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Zilla Man
10-31-2003, 12:40 AM
Hey, kids! Sorry for the delay. I actually posted earlier but the servers here are all @#$% because of the local fires. But I’m back…

I had lunch with my friend from V/U Games today and got answers/replies to your questions and comments. You Cube Boyz might want to pay special attention to this post:

1) Baldur’s Gate: Dark Alliance and Fallout: - As some of you may know, these two games are made by Interplay, a company that’s had various financial problems over the past 6 years. According to my friend, in order to stop hemorrhaging money, they made a deal with V/U for them to publish/distribute their games for a certain fee. Well, apparently they owe V/U a great deal of money and have refused to pay up. This has been going on for several months. To avoid paying V/U they filed a lawsuit claiming such lies as “V/U’s purposely poor distribution and promotion of the first BG” amongst other things! My friend basically said that this is a “nuisance suit” filed by Interplay to get out of their debt. V/U haven’t yet decided just how they’re going to deal with this. They don’t think that Interplay has the muscle to publish these titles themselves but anything could happen. Bottom Line: she said to expect both titles no later then March. Interplay needs the $ too bad to hold them back long.

Oh, and Massi, I mentioned the BG2 box art to my friend and she agreed it was ass. She thinks that Interplay probably did it intentionally as an “F….You” to V/U.

On a side note: whenever I go there they always have betas or finals of upcoming/just released games. There was no sign of BG:DA or Fallout. Zero..zip..nada. I guess Interplay is playing hardball.

2) BG:DA and Nintendo – Okay, a lot of you have asked me about this. Apparently it was in development for the Cube and about 30% along when both V/U and Interplay decided to pull the plug. Why? Hold on to your hats, guys – here’s what I was told:

- the user base for Nintendo is too small. Apparently the cost of porting it over can’t be made up in sales. Those of you who said porting a game over was cheap – it isn’t! And V/U, like many other 3rd parties doesn’t think (as a result of sales to cost) it’s worth the money. “But what about Metal Arms?” I asked. “That’s getting ported to the Cube.” My friend said that it certainly was, but only for one reason: because MA’s presentation and graphics “appeal to the kiddie element that is the majority of the Cube audience.” Because of this they expect MA to sell like hotcakes on the Cube. The new Simpsons title has done well on Cube. Again, the game tends to skew younger (even though many older players picked it up).

The other reason why they’ll be making fewer Cube titles is because “Nintendo tends to put all their support behind first party titles and not really care about 3rd parties.” She said that the big announcement by Nintendo last E3 “to embrace 3rd party support” was followed by months of nothing. She also said that they do look at the sales of other Cube companies like Sega etc. Bottom Line: don’t be surprised to see Cube titles either be cancelled or not announced at all.

3) The M$ buying V/U Story – she laughed at this because one of her former coworkers (who she’s still friends with) now works for M$ doing the same job she does. She said it was a rumor – nothing more. But she did say that V/U would be keeping a close eye on Christmas and 1st Quarter sales before deciding whether or not to put its games division on the auction block.

4) Tidbits: anyone remember Leisure Suit Larry? Well, he’s coming to a console near you soon! Yeah, try and contain that enthusiasm guys.. :rolleyes:

T.Tashi
10-31-2003, 03:48 AM
I just got back in the country, which is why I'm up at this hour... I'm still in an Asian time zone... but I flew in from LA and man I've never seen anything like that tornao of fire. If I didn't know better I woulda thought it was a Hollywood special effect.

Back to games, I read porting a game can cost in the ballpark of $200,000-$500,000. So no definitely not cheap.

trebor
10-31-2003, 08:36 AM
Son of a beech.

So they got a third into developing BG-DA2 for the Cube and pulled the plug?! Why in the world would they even bother working on a Cube version in the first place, if they are willing to lose money by stopping a project thats 30% finished? That just seems stupid to me.

So, I wonder, if BG-DA2 sells like mad on PS2 and/or Xbox, would they resurrect it for Cube?

