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theWacoKid
01-11-2008, 07:09 PM
http://www.gameinformer.com/News/Story/200801/N08.0111.1332.50232.htm

60 player online, 8 player online co-op. Neogaf has a thread on it.

RESISTANCE 2

I just got my latest GameInformer and its cover feature is Resistance 2!!!!!!

Checking it out now... will update. (didn't see this on first two pages so assumed it hasn't been posted)

EDIT 1: HUGE cooperative game... EIGHT-PLAYER story-driven campaign along side single-player campaign. SIXTY-PLAYER Competitive modes... HUGE United States Landscapes as backdrops.

EDIT 2: "It is, in short, a tour de force for the untapped might of the PlayStation 3"

EDIT 3: Narrative stays with Hale the whole time... not Rachel. Hale shot down in Iceland, escapes to US and becomes part of program called Sentinels...

EDIT 4: Chameleon.. Stalker with total cloaking ability

EDIT 5: Overcoming stigma that boss encounters don't work in FPS games..

EDIT 6: Eight player coop over PSN, two player local

EDIT 7: CLASSES! Unique character with one of three basic templates... tank with heavy weaponry, special ops for distance (bullseye modified with zoom), medic

I'm READING FAST!

http://boards.ign.com/ps3_general_bo...7131205/p1/?13

I cant make my own thread, stupid gaf mods., someone make a thread!

EDIT 8: Online matching... standard difficulty discarded for scaled challenges for team skill..

EDIT 9: Partially randomized geometry... levels are different with each playthrough

EDIT 10: again... 60 players online. want sense of epic b attle.. dont want fast-furious gameplay to be focus, more focused on squad v squad.

EDIT 11: will log into smaller four-to-eight man lobbies for each squad... encouraging communication and camaraderie, squad will be tasked witha particular objective. careful level design aims to deliver intense combat zones or small team conflicts that flow within arena of larger battle.

EDIT 12: Dedicated gaming community with stat servers for faster matchmaching than any console game of 2007. full-featured profile pages through myresistance.net will incorporate social networking concepts. open clan and party system to encourage community...no player invites needed.

EDIT 13: Aiming to deliver mobile-phone-quality sound.

EDIT 14: Futher tapped power of PS3... more enemies onscreen, better AI, better lighting and shaders (SCREENSHOTS LOOK AMAZING!!!). More comples normal mapping and detail mapping combine to deliver textures that look amazing from afar and at extremely close distances.

EDIT 15: AI getting a lot more attention.. will scaled on-the-fly to players perspective and viewpoint... aka enemies cloesr to the player will actually have more spohisicated AI routines than those further away. assailants in your direct field of view received heightened intelligence. easily more cunning than before

sorry for typos... typing fast

EDIT 16: listened to complaints... working on solution to long checkpoints and health system. not positive what final solution will be.

EDIT 17: "Our time playing was a blast"... each character class contributes in a unique way and "we loved the strategy-laden medic"... unique sense of teamwork

EDIT 18: Mysterious "Cloven"

EDIT 19: "Resistance 2 will be too epic to dismiss as anything but one of the biggest, boldest, and most high-reaching titles of 2008. It's a game that won't be ignored." [END ARTICLE]


RELEASE: FALL 2008

Unlke MS and Bungie, I believe Insomniac can deliver the next installment in a 2 year time frame. Bungie are from the pc world where pc developers don't operate under strict time frames and take forever and a day to release a game. Insomniac are console developers that cranked out quality product on a yearly basis and showed amazing strides in technology with R&C over Resistance.

If they deliver, Halo 3 will look like as retrograde as it actually is, in the eyes of gamers and Gears 2, even supposing it makes it out in time won't be able to make up the slack.

For xbots who think this isn't news, the gaf thread is already 54 pages long as I"m typing.

Mochan
01-11-2008, 07:53 PM
Should be great, now if only I could play it with a mouse.

theWacoKid
01-11-2008, 08:29 PM
Should be great, now if only I could play it with a mouse.

With sony, there's a chance for that option, with MS, none. With MS, its our way or the highway. Half Life on the ps2 had a mouse and keyboard option from what I remember.

I guess my big question is how does Killzone 2 fit into the equation? I have more confidence in Insomniac than Guerilla Games.

The only site hosting scans from the mag are here.

http://forums.e-mpire.com/showthread.php?t=82606&page=7

Tappy_Tibbons
01-11-2008, 09:52 PM
sounds good but Resistance 1 was nothing special

theWacoKid
01-11-2008, 10:47 PM
sounds good but Resistance 1 was nothing special

What do you care, you're not buying a ps3 anyway, remember?

theWacoKid
01-11-2008, 10:56 PM
Let's see if I can post a pic.

Forget it, do over.

theWacoKid
01-11-2008, 11:04 PM
Try again.

437

Fivespot
01-12-2008, 04:31 AM
I haven't received the new GI yet but I did read about this on joystiq. Sounds pretty ambitious and if they can pull it off, wow. I was already interested in Resistance 2 based on the fun I had (and are having) with Resistance 1.

Mochan
01-12-2008, 07:50 AM
With sony, there's a chance for that option, with MS, none. With MS, its our way or the highway. Half Life on the ps2 had a mouse and keyboard option from what I remember.

I guess my big question is how does Killzone 2 fit into the equation? I have more confidence in Insomniac than Guerilla Games.


I know. I'm just hoping that Insomniac and Sony work on releasing it with mouse support. They did it with UT3 so I hope they can do it again with Resistance. 8 Player Coop is too awesome to pass up.

Been playing Killzone Liberation lately. The singleplayer is so-so but I'm having a blast in the multiplayer.

sounds good but Resistance 1 was nothing special

Neither was Halo 1 so it all evens out.

ThaMaskedGamer
01-12-2008, 08:15 AM
I haven't played the first one yet, i'm trying to get it on rental. I was close to buying it, but the reviews just killed it for me. They all confirmed the game truly is a cliche of COD2 and HL2, they all confirmed the enemy AI is stupid as frack! With that, I decided to to get R&C. But I still want to play this game, so i'm not going to comment on it.

But forgive me if i'm not hyped. Sony has sucked all the hype out of me and I just cannot get excited any more about their press releases. I think for all that they have not delivered, they should just shat the eff up and release the damn games. Of course, I know they have to market their products, but the delays and hype are just overwhelming.

Hell, look at Gran Turismo for cryin' out loud. First they tease you with GT HD for PS3, did that ever come out? Now they got some game GT5 prequel coming that's a subset of the game with crappy online that you have no control of, and they want you to buy this, and then who knows when the real game will be coming? Plus, if they handle the real game like they are handling the prequel, there will be extra delay for the US conversion.

Now RFOM2 is being hyped and hell the other shooter is no where to be seen, what the name of that game, hell I actually forgot! What's the other big shooter, whatchamacallit that was hyped at E-3 in 2005, whatever it is called, it AIN'T here, and here we got more hype about RFOM2 being fed down our throats! RFOM1 got slammed by everything from COD2 to GRAW to stomped to hell by Halo3 and Bioshock. I am not saying the claims made here won't come to fruition, but damn if you got your arse handed to you, you need to at least stay humble until the next fight begins.

And for the biggest sucker on this board to even be comparing this game to the track record of the Halo franchise, shows why he is the biggest waste of sperm ever! I'm not going to even say, RFOM is better or worse than Halo. Let me put it to you this way, when RFOM2 or any other PS3 game satisfies PS3 consumers half as much as the Halo franchise has satisfied XBOX consumers, maybe i'll begin to get a pulse, maybe i'll begin to get excited. Let me see a Sony game do something to energize the Sony consumer base.

This is why you can easily tell that Uncharted is overrated. Sure it is a good game, but by no means is it a great game. It can't even drive the PS3 at a time when over the holidays there was nothing to play on the console. So let me see a PS3 game hype up every PS3 consumer, after the game is released! I'm sick of getting hyped up before the game is released.

Whacko u are a 360 hater, so nothing on the 360 is ever going to impress you. But why don't you tell what the hell on the PS3 has you so damn excited, because I don't see it. Is it the PS3 version of Orange Box that u thought would wipe the floor with the 360 version? Is the superior version of VF5, opps forgot that is on 360? Is it the upcoming exclusive versions of DMC4 and Burnout? Oh forgot those are multiplats? I mean come on, what has you sold hook line and sinker on the prowess of the PS3? Rachet and Clank? Uncharted? Just pipe down, go download another PS3 game demo or some more screenshots of games that will be released sometime in the distant future.

DrunkenThumbmaster
01-12-2008, 08:39 AM
Typical Sony more numbers equals better. 8 player co-op sounds cool but then you realize it's a side story and not the main Campaign ala what Ubi soft did with Graw. Which had 16 player Co-op so the excitement drops just a tad. 60 player deathmatches I'm not a fan of these huge numbers in MP but we'll see. They will have to totally redifine there multiplayer and make it more like Battlefield I guess. Personally I like smaller DM/CTF games better I rarerly play over 8 players in Halo 3.

As for Whackjob's theorey on Insominac year after year quality releases. The truth is there games do Suffer, the first R&C game was good the second up your aresnal is still the best in the series the third one was cool but started to get deriavitive so they switched up things with deathlock which failed both critically and commerically. The first Resistance was decent. Ratchet a year later while prettier wasn't nearly the game resistance was in fact Tools of destruction was a step back in gameplay and features from previous R&C games, but the tech is great. So another year another insominac game we'll see. It sounds good on paper but what Sony game doesn't nowadays?

slade
01-12-2008, 10:55 AM
LOL, it's funny how little the Xbot contingent knows about the console they supposedly own.

NEO-360
01-12-2008, 11:18 AM
http://www.gameinformer.com/News/Story/200801/N08.0111.1332.50232.htm

60 player online, 8 player online co-op. Neogaf has a thread on it.



Unlke MS and Bungie, I believe Insomniac can deliver the next installment in a 2 year time frame. Bungie are from the pc world where pc developers don't operate under strict time frames and take forever and a day to release a game. Insomniac are console developers that cranked out quality product on a yearly basis and showed amazing strides in technology with R&C over Resistance.

If they deliver, Halo 3 will look like as retrograde as it actually is, in the eyes of gamers and Gears 2, even supposing it makes it out in time won't be able to make up the slack.

For xbots who think this isn't news, the gaf thread is already 54 pages long as I"m typing.

All that looks & sounds good on paper. But lets face it the last one didnt hold a candle to Halo 3, Bioshock, or the Orange Box. And it didnt even come close to COD 4. So this time around here are my questions about the game:


Will it run at 60 FPS?
What will this FPS offer that others dont?
Can RFOM 2 truly sell better than any FPS thats graced the PS3 before it?


Killzone 2 hasnt even proven itself yet. Now here comes RFOM 2. I say the sales will prove just how great it is. Cant wait to see how that goes.Till then I'll stick with the console thats proven that FPS rule:The 360.:p

Mochan
01-12-2008, 11:25 AM
Typical Sony more numbers equals better. 8 player co-op sounds cool but then you realize it's a side story and not the main Campaign ala what Ubi soft did with Graw. Which had 16 player Co-op so the excitement drops just a tad.

What a way to contradict yourself there DTM.

NEO-360
01-12-2008, 11:33 AM
What a way to contradict yourself there DTM.

When in doubt look back to question #1.:cool:

NEO-360
01-12-2008, 11:36 AM
LOL, it's funny how little the Xbot contingent knows about the console they supposedly own.

I heard the moon is made out of Goverment Cheese too. Cant we say b-u-l-l-s-h-i-#?:rolleyes:

NEO-360
01-12-2008, 11:40 AM
I know. I'm just hoping that Insomniac and Sony work on releasing it with mouse support. They did it with UT3 so I hope they can do it again with Resistance. 8 Player Coop is too awesome to pass up.

Been playing Killzone Liberation lately. The singleplayer is so-so but I'm having a blast in the multiplayer.



Neither was Halo 1 so it all evens out.

