PDA

View Full Version : Burnout Paradise demo in 7 days!!!!!!!


Cuddly Knife
12-05-2007, 04:56 PM
That's right. It's on!! So the reason I put this in SW is because the demo will be releasing at the same time for both the PS3 and 360. The same goes for the demo. I couldn't be more pumped because I will have the opportunity to play them both and make a definitive decision as to which I want to get. I'm still leaning towards the 360 version because of the controller, but only time(with the demo) will tell.

BTW, this games lead platform is the PS3.

:D

DrunkenThumbmaster
12-05-2007, 05:25 PM
multiplayer??? probably not can't wait for it myself though.

Rogue Bounty Hunter
12-05-2007, 06:16 PM
I'll probably do the same and download both versions and see which one I like the best. It has to impress me a lot, though, and be better than Revenge (at least for the car handling).

Midnight Club: LA is putting pressure on Paradise, though I doubt there will be a demo out for it.

Cuddly Knife
12-05-2007, 06:22 PM
multiplayer??? probably not can't wait for it myself though.
I think there are a couple of online challenges, but I could be wrong.... Nope, I'm right. Sorry, I forgot to put the link and article earlier.

http://www.gamerankings.com/itemrankings/launchnews.asp?newsid=159518
Burnout Paradise demo emerges Dec. 13

Now that the end-of-the-year torrent of game releases has subsided to a mere trickle, gamers can finally spend some quality time with the many high-quality games of 2007...for a few weeks, at least. Thanks to a mess of delayed games, not to mention those previously planned for the frigid months, the first part of 2008 is shaping up to be a hectic ordeal in its own right.

One of the most anticipated games leading off the year is Criterion Games' Burnout Paradise, which has been slated to arrive for the PlayStation 3 and Xbox 360 on January 22. When the release date was confirmed in October, Electronic Arts noted that a free trial of the game would arrive for the PS3 and Xbox 360 in December. Criterion Games has since updated its Web site to reveal a countdown timer that indicates the demo for the madcap racer will be available in seven and a half days (and counting), or the twilight hours of December 13.

As previously noted, the demo will give gamers a look at the new stunt mode as well as three online challenges, and let them race through one of the game's cities while sleuthing out the fastest route to a set destination. For more on what to expect from the latest installment in Criterion's arcade racer, check out GameSpot's previous coverage.


It has to impress me a lot, though, and be better than Revenge (at least for the car handling). :rolleyes: Yeah yeah. Revenge is the shizzy. It's not the games fault that you can't hang with the speed. BWA!!

Rogue Bounty Hunter
12-05-2007, 06:29 PM
:rolleyes: Yeah yeah. Revenge is the shizzy. It's not the games fault that you can't hang with the speed. BWA!!

Sure. Of course, I could never find you available to race. You were always "busy" in a lobby (probably hiding) when I was looking for a race. :D

Glockstar
12-05-2007, 08:03 PM
Revenge sucked.

I loved the camera views: low and lower. So while you're driving thru a pile of trash; or plowing thru the rear end of an opponent; or heck, just going up a hill, you got debris - or cars - all in your face or you just plain old can't see $h!t. It's great; I loved it. :rolleyes:

You couldn't give me Burnout Paradise.

Cuddly Knife
12-05-2007, 08:07 PM
LOL!

But now in Paradise there's no excuse. You meet up with the people who you want to race, I thgink. I wonder how they'll be handling invites. I thought it always crappy that you could only invite to non-ranked games. I wonder with how they plan on making it one big seamless experience, if they'll even still have non-ranked matches.

And Glock. That hurt. Ouch.

Dancer O_o
12-06-2007, 06:36 AM
That's right. It's on!! So the reason I put this in SW is because the demo will be releasing at the same time for both the PS3 and 360. The same goes for the demo. I couldn't be more pumped because I will have the opportunity to play them both and make a definitive decision as to which I want to get. I'm still leaning towards the 360 version because of the controller, but only time(with the demo) will tell.

BTW, this games lead platform is the PS3.

:D

This is a game that MUST have feedback in my opinion, how else will you know when someone if rubbing your door at 200mph? I still play Motorstorm and like it, but feel slightly disconnected from the experience without the feedback, especially when you take a header into the canyon wall...

Fivespot
12-06-2007, 07:19 AM
I'm also going to dl both and compare before deciding which to purchase. PS3 is the lead SKU and from what I've heard is pretty darn impressive looking.

Tappy_Tibbons
12-06-2007, 08:32 AM
Hey CK, prepare to get smoked by me, prepare to inhale burnt rubber.

Glockstar
12-06-2007, 08:40 AM
I don't get you guys.

I'm not interested in this game in the least... but if I was - and of course, if I had a PS3 - there would be no question as to which version I would get: the 360 version. It's the easiest decision in the world to make.

It's got rumble. The controller is waaay better. And it's got Custom Soundtracks.

How can these things not matter to you?!

silversparrow
12-06-2007, 08:50 AM
I don't get you guys.