Well, I guess it's more incentive for me to consider an Xbox...

Gadfly2317
10-31-2003, 09:23 AM
<div class=\"smallfont\">I just got back in the country, which is why I'm up at this hour... I'm still in an Asian time zone... but I flew in from LA and man I've never seen anything like that tornao of fire. If I didn't know better I woulda thought it was a Hollywood special effect.

Back to games, I read porting a game can cost in the ballpark of $200,000-$500,000. So no definitely not cheap.</div>


A game selling a measely 50,000 copies at $45 a piece is still bringing in a gross of $2,250,000.00. Not a bad return for a couple hundred thou investment. That's why it makes sense to port something unless it is complete garbage. In those cases (like Bloodrayne) leave it on the Ps2.

T.Tashi
10-31-2003, 09:34 AM
<div class=\"smallfont\"><div class=\"smallfont\"></div>


A game selling a measely 50,000 copies at $45 a piece is still bringing in a gross of $2,250,000.00. Not a bad return for a couple hundred thou investment. That's why it makes sense to port something unless it is complete garbage. In those cases (like Bloodrayne) leave it on the Ps2.</div>

That would probably mean they don't expect it to make even those numbers on the Cube. I actually liked Bloodrayne. As flawed as it was I had fun playing it... most of the time.

mass
10-31-2003, 10:16 AM
A game selling a measely 50,000 copies at $45 a piece is still bringing in a gross of $2,250,000.00. Not a bad return for a couple hundred thou investment. That's why it makes sense to port something unless it is complete garbage. In those cases (like Bloodrayne) leave it on the Ps2.

Obviously, someone who didn't attend business college. I'm not sure if NIntendo has reduced royalty figures but it used to be at the $10 ballpark, so that's $500k shaved off right there. Are you including cuts taken by the retailer, they have to make money, too. Each and every product has fixed and variable costs. Each and every product is expected to take a share of gen & admin expenses, amortization, marketing costs, etc. You have intellectual property costs, (costs of porting), production costs, (packaging, manuals, cd or dvd authoring costs), warehousing and transportation costs. Sometimes, it can just be a case where they simply can't afford to put personnel on a project if that means another higher prized project might slip a release date. There's also the risk factor. Gauging response for a game on the cube is likely the most problematic of the three. Additionally, and I'm sure you've noticed we're going more and more to a multi-tier pricing structure. Fewer and fewer games are being priced straight to $50. In this market, a lot of $50 games are stiffing unless they're high profile.

Whatever you do, don't quit your day job and open up your own business. And also, for the cube, selling a measly 50,000 copies hasn't been exactly easy, especially for third parties.

mass
10-31-2003, 10:36 AM
Hey, kids! Sorry for the delay. I actually posted earlier but the servers here are all @#$% because of the local fires. But I’m back…

I had lunch with my friend from V/U Games today and got answers/replies to your questions and comments. You Cube Boyz might want to pay special attention to this post:

1) Baldur’s Gate: Dark Alliance and Fallout: - As some of you may know, these two games are made by Interplay, a company that’s had various financial problems over the past 6 years. According to my friend, in order to stop hemorrhaging money, they made a deal with V/U for them to publish/distribute their games for a certain fee. Well, apparently they owe V/U a great deal of money and have refused to pay up. This has been going on for several months. To avoid paying V/U they filed a lawsuit claiming such lies as “V/U’s purposely poor distribution and promotion of the first BG” amongst other things! My friend basically said that this is a “nuisance suit” filed by Interplay to get out of their debt. V/U haven’t yet decided just how they’re going to deal with this. They don’t think that Interplay has the muscle to publish these titles themselves but anything could happen. Bottom Line: she said to expect both titles no later then March. Interplay needs the $ too bad to hold them back long.

Oh, and Massi, I mentioned the BG2 box art to my friend and she agreed it was ass. She thinks that Interplay probably did it intentionally as an “F….You” to V/U.