No FPS thats graced the PS3 has sold as well or has been better than any FPS on the 360. Choke on that after the money shot Mochan. Plus, its kinda sad that you cant find any games on the PS3 that can actually run at 60 fps. That kinda sucks. Especially for those that likes to play FPS's online. But you're having a blast with the games you play so more power to ya.:idea:

DrunkenThumbmaster
01-12-2008, 11:57 AM
What a way to contradict yourself there DTM.

No contradiction just a lack of comprehension on your part (watch as thread gets derailed).

But to clarify the 8 player co-op isn't what dampens the excitement it's the fact that the co-op is a side story and not the main campaign. Something if I remember correctly was something you didn't like either.

LOL, it's funny how little the Xbot contingent knows about the console they supposedly own.

Supposedly? PSN id is Drunken triggaz everybody here's on my friends list except you and folky My feelings are hurt. And I probably play more sony game than you do.

ilnadmy
01-12-2008, 11:59 AM
Hmm, Resistance 2 interests me. The first Resistance didn't draw me because I didn't really like the demo and I thought it was so-so, but if they can pull off all they're talking about then it'll turn out pretty good.

T.Tashi
01-12-2008, 12:10 PM
Halo 3 ran at 30 fps and that seemed perfectly fine.

theWacoKid
01-12-2008, 12:47 PM
I haven't played the first one yet, i'm trying to get it on rental. I was close to buying it, but the reviews just killed it for me. They all confirmed the game truly is a cliche of COD2 and HL2, they all confirmed the enemy AI is stupid as frack! With that, I decided to to get R&C. But I still want to play this game, so i'm not going to comment on it.

But forgive me if i'm not hyped. Sony has sucked all the hype out of me and I just cannot get excited any more about their press releases. I think for all that they have not delivered, they should just shat the eff up and release the damn games. Of course, I know they have to market their products, but the delays and hype are just overwhelming.

Hell, look at Gran Turismo for cryin' out loud. First they tease you with GT HD for PS3, did that ever come out? Now they got some game GT5 prequel coming that's a subset of the game with crappy online that you have no control of, and they want you to buy this, and then who knows when the real game will be coming? Plus, if they handle the real game like they are handling the prequel, there will be extra delay for the US conversion.

Now RFOM2 is being hyped and hell the other shooter is no where to be seen, what the name of that game, hell I actually forgot! What's the other big shooter, whatchamacallit that was hyped at E-3 in 2005, whatever it is called, it AIN'T here, and here we got more hype about RFOM2 being fed down our throats! RFOM1 got slammed by everything from COD2 to GRAW to stomped to hell by Halo3 and Bioshock. I am not saying the claims made here won't come to fruition, but damn if you got your arse handed to you, you need to at least stay humble until the next fight begins.

And for the biggest sucker on this board to even be comparing this game to the track record of the Halo franchise, shows why he is the biggest waste of sperm ever! I'm not going to even say, RFOM is better or worse than Halo. Let me put it to you this way, when RFOM2 or any other PS3 game satisfies PS3 consumers half as much as the Halo franchise has satisfied XBOX consumers, maybe i'll begin to get a pulse, maybe i'll begin to get excited. Let me see a Sony game do something to energize the Sony consumer base.

This is why you can easily tell that Uncharted is overrated. Sure it is a good game, but by no means is it a great game. It can't even drive the PS3 at a time when over the holidays there was nothing to play on the console. So let me see a PS3 game hype up every PS3 consumer, after the game is released! I'm sick of getting hyped up before the game is released.

Whacko u are a 360 hater, so nothing on the 360 is ever going to impress you. But why don't you tell what the hell on the PS3 has you so damn excited, because I don't see it. Is it the PS3 version of Orange Box that u thought would wipe the floor with the 360 version? Is the superior version of VF5, opps forgot that is on 360? Is it the upcoming exclusive versions of DMC4 and Burnout? Oh forgot those are multiplats? I mean come on, what has you sold hook line and sinker on the prowess of the PS3? Rachet and Clank? Uncharted? Just pipe down, go download another PS3 game demo or some more screenshots of games that will be released sometime in the distant future.

Man, don't you feel threatened, why don't you do the world a favor and strangle yourself with those panties of yours in a twist. LOL!

Hey, idiot, I didn't start hatin on my 360 until it started hating on me, and went, sorry, bud, don't feel like working anymore, I'm done on two different occassions. Gee, I think, way back when, moocher, who you seem to consider is my bestest buddy now, went at it hammer and tongs at each other over a little game called Condemned, a 360 launch title which I praised and he slammed, but, nooooo, you, mr. frickin alzheimer are always pullihg crap out of your ignorant xbot rear end. The guy defending the 360 back then, was me, jerkoff, not you, because you, gutless wonder that you are, were still believing the sony hype from E3 2005 and that the xbox360 was weaksauce.

You're such a knucklehead, you were the idiot back then, believing killzone was real, you were the one hyping the ps3, talking about how you were on board if sony came thru, what a douche. I was the one, saying, flat out, smoke and mirrors, that's nothing but BS from the sony press conference. I've never said jack about orange box on ps3, I don't even like Half life 2, overrated to the max.

You want to talk about a sucker, talk about yourself, you bought a ps3 because, oh, some money fell into your lap and you were told by voices to buy a ps3 or else. You couldn't find any other use for that $400. And moron, that you are, you bought from EB/Gamestop, where you can't return your purchase for a refund if you're not satisfied. All you've been doing is crying about the ps3, well, go cry somewhere else.

I hope RFOM2 mops the floor with halo 3, which isn't going to be hard, because Halo 3 is mega overrated just like halo 2. You were the piss ant telling everybody how awesome halo 3 would be with 4 player co-op. Yeah, real awesome, except its so effin easy with 4 players, even on legendary, that its a joke. That ain't going to be hard to one up. Where's your bro, dumbass 78, oh, you ps3 guys are going to be weeping. Who's weeping now.

Mochan
01-12-2008, 01:48 PM
No FPS thats graced the PS3 has sold as well or has been better than any FPS on the 360. Choke on that after the money shot Mochan. Plus, its kinda sad that you cant find any games on the PS3 that can actually run at 60 fps. That kinda sucks. Especially for those that likes to play FPS's online. But you're having a blast with the games you play so more power to ya.:idea:

Where the **** is this coming from I don't even own a PS3 and I don't even play online.

silversparrow
01-12-2008, 02:42 PM
Plus, its kinda sad that you cant find any games on the PS3 that can actually run at 60 fps. That kinda sucks.

You really need to stop repeating the same nonsense. R&C, COD4, NGS and the upcoming DMC4 all run at 60 FPS on the PS3.

folken001
01-12-2008, 03:02 PM
Moody is stupid.

I've always thought Resistance was way better than Halo. After playing a couple hours of Halo 3, I have no doubt that Resistance 2 will be better. After all, it's not too hard tu surpass the quality of Halo.

T.Tashi
01-12-2008, 05:36 PM
You really need to stop repeating the same nonsense. R&C, COD4, NGS and the upcoming DMC4 all run at 60 FPS on the PS3.

And I'll just repeat, Halo 3 runs at 30 FPS and nobody said boo.

ThaMaskedGamer
01-13-2008, 08:01 AM
Man, don't you feel threatened, why don't you do the world a favor and strangle yourself with those panties of yours in a twist. LOL! Why would I feel threatened, I hope the game is ALL THAT and a twinkie, cause I'll love it. All i'm saying is if you didn't deliver the goods the first time, don't start hyping up another game that might be a dud! Take a lesson from Fable, whatshisname, knew he blew it with Fable or at least didn't deliver all he promised! So he himself said, "I'm going to shaddup about Fable2 and not hype it or give the gamers expectations I might not be able to deliver!" That's pretty smart, especially when you could barely scratch out a million sells worldwide when you were suppose to be the flagship PS3 title! I mean come on Whacko, be a little bit objective, just because your 360 fried, doesn't mean you have to swallow Sony loads without getting a reach around in return, something, a cuddle.

<b>
Hey, idiot, I didn't start hatin on my 360 until it started hating on me, and went, sorry, bud, don't feel like working anymore, I'm done on two different occassions. </b> But was does that have to do with buyin every bit of hype from the Sony propoganda machine and pimping games that don't hold a candle to 360 games?

<b>Gee, I think, way back when, moocher, who you seem to consider is my bestest buddy now, went at it hammer and tongs at each other over a little game called Condemned, a 360 launch title which I praised and he slammed, but, nooooo, you, mr. frickin alzheimer are always pullihg crap out of your ignorant xbot rear end. The guy defending the 360 back then, was me, jerkoff, not you, because you, gutless wonder that you are, were still believing the sony hype from E3 2005 and that the xbox360 was weaksauce. </b> Flipper we all know that you were head over heels for 360 and its games, then you hated it because your 360 broke. We can understand why u hate the machine, but i can't understand why u all of a sudden <i>realize</i> "oh all those games were crap" if your 360 never died, you'd be loving Halo3 and loving Bioshock and loving M.E.. U are irrational, of course you should be upset with MS, but the games are still the best out there. And of course you are lying about my position on the PS3 and 360. Everyone knows I was impressed with the PS3s E-3 claims, but I never denounced 360 and always maintained even if PS3 was good, 360 would be my primary machine due to the franchises and LIVE.

However, unlike you, yeah I bought the hype but I waited for the results. I'll buy the hype all day, but I also wait for the results. When you buy the hype, you won't admit it when the results turn out less than ideal. Or the opposite, when something you thought was bad ends up being good, you wont admit you were wrong. So now u are a hater of all things MS and all things 360. Come on, who is being an irrational lil' Beeotch?

<b>
You're such a knucklehead, you were the idiot back then, believing killzone was real, you were the one hyping the ps3, talking about how you were on board if sony came thru, what a douche. I was the one, saying, flat out, smoke and mirrors, that's nothing but BS from the sony press conference. I've never said jack about orange box on ps3, I don't even like Half life 2, overrated to the max. </b>Yeah, I believed it, and I still believe it, but when the games comes out, if they don't live up to the hype they created, everyone knows I will blast the EFF out of the game. And if the game slightly falls shy of the mark, I won't really complain, but if the game is way off base from what they claimed, then I'll blast it. While you and the other Milkdrinkers will suck it all up because it is a PS3 exclusive and make excuses for it like, "oh I knew it wasn't going to be that good, what can u expect. I didn't want that feature anyway, good AI doesn't matter anyway, etc etc etc."

<b>
You want to talk about a sucker, talk about yourself, you bought a ps3 because, oh, some money fell into your lap and you were told by voices to buy a ps3 or else. You couldn't find any other use for that $400. And moron, that you are, you bought from EB/Gamestop, where you can't return your purchase for a refund if you're not satisfied. All you've been doing is crying about the ps3, well, go cry somewhere else. </b> I didn't fall into money, I sold a used TV set. And I'm very happy that I got the PS3. I said long before I bought it, i'd get the PS3 if they dropped the price to $400 and if they got rumble controllers. Well they dropped the price and announced rumble controllers so I pulled the trigger. I have two HD A/V setups and I didn't want to do a repeat of last generation, two XBOXes. So I have blu-ray PS3 on one setup and HD-DVD and 360 on the other. That was my plan. And i'm positioned to enjoy the best games on both systems. But just because I bought a PS3 doesn't mean i'm going to start praising it when there is not much to praise. It doesn't work like that, "oh I bought the PS3 so now everything on the PS3 is great." That's the way you operate. When the system starts delivering i'll praise it. Actually, i'm already praising the system. It is a very good machine, very nice interface, very quiet, great movie player. It is just the lack of games that bother me a bit.