I'm not interested in this game in the least... but if I was - and of course, if I had a PS3 - there would be no question as to which version I would get: the 360 version. It's the easiest decision in the world to make.

It's got rumble. The controller is waaay better. And it's got Custom Soundtracks.

How can these things not matter to you?!

Perhaps because they are used to playing this series on the PS controller. Many people looking forward to DMC4 think this way.

Cuddly Knife
12-06-2007, 09:18 AM
Hey CK, prepare to get smoked by me, prepare to inhale burnt rubber.
Riiiiiiight. I've been waiting for years for you to finally bring it, Tapps. It's about time you step up.

_________________

The thing that I'm wondering about is how they say the way to get to your objective will be entirely up to the racer. It's not a pre-determined path like Takedown, and doesn't require you to learn the shortcuts like in Revenge. The cities are also huge, so it's gonna be hard to find the straightest lines. Memorizing the traffic and path pattern were what made people baddassed on those games, it's gonna be a lot harder now.

Perhaps because they are used to playing this series on the PS controller. I played once on the PS2, and refused to play it again, it felt that different compared to the handling of the Xbox version with the S. It could've also been because they had you use the X button for gas, instead of R2. That's my main problem with wanting it on the PS3(along with no custom ost), that the Six-Axis is a POS with it's sorry excuse for triggers and how they might stick the gas on the X button again.

Fivespot
12-06-2007, 09:22 AM
If the PS3 version wasn't the lead SKU and if it didn't potentially have better graphics & more content it might be more of a no brainer for me.

Those factors considered in addition to the ones you mentioned Glock make it more of a toss up so I'm glad there are demos for both versions to help me make this decision.

Gadfly2317
12-06-2007, 09:27 AM
I don't get you guys.

I'm not interested in this game in the least... but if I was - and of course, if I had a PS3 - there would be no question as to which version I would get: the 360 version. It's the easiest decision in the world to make.

It's got rumble. The controller is waaay better. And it's got Custom Soundtracks.

How can these things not matter to you?!

Ps3 version will have rumble too.

I'm sure the Ps3 version will be fine, but I would go with the 360 version for the controller and custom soundtracks. Damn that RROD. :(

Is there a functional reason that Ps3 games don't support custom soundtracks? That is a big factor for me with racing games. Rumble and custom soundtrack woulda made Motorstorm an 11, instead of a 9.5.

silversparrow
12-06-2007, 10:05 AM
Is there a functional reason that Ps3 games don't support custom soundtracks?

I think MS has a patent on that feature. I could be wrong though.

silversparrow
12-06-2007, 10:25 AM
Just checked, and yes, MS does indeed have the patent (http://www.google.com/patents?id=mx93AAAAEBAJ&dq=gaming+soundtrack).

Cuddly Knife
12-06-2007, 11:43 AM
Crazy. But there has to be a way for Sony to put in custom ost that wouldn't be how MS does it.

I think that this may never be an option for PS3 gamers. Hell, Sony can't even make it so where you can hear your music while doing other things like changing themes, browsing the webs, and others.

And I hate the soundtracks to the Burnout games. Crap is an understatement.

Rogue Bounty Hunter
12-06-2007, 06:35 PM
I don't get you guys.

I'm not interested in this game in the least... but if I was - and of course, if I had a PS3 - there would be no question as to which version I would get: the 360 version. It's the easiest decision in the world to make.

It's got rumble. The controller is waaay better. And it's got Custom Soundtracks.

How can these things not matter to you?!

Those things just aren't as important to me anymore. Custom Soundtracks? Blah, I don't even use them in PGR4 or any other 360 game. I only keep songs on my 360 because I either don't have the cds anymore, or I'm too lazy to delete everything.The controller is a toss up these days. I can play multiplat games on either system and enjoy them. Rumble? I turned my rumble off on my 360 controller about a month after I got the play & charge kit back in mid 2006. I'd rather have my controllers keep a longer charge instead of feeling a rumble.

Gadfly2317
12-06-2007, 07:31 PM
Just checked, and yes, MS does indeed have the patent (http://www.google.com/patents?id=mx93AAAAEBAJ&dq=gaming+soundtrack).

That is something you can patent? Music playback?

I really wish the RROD issue didn't exist. I bought an xbox last gen, #1 reason for quality racing games with custom soundtracks and a great controller. Looks like 360 has all the advantages for the racing genre, despite how good Motorstorm is, and GT5 will likely be.

Guess I can go back to doing it the way I did in the 90's , turn off the game music and play the stereo in the house. But damn, after having an xbox, and how the music starts up in game with the car. . . this doesn't ruin racing on the Ps3 for me, but its just one of those features that is BIG for me as a music lover.

