three people can watch a PsP movie on a plane and actually hear it. I have a flip case that holds the PsP at a movie watching angle.

Mochan
06-12-2008, 05:47 AM
Hmm you must be encoding the video wrong if you can't hear properly with headphones. I use a cheap logitech free pulse and it works fine.

For multiple viewers yeah you need an extra gadget like a set of speakers. I just use my iPod speakers for that.

Gadfly2317
06-12-2008, 11:07 AM
Hmm you must be encoding the video wrong if you can't hear properly with headphones. I use a cheap logitech free pulse and it works fine.

For multiple viewers yeah you need an extra gadget like a set of speakers. I just use my iPod speakers for that.

I'm talking UMD's, games, Mp3 files. It doesn't matter. The kind of noise created by an airplane really washes out the sound. The PsP just doesn't put out very loud sound; maybe the Slim is better, but my PsP is just quiet, even with the sound all the way up and in-eary bose-head phones, which really cut down on outside noise. I've even tried over the ear Sony noise-cancelling headphones, which also boost the volume a bit.

Quiet dialogue on a PsP movie is just hard to hear on an airplaine without some sort of additional amplification above and beyond what the PsP is capable of putting out.

Mochan
06-12-2008, 04:47 PM
Hmm I guess it's hard on a plane because of the noise. I've only ever ridden on a plane once in my life. I don't really remember how noisy it was. Regarding the PSP Slim's sound-pushing capabilities I use a Sennheisser HD 212 Pro and if I turn it all the way up using a standard MP3 or encoded mp4 I will hurt my ears on full blast, I can make dialogue out better at medium volume. In a moderately noisy environment like a cafeteria it is no problem making the words out.

Dunno maybe it is a problem with the Phat?

Gadfly2317
06-12-2008, 06:49 PM
Dunno maybe it is a problem with the Phat?

Based on what you're saying, it's gotta be. There were several things on the phat, I think, that were done to save battery life. I've always found my PsP to be overly quiet, with or without headphones. Full blast on Mp3 files is far from hurting my ears, it is just weak.

abrocks22
06-27-2008, 11:48 AM
looks good, I want to get it