View Full Version : DMC 4 compairsion thread
DrunkenThumbmaster
01-24-2008, 05:27 AM
The Live demo is up last I checked it wasn't on the PS store. I'll like to see what the differences are. Capcom has made the 360 hardware sing with some of it's releases graphically would like to see How this stacks up to a game that was started on the PS3 first.
ilnadmy
01-24-2008, 05:57 AM
Yeah, just checked on PSN 5 minutes ago and it wasn't there.
slade
01-24-2008, 06:43 AM
It's on the Japanese PSN. The American store won't have it until later today.
silversparrow
01-24-2008, 10:10 AM
One thing that makes me weary of buying this or any other of Capcom's games is their history of "double dipping". I have no doubt they are going to release a special edition of DMC4 (with bonus modes and features) a year after the game's been out.
DrunkenThumbmaster
01-24-2008, 10:42 AM
This one is waiter for me. I played the demo and some of the gameplay mechanics are so outdated. The game still carries it's RE legacy even more than RE4 does.
The jarring switching of cameral angles. Please guys play God of War to see who preset camera angles are supposed to work.
The loading through doors is still there damn come on capcom this is defitinely last gen.
And if you didn't like the Bionic Commandoesqe grapple hook in lost planet. Well it's back here but worse. It's only in preset locations and it takes you into a animation an kind of out the game when you do it.
Still have the kill every enemy to advance out this room gameplay as well. Although God of War was full of that crap the only real knock against the game.
And finally the reason I like Ninja Gaiden and God of War better. The enemies seem weak sauce the oridinary cannon fodder guys are basically just there for you to unleash combos on and look good. As opposed to NG where almost every enemy is a legit challlenge not so here.
Now the good parts the combat is as deep as ever. The Devil Bringer really does change the way you play the game. And it opens up all types of combat grab throw shoot slice. There's a lock on attack using the Devil Bringer as well. The combo's are really flexible you can go from one attack to another without a hitch or anything. It's cool but I can wait on this.
folken001
01-24-2008, 02:12 PM
enemies in NG are challenging? BS. I kill them all pretty easily. Bosses give me problems because of the camera angle.
theWacoKid
01-24-2008, 02:30 PM
This one is waiter for me. I played the demo and some of the gameplay mechanics are so outdated. The game still carries it's RE legacy even more than RE4 does.
The jarring switching of cameral angles. Please guys play God of War to see who preset camera angles are supposed to work.
The loading through doors is still there damn come on capcom this is defitinely last gen.
And if you didn't like the Bionic Commandoesqe grapple hook in lost planet. Well it's back here but worse. It's only in preset locations and it takes you into a animation an kind of out the game when you do it.
Still have the kill every enemy to advance out this room gameplay as well. Although God of War was full of that crap the only real knock against the game.
And finally the reason I like Ninja Gaiden and God of War better. The enemies seem weak sauce the oridinary cannon fodder guys are basically just there for you to unleash combos on and look good. As opposed to NG where almost every enemy is a legit challlenge not so here.
Now the good parts the combat is as deep as ever. The Devil Bringer really does change the way you play the game. And it opens up all types of combat grab throw shoot slice. There's a lock on attack using the Devil Bringer as well. The combo's are really flexible you can go from one attack to another without a hitch or anything. It's cool but I can wait on this.
Hey, genius, its a demo, stop judging the entire game by it. Weak sauce enemies, yeah, you'll be saying that later on in the game, I'm sure. Man, you're just out there with the haterade.
And wtf are you talking about when you say every enemy is NG is a legit challenge, what gas pipe are you suckin on?
slade
01-24-2008, 02:52 PM
I'm still trying to work out the cancels revving up your sword brings. Apparently, with three full lamps, you can buffer one Exceed move into another into another.
As for weak enemies, the demo is set to human mode. The real mode is going to be the Devil Hunter mode that the full retail game provides you with from the start.
DrunkenThumbmaster
01-24-2008, 03:29 PM
I'm nowhere near Slade or Cuddly level in these type of games. I'll admit that I've seen them talking about games in threads games I've played all the way through and didn't know what the hell they were talking about. And if any of you others are experts in these games I'll take that. More than likely I'll play it on normal. So with that.
I honestly feel like DMC goes for the overwhelm you with enemies approach (not like HS or Dynasty Warriors) you get at any time 6-8 enemies sometimes more. Ninja Gaiden it's rare that you get a bunch of enemies but they are usually tougher that's my opinion.
The combat engine in DMC(3) and from What I've played of is defitnely deeper. Just combing the Devil Bringer Sword and Gun gives you more combat variations than pretty much any other action game out there.
Figured this Demo would get you to turn your 360 on again Slade.
slade
01-24-2008, 06:56 PM
Figured this Demo would get you to turn your 360 on again Slade.
Yeah, I downloaded the demo for both systems. There's not much of a difference really. In the end, the controller ended up being the deciding factor for me.