On a side note: whenever I go there they always have betas or finals of upcoming/just released games. There was no sign of BG:DA or Fallout. Zero..zip..nada. I guess Interplay is playing hardball.

2) BG:DA and Nintendo – Okay, a lot of you have asked me about this. Apparently it was in development for the Cube and about 30% along when both V/U and Interplay decided to pull the plug. Why? Hold on to your hats, guys – here’s what I was told:

- the user base for Nintendo is too small. Apparently the cost of porting it over can’t be made up in sales. Those of you who said porting a game over was cheap – it isn’t! And V/U, like many other 3rd parties doesn’t think (as a result of sales to cost) it’s worth the money. “But what about Metal Arms?” I asked. “That’s getting ported to the Cube.” My friend said that it certainly was, but only for one reason: because MA’s presentation and graphics “appeal to the kiddie element that is the majority of the Cube audience.” Because of this they expect MA to sell like hotcakes on the Cube. The new Simpsons title has done well on Cube. Again, the game tends to skew younger (even though many older players picked it up).

The other reason why they’ll be making fewer Cube titles is because “Nintendo tends to put all their support behind first party titles and not really care about 3rd parties.” She said that the big announcement by Nintendo last E3 “to embrace 3rd party support” was followed by months of nothing. She also said that they do look at the sales of other Cube companies like Sega etc. Bottom Line: don’t be surprised to see Cube titles either be cancelled or not announced at all.

3) The M$ buying V/U Story – she laughed at this because one of her former coworkers (who she’s still friends with) now works for M$ doing the same job she does. She said it was a rumor – nothing more. But she did say that V/U would be keeping a close eye on Christmas and 1st Quarter sales before deciding whether or not to put its games division on the auction block.

4) Tidbits: anyone remember Leisure Suit Larry? Well, he’s coming to a console near you soon! Yeah, try and contain that enthusiasm guys.. :rolleyes:

Thanks, Zilla man. Interplay has a had troubled history. To be blunt, as a former shareholder, I'm actually suprised they're still around.

Whenever you bring the kiddie argument to nintendo fans they all start screaming it isn't true. The problem is that, if that's the industry perception of the gamecube, then that spells trouble for the cube.

Your rep is right when she says that nintendo basically supports their titles and leaves the third parties to twist in the wind. Look at the demo disc fiasco. Only permitting new gc owners to sample titles, all of which if I remember correctly were third party titles. Why not make this disc widely available or permit sale instead of threatening retailers if they should dare sell it. Talk about being a total ass, nintendo. And where the hell is an official nintendo mag with demo discs? The competition both have it, but once again Nintendo doesn't want to do it. Why? Because doing so would profile third party product. It's not like Nintendo puts out a lot of first party product.

tekbit
10-31-2003, 10:39 AM
<div class=\"smallfont\">
- the user base for Nintendo is too small. Apparently the cost of porting it over can’t be made up in sales. Those of you who said porting a game over was cheap – it isn’t! And V/U, like many other 3rd parties doesn’t think (as a result of sales to cost) it’s worth the money. “But what about Metal Arms?” I asked. “That’s getting ported to the Cube.” My friend said that it certainly was, but only for one reason: because MA’s presentation and graphics “appeal to the kiddie element that is the majority of the Cube audience.” Because of this they expect MA to sell like hotcakes on the Cube. The new Simpsons title has done well on Cube. Again, the game tends to skew younger (even though many older players picked it up).

:</div>

Ah, 'tis painful truth for Nintendo lovers such as myself. But a busted tank of nitrous oxide for the flames of its haters :(. Seriousty though, a ps2 is looking good for me right now. Damnit price drop! I know you're out there.
:mad:

mass
10-31-2003, 10:56 AM
Ah, 'tis painful truth for Nintendo lovers such as myself. But a busted tank of nitrous oxide for the flames of its haters :(. Seriousty though, a ps2 is looking good for me right now. Damnit price drop! I know you're out there.
:mad:

The price drop rumors of a $99 ps2 have pretty much evaporated. According to the rumors they were already supposed to have taken place by now. So much for a Target employee providing accurate info.