<b>
I hope RFOM2 mops the floor with halo 3, which isn't going to be hard, because Halo 3 is mega overrated just like halo 2. You were the piss ant telling everybody how awesome halo 3 would be with 4 player co-op. Yeah, real awesome, except its so effin easy with 4 players, even on legendary, that its a joke. That ain't going to be hard to one up. Where's your bro, dumbass 78, oh, you ps3 guys are going to be weeping. Who's weeping now.</b>Yeah but that's all you have is hopes. Everything with you guys is I hope the PS3 does this, or when the next wave comes, or in 2008 PS3 will, it is always in the future. I hope the RFOM2 wipes the floor with Halo3 too, meanwhile though I enjoyed the hell out of Halo3 and thank goodness for 360 because otherwise i'd be sitting around playing hope! So in the meantime, i'll be playing M.E., yes I know another turd. I'll just keep playing the crappy 360 turds, while you keep playing hope. When a PS3 game finally delivers, i'll be just as happy as you and i'll be happy to sing the praises of the PS3. Uncharted was good, but not nearly as good the 360 exclusives. So the wait continues.

Oh and u are of coure a liar with regards to Orange Box. You bashed the hell out of the 360 version and said the PS3 wouldn't have the same problems, except you were wrong it had more! I've never heard you bash the PS3 over the Orange Boxes performance. What was so idiotic about your position is the Episode 2 looked and performed pretty good from what the reviews said, so obviously, HL2 and Episode 1's performance was due to developer issues. But the PS3 version had more problems across the board. But I guess you see no evil when it comes to the PS3. It is all good all the time and everyone else, except the milkdrinkers have it all misunderstood.

ThaMaskedGamer
01-13-2008, 08:13 AM
And I'll just repeat, Halo 3 runs at 30 FPS and nobody said boo.

That's because it was a good game. This is what I fear about PS3, the developers are seemingly intent on focusing on check the box issues. Make sure we have co-op now, make sure we have 60 players online, make sure we have 1080p! But it is one thing to just stick all of this stuff into a game and then try and copy COD2 and Half-life. It is quite another thing to have a vision for a game, develop a good story, and truly flesh out features, and then worry about what you can do technically. Say whatever you want about Halo, and believe me, nobody cares, but the game was a true inspiration. Bioshock was a true inspiration, and M.E. is a true inspiration. That's the difference i'm seeing between 360 exclusives and PS3 exclusives.

ilnadmy
01-13-2008, 09:22 AM
Halo is an inspiration, Bioshock is an inspiration, ME is an inspiration. PS3 games aren't inspirations.

Wow, what an argument.

slade
01-13-2008, 09:55 AM
Wait till he starts saying that a game rated 10 on 360 is worth a 15 on PS3.

The way I see it, Resistance was already better then any game in the Halo series because it didn't handle its narrative so sloppily. Now, they are going to expand upon the multiplayer of the first, which from all reports is already excellent, and hopefully deliver a good story based single player campaign that won't be finished in six hours like a certain other game.

DrunkenThumbmaster
01-13-2008, 11:30 AM
What 6 hour game, Heavenly Sword? Drake? Lair?

Personally I like shorter games. SMG as fun as it is got so damn long I doubt I'll ever finish.

theWacoKid
01-13-2008, 12:13 PM
There's nobody on this board that posts so much, yet says so little as TMG. Halo is an inspiration. All this time, I thought it was a game.

T.Tashi
01-13-2008, 03:12 PM
That's because it was a good game. This is what I fear about PS3, the developers are seemingly intent on focusing on check the box issues. Make sure we have co-op now, make sure we have 60 players online, make sure we have 1080p! But it is one thing to just stick all of this stuff into a game and then try and copy COD2 and Half-life. It is quite another thing to have a vision for a game, develop a good story, and truly flesh out features, and then worry about what you can do technically. Say whatever you want about Halo, and believe me, nobody cares, but the game was a true inspiration. Bioshock was a true inspiration, and M.E. is a true inspiration. That's the difference i'm seeing between 360 exclusives and PS3 exclusives.

You wanna talk gameplay over tech? That's pretty funny considering most of your posts about the PS2 and Wii.

I could write an essay on the advantages of 60 FPS over 30 FPS as it relates directly to gameplay especially in first person shooters and it isn't even my favored genre, which is why I really don't care that much about it. For most of the games I play it's not a huge issue. It relates more to the fact that I wear glasses and contacts and I work at a monitor over 8 hours a day so I deal with eye strain a lot. And if that's the case why are people here constantly bringing up the framerate issue? It came up with EA and it was one of the first things out of a Xbot's mouth in Waco's Resistance thread. Honestly though a little above 60 would be ideal. There's a lot of controversy and debate about it, but I'm convinced a human eye, or some human eyes can detect slightly above 60 FPS. So to dismiss the framerate because the game is "good" is really shortsighted. Or a fanboy argument.

Halo 3 got overshadowed by Orange Box, Bioshock, Crysis and COD4, technically, storywise and gameplay wise within months, with the possible exception of multiplayer. To the degree that it lost most of its GOTY nominations. So if Halo 3 is an inspiration, when what do you call the better games that came after it? The inspired?

Mochan
01-13-2008, 07:39 PM
"Halo 3 inspired Orange Box, Bioshock, Crysis, and Call of Duty 4." -- by TMG

slade
01-13-2008, 11:57 PM
What 6 hour game, Heavenly Sword? Drake? Lair?

Halo 3.

ThaMaskedGamer
01-14-2008, 12:01 AM
You wanna talk gameplay over tech? That's pretty funny considering most of your posts about the PS2 and Wii.

I could write an essay on the advantages of 60 FPS over 30 FPS as it relates directly to gameplay especially in first person shooters and it isn't even my favored genre, which is why I really don't care that much about it. For most of the games I play it's not a huge issue. It relates more to the fact that I wear glasses and contacts and I work at a monitor over 8 hours a day so I deal with eye strain a lot. And if that's the case why are people here constantly bringing up the framerate issue? It came up with EA and it was one of the first things out of a Xbot's mouth in Waco's Resistance thread. Honestly though a little above 60 would be ideal. There's a lot of controversy and debate about it, but I'm convinced a human eye, or some human eyes can detect slightly above 60 FPS. So to dismiss the framerate because the game is "good" is really shortsighted. Or a fanboy argument.

Halo 3 got overshadowed by Orange Box, Bioshock, Crysis and COD4, technically, storywise and gameplay wise within months, with the possible exception of multiplayer. To the degree that it lost most of its GOTY nominations. So if Halo 3 is an inspiration, when what do you call the better games that came after it? The inspired?

To dismiss the framerate because the game is good is shortsighted? Man to me that sounds dumb. You are putting the cart before the horse and all of you other tech whores. Framerates are more important than the game being good? I simply disagree wholeheartedly. I've played many a 30fps game, even racers, that were great without 60fps. That's probably one of the most overrated things in gaming, which is why when a game is having problems meeting a deadline, it is the first thing to go. Most people, even the self-proclaimed experts here, probably couldn't tell the difference.

I don't see how Halo3 got overshadowed by Orange Box, Bioshock, Crysis and COD4 when it outsold all of them combined just about. Was rated up there with all of them and won a few GOTY awards also. So you have a strange definition of overshadowed, I guess you mean overshadowed on this fanboy site in the minds of Milkdrinkers or people who just are jealous of the success of the franchise? Like I told Whacko, when a PS3 game satisfies PS3 consumers as much as Halo has satisfied XBOX/360 owners, let me know.

The most important performance criteria to me is AI, then physics. Frames per second is about the least important, as long as it can achieve 30fps consistently, that's good enough, that's all the human eye can perceive anyway. Meanwhile when you focus on a high framerate, but have crappy AI like RFOM reportedly had that is something that has a direct influence on the gamer. Give me great AI any day, it will always lead to a better game.

ThaMaskedGamer
01-14-2008, 12:04 AM
Wait till he starts saying that a game rated 10 on 360 is worth a 15 on PS3.

The way I see it, Resistance was already better then any game in the Halo series because it didn't handle its narrative so sloppily. Now, they are going to expand upon the multiplayer of the first, which from all reports is already excellent, and hopefully deliver a good story based single player campaign that won't be finished in six hours like a certain other game.

Did you play either game? Matter of fact have you played any shooter this year, Bioshock, Crysis, COD4, UT3?

slade
01-14-2008, 09:29 AM
I played through Resistance on easy mode but never finished it. Got about 3/4 of the way through before I quit. Just watched my brother play it through to completion on normal and then watched the movie files he unlocked.

I also played the first two minutes of Bioshock and then never went back to it.

Mochan
01-14-2008, 09:29 AM
The most important performance criteria to me is AI, then physics. Frames per second is about the least important, as long as it can achieve 30fps consistently, that's good enough, that's all the human eye can perceive anyway. Meanwhile when you focus on a high framerate, but have crappy AI like RFOM reportedly had that is something that has a direct influence on the gamer. Give me great AI any day, it will always lead to a better game.

Huh? From what I've read RFOM had solid AI, the kind you like -- they react to stimuli, take cover, work in groups, and flank your ass if there's not so many of them. They swarm when they, well, are swarming. And it's not scripted.

Oh and it also achieves 30fps consistently.

T.Tashi
01-14-2008, 11:05 AM
To dismiss the framerate because the game is good is shortsighted? Man to me that sounds dumb. You are putting the cart before the horse and all of you other tech whores. Framerates are more important than the game being good? I simply disagree wholeheartedly. I've played many a 30fps game, even racers, that were great without 60fps. That's probably one of the most overrated things in gaming, which is why when a game is having problems meeting a deadline, it is the first thing to go. Most people, even the self-proclaimed experts here, probably couldn't tell the difference.

I don't see how Halo3 got overshadowed by Orange Box, Bioshock, Crysis and COD4 when it outsold all of them combined just about. Was rated up there with all of them and won a few GOTY awards also. So you have a strange definition of overshadowed, I guess you mean overshadowed on this fanboy site in the minds of Milkdrinkers or people who just are jealous of the success of the franchise? Like I told Whacko, when a PS3 game satisfies PS3 consumers as much as Halo has satisfied XBOX/360 owners, let me know.

The most important performance criteria to me is AI, then physics. Frames per second is about the least important, as long as it can achieve 30fps consistently, that's good enough, that's all the human eye can perceive anyway. Meanwhile when you focus on a high framerate, but have crappy AI like RFOM reportedly had that is something that has a direct influence on the gamer. Give me great AI any day, it will always lead to a better game.

So, sales count now? Man this is a different argument than last gen. That argument got shot down whenever the Sony fanboys brought it up.

So racing games at 30 FPS are good enough for you huh?

NEO-360
01-14-2008, 09:00 PM
You really need to stop repeating the same nonsense. R&C, COD4, NGS and the upcoming DMC4 all run at 60 FPS on the PS3.

After what happened with Madden on the PS3 Sony has dodged this question time and time again. Is it nonsense? If Sony actually stated that these games in fact ran at a steady 60 fps throughout then I would say fine then. But apparently this isnt the case is it? Nope. How come VF5 was able to be played online for the 360 and not able to be played online for The PS3? The PS3 is supposed to be more powerful but yet the less powerful console pushes out games at 60 fps.

Milkdrinkers calls this nonsense. Others call it undeniable facts.:p

If someone can provide proof that PS3 games do in fact run at 60 fps feel free to provide it. Till then face it the games on the PS3 runs at 30 fps. "Whats in your wallet?"

NEO-360
01-14-2008, 09:08 PM
Halo 3.

Thanks to Xbox live and one hell of a multiplayer mode that gives Halo 3 replay value out the nose. Do all of those other games mentioned on the PS3 has that? Nope. That right there makes us totally forget the game is only about 6 hours long. Besides with over 8 million copies sold who gives a crap? No PS3 game will ever do those kind of numbers. Choke on that after the money shot.:D

ThaMaskedGamer
01-14-2008, 09:14 PM
Huh? From what I've read RFOM had solid AI, the kind you like -- they react to stimuli, take cover, work in groups, and flank your ass if there's not so many of them. They swarm when they, well, are swarming. And it's not scripted.

Oh and it also achieves 30fps consistently.

Oh Eurogamer musta got a bad copy cause they dogged the AI pretty bad. Anyway, I've yet to play the game, and i'm still enthusiastic about it. I wish I had of bought it instead of R&C, but i'll continue to hold out until I get it from BB.

NEO-360
01-14-2008, 09:18 PM
Moody is stupid.