Anyway, a little strategy for Berial: when his flames are out, grapple towards his head and once you're right in front of him, do the regular uppercut move with the arm. You'll be able to grab his head and shove him face first into the ground. You might even be able to do this when he is still surrounded by flames but everytime I've tried, he shakes me off. That move does more damage then hitting him up and then knocking him back when the flames are out.
joquito
01-24-2008, 07:33 PM
This is my first time playing a DMC game and I'm not into as I thought I would, especially since this is my favorite genre of videogames. I loathe stationary cameras. I'll rent it when it comes out. Is the gun useful for anything other than looking,"Sexy" in the middle of a combo?
Cuddly Knife
01-24-2008, 10:40 PM
The camera isn't static. You can move it with the right stick, I believe.
slade
01-24-2008, 11:00 PM
Actually, you can only do that in some areas. Others do have a static camera. In the end, the controllable camera caused me the most problems. Take the battle with the Frosts for instance. The camera, I believe, is fully controllable in this segment and it is marred by all the camera woes that plagued Ninja Gaiden ie, you will end up losing sight of the enemy amidst the chaos, plus, the area is fairly large and that's never good. It's not too much of a deal breaker though as you can quickly use lock on to find them again.
IMO, it's an alright demo. I wish they would have made things a bit harder but since this is meant to attract new fans, I can understand why they didn't. I would have bought the game day one regardless of whether there was a demo or not. Anyway, I've mainly just been experimenting with the Exceed moves. In this demo those are the most advanced moves Nero has in his arsenal.
Cuddly Knife
01-24-2008, 11:29 PM
Like you, it's a game that I would've bought even if there wasn't a demo. I wonder if the Arm is gonna make it so where there are QTE-like sections, like where you grab Berial and slam him, that seemed very QTE-ish.
Mochan
01-24-2008, 11:35 PM
I hate those camera issues too. I never had problems with enemies in Ninja Gaiden, God of War or Devil May Cry I only ever had issues with the bosses. Out of the 3 series Ninja gaiden generally has the toughest cannon fodder enemies (which really isn't saying much), DMC next and GOW's cannon fodder is freaking easy so any complaints levelled at DMC's fodder should be doubly so for GOW.
Cuddly Knife
01-25-2008, 10:23 AM
Yeah, DTM. What Mochan said in his last sentence.
Back to the demo, I finally played it a couple of more times(after playing a quickie before going to band practice yesterday), and I gotta say that this game is gonna kick some serious ass. The basic moves list is so much deeper than what has been offered in any previous DMC so far, and this is without any upgrades(unless there's a store, slade?). I was a little worried at first, but I'm having a blast combinig the DB with my regular moves, plus the Exceed moves I still haven't really played with too much, but what I have messed with is very impressive.
Possible spoiler for those who haven't beat Berial ---> Nero arm same as Ocelot arm?
"You fight the same as he does"
Hmmm. Didn't see that coming Especially when I saw Virgil's katana in Dante's hands in the trailer.:rolleyes:
Still, I can't wait for this one. Also, there was no loading in the PS3 version. Once though, when I played it, there was one loading screen that lasted about almost a minute, but the other three times I've played it, nothing.
slade
01-25-2008, 10:38 AM
You'll be able to purchase additional moves for sure. Don't know how this will work as of yet but I expect that you'll probably start off with a more limited moveset in the full game. Then you bring it up to par with the demo and then mix and match a few more moves here and there. When they described the system for buying moves, it sounded like the one in God Hand. Basically, you can buy certain moves but if you feel that you're not using them enough, you can sell them back to the store and get some money back. It's a cool little extra customization option for your first run through but I'm aiming to grab all the moves they have by the time I work my way up to the Must Die modes.
Oh, and Nero gets to use the Yamato and he also has a Devil Trigger. That'll be a good mix up if you get bored of the regular moves.
Tappy_Tibbons
01-25-2008, 11:23 AM
I tried the demo...sweet graphics and action but will have the same idiotic puzzles as any other Japanese action game that just trounce the momentum of a blood-thirsty action gamer.
Cuddly Knife
01-25-2008, 01:07 PM
Yamato, that's what it's called!
What I can't wait for is to play Dante with all of his styles available for on-the-fly style changing. I think I enjoyed fighting as Virgil in 3 because of his moves/styles flow was better than dante. I wonder if it will be the same for Nero/Dante.
I never really dabbled in the Devil triggers for DMC3. For some reason I thought them to be too powerful, and would only use them when I wanted to drop a boss in a hurry, especially the DT explosion.
And yes, the graphics are sweetness. As for puzzles, DMC pretty much is a find this item, take it to this place to stick it kind of feal(like most action/platformers), so I wouldn't worry about racking that brain of yours, Tapps.
Is there any difference between the Japan demo and the NA version? I have the Japan version.
Rogue Bounty Hunter
01-25-2008, 07:00 PM
In the end, the controller ended up being the deciding factor for me.
Same here. It did feel a little weird playing DMC with a 360 controller, but I could get used to it if needed.
Overall, I enjoyed the demo. Didn't pay attention to the time limit on one of the missions, but I hope that was just for the demo.
Glockstar
01-25-2008, 07:08 PM
The jarring switching of cameral angles. ...