Knowing the Ps3 will NEVER have custom soundtracks for racing games is depressing news. I never realized it was a patent issue.

ilnadmy
12-06-2007, 07:47 PM
It's not NEVER about the custom soundtracks for Sony. It's more like...I don't know, 75 years or something. So, you know, if you stick around until then, maybe you can play Burnout: Democracy on the PS31 with custom soundtracks.

silversparrow
12-06-2007, 08:50 PM
It's not NEVER about the custom soundtracks for Sony. It's more like...I don't know, 75 years or something. So, you know, if you stick around until then, maybe you can play Burnout: Democracy on the PS31 with custom soundtracks.

Well actually it'll be less of a wait than that. Patents expire after about 20 years. :D

ilnadmy
12-06-2007, 08:52 PM
Ah, I was thinking of copyrights. Haha good thing I wasn't asked that question in the Intellectual Property section on my exam today. :D

Tappy_Tibbons
12-07-2007, 08:39 AM
at least you all recognize how crap the OSTs for Burnout games are.

Cuddly Knife
12-07-2007, 09:29 AM
The only ost worse than Burnout is Motorstorm. At least the Burnout games have more than 8 songs.

Fivespot
12-07-2007, 10:18 AM
Looks like the first PS3 game with custom soundtracks has been spotted. Ironic timing.

http://www.joystiq.com/2007/12/07/xmb-who-custom-soundtracks-friend-lists-spotted-in-ps3-games/

Cuddly Knife
12-07-2007, 10:34 AM
Shizz, good find Five. So it obviously can be done, but it looks like it's going to have to up to the individual devs to put it in? Like the article said, it's at least a step in the right direction.

Cuddly Knife
12-07-2007, 11:59 AM
And now, the same trial deal for both systems will be for DMC4.

DMC4 demo due on PSN, XBL in '08
Capcom action game slated to get Xbox 360 and PlayStation 3 downloadable demos early next year.
By Brendan Sinclair, GameSpot
Posted Dec 7, 2007 10:39 am PT

Generally speaking, deals with the devil aren't made on a "try before you buy" basis. However, Capcom is planning an exception to the rule.

Today the publisher announced that it will make a downloadable demo for its upcoming action game Devil May Cry 4 available on the Xbox 360 and PlayStation 3 early next year. The demo will allow players to put the series' new protagonist Nero through his paces in a variety of environments from the game as well as a boss battle.

Devil May Cry 4 is set for release on both consoles on February 5, with a PC edition to follow later in the year. The PS3 and Xbox 360 versions will be available as a regular edition ($59.99) or in limited edition sets ($79.99) that include the first four episodes of the Devil May Cry: The Animated Series, and a PC disc with wallpapers, making-of footage, and more.

Slade, have you seen the anime of DMC? Would it be worth it to get the LE?

Fivespot
12-07-2007, 12:00 PM
At least for the time being. I wouldn't be surprised if Sony somehow adds it to the interface in the near future however or so I'm hoping.

DrunkenThumbmaster
12-07-2007, 04:00 PM
The DMC anime is pure garbage!

Tappy_Tibbons
12-08-2007, 05:04 AM
So, if BP is supposed to be the most immersive in the series...is this a day 1 purchase for all of you? It is for me...this and GTA4 are the only games on my agenda for now...oh, and Alan Wake...if it's ever released.

Cuddly Knife
12-08-2007, 07:29 AM
I'm guessing it's a day-one for you, Triggaz, and myself. I'm not sure anyone else is as interested in this game as us. I know Glock ain't. I think this would be a day-one purchase for us three even if it wasn't the most immersive in the series. We're just Burnout whores. :D

Glockstar
12-08-2007, 08:02 AM
Yeah, and Tappy is going to be the only smart one, in getting the 360 version. You will frack up and get the PS3 version. And DT will probably get the Wii version. Have fun playing each other boyos. Haw!

Rogue Bounty Hunter
12-10-2007, 06:13 PM
I think I'm on board with this game. Not sure if it has to do with some available trade credit that can be used towards the game next month, the fact that I finished watching a bunch of videos from the game on LIVE, or that the game looks to be as open as Test Drive Unlimited with (hopefully) better driving.

DrunkenThumbmaster
12-12-2007, 04:12 PM
I'm not sure what version to get. All the hype was for the PS3 version but apparently there is no real difference according to the guys on the 1up podcast. I hate the PS3 controller and that is almost enough for me to buy the 360 version but it will come down to the demos and which version is superior and that's the one I'll pick up.

Cuddly Knife
12-12-2007, 09:47 PM
I wonder if the demo comes out tonight for the 360. i think I might stay up really late to find out. It's my weekend, anyways. EEEEE! I'm so exited!!

Tappy_Tibbons
12-13-2007, 08:59 AM
I will be downloading and playing this when I get home...like a fiend...this is probably the first night in weeks I will be playing another game solo outside of TF2.

Please people, don't be an idiot and get the PS3 version with NO custom sound tracks...if any game nees custom soundtracks, it's the Burnout series

slade
12-13-2007, 09:24 AM
Slade, have you seen the anime of DMC? Would it be worth it to get the LE?