I've always thought Resistance was way better than Halo. After playing a couple hours of Halo 3, I have no doubt that Resistance 2 will be better. After all, it's not too hard tu surpass the quality of Halo.

Of course you thought R:FOM was better than Halo. Too bad it isnt. Halo is a franchise.Resistance is a pretender to the FPS throne. Lets face it Bioshock, Halo 3, Orange Box, and COD 4 alone makes R:FOM very forgettable rather quickly. R:FOM 2 will be no different. Will it sell as well as Bioshock? No. Sell as well as COD 4? No. Better than Halo 1, 2, or 3? Not even close.

All you're doing is grasping for straws Folken. Resistance along with Killzone are all Halo-Killer hopefuls. But realistically we all know that neither one of those games will make an impact once they are released. Some critics may find those games in some areas better than Halo but overall it wont be a threat to the Halo franchise by any means of the imagination. So stop kidding yourself Capt Sony. Resistance 2 looks great on paper. But when the smoke clear and the dust settles it'll be another PS3 game thats come and gone.:p

ThaMaskedGamer
01-14-2008, 09:23 PM
So, sales count now? Man this is a different argument than last gen. That argument got shot down whenever the Sony fanboys brought it up.

So racing games at 30 FPS are good enough for you huh?

I don't remember any shooters on PS2 coming close to the numbers Halo did on the XBOX...correct me if i'm wrong? But all i'm saying is I don't see where Halo3 is getting overshadowed. I think it is averaging about 93% and it sold 8 million copies quicker than sh*t. I said before Halo3 dropped that if the game sold less than 5 million copies, that would mean people were sick of the franchise. It sold faster than the other two. Clearly Halo satisfies gamers more than any other shooter out there. I don't see how it is overshadowed, not saying you have to love it.

I guess you mean graphically it is overshadowed? Help me out here.

Far as racing games at 30fps I think just about all the XBOX racers were, including Forza1. Forza2 is 60fps and is noticeably better in terms of driving physics than Forza1 or really any other car racing game on the console and probably PC. Ironically the developer said the 60fps is actually used for all the physics number crunching, not graphics. I'm not saying I am opposed to 60fps, all i'm saying is having a good game is more important. Like I said before, when a developer is having trouble with a game releasing on time, 60fps is the first thing to go. Must not be that important.

NEO-360
01-14-2008, 09:32 PM
I don't remember any shooters on PS2 coming close to the numbers Halo did on the XBOX...correct me if i'm wrong? But all i'm saying is I don't see where Halo3 is getting overshadowed. I think it is averaging about 93% and it sold 8 million copies quicker than sh*t. I said before Halo3 dropped that if the game sold less than 5 million copies, that would mean people were sick of the franchise. It sold faster than the other two. Clearly Halo satisfies gamers more than any other shooter out there. I don't see how it is overshadowed, not saying you have to love it.

I guess you mean graphically it is overshadowed? Help me out here.

Far as racing games at 30fps I think just about all the XBOX racers were, including Forza1. Forza2 is 60fps and is noticeably better in terms of driving physics than Forza1 or really any other car racing game on the console and probably PC. Ironically the developer said the 60fps is actually used for all the physics number crunching, not graphics. I'm not saying I am opposed to 60fps, all i'm saying is having a good game is more important. Like I said before, when a developer is having trouble with a game releasing on time, 60fps is the first thing to go. Must not be that important.

Nothing to add here. TMG said it all.:cool:

Mochan
01-15-2008, 11:00 AM
Ironically the developer said the 60fps is actually used for all the physics number crunching, not graphics.

What exactly does this mean, TMG? The game renders physics effects at 60fps, but doesn't render the graphics at 60fps? It's a very confusing statement.


I'm not saying I am opposed to 60fps, all i'm saying is having a good game is more important.

But that's the thing: framerate is very important in games, a good game with a stuttering slideshow in your face is not a good game, it's a technical botch job. I will say that having a 60fps framerate isn't a necessity and a game maintaining 30fps is plenty playable, and while you will here the graphical whore in me whine about it, I'll be perfectly content to play such a game.

But when a game constantly dips below 30fps and stutters for most of the game that is a totally different matter and the experience is definitely tarnished because of it. This is especially true today in the most popular genres: FPS, RTS, racers, fighting games, 3P Action. You can't play these games properly with stuttering framerates.




Oh Eurogamer musta got a bad copy cause they dogged the AI pretty bad.

Yeah I recall Eurogamer called the AI braindead or something. I wouldn't know, I haven't played the game. But the reports are definitely conflicting, many other sites like GameSpy hailed its AI as very clever and cunning (though sometimes straight forward especially when en masse). I will probably never know because I can't see myself playing and enjoying this game with the gamepad. I played through Halo 1 with a gamepad and it was a really crappy experience, probably the main reason why I look down on the game so much.

theWacoKid
01-15-2008, 01:28 PM
Yeah I recall Eurogamer called the AI braindead or something. I wouldn't know, I haven't played the game. But the reports are definitely conflicting, many other sites like GameSpy hailed its AI as very clever and cunning (though sometimes straight forward especially when en masse). I will probably never know because I can't see myself playing and enjoying this game with the gamepad. I played through Halo 1 with a gamepad and it was a really crappy experience, probably the main reason why I look down on the game so much.

When oh, when are people going to stop listening to the masked monkey, eurogamer dogged the AI pretty bad, is that what the masked monkey is claiming? Why don't we post what eurogamer actually said.

From the eurogmer review.

Enemy AI is largely straightforward - side-stepping, ducking, a bit of movement when they realise you're running scared -

And folks, that's about the only direct mention of AI in the entire review.

ThaMaskedGamer
01-15-2008, 01:54 PM
What exactly does this mean, TMG? The game renders physics effects at 60fps, but doesn't render the graphics at 60fps? It's a very confusing statement.
You guys love playing word games as though you are English professors.


<b>But that's the thing: framerate is very important in games, a good game with a stuttering slideshow in your face is not a good game, it's a technical botch job. I will say that having a 60fps framerate isn't a necessity and a game maintaining 30fps is plenty playable, and while you will here the graphical whore in me whine about it, I'll be perfectly content to play such a game.

But when a game constantly dips below 30fps and stutters for most of the game that is a totally different matter and the experience is definitely tarnished because of it. This is especially true today in the most popular genres: FPS, RTS, racers, fighting games, 3P Action. You can't play these games properly with stuttering framerates. </b> A long winded way of saying exactly what I said, 30fps is just fine. I never advocated choppy or inconsistent framerates though, so you are preaching to the choir. Although if a game is choppy infrequently, that doesn't ruin the whole game. Same as how M.E. has texture loading problems when a scene starts, yeah its a ding, but it really doesn't affect gameplay.

ThaMaskedGamer
01-15-2008, 02:19 PM
When oh, when are people going to stop listening to the masked monkey, eurogamer dogged the AI pretty bad, is that what the masked monkey is claiming? Why don't we post what eurogamer actually said.

From the eurogmer review.



And folks, that's about the only direct mention of AI in the entire review.
Just think all this time we never knew you didn't know how to read. Boy, what a way to make an ass out of yourself.


Eurogamer: <b>"Indeed, Resistance isn't the easiest game to get into. By all accounts it really does adhere to every lazy description you might have read about it. It really does - sigh - feel like Call of Duty with aliens. Stupid spiny reptilian creatures with sharp teeth, flinty eyes and red pipes sticking out of their coolant garb. <i>'Stupid' in that they shuffle obligingly from side to side, fire in a scattershot fashion and display anything but 'next generation' intelligence, whatever the hell that's supposed to translate into.</i></b>

If that isn't right on point I don't know what is. But then again your simple ass might call this good AI. Or perhaps you wanna play stupid and say you don't understand what they mean, all I can say is you are so stupid you should have auditioned for a part as an alien in this game. You could have been the ring leader!

Anyway I'll continue to hand you your arse since u like gettin smacked around like a silly 'ho.

Eurogamer:<b>and just like any of the gazillion 'cinematic' WW2 games produced over the years, the game populates the scene with dozens of anonymous squad-mates that charge into battle, only to get mown down and airbrushed from the scenery in a matter of seconds. It's supposed to add that essential chaotic intensity of battle, but you won't care when the 400th hapless squaddie gets raked with Chimeran fire. You've seen it all before. You know how this plays out.</b>

I get it now! I finally understand. This sounds just like another game I know of...hmmm oh yes, CALL OF DUTY 4!!!! It seems some gamers fall for this stupid quantity over quality approach. If you could set it up so that one squad of say 4 Halo enemies, say a Grunt, A Jackal, and two Elites, could play through RFOM or COD4, the Halo squad would complete the whole game without losing one unit!

But wait....it continues.

Eurogamer:<b>"For all the world, it's yet another linear, set-piece driven first-person shooter, with corridors to funnel you down very prescribed routes, populated with manageable clusters of identical enemies who display depressingly little flair in their combat tactics beyond 'duck, shoot, peek out, shoot, lob grenade, repeat' until death. No flanking, no teamwork, no alarms, no surprises."</b>

Wow...the more I read...the more i'm deciding to not even RENT the damn game! Really, i don't know if I even want to subject myself to just another exercise in stupidity and frustration. Damn Whacko, see what you've done!

Mochan
01-15-2008, 02:19 PM
I never advocated choppy or inconsistent framerates though, so you are preaching to the choir.

Except that, from all accounts, Mass Effect has choppy and inconsistent framerates, and you were perfectly fine with that. Which is why I am talking about this framerate thing in the first place.


When oh, when are people going to stop listening to the masked monkey, eurogamer dogged the AI pretty bad, is that what the masked monkey is claiming? Why don't we post what eurogamer actually said.


Actually Waco I just checked this is what Eurogamer had to say about the AI:

"enemies who display depressingly little flair in their combat tactics beyond 'duck, shoot, peek out, shoot, lob grenade, repeat' until death. No flanking, no teamwork, no alarms, no surprises."

"Like so many regulation, unambitious shooters, at no stage will the enemy consider chasing you down as you frantically retreat. They just sit waiting at their spawn point, ducking and firing, ducking and firing. If we hadn't seen this sort of braindead enemy AI behaviour about eight thousand times before, we might be more pumped about it."

Actually I get the feeling we are not looking at the same review.

ThaMaskedGamer
01-15-2008, 02:31 PM
Except that, from all accounts, Mass Effect has choppy and inconsistent framerates, and you were perfectly fine with that. Which is why I am talking about this framerate thing in the first place. I don't know that the game has framerate problems, I suppose if this came up in the reviews, it probably does. Most of the battles are played part real-time part pause time. You issue order, let the action unfold, pause again and issue orders. When I do let the shooting rip the action seems smooth to me. Another thing is during the action there is often pauses for FMV scenes, then you fight and then another movie loads. This is very much an RPG even though it is also a great shooter. You just have to play it, the is just fine. This is an example of if there is a framerate problem, it doesn't matter to the gameplay, this doesn't play like a regular shooter.




<b>
Actually Waco I just checked this is what Eurogamer had to say about the AI:</b>Don't worry about Whacko, I think I saw him headed on the last train north to Alaska. He probably won't bring his hide back around here for a few weeks after this arse spankin.

Mochan
01-15-2008, 03:05 PM
This sounds just like another game I know of...hmmm oh yes, CALL OF DUTY 4!!!! It seems some gamers fall for this stupid quantity over quality approach to enemies in games. If you could set it up so that one squad of say 4 Halo enemies, say a Grunt, A Jackal, and two Elites, could play through RFOM or COD4, the Halo squad would complete the whole game without losing one unit!

Pfft. You seem to have the impression that "smart AI" (and I use that term loosely) means harder or something. The so-called "smart AI" you love tends to be a lot easier to finish than in relentless games like Serious Sam. Not lose a single unit? I know you are in love with your duck and cover flanking AI but they wouldn't last a few minutes in a single level of Serious Sam.