The loading through doors is still there damn come on capcom this is defitinely last gen.
Actually, you can only do that in some areas. Others do have a static camera. In the end, the controllable camera caused me the most problems.
I knew it. I'm out.
...Please guys play God of War to see who preset camera angles are supposed to work.
Yeah right. Fracking lazy bastiches are going to do or try anything new.
NEO-360
01-30-2008, 02:45 AM
enemies in NG are challenging? BS. I kill them all pretty easily. Bosses give me problems because of the camera angle.
Ninja Gaiden was a challenging game period. Unlike The Bouncer. Which is a game you could close your eyes and beat without breaking a sweat under an hour.(Especially if you skip all the cut scenes) But yet you loved that game Folken. Gimme a break. I cant wait to buy DMC 4 next week for the 360. You and Slade kill me with that"Ninja Gaiden" was pretty easy bull----! :rolleyes:
slade
02-01-2008, 05:39 PM
Just got this little tid bit off Gaf's official DMC4 thread. It's in regards to the last level of difficulty in the game:
Some guy over at GFAQs confirmed "Hell or Hell" mode which is one hit deaths for you but enemies have DMD health bars PLUS you can only finish them with an SSS style.
Is this true? If so, thats pretty intense, will make SSS runs more meaningful.
Cannot wait for youtube video runs of this. I'll attempt it but this is way way outside my level of play.
NEO-360
02-02-2008, 12:33 PM
As far as DMC 4 goes? I'll be picking up the Xbox 360 version come Tuesday. Just about every multiplatform title thats been shared between the 360 and The PS3 has been clearly dominated by MS over Sony. I dont expect this premere title to sell any different.
You and Folken kill me with such nonsense Sladester. NG was easy? LOL! What a load of BS! Cant wait till NG 2 shows up. Till then cant wait to see Nero & Dante in action on my 360 next week.:thumbsup:
ilnadmy
02-02-2008, 01:23 PM
NG was easy? LOL! What a load of BS!
Says the guy who couldn't get past the lock picking tutorial in Splinter Cell.
slade
02-02-2008, 03:47 PM
Says the guy who couldn't get past the lock picking tutorial in Splinter Cell.
The only reason he keeps going on about Ninja Gaiden's difficulty is because he couldn't beat the game without switching over to Ninja Dog mode. During the whole of my Ninja Gaiden thread he kept talking about how the Ghost Fish in the game were some kind of uber powerful enemy when they end up being the most optimal way to orb farm in the entire game. At the end of the game, I walked into the last three boss fights with the maximum amount of health potions and devil elixirs because of the ghost fish.
In the end, neo's aptly demonstrated that he knows jack about action games like Ninja Gaiden or DMC. And I don't even hate Ninja Gaiden. I just don't consider it the end all be all of action games.
silversparrow
02-02-2008, 04:49 PM
Just about every multiplatform title thats been shared between the 360 and The PS3 has been clearly dominated by MS over Sony. I dont expect this premere title to sell any different.
I think you're in for a disappointment NEO.
First Day Sales in Japan for 31.1.08:
Super Smash Bros. Brawl (Wii) : about 500k (At last, First Shipments was about 600k and already started second shipment)
Devil May Cry (PS3) : about 140k (about 250k?)
Suzumiya Haruhi no Tomadoi (PS2) : about 100~110k (Limited Edition: about 90~100k)
Tales of Destiny Directors Cut (PS2) : about 70k (Limited Edition: about 100k)
Desgaea 3 (PS3) : about 40k
Devil May Cry (360) : about 30k (about 50~60k?)
Assasin's Creed (PS3) : about 20k
Family Ski (Wii) : about 10k
Sega Rally Revo (PS3) : about 2k
Sega Rally Revo (PSP) : about 1.5k
Sega Rally Revo (360) : about 1k
Source (http://www.n4g.com/News-106574.aspx)
Rogue Bounty Hunter
02-02-2008, 05:42 PM
Says the guy who couldn't get past the lock picking tutorial in Splinter Cell.
You're kidding, right?
NEO-360
02-03-2008, 04:32 AM
I think you're in for a disappointment NEO.
First Day Sales in Japan for 31.1.08:
Source (http://www.n4g.com/News-106574.aspx)
Make sure to show those numbers once it hits North America. I'm sure those numbers will show something extremely different.:D
NEO-360
02-03-2008, 05:06 AM
The only reason he keeps going on about Ninja Gaiden's difficulty is because he couldn't beat the game without switching over to Ninja Dog mode. During the whole of my Ninja Gaiden thread he kept talking about how the Ghost Fish in the game were some kind of uber powerful enemy when they end up being the most optimal way to orb farm in the entire game. At the end of the game, I walked into the last three boss fights with the maximum amount of health potions and devil elixirs because of the ghost fish.
In the end, neo's aptly demonstrated that he knows jack about action games like Ninja Gaiden or DMC. And I don't even hate Ninja Gaiden. I just don't consider it the end all be all of action games.