I've seen the first few episodes. It's not a bad show but it's not a particularly good one either. I plan on watching it in its entirety in January. The show is confirmed to be canon though and is a part of the overall DMC storyline. Since the LE has the first four episodes, I'm sure it has the episode where Trish and Lady first meet each other. I'd get it just because it's a little bit of backstory that probably won't be a part of DMC4.

DrunkenThumbmaster
12-13-2007, 03:46 PM
The demo is out now I"m downloading off the Playstation store and Xbox live thanks RBH for the heads up.

DrunkenThumbmaster
12-13-2007, 04:21 PM
first comparsion of the two. I started downloading them at roughly the same time the PS3 one actually first the live version has finished the PS3 version is at 26% WTF has PSN always been this slow???

Gadfly2317
12-13-2007, 04:38 PM
I've only dabbled with the series. A friend that works at EA gave me a copy of Burnout Revenge for Ps2 and I only played it a little bit. At the time I just wasn't console gaming much.

But, you guys rabid obession of the game has interested me in the game. I'm going to download the demo, and if I dig it, I'll be getting it for the Ps3 when it comes out.

ilnadmy
12-13-2007, 04:48 PM
I'm not even slightly interested in this one. In fact I've never been one for racing games, and I can't understand the obsession some people have with the genre. You've played one racing game you've played them all, although I'll admit that Burnout is probably one of the funnest racing games out there (I spent quite a bit playing Burnout 3). Still, I prefer a little more depth in my games.

Gadfly2317
12-13-2007, 05:50 PM
I'm not even slightly interested in this one. In fact I've never been one for racing games, and I can't understand the obsession some people have with the genre. You've played one racing game you've played them all, although I'll admit that Burnout is probably one of the funnest racing games out there (I spent quite a bit playing Burnout 3). Still, I prefer a little more depth in my games.

If you've played one shooter, you've played them all?

Admitedly, shooters have room to seem more different because of the ability to graft a deeper story onto it, but "walk-around and shoot" is not any deeper than "drive around in circle."

Aside from the variety of racing styles (arcade, sim, combat, demolition, cart, futuristic, motorcycle, jetski) I wouldn't say the genre necessarily lacks depth. Back on Ps1, when I first got into Gran Turismo, I put more time into that than I have ANY action, platformer or shooter I've played. And it didn't even have online like guys playing Forza 2 have.

Mario Kart has a LOT of depth, variety, and modes. And Gran Turismo had that whole "collecting" aspect that makes it addicting--the sheer number of cars was staggering, and it had a deep modification and upgrade system that added to the depth.

It's funny that because I used to diss the Xbox for having a limited library over-loaded with shooters and racers that I somehow got tagged around here as not liking racing games. I did make the statement that racers and shooters are often the laziest, most unimaginative and generic titles out there, but you certainly can't tar everything with that brush.

Racing is one of those genres I always return to--there's always a rush from a tight race where you eke out a first place win by a nose (or in the case of Motorstorm, when your body hurtles over the finish line, propelled out of a vehicle by the over-heating booster explosion! :D

DrunkenThumbmaster
12-13-2007, 07:50 PM
Played them both and the differences are there nothing major. If you think this is the game that is going to set them apart. Or this is the game that will show the PS3 superiorty in multiplats nope not it.

First the PS3 version took damn near 4 hrs to download where the 360 version took under 20 minutes and the demo was only at about 748 mb for each(not an exact number)

Both games run perfectly fluid. The PS3 version looks more realistic while the 360 version looks more cartoony. I think it's because the 360 version is more colorful and the use of HDR is stronger in the 360 version. But the PS3 has that more gritty solid look the textures on the road look better in the PS3 version.

Now I had both of these games running at the same time on my new Sony bravia the PS3 hooked up through HDMI and the 360 through componet. So take that for what it's worth.

The best I can describe it is the PS3 has the artstyle more in line with Burnout Revenge where the 360 seems to be more like Burnout 3.

The superior controller with rumble and the fact that I have a live vision (which has a cool use in the demo) Has me leaning toward that one. Why the hell is no one from VGR is online playing this???? It even has online multiplayer.

Cuddly Knife
12-13-2007, 09:57 PM
I played a little sum-sum this morning, but didn't get too much into it. I think it was Glock who said he hated how the camera seemed to be getting lower and lower to the floor, and he's right. If they had another option that was just a ****hair higher, I would have 0 problems with the game.

This one is gonna take a while to learn the city, and if there is no option to create your own paths in the game to race, then I see no real reasoning for having the open-world concept. Time will tell, though.

BTW, I had only played the 360 version so far, because I had to go do stuff.

I got Acid! I'm about 2 steps away from ebing able to put my Music Generator tunes online.

Rogue Bounty Hunter
12-14-2007, 02:38 AM
I saw the online mode for the game, but I was playing with the PS3 version and no one else was online. I would have raced you, Drunk, if I figured it out on the 360.