ThaMaskedGamer
01-15-2008, 04:31 PM
Pfft. You seem to have the impression that "smart AI" (and I use that term loosely) means harder or something. The so-called "smart AI" you love tends to be a lot easier to finish than in relentless games like Serious Sam. Not lose a single unit? I know you are in love with your duck and cover flanking AI but they wouldn't last a few minutes in a single level of Serious Sam.

Serious Sam had some crazy enemies. Still i'd put my money on an Halo Enemies Squad. The Jackal taking out targets from long range, the Elites cloaking and slicing everything up with energy swords, the grunts lobbing grenades from long distance. They'd mop up.

What do you have against duck and cover, you don't strike me as the patient type anyway so I guess I can see that.

Jaa Phaanom
01-15-2008, 04:52 PM
I own Resistance and can't even bring myself to complete the game despite what I think is a really good story. The combat is just boring. Seems like they are placing quantity over quality (I probably played for about 10 hours and I'm not sure I much more than halfway through the game). The graphics are dark and dreary, and just seems lifeless. Call of Duty 4 is much better than this by a wide margin. It's a mcuh shorter game, but much more fun to play. I'm not a big fan of Half-Life either, but I also thought that was a lot more fun. Resistance isn't a bad game, but it just seems like an ordinary shooter. Hopefully, the second one will be better, but the first one didn't impress me.

theWacoKid
01-15-2008, 06:26 PM
Except that, from all accounts, Mass Effect has choppy and inconsistent framerates, and you were perfectly fine with that. Which is why I am talking about this framerate thing in the first place.





Actually Waco I just checked this is what Eurogamer had to say about the AI:

"enemies who display depressingly little flair in their combat tactics beyond 'duck, shoot, peek out, shoot, lob grenade, repeat' until death. No flanking, no teamwork, no alarms, no surprises."

"Like so many regulation, unambitious shooters, at no stage will the enemy consider chasing you down as you frantically retreat. They just sit waiting at their spawn point, ducking and firing, ducking and firing. If we hadn't seen this sort of braindead enemy AI behaviour about eight thousand times before, we might be more pumped about it."

Actually I get the feeling we are not looking at the same review.

This is the link from their official review on their site when the game launched in NA.

http://www.eurogamer.net/article.php?article_id=70094

The review you're referencing is a bogus review, done well after the game launched. Check the date, March 22, 2007. Who the fu#$ does re-reviews of games in such a short time span? It was a hatchet job done for who knows what reason. I've never given that review much of any credence. Having played the game, I can tell you firsthand, the guy's an idiot, much like TMG.

theWacoKid
01-15-2008, 06:32 PM
I don't know that the game has framerate problems, I suppose if this came up in the reviews, it probably does. Most of the battles are played part real-time part pause time. You issue order, let the action unfold, pause again and issue orders. When I do let the shooting rip the action seems smooth to me. Another thing is during the action there is often pauses for FMV scenes, then you fight and then another movie loads. This is very much an RPG even though it is also a great shooter. You just have to play it, the is just fine. This is an example of if there is a framerate problem, it doesn't matter to the gameplay, this doesn't play like a regular shooter.




<b>
Actually Waco I just checked this is what Eurogamer had to say about the AI:</b>Don't worry about Whacko, I think I saw him headed on the last train north to Alaska. He probably won't bring his hide back around here for a few weeks after this arse spankin.

I'm right, here, you pontificating blowhard, try reading the original review, done at the time of release, that review. You're the one who wouldn't accept eurogamer's re-appraisal of Halo 2 on pc, but you're all too willing to accept their re-review of Resistance. Hypocrite! What arse spanking, you can't even sit down properly after all reaming your rectum has taken in this forum.

slade
01-15-2008, 07:07 PM
I read a somewhat credible theory on Neogaf once about the varying opinions on Resistance AI. Basically, it boiled down to the fact that there's very little if any communication between the enemy. The Chimera flank without actually communicating the order amongst themselves. This throws off people that come in from other FPS's where you can usually hear the order to flank before the AI actually executes the maneuver. This leads to Chimera appearing around you and you have no idea how they did it when in actuality, a few snuck in while the others laid down coverfire that distaracted you.

Anyway, the Resistance AI is good insofar as I could tell. The game on normal is tougher then Halo on normal.

thelastword
01-15-2008, 07:38 PM
What's the best review on Resistance to the Masked Looner, the one that's pretty much at the bottom of Resistance's gamerankings list. I mean there's just no way for this guy to hide his bias.

Even at the hour of GI's publication making it's circles, Eurogamer had a somewhat negatively toned newspiece at their site in response. These guys didn't love Resistance, we get that, they loved Halo3, hooray! but you can't deny the multitude of other reviewers who praised resistance and you can't deny that this game got many more sales based on word of mouth from gaming forumites everywhere, something which has caused many gamers to to play this game and love it and bring about such anticipation for the sequel. No doubt, it's from one of the top console coders in the industry.

I mean there's Eurogamer's take, but let's here what another source had to say, as Eurogamer hated everything from the creature designs to the squads in RFOM, they just termed it a WW2 shooter a la COD when there is/was much more variety in terms of enemies, weapons and locales in RFOM. The story was not something you simply took out of the history books, there was quite a bit of imagination involved detailing the chimera, their history and architecture, all of that was present and evident in RFOM.

Anyways, here's what IGN had to say about RFOM's Ai.


As great as the weapons are, they wouldn't matter much if the enemies you faced off against didn't provide any kind of resistance (ahem). The good news is that the enemies ARE tough. In fact, the AI in Resistance is pretty decent and it makes for quite a challenging time. Some Chimeran soldiers, for example, are smart enough to take cover, change strategic positions, or team up with other monsters in an effort to kill you dead. Granted, their level of intelligence isn't going to blow you away (a large portion of the "first half" enemies dawdle about just waiting to be shot after ambushing you), but it's still good enough to offer surprises and should give even veterans of the genre a thumb workout. Oh, and there's a huge variety of enemies too -- from low-level grunts and Ghostbuster-like demon dogs to enormous cannon-wielding giants and towering spider-creatures.
Link (http://ps3.ign.com/articles/745/745206p2.html)

This definitely sounds like a more professional review of RFOM, no type of sentimental bull$hit, we hate everything in RFOM bull, they praise the Ai and at the same time they witnessed some reservation in the early stages and pointed that out, I can deal with that, but when a reviewer goes on and on about he doesn't like the chimera in RFOM and he doesn't like this and that and whatever, then you know what path this guy is heading. He's simply going to overstate the severity of little nuances and make mountains out of molehills, perhaps he likes baby midget aliens that go "hoo hah, here he comes", but at the end of the day you better darn well judge the fp play and tell me that you had such amazing weapons in COD, or that weapon switching was so easy and smooth in a console shooter prior to and even now, tell me that some of these levels were'nt some of the most impressive you've seen, with some of the most detailed enemies and architecture in a shooter to date. Tell me you didn't enjoy taking down some of these spider mechs and chimeran bosses where the story was actually believeable (even though it's not) because you were actually gripped to the narrative.


Halo's story is forgettable, it's Ai is decent but it's certainly not better than RFOM, at least RFOM has more enemies for you to deal with at any one time, but Halo2 from my recollection had areas where you were assaulted by gun fire upon entering a room, say you took 5 out of 6 of these enemies out, only to find a guy chilling in some corner in his own world, I guess they had to make use of melee somehow right? since they came up with the energy sword in that episode.


This whole Ai talk is silly, I think Fear had great Ai, I believe Uncharted has great Ai, where was all the bs that Ubi fed us about the Ai in Assasins Creed? This game displayed some of the most brain dead and zombie like npc's and enemies I've ever seen, guys are basically lining up for the slaughter and watching as you end their comerade and happily step up so you can now end theirs, yeah, that's the great xbox 360 Ai that Ubi said the PS3 couldn't do as well, yeah great accomplishment, that surely showed the PS3.

The point is you will always see a little inconsistency here and there with Ai, but RFOM was a highly polished product, and to this day no shooter has had a more beefy and worthwhile campaign (all things considered), no shooter has been played as lag free as RFOM, no shooter has played as smoothly and glitch free. No shooter has yet to give half of the stats and features RFOM gave in it's multiplayer game, it is clearly one of the most underrated shooters out there, if somebody is into shooters and does not play RFOM, I believe that they're more into the console companies than into the game. Anybody who's now scoffing at 8 player online coop when they were posers for 4 player coop in Gears are hypocrites.

And let me make this clear, squad shooters a la Rainbow Six, does not assure great Ai. I was playing a bit of Rainbow last weekend, I think the mechanics are great no doubt, tonnes of gatchets, rappelling etc..but it seems these soldiers/mercs are always looking into the sunset somewhere or always happen to walk away the moment you show up, hell, you'll walk behind these guys and take them out all day, nobody sees and hears $hit. At least in Metal Gear the guys are more aware of irregularities and enemy encroachment, it seems that the guys in Vegas always have ear phones on, maybe they're listening to some Britney, but it would seem that they're guarding the garbage bin down the road as opposed to anything top secret or unscrupulous. Regardless, I think the gameplay is solid and fun but when people want to nitpick on Ai, we can do so with any game. In the case of Eurogamer and RFOM, the reviewer didn't like much about the game, there are reviewers who didn't like Halo. The difference between lowend halo reviews and lowend RFOM reviews is, no one is going in saying I hate the baby grunts la la la, that's why it's bad, they're saying the story is worthless, the campaign is short, there's severe bactracking, technical issues etc..as opposed to all of that, RFOM is superior to Halo in all these aspects and has a better and deeper multilpayer game with supeior performance online, superior stat tracking to any game out there, regardless of genre. This is what RFOM brought to the table, it may not be the deus ex of fps, but it brought fun and polish beyond the mass of overrated shooters out there, it's campaign is gripping and it's multiplayer is still unsurpassed to many degrees.

theWacoKid
01-15-2008, 08:06 PM
I read a somewhat credible theory on Neogaf once about the varying opinions on Resistance AI. Basically, it boiled down to the fact that there's very little if any communication between the enemy. The Chimera flank without actually communicating the order amongst themselves. This throws off people that come in from other FPS's where you can usually hear the order to flank before the AI actually executes the maneuver. This leads to Chimera appearing around you and you have no idea how they did it when in actuality, a few snuck in while the others laid down coverfire that distaracted you.

Anyway, the Resistance AI is good insofar as I could tell. The game on normal is tougher then Halo on normal.

I don't consider the AI in resistance to be great, but then neither is halo's, if you want to start talking about flanking and being hunted down. They gave out a 10 to Halo 3, a game with obvious AI issues such as retarded teammates driving like they were drunk or stoned out of their minds and don't get me even started on wtf the arbitrer was doing, he was off in la la land. The game is linear from start to finish and has a weak ass ending, but still gets a 10.

Then I'm supposed to take seriously some donkey reviewer at Eurogamer which already lowballed resistance to a 7, take even bigger chunks off the game and lower the score to a 6 because Resistance didn't do enough different from standard fps games. So, wtf does halo 3 do different. Basically, nothing, more of the effin same. Crap co-op because they have no separate difficulty level for co-op play, a huge oversight, way too effing easy normal setting, and dubious ballyhooed features such as forge, a glorified furniture mover and replay functions, like I actually care about watching myself replay levels.

Am I lying about the AI and difficulty issues. Let's check IGNs review.

The enemy AI is generally solid, but the same can't be said for your teammates. It's been said that the world would be doomed without Master Chief. After seeing the other marines in action, that makes a lot of sense. The AI drivers are less like marines and more like Mr. Magoo; support troops are just fodder for the Brutes; and the Arbiter makes me question why the Elites were ever feared in the original Halo. Let's get the Arbiter clear. He's the bad ass "Chief" of the Elites. He should be able to handle his own. In the campaign, the Arbiter and Master Chief are BFF. If you play alone, the AI takes control of the Arbiter and allows him to tag along. Enjoy watching your supposed equal getting shot in the face repeatedly and generally making himself utterly useless. What is the point of sticking you with an AI compatriot if all he's good at is respawning?