The truth is that when Slade talked about how"easy" NG was I simply asked him to talk more in depth about the game with me. And he never did. I talked about NG in great detail from the Ghost Fish to the bosses themselves. He never took the liberty to do so. From there it appeared he may have played it but he sure as hell truly didnt beat the game.
I couldnt beat the game? Jumping from platform to platform with lava waiting for you at the bottom. From there you're trying to get your hands on the sword. Once you get it, Rachael is hanging from a rope calling your name. You make it to her, from there a cut-scene starts, the sword gets flung to the surface out of your hands. From there the guy dressed up like something from the Teenage Mutant Ninja Turtles is revealed to be The white haired Chief. He grabs the sword and you and Ryu battle to the end. From there you and Rachael talk and shortly after that you turn into a bird and fly away.
I dont have a problem talking about the game in great detail. Apparently Slade you do. And yes the Ghost Fish indeed helped build up orbs and stuff. By the time I got to the end I and had 3 Talisman of Rebirth, 10 elixirs, 4 Great Elixirs, 5 devil Elixirs,and 3 Great devil elixirs. Thank you very much.
My favorite boss of them all? I dunno. The Electric guy on top of the blimp was cool. Rachael's sister was pretty treacherous. The Dragon IMO was the most impressive looking. The giant Dinosaur skeleton was cool. The giant Helecopter was cool. The Electrical Worms was kinda interesting.
Care to pick my brain about NG some more? Feel free. Unlike you Sladester I proved I've played and beaten the game. You did what you do best:Dance around questions and hardly say a thing. This game indeed was one of the best action game ever made. And very challenging. But you felt it was too easy? LOL!! What a load. If you think this was easy Slade what game do you feel was alot harder than this one? And we're talking about games like Ninja Gaiden. Nothing else.:idea:
NEO-360
02-03-2008, 05:16 AM
You're kidding, right?
When I first bought the very 1st Splinter Cell I had no idea what I was doing. And yes during the lock pick demonstration I didnt know what I was doing. So like a dumb ass I came on VGR to ask for help. And the fellas never let me live it down ever since.
I can laugh about it too. Because it was funny. Just like its funny that some people actually think The Giants has a chance to beat the Patriots today. Aint gonna happen. The Patroits are going to kick that ass one more time.
But its all good. I can take it as well as dish it around here. I've come a long way since then. Pandora Tomorrow, Chaos Theory, and Double Agent. Cant wait for Corruption this year.:p
thelastword
02-03-2008, 05:27 AM
The only reason he keeps going on about Ninja Gaiden's difficulty is because he couldn't beat the game without switching over to Ninja Dog mode. During the whole of my Ninja Gaiden thread he kept talking about how the Ghost Fish in the game were some kind of uber powerful enemy when they end up being the most optimal way to orb farm in the entire game. At the end of the game, I walked into the last three boss fights with the maximum amount of health potions and devil elixirs because of the ghost fish.
In the end, neo's aptly demonstrated that he knows jack about action games like Ninja Gaiden or DMC. And I don't even hate Ninja Gaiden. I just don't consider it the end all be all of action games.It's been a while since I played Ninja Gaiden, but for the life of me, I can't understand what's so difficult about the game, hell, there are some bosses I don't even think I know their attack patterns, because they didn't phase me as such. The only enemies to put up some solid resistance were Alma and the first time I faced those black ninja's up a length of stairs.
I think the bsing platforming was more problematic than the actual combat in NG, that area where you had to activate platforms, by shooting arrows on bullseyes was abysmal, not because of the arrow shooting aspect, but when you actually activated the platforms, you were never really aware, of how far away they were for each other.
Later on in the game, when you follow doku through some maze, the same area where the ghost fish appear, I guess it's a really good place to orb farm, personally, I did quite a bit of orb farming in the bat caves prior to. I was so rich in terms of move upgrades, it wasn't even funny. All weapons and Ninpo were maxed up way before I got to the final boss, Unlaboured Flawlessness took out huge fiends (red dragons) like the jokes that they were, and once you learnt a few combos and moves, the dragon blade was unequaled. Funny thing is, I don't even know what the last boss's moveset is as such, because it was over so quickly, I do remember a snake arm he sent out and his morphing ability, and that was when I was trying to see what attacks he really had.
It's crazy that people want to talk about ghost fish being tough, yes, when they start chewing on you, it can get a bit difficult to shake them off, but firewheel ninpo ensured that a ghost fish never touched you. I still remember the last stage before the last boss, facing ghostfish on the stairs on your way up, and facing a horde of fiends in a multitude of rooms, I was never fearful of dying, maybe it was because the control was tight or that all my weapons and ninpo were at max, but even then, you could use flying swallow and cicada slash and come out fairly unscathed.
Ninja Gaiden has a good combat system, the controls are razor sharp, and I think the moves in the game were good and powerful enough to take you through it without much trouble, there was so much in your arsenal. All you had to do was learn some defensive mechanics and go apeshift when it was your turn on the offensive. Clearly, the platforming was the worse part, especially for such a fluid action game, that's why the abysmal platforming was removed in Sigma and I'm sure NG2 will have even less or none at all.