I still see ps2s going out the door. And the obvious question, is this, if sony's still selling the systems, why would they drop the price. Nintendo had a reason to drop their price. Sony really doesn't. MS will follow sony's lead, not nintendo's. A lot of the game that's going on now, is psychological. Is the cube a great deal at $99 or is the system in trouble? Right now, nintendo has played most of their cards. There's not a whole lot of room left to cut any more pricing, so if the $99 price point doesn't work, then what. The zelda bundle is coming for the gc. Should appeal to nostalgia fans, but I have no idea what kids will think of the original legend of zelda. The graphics were bad even for back then.

tekbit
10-31-2003, 11:12 AM
Still I don't think it will stay at 180.00 forever. It definetly won't drop to 100 but 150.00 or 120.00 sounds inevitable. In any case I will not spend 180.00 for a 3 year old console. So perhaps Bill Gates will see my green.... Not!! :p

mass
10-31-2003, 12:55 PM
<div class=\"smallfont\">Still I don't think it will stay at 180.00 forever. It definetly won't drop to 100 but 150.00 or 120.00 sounds inevitable. In any case I will not spend 180.00 for a 3 year old console. So perhaps Bill Gates will see my green.... Not!! :p

A price drop to $150 for the ps2, I can definitely see. Sony is now able to put both the emotion engine and graphics synthesizer into a single asic. So that helps bring costs down. But, they've added progressive scan playback, improved the fan system(quieter) and added a built-in ir reciever for dvd playback. They took out the i-link which I doubt very many people were using.

Well, as far as the ps2 goes, I agree it bites that you're getting the worst hardware value. However, it has the best selection of low-priced games out there. So, I figure overall, it all comes out in the wash. When it comes to action platformers I gave up on MS and nintendo. Nintendo used to be the king of the action platformer, now they're not even in the running. At least MS has released Voodoo Vince and GBTG. Sony has Jak II and R&C : GC, and nintendo has,... well, nintendo doesn't have anything in this area for the holidays. Unless of course you really want to stretch it and consider Mario Party 5 an action platformer.

thug
10-31-2003, 02:25 PM
<div class=\"smallfont\">Your rep is right when she says that nintendo basically supports their titles and leaves the third parties to twist in the wind. Look at the demo disc fiasco. Only permitting new gc owners to sample titles, all of which if I remember correctly were third party titles. Why not make this disc widely available or permit sale instead of threatening retailers if they should dare sell it. Talk about being a total ass, nintendo. And where the hell is an official nintendo mag with demo discs? The competition both have it, but once again Nintendo doesn't want to do it. Why? Because doing so would profile third party product. It's not like Nintendo puts out a lot of first party product.</div>

Nintendo not only could care less about third party support, they could care less about the interests of North American and European gamers and that shows in the sales figures. Some recent examples, online play. With titles like 1080 and Mario Kart coming out there was definitely interest in Gamecube owners on getting online with these games. Nintendo's reaction....nothing. Well, thank you Indiana U student for developing a way to play these games online. How bad is that? Online isn't popular in Japan yet, so Nintendo will ignore it until it is.

Next example, the followup to GBA/GBA SP. Now I know nothing is announced yet, but these are alarming comments to anyone who thought Nintendo's next handheld will be similar to Sony's PSP or Tapwave's Zodiac (in other words, multi-purposed).

http://spong.com/x?art=5743

Basically George Harrison, Nintendo of America chief, says that the PSP only has all the other features because Sony has the "motivation" to add them. He goes on to say that they are toying with video playback and so forth...but all I got out of it was that the PSP is going to be a much more superior piece of hardware because it's going to be able to do so much more. Where did I see this before...oh yeah, with DVD playback on the PS2 and Xbox but not the Gamecube. I hope Nintendo's arrogance doesn't bite them again!!!