While Heroic and Legendary single-player offer a good challenge, the same can't be said for co-op. A decent Halo player can get through the campaign alone on Heroic in 10-13 hours. Four decent Halo players can burn through Legendary in 4-5 hours easily. Unlike Halo 2, you aren't penalized for having a teammate die. As long as you aren't amidst a swarm of enemies, your dead buddy will respawn, whereas in Halo 2 if either player died, you were forced to restart from the last checkpoint.

DrunkenThumbmaster
01-15-2008, 10:21 PM
Halo is so much better than RFOM it's not funny. First we have Waco dogging the team mate A.I. driving well what shooter on the market the A.I. can effectively drive you through the level or be the gunner or ride shotgun? Or do all in one fvcking scene???? No game does that. Instead the competition has prescripted driving sections like the end of COD 4 or Uncharted. (not the end but the escape from Jail scene)

I'm not going to get into how good the A.I. is based on difficulty because at the end of the day the A.I. is has to LET YOU WIN (unless it's the Perfect bots in in Perfect Dark on the N64) nor am I going to get into how good or bad teammate A.I. because you still need to be the deciding factor. Or you get the RB6V effect when the team A.I. damn nears beat the game for you.

But look at what the A.I. does in Halo first all the enemies fight you differently. The brutes who use the best tactics as far as flanking and strafing attack differenlty than the grunts who try and swarm you attack from a distance with either grenades or turrets which is differently than the Hunters who basically stalk you and try to over power you. Which is differently than the Snipers with the Shields who only fight from a distance with the sniper rifles or the pistol and shields then you have the swarm of bee's who attack from the air or the flood who has no real A.I. tactic wise and just attack everything convenant or Marines at once.

Then let's not get into In Halo 3 you can go from aerial dog fights to having enemies attacking you withground to air weapons you can land then fight on the ground. If you are playing in Co-op you can have teammates still in the Air giving you Air ground support.

Bottom line no shooter on the market gives you the scale and variety of combat as the Halo series. You can talk about stories length or whatever Halo has the best A.I. that does more than any other game (BIA/Fear is still tactially the best) the biggest scale in combat the most variety in combat in one freaking battle. It's the Best shooter series on the market.

Resistance , Cod, don't hold a candle. You losers are just haters.

ThaMaskedGamer
01-16-2008, 05:24 AM
Halo is so much better than RFOM it's not funny. First we have Waco dogging the team mate A.I. driving well what shooter on the market the A.I. can effectively drive you through the level or be the gunner or ride shotgun? Or do all in one fvcking scene???? No game does that. Instead the competition has prescripted driving sections like the end of COD 4 or Uncharted. (not the end but the escape from Jail scene)

I'm not going to get into how good the A.I. is based on difficulty because at the end of the day the A.I. is has to LET YOU WIN (unless it's the Perfect bots in in Perfect Dark on the N64) nor am I going to get into how good or bad teammate A.I. because you still need to be the deciding factor. Or you get the RB6V effect when the team A.I. damn nears beat the game for you.

But look at what the A.I. does in Halo first all the enemies fight you differently. The brutes who use the best tactics as far as flanking and strafing attack differenlty than the grunts who try and swarm you attack from a distance with either grenades or turrets which is differently than the Hunters who basically stalk you and try to over power you. Which is differently than the Snipers with the Shields who only fight from a distance with the sniper rifles or the pistol and shields then you have the swarm of bee's who attack from the air or the flood who has no real A.I. tactic wise and just attack everything convenant or Marines at once.

Then let's not get into In Halo 3 you can go from aerial dog fights to having enemies attacking you withground to air weapons you can land then fight on the ground. If you are playing in Co-op you can have teammates still in the Air giving you Air ground support.

Bottom line no shooter on the market gives you the scale and variety of combat as the Halo series. You can talk about stories length or whatever Halo has the best A.I. that does more than any other game (BIA/Fear is still tactially the best) the biggest scale in combat the most variety in combat in one freaking battle. It's the Best shooter series on the market.

Resistance , Cod, don't hold a candle. You losers are just haters.

Its funny because I haven't really seen anyone step up and say RFOM is a great game. Even the PS loyal who play it say it is just blah! I think i'll give it a spin anyway hell its gotta be worth a $7 rental. Still I won't be expecting much.

Pretty much right on about Halo's AI. Halo's AI attempts to do things that other games don't even dream of. But what's the point of arguing with these guys, they think COD4 and RFOM are examples of good AI, then this is pretty much a pointless waste of time.

One thing is certain, the whole Resistance franchise seems like a half-baked cliched rip-off, hopefully with all their bragging and boasting about RFOM2, the developers will take the time to find an original story.

ThaMaskedGamer
01-16-2008, 05:26 AM
I own Resistance and can't even bring myself to complete the game despite what I think is a really good story. The combat is just boring. Seems like they are placing quantity over quality (I probably played for about 10 hours and I'm not sure I much more than halfway through the game). The graphics are dark and dreary, and just seems lifeless. Call of Duty 4 is much better than this by a wide margin. It's a mcuh shorter game, but much more fun to play. I'm not a big fan of Half-Life either, but I also thought that was a lot more fun. Resistance isn't a bad game, but it just seems like an ordinary shooter. Hopefully, the second one will be better, but the first one didn't impress me.

Nice to hear from someone who actually played a good chunk of the game.

ThaMaskedGamer
01-16-2008, 05:31 AM
I'm right, here, you pontificating blowhard, try reading the original review, done at the time of release, that review. You're the one who wouldn't accept eurogamer's re-appraisal of Halo 2 on pc, but you're all too willing to accept their re-review of Resistance. Hypocrite! What arse spanking, you can't even sit down properly after all reaming your rectum has taken in this forum.

I didn't know Eurogamer had multiple reviews up. If they do then I'll look at 'em both. About Halo2's re-review, idiot, as usual you get it wrong all the time. RFOM is one game on the same platform in the same time period. Halo2's "re-review" idiot is not a re-review at all, it is the review of the PC version released 2+ years after the original game. You are such a dishonest idiot, no one can believe anything you say. It is one thing to make a mistake, but you just lie blatantly to make a point.

ThaMaskedGamer
01-16-2008, 05:40 AM
I read a somewhat credible theory on Neogaf once about the varying opinions on Resistance AI. Basically, it boiled down to the fact that there's very little if any communication between the enemy. The Chimera flank without actually communicating the order amongst themselves. This throws off people that come in from other FPS's where you can usually hear the order to flank before the AI actually executes the maneuver. This leads to Chimera appearing around you and you have no idea how they did it when in actuality, a few snuck in while the others laid down coverfire that distaracted you.

Anyway, the Resistance AI is good insofar as I could tell. The game on normal is tougher then Halo on normal.

You say you did LEVEL 1 and stopped eh? That kinda tells me all I need to know right there, that's not a ringing endorsement. And a 3 year old can play Halo on Normal, Bungie even said normal mode is for people who aren't good at FPS or people who don't normally play videogames. Halo changes and it isn't just about making the enemies harder.

ThaMaskedGamer
01-16-2008, 05:47 AM
What's the best review on Resistance to the Masked Looner, the one that's pretty much at the bottom of Resistance's gamerankings list. I mean there's just no way for this guy to hide his bias. Everyone knows I always use Eurogamer because they have the best write-ups in the biz imo. Doesn't mean I always agree with them, but I find myself agreeing most often with them than with IGN or Gamespot. Again, doesn't mean I always agree.

Anyway, it sounds like IGN said the very same thing Eurogamer said, <b>"Granted, their level of intelligence isn't going to blow you away (a large portion of the "first half" enemies dawdle about just waiting to be shot after ambushing you),...</b> That's not helping your cause LastLoad!

Sorry didn't get about to reading your spittle about Halo, pretty sure it is nothing new Halo haters can add to their pile of steaming you know what opinions about their most hated franchise. You guys have been predicting a Halo killing Playstation game since Red Faction 1, and that game has yet to arrive. I don't think RFOM2 is going to get the job done, good news though is may Killzone 2 will. Let's continue to wait, together, and see if that games lives up to the immense hype it has created thus far.

Mochan
01-16-2008, 05:58 AM
Halo is so much better than RFOM it's not funny. First we have Waco dogging the team mate A.I. driving well what shooter on the market the A.I. can effectively drive you through the level or be the gunner or ride shotgun? Or do all in one fvcking scene???? No game does that.

Hate to sound like a broken record but Battlefield does all that. And has air combat and all that jazz.


For "differing AI" I thought the IGN review TLW referenced made it clear the opponent AI in Reisistance behaves differently per enemy type. It's the same in a lot of games actually like NOLF heck even Doom had AI like that, you are acting as if Halo is the only game that does this.

slade
01-16-2008, 07:09 AM
You say you did LEVEL 1 and stopped eh? That kinda tells me all I need to know right there, that's not a ringing endorsement. And a 3 year old can play Halo on Normal, Bungie even said normal mode is for people who aren't good at FPS or people who don't normally play videogames. Halo changes and it isn't just about making the enemies harder.

Never said I did just level 1. I got as far as getting off the ship, going for a joyride in that one vehicle which wasn't nearly as good as the vehicle section in Resistance and then afterwards I quit at that one mission where you start with the sniper rifle. The third mission, I think it was after you've rescued your comrades.

The game just kept getting crappier so I stopped.

For "differing AI" I thought the IGN review TLW referenced made it clear the opponent AI in Reisistance behaves differently per enemy type. It's the same in a lot of games actually like NOLF heck even Doom had AI like that, you are acting as if Halo is the only game that does this.

That's how all the Xbots behave on this board as Folken pointed out once.

Mochan
01-16-2008, 07:42 AM
I already know what DTM's response will be "But no other game does ALL of it at once at the same time while offering a magnificent single player campaign and incredible plot, killer multiplayer story blah blah no other game made it all come together like Halo did."

folken001
01-16-2008, 07:56 AM
halo a$$lickers sound like a bunch people who just saw a car for the very first time when all they have been riding bicycles all their lives.

DrunkenThumbmaster
01-16-2008, 10:14 AM
Mochan Battlefield does that with A.I.????? I don't think so I only played certain parts of Battlefield 2 on consoles (primairly played the PC version) and I don't remember the A.I. doing that and that's what we were talking about.

But as far as just giving you a wide open sandbox with varied multiple combat options Balttlefield does do everthing Halo does so does Mercenaries in fact. Halo is the sum of it's parts. So yes bascially you were right about my response.

As for Resisitance please. You have chimera who either run straight at you ala flood but in RFOM most enemies do that. Or they A.I. patterns are so predictiable that it's almost like playing an old school sidescrolling platformer. You can literally count the seconds when some of the Chimera will pop out from cover then go back.

It's funny how you guys can find the good qualities in almost any game but Halo is completely crap? Well you know that's not true but Halo has the hype is a sales and cultural phenomeon so you guys want to be cool outside the mainstream and not one of the "sheep". So it seems to me like this is the point of reference for your arguments. You can't argue the game because most of you haven't played much of the game. Only Waco of all you haters complaints have any real weight as far as the Combat. In when I talk Halo it's only features and combat. Which is better than Resistance and pretty much every shooter out there.

I think TLW said that if you liked Halo's 4 player co-op you would have to like Resistances 8 player??? Why more numers doesn't mean a better game that's the logic you guys use. If more numbers is automatically better then Joint OPs and Black Hawk Down are the best multiplayer shooters on the market.

Cuddly Knife
01-16-2008, 10:29 AM
I've been playing RFoM, and am currently on level 10 out of 30. I've also played about 5 to 7 hours of online action. I agree with whoever said that this game would be in the lower end of shooters if it was on the 360. The character models are nice, but the environments so far are drab and uninspired. I'm playing it on Normal, and am finding it to be a challenge, but that's mainly because there are always a grip of enemies shooting my way. Also, I'm having trouble with the game's pacing and how the levels just end before you know it. The weapons are also nothing great(though the auger rocks and enemies use it too well). Another thing is how the battle are usually from a distance, so it's easier for the enemies to dodge your shooties.