NEO-360
02-03-2008, 05:44 AM
It's been a while since I played Ninja Gaiden, but for the life of me, I can't understand what's so difficult about the game, hell, there are some bosses I don't even think I know their attack patterns, because they didn't phase me as such. The only enemies to put up some solid resistance were Alma and the first time I faced those black ninja's up a length of stairs.
I think the bsing platforming was more problematic than the actual combat in NG, that area where you had to activate platforms, by shooting arrows on bullseyes was abysmal, not because of the arrow shooting aspect, but when you actually activated the platforms, you were never really aware, of how far away they were for each other.
Later on in the game, when you follow doku through some maze, the same area where the ghost fish appear, I guess it's a really good place to orb farm, personally, I did quite a bit of orb farming in the bat caves prior to. I was so rich in terms of move upgrades, it wasn't even funny. All weapons and Ninpo were maxed up way before I got to the final boss, Unlaboured Flawlessness took out huge fiends (red dragons) like the jokes that they were, and once you learnt a few combos and moves, the dragon blade was unequaled. Funny thing is, I don't even know what the last boss's moveset is as such, because it was over so quickly, I do remember a snake arm he sent out and his morphing ability, and that was when I was trying to see what attacks he really had.
It's crazy that people want to talk about ghost fish being tough, yes, when they start chewing on you, it can get a bit difficult to shake them off, but firewheel ninpo ensured that a ghost fish never touched you. I still remember the last stage before the last boss, facing ghostfish on the stairs on your way up, and facing a horde of fiends in a multitude of rooms, I was never fearful of dying, maybe it was because the control was tight or that all my weapons and ninpo were at max, but even then, you could use flying swallow and cicada slash and come out fairly unscathed.
Ninja Gaiden has a good combat system, the controls are razor sharp, and I think the moves in the game were good and powerful enough to take you through it without much trouble, there was so much in your arsenal. All you had to do was learn some defensive mechanics and go apeshift when it was your turn on the offensive. Clearly, the platforming was the worse part, especially for such a fluid action game, that's why the abysmal platforming was removed in Sigma and I'm sure NG2 will have even less or none at all.
Thats more than I can say about Slade. Besides the Vrail was my favorite weapon to use against those Fish.Too many of those damn fish got on you and it was pretty much a done deal. Outside of that who are you picking today? Patriots or Giants? Me? Patriots all the way.:p
Rogue Bounty Hunter
02-03-2008, 08:53 AM
When I first bought the very 1st Splinter Cell I had no idea what I was doing. And yes during the lock pick demonstration I didnt know what I was doing. So like a dumb ass I came on VGR to ask for help. And the fellas never let me live it down ever since.
I can laugh about it too. Because it was funny. Just like its funny that some people actually think The Giants has a chance to beat the Patriots today. Aint gonna happen. The Patroits are going to kick that ass one more time.
But its all good. I can take it as well as dish it around here. I've come a long way since then. Pandora Tomorrow, Chaos Theory, and Double Agent. Cant wait for Corruption this year.:p
At least you're honest about it. I'm kind of wondering if some of the usual Splinter Cell stuff (like lockpicking) will show up in this next one, whenever it comes out.
Actually, the Giants do have a chance if the play the same way they did in week 17 against the Pats. I want a close game, or I'm turning it. I refuse to waste time watching blowouts.
....and Alma was my favorite boss in Ninja Gaiden. The first fight, anyway.
ilnadmy
02-03-2008, 02:38 PM
LOL it still blows my mind that someone got stuck on a tutorial. Not only that, but if he had just moved the analog stick around in random directions (he doesn't even have to be following the instructions) he would have gotten past it.
Cuddly Knife
02-04-2008, 02:47 PM
It's been a while since I played Ninja Gaiden, but for the life of me, I can't understand what's so difficult about the game, hell, there are some bosses I don't even think I know their attack patterns, because they didn't phase me as such.
I pretty much agree with you here, with the exceptions of Alma 1 and 2. I remember NG being easier than NGB though, but that could be because I stomped on NG many times before playing Black. I definitely have to give the nod to DMC3 here, because from the very beginning where you get ranked by Cerberus, the game's bosses never let up. Really, the only one I truly enjoyed on another level was Fiend Ryu. It was like fighting myself, only a sneakier version.
I think the bsing platforming was more problematic than the actual combat in NG, that area where you had to activate platforms, by shooting arrows on bullseyes was abysmal, not because of the arrow shooting aspect, but when you actually activated the platforms, you were never really aware, of how far away they were for each other. I didn't really have much issues with the platforming(despite my getting stuck on that sucky platform area after you beat Doku samurai because of my inability to see things in full 3.D'OH!), but I could do with less of it. Although there was this one area in the undercaves where you hit a switch and you had to jump and wall-run to the other side of the room where a wall of fire was. I do love the platforming in God of War 2, but for games like NG and DMC, no mas. Also, it had nothing to do with the camera.