T.Tashi
10-31-2003, 04:17 PM
If the N64 survived, I'm sure the Cube will. I wished Nintendo had put more effort into online though. They coulda took a cautious approach like Sony because several of their games scream online... Animal Crossing, Final Fantasy Crystal Chronicles, Smash Bros and Mario Kart to name 4. The gimmicks of visiting another person's town by borrowing their memory card in AC is nice, as is the FFCC GBA connectivity. But it would be easier and better to find other Cube gamers if these games were online.

Zilla Man
10-31-2003, 07:54 PM
<div class=\"smallfont\">Son of a beech.

So they got a third into developing BG-DA2 for the Cube and pulled the plug?! Why in the world would they even bother working on a Cube version in the first place, if they are willing to lose money by stopping a project thats 30% finished? That just seems stupid to me.

So, I wonder, if BG-DA2 sells like mad on PS2 and/or Xbox, would they resurrect it for Cube?

Well, I guess it's more incentive for me to consider an Xbox...</div>

Well, Trebor, I wouldn't hold your breath. I'll ask her next time I see her but given what she told me and the strained relationship between Interplay and V/U, I doubt it will happen.

Zilla Man
10-31-2003, 08:03 PM
<div class=\"smallfont\">Thanks, Zilla man. Interplay has a had troubled history. To be blunt, as a former shareholder, I'm actually suprised they're still around.

Whenever you bring the kiddie argument to nintendo fans they all start screaming it isn't true. The problem is that, if that's the industry perception of the gamecube, then that spells trouble for the cube.

Your rep is right when she says that nintendo basically supports their titles and leaves the third parties to twist in the wind. Look at the demo disc fiasco. Only permitting new gc owners to sample titles, all of which if I remember correctly were third party titles. Why not make this disc widely available or permit sale instead of threatening retailers if they should dare sell it. Talk about being a total ass, nintendo. And where the hell is an official nintendo mag with demo discs? The competition both have it, but once again Nintendo doesn't want to do it. Why? Because doing so would profile third party product. It's not like Nintendo puts out a lot of first party product.</div>

Wow, you actually had shares in Interplay? It's a shame to see this happening because I have fond memories of their games in the 90's. Especially the PC Star Trek, BattleChess, Descent, etc. Then the next thing I know they nearly go under. Do you think that Brian Fargo guy had something to do with it? Every time I read one of his press releases, whether it's about games or the company's finances, it just sounds like so much doublespeak.

You're right about the kiddie argument. It's the perception that counts. Unfortunately, 3rd party sales aren't proving otherwise.

I was unaware of the demo disc situation. Is it true that Nintendo threatens retailers for pushing it? Talk about shooting yourself in the foot. And only now that you've mentioned it have I realized that there is no "Unofficial Nintendo" game mags or discs.

mass
10-31-2003, 10:44 PM
Wow, you actually had shares in Interplay? It's a shame to see this happening because I have fond memories of their games in the 90's. Especially the PC Star Trek, BattleChess, Descent, etc. Then the next thing I know they nearly go under. Do you think that Brian Fargo guy had something to do with it? Every time I read one of his press releases, whether it's about games or the company's finances, it just sounds like so much doublespeak.

You're right about the kiddie argument. It's the perception that counts. Unfortunately, 3rd party sales aren't proving otherwise.

I was unaware of the demo disc situation. Is it true that Nintendo threatens retailers for pushing it? Talk about shooting yourself in the foot. And only now that you've mentioned it have I realized that there is no &quot;Unofficial Nintendo&quot; game mags or discs.

I had Interplay shares briefly. Sold out at a small loss. Nintendo threatened retailers who sold the disc instead of packing it in with gamecube purchases. I went to half a dozen retailers who would absolutely not budge and sell the disc even though they had a sku in the computer for it.

Nintendo has cultivated an image as a toy company. Their product consists of their franchise characters and they're very reluctant to change their orientation. They're extremely profit driven. Why bother with online if you think by hyping the gba connectivity bs, it'll help you sell more gba units, link cables, e-readers, e-reader cards, etc.