One thing it has over Halo that I like is boss battles. Online was a repeat of Xbox Live style FPS gaming. Get murdered by people who you can't even see and then have who is obviously a 13 year old or younger cuss at you like a sailor. If you weren't getting smoked on small levels that were too congested, then you were busy wandering the large levels looking for schmoes to blast for what seems like ever. Not impressed. Although a few of the multiplayer levels were nice.

Note that I didn't like the original Halo all that much, but enjoyed 2 and 3 plenty, and IMO H2 is a better game than Resistance. RFoM is a better game than HL2 though. Man, HL2 sucked. I can't even bring myself to get through Episode 1.

Stranger's Wrath ftw.

DrunkenThumbmaster
01-16-2008, 10:37 AM
I forgot how in RFOM you'd be playing then bam level over. You are dead on about the Mulitplayer I said that month ago when I was borrowing my brothers PS3. Play HL2 ep 2 once you get out the caves it get's good.

Strangers Wrath eh??? I'll leave it alone.

silversparrow
01-16-2008, 11:01 AM
Play HL2 ep 2 once you get out the caves it get's good.

I agree, HL2 Ep2 gets a whole lot better once you get past the snoozefest that is the Antlion caves. Ugh, those levels have some of the most atrocious design I've come across in any FPS in a long time.

I had a blast with the car, running down those Hunters was fun. The final battle was also pretty cool.

The Advisors (who only appear in scripted sequences) seem very similar to the Angels in RFOM. You even get psychedelic flashes when one of them is nearby. I hope they're enemies in Ep3. I really want to bust them up after the ending in Ep2! :mad:

folken001
01-16-2008, 12:26 PM
DBM, when is the last time you heard someone saying any game to be of a inspiration to them? that's the problem with the whole halo thing.

I dont' know what cuddley is talkign about when he said that weapons in resistance are nothing great. if weapons in RFoM aren't great, what do you call the weaponries in Halo? many guns in RFoM have multiple functions. Some deploys shields and some has homing ability. Some bullets go through the walls.

I dont' think Halo is a horrible game. But, it's quite sad to see a bunch people worshiping over an average game.

Mochan
01-16-2008, 12:41 PM
Mochan Battlefield does that with A.I.????? I don't think so I only played certain parts of Battlefield 2 on consoles (primairly played the PC version) and I don't remember the A.I. doing that and that's what we were talking about.


You do realize that the console versions of Battlefield 2 are severely dumbed down versions right? The PC version of BF2 has AI that can drive you around the map going for objectives, or you can switch seats with them at the press of a button and they go shotgun or man the turrets. They can also ride on the plains and you can be the gunner or switch and be the pilot and vice versa, and chute out to do a paratrooper raid while your AI teammate strafes enemies from the air.

And unlike what I've been hearing about Halo 3's AI, your friendly driver AI doesn't run you over unless you go out of your way to throw yourself in front of them, and they don't get stuck hitting obstructions. They are very capable drivers. They will try to run over enemy units though. The AI actually is more capable than UT3's AI in this respect.

By the way UT AI also pilots vehicles and you can get on and ride shotgun and stuff too for the bigger vehicles, but generally UT AI is in a hurry and will take off the moment they get in the vehicle they won't wait for you (unlike BF2 where the AI will often wait for people to get onboard a vehicle before driving off). Remember I don't play online much the ping is too bad for me so I actually made do with the singleplayer offline AI of Battlefield and the AI is most certainly capable of these feats. Try playing the PC version again they most certainly do the things you described and are suprisingly intelligent.



But as far as just giving you a wide open sandbox with varied multiple combat options Balttlefield does do everthing Halo does so does Mercenaries in fact. Halo is the sum of it's parts. So yes bascially you were right about my response.

Just as planned!


As for Resisitance please. You have chimera who either run straight at you ala flood but in RFOM most enemies do that. Or they A.I. patterns are so predictiable that it's almost like playing an old school sidescrolling platformer. You can literally count the seconds when some of the Chimera will pop out from cover then go back.

Hey don't get on my back for Resistance, I have not played it, am not advocating it in particular I am just posting what I read in the reviews.

It's funny how you guys can find the good qualities in almost any game but Halo is completely crap? ...
You can't argue the game because most of you haven't played much of the game. Only Waco of all you haters complaints have any real weight as far as the Combat. In when I talk Halo it's only features and combat. Which is better than Resistance and pretty much every shooter out there.


Should also point out that I have pretty much refrained from talking passing judgement on Halo 3 because I haven't played it. I will however pass judgement on Halo 1 that game really is severely overrated -- I won't call it an utter waste of time (Ilndamy has though) but it's certainly extremely overrated and given way too much credit, and I've played through it well enough to know how it stacks up to other shooters. Halo 2 admittedly I did not play through so much but it seemed just like Halo 1 with some minor tweaks, didn't seem particularly better.

You want to talk combat? Halo's combat totally lacks the visceral feel. You say I never talk about it? I talked about it a lot before if you may recall. The slow the movement alone takes you out of the action and makes you feel like you're just plodding along in slow motion. This was really bad on the Xbox version where the tank-like gamepad controls made it slow to look around and aim as well, but even on the PC version the slowness was palpable. It really takes out the visceral feel of combat. But it's not just that. The gunplay is not impressive either. Your guns feel like rechargeable battery toys and don't pack any "oomph" when you fire them. People like to talk about "gunplay" but Halo had bleh gunplay, certainly nowhere near the level of FEAR's visceral gunplay. This general lackadaisical feel of Halo is further exacerbated by the regenerating shields (which sadly is becoming a commonplace feature in almost every shooter these days) which further makes the game too easy and removes the sense of urgency and need to survive even more.

And I know you guys love to talk up Halo's AI but it's not all that. Halo's AI can be very brain dead you guys like to talk about flanking and all that crap but Halo's AI was not anymore advanced than NOLF's AI, there were many instances while playing Halo (even on the hardest levels) where the covenant enemy would just run behind a shield and sit tight camping until I assaulted his ass off and blew his brains out.

I will GREATLY DISAGREE with being better than any other shooter out there in combat on these points, and more. And again we've discussed this all before a couple of years ago or so.


Jericho, while universally reviled as a stupid derivative shooter, had far far better combat than Halo 1 and Halo 2 combined, won't say anything about Halo 3 until I play it but Halo 1 and 2 were certainly inferior.

T.Tashi
01-16-2008, 12:56 PM
You do realize that the console versions of Battlefield 2 are severely dumbed down versions right? The PC version of BF2 has AI that can drive you around the map going for objectives, or you can switch seats with them at the press of a button and they go shotgun or man the turrets. They can also ride on the plains and you can be the gunner or switch and be the pilot and vice versa, and chute out to do a paratrooper raid while your AI teammate strafes enemies from the air.

And unlike what I've been hearing about Halo 3's AI, your friendly driver AI doesn't run you over unless you go out of your way to throw yourself in front of them, and they don't get stuck hitting obstructions. They are very capable drivers. They will try to run over enemy units though. The AI actually is more capable than UT3's AI in this respect.

By the way UT AI also pilots vehicles and you can get on and ride shotgun and stuff too for the bigger vehicles, but generally UT AI is in a hurry and will take off the moment they get in the vehicle they won't wait for you (unlike BF2 where the AI will often wait for people to get onboard a vehicle before driving off). Remember I don't play online much the ping is too bad for me so I actually made do with the singleplayer offline AI of Battlefield and the AI is most certainly capable of these feats. Try playing the PC version again they most certainly do the things you described and are suprisingly intelligent.




Just as planned!



Hey don't get on my back for Resistance, I have not played it, am not advocating it in particular I am just posting what I read in the reviews.



Should also point out that I have pretty much refrained from talking passing judgement on Halo 3 because I haven't played it. I will however pass judgement on Halo 1 that game really is severely overrated -- I won't call it an utter waste of time (Ilndamy has though) but it's certainly extremely overrated and given way too much credit, and I've played through it well enough to know how it stacks up to other shooters. Halo 2 admittedly I did not play through so much but it seemed just like Halo 1 with some minor tweaks, didn't seem particularly better.

You want to talk combat? Halo's combat totally lacks the visceral feel. You say I never talk about it? I talked about it a lot before if you may recall. The slow the movement alone takes you out of the action and makes you feel like you're just plodding along in slow motion. This was really bad on the Xbox version where the tank-like gamepad controls made it slow to look around and aim as well, but even on the PC version the slowness was palpable. It really takes out the visceral feel of combat. But it's not just that. The gunplay is not impressive either. Your guns feel like rechargeable battery toys and don't pack any "oomph" when you fire them. People like to talk about "gunplay" but Halo had bleh gunplay, certainly nowhere near the level of FEAR's visceral gunplay. This general lackadaisical feel of Halo is further exacerbated by the regenerating shields (which sadly is becoming a commonplace feature in almost every shooter these days) which further makes the game too easy and removes the sense of urgency and need to survive even more.

And I know you guys love to talk up Halo's AI but it's not all that. Halo's AI can be very brain dead you guys like to talk about flanking and all that crap but Halo's AI was not anymore advanced than NOLF's AI, there were many instances while playing Halo (even on the hardest levels) where the covenant enemy would just run behind a shield and sit tight camping until I assaulted his ass off and blew his brains out.

I will GREATLY DISAGREE with being better than any other shooter out there in combat on these points, and more. And again we've discussed this all before a couple of years ago or so.


Jericho, while universally reviled as a stupid derivative shooter, had far far better combat than Halo 1 and Halo 2 combined, won't say anything about Halo 3 until I play it but Halo 1 and 2 were certainly inferior.

Hey man, Halo is an inspiration. 8 million in sales proves it.

I'm sorry... 8.1

ilnadmy
01-16-2008, 01:00 PM
I redownloaded the Resistance demo after all the talk on this thread about how great/sucky the game is, and after playing through the demo (which I wasn't able to do the first time I downloaded it because it bored the hell out of me) I have to say that it could definitely be fun, but the level design in the level was pretty bland. The first level consisted of you hiding behind cover and shooting enemies from a massive distance away, and the second level consisted of you running around platforms shooting enemies with a sniper, as well as a few boss fights against a slow, stupid monster.

I'll say this though: the weapons are hella fun to use, but I really need to get used to aiming with a controller. Damn it sucks ass. I might buy the game eventually if I feel the FPS itch (and I am starting to feel it), but I need to know for a fact that the levels are a lot more fun than the ones in the demo.

Glockstar
01-16-2008, 01:37 PM
I did not like Half-Life 2. I hated Episode One. But thought Episode Two was pretty danged good.

I would have liked Ep.Two a whole better tho' if it weren't for the car. I don't know how it controlled on the PC, but on the consoles it's scheme was asinine. They had the left thumbstick controlling both the steering and the gas (both for going forward and for going in reverse).(!) Valve = Idiot fracking know-nothings.

Cuddly Knife
01-16-2008, 03:45 PM
I dont' know what cuddley is talkign about when he said that weapons in resistance are nothing great. if weapons in RFoM aren't great, what do you call the weaponries in Halo? many guns in RFoM have multiple functions. Some deploys shields and some has homing ability. Some bullets go through the walls. I guess you missed the part in my post where I mentioned that I liked the Auger(folkiie, it's the one that shoots through walls, like I said before), and seeing how I'm only a third through the game, there should be a coupla more gunz, right?

I call the weapons in Halo 3 to be great, or at least better than the ones that I've gotten so far in any other FPS I've played(not including Metroid Prime and Stranger's Wrath). The Brute Shot is the funnest grenade tosser I've used. Same for the heavy weapons that are the Spartan Laser and Covie Fuel Rod Cannon. The semi-auto Covie carbine is super-versatile, allowing for quick up-close combat or ranged sniping. And of course there are the melee weapons in the Covie sword and Grav hammer. It's also very neat to be able to rip turrets off of their stands and use them as regular weapons, plus a flame thrower and missle launcher.