All weapons and Ninpo were maxed up way before I got to the final boss, Unlaboured Flawlessness took out huge fiends (red dragons) like the jokes that they were, and once you learnt a few combos and moves, the dragon blade was unequaled. Funny thing is, I don't even know what the last boss's moveset is as such, because it was over so quickly, I do remember a snake arm he sent out and his morphing ability, and that was when I was trying to see what attacks he really had. A couple of things here. Did you know that the UF becomes a one-hit killer(or close with bosses and such) when your health is low. The lower your health, the higher the damage. I also just beat Sigma a coupla weeks ago on Hard, and the last boss was the easiest of them all. Before, I had thought that he was a little bit of a challenger, but I realise now that he is that way when you go on the defensive. Sigma is weak though, compared to Black. I compare it to Paradise under Burnout Revenge and Takedown. There are a lot of small things wrong with the game that make the other vastly superior.
It's crazy that people want to talk about ghost fish being tough, yes, when they start chewing on you, it can get a bit difficult to shake them off, but firewheel ninpo ensured that a ghost fish never touched you. I still remember the last stage before the last boss, facing ghostfish on the stairs on your way up, and facing a horde of fiends in a multitude of rooms, I was never fearful of dying, maybe it was because the control was tight or that all my weapons and ninpo were at max, but even then, you could use flying swallow and cicada slash and come out fairly unscathed. The Ghost Fish are as easy as using the Vigoorian Blades and doing an x-x, jump-x, repeat combo. There's possibly a glitch in the game where the fish won't bite in mid-air. Also, when you use your Ninpo, you usually gain a red orb or two that refills it, so you can almost use it until all the fishies are dead. Easy sauce.
Ninja Gaiden has a good combat system, the controls are razor sharp, and I think the moves in the game were good and powerful enough to take you through it without much trouble, there was so much in your arsenal. All you had to do was learn some defensive mechanics and go apeshift when it was your turn on the offensive. Clearly, the platforming was the worse part, especially for such a fluid action game, that's why the abysmal platforming was removed in Sigma and I'm sure NG2 will have even less or none at all. See, you must've only played it on Normal, because on anything above that, you had regular enemies that could break your guard and come in slicing.
I like what Itagaki said once about difficulty in Ninja Gaiden vs other games. He said that in regular games, the enemies exist for you to kill, but in Ninja Gaiden, the enemies exist to kill you.
Cuddly Knife
02-04-2008, 02:57 PM
Just got this little tid bit off Gaf's official DMC4 thread. It's in regards to the last level of difficulty in the game:
Some guy over at GFAQs confirmed "Hell or Hell" mode which is one hit deaths for you but enemies have DMD health bars PLUS you can only finish them with an SSS style.
Cannot wait for youtube video runs of this. I'll attempt it but this is way way outside my level of play.
That's effing crazy, bro. That's a difficulty that I won't probably ever try. I never have tried Heaven or Hell mode because I never beat Dante Must Die mode in Dante's Awakening.
Rogue Bounty Hunter
02-05-2008, 06:12 PM
http://ps3.ign.com/articles/849/849599p1.html
Capcom US Speaks Out About PS3 Devil May Cry
Got a problem with the required installment? Get a sandwich says Capcom.
by Martin Robinson, IGN UK
UK, February 5, 2008 - Capcom US has come out in defence of the PlayStation 3 version of Devil May Cry 4, which requires players to sit through a 20 minute download upon first booting the game up.
The 5GB download ensures that the PS3 version offers more seamless play than its Xbox 360 counterpart, and during the wait players are treated to a history of the series to date. Reports differ on the advantage gained by the download, with some suggesting that the loading times of the PS3 version only offer a saving of a couple of seconds over the Xbox 360 counterpart.
Chris Kramer of Capcom has helpfully suggested on the c company's community blog that, "If you don't want to watch the 'Previously, on Devil May Cry…' portion of the install process, go make a sandwich and grab a soda, then come on back," and that once installed the download will enable "…near-Super Nintendo speed load times."
You have been told.
5GB? That's a lot of space, especially on my 20GB PS3. I like having faster load times and all, but it's not that important. I may pick up the 360 version instead.
Cuddly Knife
02-05-2008, 10:19 PM
Yeah, I might also. I wouldn't give a rats ass if they allowed you to have the option of hdd install or leaving it off and having longer load times, but nooo, it's do or don't play. Dicks.
slade
02-05-2008, 10:32 PM
So, anybody picked up the game yet? I got it at four today and played till eleven. Got up to mission 10 with Nero. I think I'm nearing the end of his scenario and I have so many moves of his that I haven't even bought yet. Makes for good replayability when I go through the game again.
Anyway, so far so good. Cutscenes aren't as good as DMC3 but the opening scene and tutorial is so good you just don't care.
Shinjifei
02-06-2008, 04:44 AM
This is pretty funny.
http://www.penny-arcade.com/comic/2008/02/06
thelastword
02-06-2008, 08:43 AM
I pretty much agree with you here, with the exceptions of Alma 1 and 2. I remember NG being easier than NGB though, but that could be because I stomped on NG many times before playing Black. I definitely have to give the nod to DMC3 here, because from the very beginning where you get ranked by Cerberus, the game's bosses never let up. Really, the only one I truly enjoyed on another level was Fiend Ryu. It was like fighting myself, only a sneakier version. Yeah, DMC3 is tougher overall, and the bosses are simply better designed. What made DMC tougher still, was not just the bosses, but the save system. You had to stock up on yellow orbs in order to continue from death. So that means you had to red orb farm, to purchase yellow orbs as well as upgrade your weapons and skill.