It did take longer for the PS3 version to download for me, but that may have been because of the time of the day. Every demo seems to take a long time to download, unless I do it early Friday morning.

Overall, I like this game. The feel of the cars are much better than any other Burnout games. It does feel like a better Test Drive, but without the clothes buying (didn't care for that) and Hawaii scenery (will miss it).

I'm all on board for this game now. I just need to figure out which version I want to trade towards. I wouldn't be surprised if I end up with the 360 version, since I have more racing games on the PS3.

From the "sprint" race from one end to the other, I could take any path to get to the finish line. I never made it to that finish line in time, though.

The camera does feel like it needs to be either higher or a bit farther from the car for me. I don't think it will happen, though, since the series is usually known for as few camera angles as possible, IMO.

If I get the PS3 version, I expect Cuddly to get the 360 version just so he doesn't have to race me.

Cuddly Knife
12-14-2007, 09:05 AM
You're so funny, RBH, I forgot to laugh. Just for that, I'm gonna get the version you get just so I can whup your ass everytime you jump on to play. I'll make you hate online, partna.

Maybe. I kind of am enjoying the PS3 version. When you only have to use one analog stick, the controller isn't as uncomfy as it normally is. I still hate the triggers though, and of course, I wants my custom soundtracks. If the PS3 version were to include the option, I would probably just get it on the PS3. I'm guessing I enjoyed the PS3 version a little more because I wasn't used to the engine when I first jumped on the 360 version, then by the time I played the PS3 one, I already had a feel for the game. Either way, the more I play it, the more I'm enjoying the game, and it will be the game to own Q1. What a way to start the new year!

Anyone tear their car in half yet? I haven't made too much of an effort to yet, but according to the devs back when, they said it would be possible. BTW, the wrecks look amazing. I spent about half hour just hitting things as hard as I could to see the different collisions.

Oh, another thing. This game (as much as tlw would like it too) doesn't prove that the PS3 is beyond the 360. Not in the way that the XBOX showed it's abilities over the PS2, anyways. They both look great and run even better.

Cuddly Knife
12-14-2007, 09:38 AM
The 360 version is missing clouds!

<object width="480" height="292"><param name="movie" value="http://www.gamersyde.com/extstream_5671_en"></param><param name="allowfullscreen" value="true"></param><embed src="http://www.gamersyde.com/extstream_5671_en" type="application/x-shockwave-flash" width="480" height="292" allowfullscreen="true"></embed></object>

ilnadmy
12-14-2007, 09:47 AM
Damn that's one good looking game.

Tappy_Tibbons
12-14-2007, 10:28 AM
Agh...I hate this...they made drifting a chore instead of a pleasure.

Cuddly Knife
12-14-2007, 12:00 PM
I agree, Tapps. It just isn't handling as tight as before, but that could be because they gave us one of the earlier cars that is limited in its handling. It could also be the new engine, which has added things like spinning your vehicle in mid-jump, and other wackiness. With these changes, brings some unexpected changes is the handling of vehicles. Plus, they added an e-brake, which I thought was unneccessary.

Gadfly2317
12-14-2007, 12:17 PM
It did take longer for the PS3 version to download for me, but that may have been because of the time of the day. Every demo seems to take a long time to download, unless I do it early Friday morning.


It took me about 20 minutes to download Ps3 version late last night, and that was wifi, which is supposedly slower than a wired connection. Anyway, I was too tired to play it last night.

DrunkenThumbmaster
12-14-2007, 03:25 PM
20 minutes???? What the Fvck? It took me about 4 hours!!!!

The game is ok something I don't like though no more traffic checking???? I don't like driving up to stop light and trying to find events that I want either. The gameplay though is solid as always.

Fivespot
12-14-2007, 03:36 PM
Same here. I've never had a Sony demo d/l go shorter than a few hours. You lucky guy Gadfly.

thelastword
12-14-2007, 03:37 PM
Oh, another thing. This game (as much as tlw would like it too) doesn't prove that the PS3 is beyond the 360. They both look great and run even better.Knife, the problems with multiplats this gen (particularly on the PS3) rests solely in the hands of the sloppy and incapable devs. If you recall the devs I've always lauded for their technical proficiency and of course their superior devving capabilities, they have come through in huge fashion this holiday season and it's no doubt who they are. Naughty Dog, Insomniac, Infinity Ward, Criterion and Poliphony Digital. If you remember many statements I've made on the multiplat scene, you would realize that I've said that it's the first party PS3 devs have taken things way beyond the 360. Absolutely no game touches uncharted on consoles as it relates to the pure and unaldurated graphical stamp of superiority, (I can comment on the gameplay elsewhere).

I won't mention Prologue this year, because it's not officially available in the english speaking regions, but sixteen pristine looking cars at 60fps at Suzuka and the eye melting London circuit is all you need to know knife and let it be engrained in that superior 1080p font as well. Superior graphics by a mile than any racer, superior physics and Ai (as noted in the prologue release) and of course, 16 cars online come the 25th.

