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View Full Version : Rainbow Six Vegas 2 is ULTRA FAIL


Mochan
05-06-2008, 08:56 AM
Holy Crap this had to be the single STUPIDEST Rainbow Six game ever made, hell the stupidest Tom Clancy game ever made, this was a freaking disgrace, a retarded pitiful excuse of a tactical combat game.


I already mentioned the enemies popping in and the sub-par graphics but perhaps I should give the full feature list:

* Enemy Spawning out of thin air directly within your line of sight! Sometimes right next to you!
* Scripted Events that put you right int he middle of an ambush situation where enemies spawn right in the middle of thin air, higher ground, and otherwise ready to take potshots at you while simultaneously decapitating one of your squadmates automatically upon spawn!
* Lengthy Solo Flight mission to totally make you forget all manner of tactics and squad combat to ensure you go rambo on 100 terrorists all by your lonesome!
* Convenient ammo boxes found in plush condo units and casinos for no apparent reason!
* Final Boss Fight in puzzle format that must be tackled via trial and error to figure out what to do, loading and reloading over and over as necessary after you inevitably die until you figure out what you're supposed to do!


I mean goddammit a FINAL BOSS FIGHT wtf is this a JRPG?

This game just had massive fail all over it. To celebrate how much fail this game was, let me post this commemorative Fail Pic:

http://s23.photobucket.com/albums/b397/Pink_Mocha/Fail/jesusfail.jpg

ilnadmy
05-06-2008, 01:04 PM
HAHAHAHAHAHAH!!

Wow, that's a fantastically hilarious photo.

Aku
05-06-2008, 02:01 PM
I think there should be quest givers in the game. An old dwarf can tell your Rainbow Six team to go kill ten terrorists and come back for your reward.

ceevee
05-06-2008, 02:22 PM
I think there should be quest givers in the game. An old dwarf can tell your Rainbow Six team to go kill ten terrorists and come back for your reward.

has that been done? if not, Aku, head down to the local devs and patent a counter-terrorist RPG. :thumbsup:

Aku
05-07-2008, 09:45 AM
has that been done? if not, Aku, head down to the local devs and patent a counter-terrorist RPG. :thumbsup:

I'm on it. I also think they should have power mushrooms on the maps, and whe you touch one you light up like Mario and any terrorist you run into bounces of you and dies.

Intangir
05-07-2008, 12:24 PM
QUAD DAMAGE!

This thread makes me want to play Painkiller. Vegas 2 not-so-much.

Shiva
05-09-2008, 05:58 PM
I'll stick with CoD4

Friend_Bear
05-10-2008, 09:37 PM
Is that game, really that bad? I've never played any in the series.

blant
05-18-2008, 10:35 AM
lol and i was thinking of buying that game

Mochan
05-18-2008, 02:38 PM
For first time Rainbow Sixers it should be ok but for people who have been fans since Day 1 when Red Storm was running the show it's a huge slap in the face.

Outside of that the game is okay as an action shoot em up but the level design leaves much to be desired and is not as good as Vegas 1 for instance. It's nowhere on the level of Call of Duty 4 in this respect and to be honest the game often feels like it's trying too hard to be Call of Duty 4.

Like Shiva said just stick to COD4. This game has some features and quirks to level design that COD4 doesn't have but IMO the series has long since left the idea of "tactical squad shooter" and gone more towards "arcade war shooter" i.e. it is trying to infringe on COD4 territory -- and doesn't do it well.

Mochan
05-27-2008, 12:36 PM
Can someone please ban this guy? The only thing he does is post Chinese nonsense.

Renzatic Gear
05-27-2008, 12:53 PM
Comeon, Moch. He adds flava to the boards.

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