I don't know, I've heard many things about Cerberus, frankly, I spent more time fighting Agni and Rudra, hell, probably (the swords I use the most in dmc3). I simply unleashed on Cerberus, when I got to A&R, I got within a slice of beating them on the first try as well, but I had to try a few times thereafter.
A couple of things here. Did you know that the UF becomes a one-hit killer(or close with bosses and such) when your health is low. The lower your health, the higher the damage. I also just beat Sigma a coupla weeks ago on Hard, and the last boss was the easiest of them all. Before, I had thought that he was a little bit of a challenger, but I realise now that he is that way when you go on the defensive. Sigma is weak though, compared to Black. I compare it to Paradise under Burnout Revenge and Takedown. There are a lot of small things wrong with the game that make the other vastly superior.
Yeah, I do. When you're using UF, you simply have to get a few solid hits in and it's over, UF combos really can be really devastating to a fiends life bar.
The Ghost Fish are as easy as using the Vigoorian Blades and doing an x-x, jump-x, repeat combo. There's possibly a glitch in the game where the fish won't bite in mid-air. Also, when you use your Ninpo, you usually gain a red orb or two that refills it, so you can almost use it until all the fishies are dead. Easy sauce. Didn't use the flails that much, except on those zombie looking creatures underground, you could easily get massive combos going and super attacks on these fiends as they towered and stilted to your blade/flail.
Cicada Slash also worked on the fish, as it's a 360 degree slicing attack which chopped them up and kept them at bay, funny, it also worked quite well on Alma, but for the fish, I used firewheel ninpo almost exclusively
See, you must've only played it on Normal, because on anything above that, you had regular enemies that could break your guard and come in slicing.
I like what Itagaki said once about difficulty in Ninja Gaiden vs other games. He said that in regular games, the enemies exist for you to kill, but in Ninja Gaiden, the enemies exist to kill you.Yeah, I played on normal, I do agree that regular enemies in NG are more agressive, but that means nothing if you can easily avoid these guy's attack, there's a block button which worked quite well, and some of the moves gave those lower enemies no chance in NG, like flying swallow and Izuna Drop. As for the bosses, you could easily take these guys down with a couple of doses of Ninpo and two good paddles of UF (well, except for Alma).
thelastword
02-06-2008, 09:41 AM
5GB? That's a lot of space, especially on my 20GB PS3. I like having faster load times and all, but it's not that important. I may pick up the 360 version instead. and
Yeah, I might also. I wouldn't give a rats ass if they allowed you to have the option of hdd install or leaving it off and having longer load times, but nooo, it's do or don't play. Dicks.
I think it's quite neat that you have the option to install several PS3 games, that is, in the vein of Sigma, RR7, UT3 and a slew of other games on the system. The problem in this instance, is that Capcom is making the install mandatory. I understand that folk who may have no space will opt to get it on the 360, but if you have space and can accomodate the 5 gigs, then it's really a no brainer, superior loads and a superior controller for DMC4 and the genre as a whole, is really a no brainer in favour of the PS3. Revving is infinitely better on the sixaxis and DS3 over the 360 controller. Here's IGN on the loadtimes.
No, the edge comes in the fact that the PS3 installs a large amount of game files to the hard drive, dramatically reducing load times between stages and cinematics. I've timed the game on both systems numerous times, and each time has been consistently in the PS3's favor. Transitions to gameplay from starting menus are relatively close, frequently within half a second or so of each other, but when you're loading up a cutscene or having another pause in the action, the 360's times are easily three times that of the PS3. Link (http://ps3.ign.com/articles/849/849224p4.html)
I still think Capcom should have given folk the option, but I think most folk would have installed DMC4 anyway, since too much loading in such a roomy game, could stand to be a bit of a jarring experience, especially after playing tech marvels like Uncharted and Ratchet TOD. Capcom may have their own reasons though, since the achievements on DMC4 PS3 seems already tied to the OS, so HOME's trophy system appears to be that much closer. It's also worth noting that as soon as you plop DMC4 in, you see instantly which of your friends are playing, their accomplisments and if they're ranking better than you.
Let it be known, that Lost Planet will follow a similar path like DMC4 PS3, that is you will have to install before you play, just this time it will be faster than DMC4's installation time. An online demo for LP debuts on the Japanese PSN tomorrow.