You know what Knife, there are so many 720p 30fps games around, hell, how about that xbox1-racer-in-hd, running on the 360 at 60fps? (sacrifices had to be made huh!). SIXTEEN, 200k poly cars with fully modeled interiors by the guys who defines how a racer should be lit is big and bold. I don't think anyone questions the superiority of the PS3, well, only fools, frankly.


As for the multiplat scene, I've been saying this all along. Devs should lead on the new cutting edge PS3 first, learn what's unfamiliar to you and then port over to the 360. Two birds are snapped up in that scenario, devs will actually gain much needed experience on the PS3 (get their first game out) and multiplats will be much closer across the board as porting to the 360 will even make the 360 port better than it would have been had it been the other way around. Despite all of that, the superior machine will always show it's mettle, when true next gen engines are used. The PS3 Demo of paradise runs at an unflinching 60fps (ALL OF THE TIME), never dips, never flinches, it's not quite the same on the 360 version, the 360 version does dip, to atleast 30 in some scenes, NEVER EVER HAPPENS ON THE PS3. The crash physics is also superior on the PS3 version, the IQ however looks to be the same.

As for recent multi's, in as much as Iward have to be praised for a great job on that title, it's only rendered in 600p, even less than Halo3. Following the dev diary on COD4, it's clear that the 360 version was the lead sku of sorts and had impact on the rendering process and even the engine, had this been a lead PS3 game, you can be sure that this game would be 720p native.

Rogue Bounty Hunter
12-15-2007, 02:16 PM
I may have to get the 360 version. The store I'm getting it from (gives out great trade credit most of the time) is notorious for not getting in games, even if they are pre-ordered. It's almost a shoe-in that they will get in an EA game, but it's not a guarantee they'll get in a PS3 version of any game...even pre-ordered. :(

I'll be fine with the 360 version.

Is it me, or does the game feel like the nitro isn't as necessary as it was in the other Burnouts? The main problem with the older Burnouts was no matter how well you drove, how tight you hit the turn, as long as the opponents had nitro, they would win. It doesn't feel like that in Paradise, at least in the demo. I hope the full version plays the same way.

Rogue Bounty Hunter
12-16-2007, 08:59 AM
It's official. Drunk, Tikkie, and Cuddly cannot hang with me in Burnout. I am absolutely dominant.

Actually, it was pretty fun racing around, doing whatever (mainly takedowns or being takendown). I may not play too much of the demo, and wait until the full version is out so I can enjoy the whole thing.

Gadfly2317
12-16-2007, 10:42 AM
20 minutes???? What the Fvck? It took me about 4 hours!!!!

The game is ok something I don't like though no more traffic checking???? I don't like driving up to stop light and trying to find events that I want either. The gameplay though is solid as always.

I've had dl's go slow during the day on thrusday when something is new,but it was 10:45pm west coast, so maybe most of the country was asleep. I don't know. I dont' know how the internet works, either really, servers, etc. I don't know if there's any advantage to being in SF, or what it is. But I've seen you guys mention before how long your PSN dl's take, and I feel for you. I've had 3 games downloading at the same time and still gotten them all in under an hour--big downloads.

Regarding the Paradise demo, the Burnout games weren't always open worlds like this were they? I do a lot better on closed circuit tracks. My sense of direction even in the real world is terrible, and I suck finding my way around game cities like in the GTA series. So, I suspect I'll be terrible at Burnout Paradise since it looks like memorization of streets and shortcuts is key, and this is SO open.

But, I think I'm going to get this. I had a total blast driving around trying to find stunts to pull off, and the game and cars are gorgeous. I liked the way the car handled, and I didn't even mind the lower camera angle, though I don't see why they couldn't have offered a couple more view options.

DrunkenThumbmaster
12-16-2007, 10:57 AM
It's official. Drunk, Tikkie, and Cuddly cannot hang with me in Burnout. I am absolutely dominant.

Actually, it was pretty fun racing around, doing whatever (mainly takedowns or being takendown). I may not play too much of the demo, and wait until the full version is out so I can enjoy the whole thing.


Whoa this is what you call retconing boys and girls.

ilnadmy
12-16-2007, 01:02 PM
Downloads via the PSN never take me more than a half hour. I don't know why it's taking people 4 hours to download demos.

Cuddly Knife
12-16-2007, 03:57 PM
It's official. Drunk, Tikkie, and Cuddly cannot hang with me in Burnout. I am absolutely dominant.
Yeah yeah. I was breaking records left and right until I decided to try the barrel roll. I also seem to remember dogging you in the Hang Time challenge. You're lucky Triggaz didn't know how to set up a race, if there is a race, which I think there is. I would've smoked you like yesterdays chronic.

The thing that I will enjoy about this game is that everyone I play with will all be starting on the same level, pretty much. I made up my mind to get the 360 version. Custom soundtracks is what sealed the deal. Eventually when the game comes down to thirty bones, I'll buy the PS3 version, just to tear ass on the other systems competitors.