I dont' think Halo is a horrible game. But, it's quite sad to see a bunch people worshiping over an average game. Don't ever visit the PS3 section of GameTrailers then, because you'll see that very same thing(plus) for RFoM. Even for games like Haze, which isn't even out yet.

folken001
01-16-2008, 05:42 PM
I guess you missed the part in my post where I mentioned that I liked the Auger(folkiie, it's the one that shoots through walls, like I said before), and seeing how I'm only a third through the game, there should be a coupla more gunz, right?

I call the weapons in Halo 3 to be great, or at least better than the ones that I've gotten so far in any other FPS I've played(not including Metroid Prime and Stranger's Wrath). The Brute Shot is the funnest grenade tosser I've used. Same for the heavy weapons that are the Spartan Laser and Covie Fuel Rod Cannon. The semi-auto Covie carbine is super-versatile, allowing for quick up-close combat or ranged sniping. And of course there are the melee weapons in the Covie sword and Grav hammer. It's also very neat to be able to rip turrets off of their stands and use them as regular weapons, plus a flame thrower and missle launcher.

Don't ever visit the PS3 section of GameTrailers then, because you'll see that very same thing(plus) for RFoM. Even for games like Haze, which isn't even out yet.
there are like 15 different weapons in RFoM or something liek that and each weapon has 2 modes. so, really, it's at least as good as halo 3 if not better.

Don't ever visit the PS3 section of GameTrailers then, because you'll see that very same thing(plus) for RFoM. Even for games like Haze, which isn't even out yet.

I happen to read there from time to time. I haven't yet to see anyone find any PSX/PS2/PS3 game to be an inspiration yet.

Jyoharl
01-18-2008, 12:27 PM
I finally got my copy of GI in the mail, with the Resistance 2 on the cover....

say the word guys, and I'll fire up my scanner and put the article on my server for all to see. Pictures and all.

NEO-360
01-21-2008, 02:27 PM
Its funny because I haven't really seen anyone step up and say RFOM is a great game. Even the PS loyal who play it say it is just blah! I think i'll give it a spin anyway hell its gotta be worth a $7 rental. Still I won't be expecting much.

Pretty much right on about Halo's AI. Halo's AI attempts to do things that other games don't even dream of. But what's the point of arguing with these guys, they think COD4 and RFOM are examples of good AI, then this is pretty much a pointless waste of time.

One thing is certain, the whole Resistance franchise seems like a half-baked cliched rip-off, hopefully with all their bragging and boasting about RFOM2, the developers will take the time to find an original story.

With games out there like Halo 3, Bioshock, Orange Box, and COD4 its safe to say that R:FOM isnt even in those titles league. Each one of those games indeed had better success than R:FOM did for the PS3. Its not even in Gears Of Wars's league yet. Its pointless to even mention RFOM. The game simply doesnt measure up to the current crop of FPS. R:FOM II looks to be a good game, but will it sell as well as any of the FPS on the 360 has done over the last 4-6 months? Not a chance IMO.

Halo is still the best of the best. Currently, COD 4 is the game everybody is talking about. Resistance 2 will make some noise. But will it be enough to be an actual contender to the FPS throne? Highly unlikely.:p

NEO-360
01-21-2008, 02:38 PM
What's the best review on Resistance to the Masked Looner, the one that's pretty much at the bottom of Resistance's gamerankings list. I mean there's just no way for this guy to hide his bias.

Even at the hour of GI's publication making it's circles, Eurogamer had a somewhat negatively toned newspiece at their site in response. These guys didn't love Resistance, we get that, they loved Halo3, hooray! but you can't deny the multitude of other reviewers who praised resistance and you can't deny that this game got many more sales based on word of mouth from gaming forumites everywhere, something which has caused many gamers to to play this game and love it and bring about such anticipation for the sequel. No doubt, it's from one of the top console coders in the industry.

I mean there's Eurogamer's take, but let's here what another source had to say, as Eurogamer hated everything from the creature designs to the squads in RFOM, they just termed it a WW2 shooter a la COD when there is/was much more variety in terms of enemies, weapons and locales in RFOM. The story was not something you simply took out of the history books, there was quite a bit of imagination involved detailing the chimera, their history and architecture, all of that was present and evident in RFOM.

Anyways, here's what IGN had to say about RFOM's Ai.

Link (http://ps3.ign.com/articles/745/745206p2.html)

This definitely sounds like a more professional review of RFOM, no type of sentimental bull$hit, we hate everything in RFOM bull, they praise the Ai and at the same time they witnessed some reservation in the early stages and pointed that out, I can deal with that, but when a reviewer goes on and on about he doesn't like the chimera in RFOM and he doesn't like this and that and whatever, then you know what path this guy is heading. He's simply going to overstate the severity of little nuances and make mountains out of molehills, perhaps he likes baby midget aliens that go "hoo hah, here he comes", but at the end of the day you better darn well judge the fp play and tell me that you had such amazing weapons in COD, or that weapon switching was so easy and smooth in a console shooter prior to and even now, tell me that some of these levels were'nt some of the most impressive you've seen, with some of the most detailed enemies and architecture in a shooter to date. Tell me you didn't enjoy taking down some of these spider mechs and chimeran bosses where the story was actually believeable (even though it's not) because you were actually gripped to the narrative.


Halo's story is forgettable, it's Ai is decent but it's certainly not better than RFOM, at least RFOM has more enemies for you to deal with at any one time, but Halo2 from my recollection had areas where you were assaulted by gun fire upon entering a room, say you took 5 out of 6 of these enemies out, only to find a guy chilling in some corner in his own world, I guess they had to make use of melee somehow right? since they came up with the energy sword in that episode.


This whole Ai talk is silly, I think Fear had great Ai, I believe Uncharted has great Ai, where was all the bs that Ubi fed us about the Ai in Assasins Creed? This game displayed some of the most brain dead and zombie like npc's and enemies I've ever seen, guys are basically lining up for the slaughter and watching as you end their comerade and happily step up so you can now end theirs, yeah, that's the great xbox 360 Ai that Ubi said the PS3 couldn't do as well, yeah great accomplishment, that surely showed the PS3.

The point is you will always see a little inconsistency here and there with Ai, but RFOM was a highly polished product, and to this day no shooter has had a more beefy and worthwhile campaign (all things considered), no shooter has been played as lag free as RFOM, no shooter has played as smoothly and glitch free. No shooter has yet to give half of the stats and features RFOM gave in it's multiplayer game, it is clearly one of the most underrated shooters out there, if somebody is into shooters and does not play RFOM, I believe that they're more into the console companies than into the game. Anybody who's now scoffing at 8 player online coop when they were posers for 4 player coop in Gears are hypocrites.

And let me make this clear, squad shooters a la Rainbow Six, does not assure great Ai. I was playing a bit of Rainbow last weekend, I think the mechanics are great no doubt, tonnes of gatchets, rappelling etc..but it seems these soldiers/mercs are always looking into the sunset somewhere or always happen to walk away the moment you show up, hell, you'll walk behind these guys and take them out all day, nobody sees and hears $hit. At least in Metal Gear the guys are more aware of irregularities and enemy encroachment, it seems that the guys in Vegas always have ear phones on, maybe they're listening to some Britney, but it would seem that they're guarding the garbage bin down the road as opposed to anything top secret or unscrupulous. Regardless, I think the gameplay is solid and fun but when people want to nitpick on Ai, we can do so with any game. In the case of Eurogamer and RFOM, the reviewer didn't like much about the game, there are reviewers who didn't like Halo. The difference between lowend halo reviews and lowend RFOM reviews is, no one is going in saying I hate the baby grunts la la la, that's why it's bad, they're saying the story is worthless, the campaign is short, there's severe bactracking, technical issues etc..as opposed to all of that, RFOM is superior to Halo in all these aspects and has a better and deeper multilpayer game with supeior performance online, superior stat tracking to any game out there, regardless of genre. This is what RFOM brought to the table, it may not be the deus ex of fps, but it brought fun and polish beyond the mass of overrated shooters out there, it's campaign is gripping and it's multiplayer is still unsurpassed to many degrees.

Difference is Halo is a franchise. R:FOM is not. Halo spawned 3 games that sold millions of copies with another on the way.(Halo Wars) R:FOM sold just a little over 2 million over a years time to Halo's 8 million copies sold in a matter of mere months. R:FOM is a joke compared to any FPS on the 360.

R:FOM better than Halo? Nope. Better than Bioshock? Nope. Better than Orange Box? Nope. Better than COD 4 on both consoles? Nope. So why even bother mentioning a game that hasnt even proven itself against the heavy hitters yet? R:FOM is simply a cool FPS thats been out for over a year thats basically at the bottome of the barrel when compared to the others. Plain and simple. So until Resistance 2 arrives dont waste our time screaming how much better R:FOM is over Halo.

Because we all know which game has sold the best not to mention gets played the most online as well. Choke on that after the money shot milk-drinkers.:cool:

thelastword
01-21-2008, 06:33 PM
Two things.......


What is a franchise? or rather, what establishes a game as a franchise? Think about your answer carefully, do some research if you must.

next....

What makes Halo a great game? Does great sales really make a game great? SOTC in my opinion, is the greatest game released in the last ten years, it didn't sell 8.1 million copies. Sometimes, you've got to analyze things on your own, sometimes superb marketing can really make a game take off. MS teamed up with Midway to give Gears a really huge push for e.g. SOTC hardly had any marketing. We all know how heavily advertised Halo is, sometimes the hype train overstates the quality of the product, it is up to you to try other products and come to the reality yourself.

DrunkenThumbmaster
01-22-2008, 07:10 AM
Midway had nothing to do with gears. Epic signed the contract with MS before they went with Midway has there current publisher.

Mochan a lot of those issues you addressed with Halo. Are bascially console issues particularly game speed. But it is what it is.

thelastword
01-22-2008, 11:35 AM
Apologies, I was referring to Epic, since rein is quite a mouthpiece in pushing his games out. Actually, Ms published both the 360 and PC versions of Gears, so here's more factoids out there. The point was made however, MS pushed Gears and Halo like no other game on the 360, there were simply HUGE marketing tabs on these games. We're just looking at how these games really stood as it relates to tech and gameplay. I mean MS's highest budget game run at sub hd rez with aliasing up the wazoo, with a short and easy campaign where even then had backtracking. Furniture movements hyped up in reviews as innovative and revolutionary was pretty much vomit inducing garbage talk when you're actually an informed gamer. Halo3 just didn't stand tall to all the review hype, gamers saw it for what it was, during and soon after they played.

It's not like true gamers haven't been playing fps beyond Halo, we know what else is out there, we can make comparisons for ourselves and it's clear as the day. Even Halo fanboys declare the game was less than stellar, especially against the wave of other shooters that came near and after it's release. COD4 is not exclusive to the box and it was always known that the bots would hate it, but didn't it outrank Halo this week on the LIVE meter? Hell, it's got crazy legs, even now.

DrunkenThumbmaster
01-22-2008, 11:50 AM
Dude marketing has nothing to do with the hundreds of thousands of people playing this game every night. Or the thousands of people still playing Gears over a year after it's original release.

As for you commenting on the game. You're obviously delusional so it's no point debating Halo with you.

Edit:

How is those Mods coming for UT3 on PS3??? Not only that nobody is even playing the damn game on PS3 it took me almost 30 minutes to get into game saturday morning. Glad I only rented it.

I had similar issues with finding games in COD4 on PS3 as well.

thelastword
01-23-2008, 07:40 AM
Dude marketing has nothing to do with the hundreds of thousands of people playing this game every night. Or the thousands of people still playing Gears over a year after it's original release.

As for you commenting on the game. You're obviously delusional so it's no point debating Halo with you. Listen man, these games sold quite a number of units, of course there's gonna be a hardcore set of fans still playing. I've never said that Gears is an abysmal game, I believe it's really solid. I have made mention on some glitches and technical issues on the 360 version and in general the putrid Ai of your compadre (DOM), some dual mapping issues exists as well, as trying to jump over a wall can be a bit problematic sometimes, since Fenix will oft-times go into cover when you actually want to jump over the d