ThaMaskedGamer
02-06-2008, 12:56 PM
I want to buy this game, but I think i'll rent it first. It looks cool, but i'm worried about the replay value. I don't care about the install time, it seems pretty common with PS3 games. Long as you only have to do it once! But man talk about blurring the lines between PCs and consoles. Hate to dig up old bones, but XBOX was murderized for just having a HDD, now we have to <i>install</i> games:eek:
ilnadmy
02-06-2008, 03:25 PM
LOL yeah I'm not too big on the console installation thing. This just bumped DMC4 from a must-buy to a maybe.
silversparrow
02-06-2008, 04:59 PM
Capcom got lazy with the PS3 version. As proven by Uncharted, you don't need 5 GB of data on the HDD to have fast load times.
slade
02-06-2008, 06:01 PM
Finished the game today at twelve and a half hours. Only did one or two secret missions and I still have to buy a bunch of moves so I'll be going back to it again and again until I've tricked out both Nero and Dante. Overall, it's not as good as DMC3. Partly the reason is because the usual difficulty curve of the DMC series seems to be missing in DMC4. I've only played on normal so far but normal in this game is like easy for the rest of the series, DMC2 excluded. The bosses are complete pushovers whereas in DMC1 and 3 the first one would have kicked your a$$ a dozen times before you got past the first level.
Also, the Dante cutscenes are hillarious. He seems to be just phoning it in and it shows in his part of the game. Not one demon in the game represents a significant threat to him and the demons know it and then you know it because they go down within seconds to his overpowered Devil Trigger. For DMC5, they need to drop him into hell to fight it out with the four Demon Kings mentioned in the anime.
Anyway, it's not a bad game. I'll definately be replaying it for a long while.
T.Tashi
02-06-2008, 08:23 PM
[5GB? That's a lot of space, especially on my 20GB PS3. I like having faster load times and all, but it's not that important. I may pick up the 360 version instead.
Upgrading the PS3's harddrive is incredibly easy.
http://asia.cnet.com/digitalliving/tips/0,3800004921,62032875,00.htm
I wouldn't say do it for just one game though, but in the long run you could invest in a bigger drive for very little money, relatively speaking.
NEO-360
02-07-2008, 03:23 AM
So, anybody picked up the game yet? I got it at four today and played till eleven. Got up to mission 10 with Nero. I think I'm nearing the end of his scenario and I have so many moves of his that I haven't even bought yet. Makes for good replayability when I go through the game again.
Anyway, so far so good. Cutscenes aren't as good as DMC3 but the opening scene and tutorial is so good you just don't care.
Cut-scenes arent as good as DMC 3? I guess.:rolleyes:
Bought my copy over at Gamestop yesterday afternoon.It was between that or Turok. Turok lost. LOL!! No way was I going to miss DMC. One of my all time favorites.
So far I only gotten through a few levels. The last level I was on I laid the smackdown on that big flaming demon with the sword. That was fun. I can see why milkdrinkers were screaming at the top of their lungs trying to get a petition up to stop this game from coming to the 360. This game rocks! So far I'm impressed. Using Nero's arm to travel from place to place is indeed a nice touch. I agree the opening was killer. And showing you the tutorial during your highlander fest with Dante at the beginning was cool too.
So far DMC 4 hasnt disappointed. Good game thus far.:thumbsup:
Cuddly Knife
02-07-2008, 02:29 PM
DMC3 had some of the neatest un-CG cut-scenes in any game. Right up there with MGS3 and Otogi 2. Just because the game has next-gen graphics NEO, doesn't mean that it's the superior version.
And Moody, please, no spoilers. If you want to talk it up, do so in the proper forum.
NEO-360
02-08-2008, 03:29 AM
DMC3 had some of the neatest un-CG cut-scenes in any game. Right up there with MGS3 and Otogi 2. Just because the game has next-gen graphics NEO, doesn't mean that it's the superior version.
And Moody, please, no spoilers. If you want to talk it up, do so in the proper forum.
I didnt say that because of graphics C.K. Lets face it lately in North America its no secret that 95% of the titles shared between The PS3 & The 360 has been a landslide affair. The 360 has killed the PS3 in terms of"software" sold. Thats why I was hinting that most likely the 360's version will be the superior one.
Besides shouldnt you be saying such"Spock" logic to those certain PS3 owners that cremed their jeans when got their hands on a four year old Xbox port with a fresh coat of paint calling it a brand new game?(Ninja Gaiden Sigma) I think so.
But no need to get your thong in a bunch C.K. I wont reveal any major spoilers for DMC 4. I mention laying the smackdown on one demon and you treat me like I nailed ya quick and left without saying good-bye or making ya a sandwhich on my way out the door. Chill out C.K. its all good.:D
ThaMaskedGamer
02-08-2008, 06:02 AM
Yesterday i watched a video review of this game on gametrailers and I was impressed, it seems to look much better than Ninja Gaiden, though it should since that was an XBOX game. But I also liked the fact they say the game is hard and takes at least 20 hours to complete. I really need a meaty non-racing PS3 game, so i'm going to get this today. Plus Neo's raving helped push me over the edge too.
Can't wait to fire it up tonight. Anyway, it feels right getting this for the PS3:thumbsup:
NEO-360
02-10-2008, 09:12 AM
Plus Neo's raving helped push me over the edge too.
:thumbsup: Most of you guys indeed know "Verbal diarrhea" when you hear it.(From each other):rolleyes:
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