Rogue Bounty Hunter
12-16-2007, 04:02 PM
I had the record in the wrong lane driving, or whatever it was called. :D

Who set up the Hang Time Challenge?

I really wanted a different car than the one in the demo. Also, I didn't even pay attention to the music, or lack of it.

Cuddly Knife
12-16-2007, 04:05 PM
I didn't really hear any music, but i saw on the screen a song name, and underneath it said Burnout 2, so i'm thinking this soundtrack is gonna be a compilation from all the other Burnout soundtracks. Boo-urns.

I also wanted a different car. I like mine to be lighter.

I think that Triggaz set up the challenge. It might be the host that has to do those deals.

Rogue Bounty Hunter
12-16-2007, 04:16 PM
Did you get a chance to check out the videos on LIVE about some of the different cars for Paradise?

Cuddly Knife
12-16-2007, 04:22 PM
Yeah, but they didn't show much in how they handled. The vids were all flash. The only way to find out is to experiment when the game comes out.

BTW, I read that they will be added content for the demo in a bit, offereing new cars, and possibly a new area to check out. MMMmmm.

Rogue Bounty Hunter
12-16-2007, 04:30 PM
I'll have to pass on the extra content. If I play too much of the demo, I may end up not wanting the full version due to being burned out on Burnout. :D

DrunkenThumbmaster
12-16-2007, 07:15 PM
I set up the Hang time challenge there was no way to set up a race though. I was having Mic troubles as well there are a few challenges that you could set up in the demo. I may leave it alone until the full game comes out.

Oh and RBH from what I remember I was taking you down like a cheap ho on saturday night.

Rogue Bounty Hunter
12-17-2007, 05:06 PM
I remember wrecking you once, twice, or 30 times. You held your own, but it was clear that no one was a match for me :D

I think I'm going to leave the demo alone as well. I already deleted the PS3 version, and may do the same with the 360 version this week.

Cuddly Knife
12-17-2007, 07:20 PM
I remember wrecking you once, twice, or 30 times. You held your own, but it was clear that no one was a match for me :D


Pshhhh, who's online game were you playing on? Although I seem to remember Triggaz complaining that he was getting wrecked all kinds.

I also remember having about 5 takedowns on you before you settled the score, RBH, unless that was on Tikkie. Now that deserves a :D.

I can't wait to murder-rape you on the final version. Of course, I'll be playing the single-played part to get my achieves first, so it'll be a week or so before I go crazy online style.

Illest, have you DLed the Paradise demo yet? If you guys want to screw off on it, I'd be more than willing to jump on the PS3 version a little more.

ilnadmy
12-17-2007, 08:39 PM
Illest, have you DLed the Paradise demo yet? If you guys want to screw off on it, I'd be more than willing to jump on the PS3 version a little more.

Nah not yet, I'm not really all that interested in the game to be honest, but if you guys want to play, sure I'll download it tonight after I'm done with this paper. I'm leaving the country in a few days for vacation though, so I can probably play tomorrow and the day after. Just let me know what time you guys will be on.

Oh, and yeah I know I'm probably going to get smoked online by all you race-heads, but I'm willing to leave my ego out of this one. :D

thelastword
12-18-2007, 10:07 AM
Just as I was saying earlier, anyhoos.....


Also, in a radical reversal - like you might see in a wrestling match - the Playstation 3 version is clearly the better of the two. Clearly. People can talk about the contrast of the comparative images all night, if they would like, slight texture differences and so forth. Both look excellent. The 360 version quite simply doesn't have it in the performance department. It runs, and well, but once you've played it on the PS3 you start to notice performance dips and lost frames that used to just fade into the background. Also, this is the rare case where the 360's consistent UI is actually a hindrance to a cohesive experience: PS3 owners pull up an entirely in-game menu to select friends to play with. 360 owners get the same experience up until the end, when you leave the game UI altogether while this huge blade thing sweeps in and obscures the game. Typically, joining and invites occur outside the actual game experience. It's only jarring here because the distinction between single player and multiplayer is so liquid. Still, I thought it was interesting, particularly if that becomes a trend.

Link (http://www.penny-arcade.com/)

ilnadmy
12-18-2007, 04:45 PM
Downloaded the demo, played for 5 minutes, then got bored. Racing games just don't do it for me I suppose. Oh and the crashes in the game SUCK. You don't get any of that high-flying goodness from Burnout 3, just boring old "oh look my car rotated 13 degrees...how intense."

Cuddly Knife
12-18-2007, 10:02 PM
Dude, you just weren't crashing right. Five minutes. Pffft. I hope that there is a replay option for some of the killer spoills I've happened upon.

But really though, I know some people that prefer NFS or other racing games over the style of Burnout. Too twitch, maybe? I don't know. I've also seen some people that barely even play videogames go out and but a system because of the pickup and play nature of Takedown or Revenge.

DrunkenThumbmaster
12-19-2007, 07:46 PM
Just as I was saying earlier, anyhoos.....