Ever since the n64, nintendo has viewed third parties as adversaries taking a cut of the nintendo pie. How else do you explain Nintendo's Dream Team of developers for the n64 like Acclaim and Midway, two struggling mass market middling quality developers and the shunning of companies like Square, Capcom and Konami who used to be mainstays on nintendo's previous systems. Nintendo was looking to shed themselves of quality competitors and give gamers the illusion of third party support with recognizeable brand name guys putting out mediocre software. Nintendo made a bundle with this strategy, by selling their own first party games in the millions. Even crap like Yoshi's Story sold. But, this strategy has run out of juice with the gc. Nintendo needs third parties at a time, when a lot of third parties are wondering why they need nintendo at all. Talk about bad timing.

Cuddly Knife
11-01-2003, 11:24 AM
<div class=\"smallfont\"><div class=\"smallfont\"></div>
I was unaware of the demo disc situation. Is it true that Nintendo threatens retailers for pushing it? Talk about shooting yourself in the foot. And only now that you've mentioned it have I realized that there is no "Unofficial Nintendo" game mags or discs.</div>
Yeah, the demo situation sucks balls. Nintendo is too tight with their shtuffs. When the demo with VJ and Sould Caliber II came out, I wanted it, but I already had a GCN, so I e-mailed Nintendo, asking them if they could send me a demo. I even told them that I would pay for it if necessary. They replied back, saying that they greatly appreciated my interest and feedback, but they couldn't send me a demo because it was only for the new Cubers. Bah!

What's the demo that's supposed to be coming out with Mario Kart? And what's this Zelda bundle? Or what's in it?

Gadfly2317
11-01-2003, 11:42 AM
<div class=\"smallfont\">Obviously, someone who didn't attend business college. I'm not sure if NIntendo has reduced royalty figures but it used to be at the $10 ballpark, so that's $500k shaved off right there. Are you including cuts taken by the retailer, they have to make money, too. Each and every product has fixed and variable costs. Each and every product is expected to take a share of gen & admin expenses, amortization, marketing costs, etc. You have intellectual property costs, (costs of porting), production costs, (packaging, manuals, cd or dvd authoring costs), warehousing and transportation costs. Sometimes, it can just be a case where they simply can't afford to put personnel on a project if that means another higher prized project might slip a release date. There's also the risk factor. Gauging response for a game on the cube is likely the most problematic of the three. Additionally, and I'm sure you've noticed we're going more and more to a multi-tier pricing structure. Fewer and fewer games are being priced straight to $50. In this market, a lot of $50 games are stiffing unless they're high profile.

Whatever you do, don't quit your day job and open up your own business. And also, for the cube, selling a measly 50,000 copies hasn't been exactly easy, especially for third parties.</div>

In your zeal to attack me you failed to notice that I specified GROSS profit. I don't know if you are unaware of what that means, or you simply have poor reading comprehension skills. Or maybe you just figured you could attack me and nobody would notice your omission. Obviously there are additional costs that reduce the NET profit. I hope it made you feel like a smart business school type to be able to list the types of expenses one might incur in bringing a product to market.

Maybe you could change your name from Mass to MASSIVELY BORING.

mass
11-01-2003, 12:43 PM
In your zeal to attack me you failed to notice that I specified GROSS profit. I don't know if you are unaware of what that means, or you simply have poor reading comprehension skills. Or maybe you just figured you could attack me and nobody would notice your omission. Obviously there are additional costs that reduce the NET profit. I hope it made you feel like a smart business school type to be able to list the types of expenses one might incur in bringing a product to market.

Maybe you could change your name from Mass to MASSIVELY BORING.

Great, failed English class as well. Read your own post dipstick.

"A game selling a measely 50,000 copies at $45 a piece is still bringing in a gross of $2,250,000.00."