Link (http://www.penny-arcade.com/)


This isn't the case with UI. I played the game and I invited friends here on this board to my game and I didn't see the Xbox live blades at all. As for the performance dips in the demo there aren't any on the 360 that I could detect. Maybe Jaa RBH or Cuddly (all who actually own PS3's) have seen otherwise.

This may have been an older version.


edit: Your link goes to article saying how the PS3's supposed mod support of UT3 is gimped.

slade
12-19-2007, 07:58 PM
Press the back button at the bottom to go to the archives or click on the following:

http://www.penny-arcade.com/2007/12/17

DrunkenThumbmaster
12-19-2007, 08:06 PM
They should correct that because the info is wrong at least in reguards to how invites work. I'm thinking they may have invited someone the traditional way by using the center home button and got the blades. But if you press start you can invite people in the exact same manner as the PS3 version.

Cuddly Knife
12-19-2007, 08:26 PM
I wasn't gonna respond to the post of word because he still believes Sony is God and MS is nothing. But since you asked, Triggaz, I haven't played Paradise online for the PS3 yet, so I can't say if it runs smoother in that department, but I can say that the single-player parts of the game are almost the exact same. No hitches, though, in the 360 offline game. And it's strange, because I've played the offline version on the PS3 more than the offline on 360, and the opposite for the online.

Anyways, we've seen PS3 versions that can't compete with their 360 version in any way, whether it be online gaming, graphics, gameplay, or performance. Sure, Paradise for the PS3 is crisper-looking, but it's nothing compared to previous multi-plat games where parts of the PS3 versions are almost broken.

And I can't really remember, I it seems to me that while I was playing offline Paradise, then I got invited to your game, that the blade did pop up for me to accept your invite. Is that what maybe they're talking about?

thelastword
12-20-2007, 08:38 AM
This isn't the case with UI. I played the game and I invited friends here on this board to my game and I didn't see the Xbox live blades at all. As for the performance dips in the demo there aren't any on the 360 that I could detect. Maybe Jaa RBH or Cuddly (all who actually own PS3's) have seen otherwise.

This may have been an older version.Yeah, I'm sure it was an older version :rolleyes:. Dude comparisons have been made, the 360 version is a good port overall, but it dips, the crash physics is also better on the PS3 version, end of story.


http://dot50cal.the-horror.com/gaf/burnout2.gif


slowdown in the 360 version is clearly seen here, the PS3 version remains fluid, not missing a beat.

http://dot50cal.the-horror.com/gaf/phys.jpg

this is a comparison pic of the crash physics, with the cars running into the wall at the same speed on impact.


edit: Your link goes to article saying how the PS3's supposed mod support of UT3 is gimped.This is how Penny arcade is set up, they have several short editorials on their first page and it scrolls out as new ones come along.

DrunkenThumbmaster
12-20-2007, 01:58 PM
to Cuddly Oh I didn't realize that. There were reports that Criterion were having some issues with the live interface. The game plays great

to thelastposer. It may be some slowdown but it's hardly noticeable it's not like it's 60 fps to 30 fps as we've seen going the other way. But believe what you want.

Cuddly Knife
12-20-2007, 03:26 PM
Word, I tested the theory of collisions on both, and the image you posted in bullshizz. They crash the same, at the same speeds.

I also played both games for twenty minutes each, ten minutes at a time, switching off, and there might be the slightest framerate drop... in both versions. Plus, there is also a little bit of tearing, but also its on both verisons, and it's mainly when you travel at lower speeds.

Jaa Phaanom
12-20-2007, 04:03 PM
I set it up splitscreen so I could look at them side by side. With everything static, the games look pretty much the same. I didn't really notice any slowdown on the 360 at all. Although the PS3 does seem to run a little faster (or so it seems, it's realyl so close that you can barely tell the difference). And like Cuddly said - the crashes are the same.

thelastword
12-21-2007, 10:48 AM
Word, I tested the theory of collisions on both, and the image you posted in bullshizz. They crash the same, at the same speeds.

I also played both games for twenty minutes each, ten minutes at a time, switching off, and there might be the slightest framerate drop... in both versions. Plus, there is also a little bit of tearing, but also its on both verisons, and it's mainly when you travel at lower speeds.Knife, I present evidence, you present word of mouth/ass. Anyhoos, here's (http://gamersyde.com/leech_5680_en.html) the actual video of the crash scene, it's also the video where the gif I posted is derived, which shows 360 slowdown during the jump to the ramp.

If you say the PS3 version slows down, just as the 360 version, you'll have to prove it, because certainly, for the majority of folk out there, including myself, and guys who even have capture equipment, we have never seen slowdown on the PS3 version.

I want to say, that I think the 360 version is really close regardless, it's just that the PS3 is the lead sku and it rounds out better, still, there's sometime till release, so perhaps these little framerate dips can be ironed out, I've never said that you're going to have a totally different experience from those who will play it on the lead sku console.