Show me where you state "GROSS profit", which is still incorrect, by the way. What you stated as gross is what is termed revenue. Gross profit is revenue minus cost of goods sold. Additional costs beyond COGS reduce gross profit to net profit. Back of the class, dunce, and don't forget your pointy hat. No star for you, no recess and you get last week's graham crackers with warm milk for a treat.


:eek:

mass
11-01-2003, 12:49 PM
&lt;div class=\&quot;smallfont\&quot;&gt;&lt;/div&gt;
Yeah, the demo situation sucks balls. Nintendo is too tight with their shtuffs. When the demo with VJ and Sould Caliber II came out, I wanted it, but I already had a GCN, so I e-mailed Nintendo, asking them if they could send me a demo. I even told them that I would pay for it if necessary. They replied back, saying that they greatly appreciated my interest and feedback, but they couldn't send me a demo because it was only for the new Cubers. Bah!

What's the demo that's supposed to be coming out with Mario Kart? And what's this Zelda bundle? Or what's in it?

Mario Kart demo disc has some playable demos and videos but does not contain Mario Kart 64 as some had been hoping. Zelda bundle is a gc bundled with a Zelda compilation disc. Zelda 1 &2 from the snes, OOT, Majora's mask, I think, and a playable demo of WW. November 17th is supposed to be the release date for the bundle. So, if you're thinking of buying I'd hold off unitl then. Even if you're not interested in the zelda games, you could probably sell of a disc like this for $20 to someone you know. The guys most wanting this disc are the hardcore fans who've had a gc since launch. Nintendo finds new ways to piss off their most loyal hardcore fans.

Gadfly2317
11-02-2003, 05:28 AM
<div class=\"smallfont\">Mario Kart demo disc has some playable demos and videos but does not contain Mario Kart 64 as some had been hoping. Zelda bundle is a gc bundled with a Zelda compilation disc. Zelda 1 &2 from the snes, OOT, Majora's mask, I think, and a playable demo of WW. November 17th is supposed to be the release date for the bundle. So, if you're thinking of buying I'd hold off unitl then. Even if you're not interested in the zelda games, you could probably sell of a disc like this for $20 to someone you know. The guys most wanting this disc are the hardcore fans who've had a gc since launch. Nintendo finds new ways to piss off their most loyal hardcore fans.</div>

Is there going to be no other way to get this compilation disk other than bundled inside a new GC? That WOULD piss me off.

mass
11-02-2003, 12:03 PM
Is there going to be no other way to get this compilation disk other than bundled inside a new GC? That WOULD piss me off.

At this point, none that I know of. But, I think you'll just have to wait and see what happens when the bundle arrives. If the compilation disc is packed in the system box, then I think you're screwed. If it's outside, then well, you have the obvious problems. If they ship 50 systems and 50 compilation discs to a retailer, then how can the retailer distribute those discs to anyone beside system purchasers?

The bonus disc with Zelda WW pre-orders didn't become a "For Sale" item. This is one of those things that basically if you find it, it's in the pre-owned section. I don't believe the Zelda compilation disc situtation will be any different.

You could always hang around an EB outlet, wait for someone to buy the system and then offer to buy their disc. Hey, it might not be very dignified, but it's probably got the best odds of you securing a disc.

tekbit
11-04-2003, 07:44 AM
<div class=\"smallfont\">At this point, none that I know of. But, I think you'll just have to wait and see what happens when the bundle arrives. If the compilation disc is packed in the system box, then I think you're screwed. If it's outside, then well, you have the obvious problems. If they ship 50 systems and 50 compilation discs to a retailer, then how can the retailer distribute those discs to anyone beside system purchasers?

The bonus disc with Zelda WW pre-orders didn't become a "For Sale" item. This is one of those things that basically if you find it, it's in the pre-owned section. I don't believe the Zelda compilation disc situtation will be any different.

You could always hang around an EB outlet, wait for someone to buy the system and then offer to buy their disc. Hey, it might not be very dignified, but it's probably got the best odds of you securing a disc.</div>

Or you could always just go to ebay. :rolleyes: Hello?